Paper Mario: The Thousand-Year Door[a]is a 2004role-playing video gamedeveloped byIntelligent Systemsand published byNintendofor theGameCube.The Thousand-Year Dooris the second game in thePaper MarioseriesfollowingPaper Mario,and is part of the largerMariofranchise.In the game, whenMarioandPrincess Peachget involved in the search for a mystic treasure that holds great fortune, Peach is kidnapped by an alien group called the X-Nauts; Mario sets out to find the treasure and save the princess.
Paper Mario: The Thousand-Year Door | |
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Developer(s) | Intelligent Systems |
Publisher(s) | Nintendo |
Director(s) |
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Producer(s) |
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Programmer(s) | Tadao Nakayama |
Artist(s) |
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Writer(s) |
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Composer(s) |
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Series | Paper Mario |
Platform(s) | |
Release | |
Genre(s) | Role-playing |
Mode(s) | Single-player |
The Thousand-Year Doorborrows many gameplay elements from its predecessor, such as a drawing-based art style, and a turn-based battle system emphasizing correctly timing moves. For most of the game, the player controls Mario, althoughBowserand Princess Peach are playable at certain points between chapters. The game was announced at the 2003Game Developers Conference,and was released late July 2004 in Japan and late 2004 worldwide.
The Thousand-Year Doorwas acclaimed at release and has since been considered one of thegreatest video games of all time.It won the "Console Role-Playing Game of the Year"award at the8th Annual Interactive Achievement Awards,and is often considered the best game in the series.A remakewas released for theNintendo Switchin 2024. The game was followed bySuper Paper Mario,which was released for theWiiin 2007.
Gameplay
The Thousand-Year Dooris arole-playing video game(RPG) with other nontraditional RPG elements. The player controls a two-dimensional version ofMarioand explores a variety of worlds designed to look like paper.[1]In these locales, he is tasked with retrieving seven Crystal Stars which involves Mario completing puzzles and defeating enemies to proceed.
In theoverworld,the player can find items that can be used in and outside of combat. The effects of these items range from healing Mario or his partner to damaging the opponent.[2]Mario can also purchase "badges" fromnon-player characters(NPCs), find them hidden in the environment, or occasionally obtain them from defeated enemies. Each badge requires a certain amount of Mario's badge points (BP) in order to be equipped.[3]When equipped, these badges can permanently enhance a particular skill or aspect, or, in some cases, give Mario new abilities.[4]Throughout the game, up to seven characters are permanently added to the player'sparty;one character is present alongside Mario at any given time and can be switched out at any point. Each character has a specialized skill, some of which are required to solve puzzles. These skills include activating switches and removing physical barriers. Mario is also "cursed" with abilities that allow him to fold into a boat or apaper airplane;these are performed when he stands on a special "activation panel".[5]During the interlude between the game's chapters, the player controlsPeachin the X-Naut Fortress andBowserin multiple side-scrolling levels based on the originalSuper Mario Bros.[1]
Combat
Similar to its predecessor, combat inThe Thousand-Year Doorfollows aturn-basedbattle system.[6]When Mario comes into contact with an enemy in the overworld, the game transitions to a battle screen, taking place on a stage. Jumping or hammering an enemy before entering combat mode will cause a "First Strike." This allows Mario to damage the enemy before the regular combat starts. Likewise, some enemies can strike first and damage Mario before the regular combat starts. The player controls both Mario and his currently selected partner and chooses actions for each of them, which include attacking an enemy, using an item, or swapping the partner with another. Attacking and defending can be enhanced by executing timed button presses.[7][5]For example, pressing the button when Mario jumps on an enemy causes him to jump on it a second time. Enemies have advantages based on their position on the stage or on their qualities. Some player attacks, such as Mario's hammer, can only target enemies on the ground, and spiky enemies will instead damage Mario if he jumps on them.
Each character has its ownheart points(HP) that decreases each time it is attacked by an enemy. When a partner's HP is reduced to 0, the partner becomes inactive and cannot be used until revived. If Mario's HP is reduced to 0, however, thegame endsand the player must start again from the last saved point.[7]Stronger attacks requireFlower Points(FP) to execute and are shared among Mario and his partners. Special attacks, which are unlocked each time the player acquires a Crystal Star, are more powerful and require varying amounts of Star Power to execute. If the player wins the battle, the player is awarded Star Points; for every 100 Star Points, the playerlevels upand chooses to increase Mario's maximum HP, FP, or BP.[5]
Also during battle, a spectating audience reacts to how well the player performs. If the player performs well, the audience's cheers will replenish Star Power. If the player performs spectacularly, they may throw items to the player, such as a mushroom. Conversely, the audience may throw damage-causing objects at the player or leave if the player performs poorly in a battle.[1]The audience starts with a maximum size of 50 and can grow up to 200 as the player levels up during the game.
Plot
The Thousand-Year Dooris set in theMushroom Kingdom.[8]The town of Rogueport serves as the hub world, connecting to all other locations in the game. The story is divided into eight chapters and a prologue, each of which primarily takes place in one of the unique areas.[9]Each of the major locations are designed around a specific theme; Glitzville, for example, is a floating city known for its fighting arena.[10]The enemies and town inhabitants in the game range fromrecurringMariocharacters,like Boo, to characters exclusive to the game, such as the X-Nauts.
Characters
The Thousand-Year Doorcontains several characters, the majority of whom are not playable. Progression in the game is sometimes dependent on interaction withnon-player characters,although many are used in the game's various minor sidequests.[10]In particular, the Goomba Professor Frankly, who knows the most about the mysteries relating to Rogueport, must be visited every time Mario retrieves a Crystal Star. The game continues the tradition ofPaper Mario,in which Mario can be accompanied by one assistant character at a set time.[2]There are seven party members in total: Goombella theGoomba,Koops theKoopa,Madame Flurrie the wind spirit, aYoshiwho is named by the player, a shadow being namedVivian,Admiral Bobbery theBob-omb,and the optional Ms. Mowz the Squeek.[11]In the original Japanese and some European translations, Vivian is a transgender woman, while the script in the initial English and German releases[12]were altered to remove any mention of her transgender status. Despite this, she is often cited as a popular LGBTQ+ video game character.[13]
Mario is the main character ofThe Thousand-Year Door,although the story also rotates between portions where the player plays briefly as Princess Peach and Bowser. Most of Peach's story is spent on her interaction with the X-Nauts' computer AI TEC, who falls in love with Princess Peach despite not fully understanding the concept of love. Princess Peach agrees to teach TEC about love in exchange for the ability to contact Mario via e-mail.[14]The series antagonistBowsertries to collect the Crystal Stars before Mario does, instead of directly opposing Mario, though his attempts mostly become comedic relief.[5]
Story
The game opens with an introduction about a seaside town that was destroyed by a cataclysm and consequently sunk into the depths of the earth. Rogueport was later built at this site, with the fortunes of the lost kingdom fabled to exist behind the eponymous Thousand-Year Door, located in the ruins of the old town. Peach mails Mario a magical treasure map she had purchased in Rogueport, beckoning him to come.[8]Before Mario arrives, she is captured by the X-Nauts, led by Grodus, who had intended to obtain the map. With the help of Goombella and Professor Frankly, Mario learns that the map can potentially reveal the location of the seven legendary Crystal Stars, which are required to unlock the Thousand-Year Door.[9]Mario then sets out and collects all the Crystal Stars, acquiring new partners on the way.
Meanwhile, Peach is held captive at the X-Nauts' base on theMoon.She gradually learns about the X-Nauts' plan, and she e-mails her findings to Mario.[14]Meanwhile, Bowser attempts to steal the Crystal Stars for himself to attempt to take over the world. The "treasure" is the dormant Shadow Queen, thedemonresponsible for the ancient cataclysm. Grodus intends to resurrect the Shadow Queen by using Peach's body as its new vessel, believing that he can control it and conquer the world. Peach is removed from their base before Mario arrives. Mario unlocks the Thousand-Year Door with the Crystal Stars but is unable to prevent the Shadow Queen's possession of Peach. With the help of the Crystal Stars, Mario defeats and exorcises the Shadow Queen, preventing her dark magic from engulfing the world. Days after Mario returns home, Toadsworth informs him that Peach found another treasure map and invites Mario to find the treasure in Rogueport once again, much to his dismay.[15]
Development and release
NintendorevealedThe Thousand-Year Doorat theGame Developers Conferenceof 2003.[16]Before its release, the game was confirmed to be a direct sequel to theNintendo 64gamePaper Marioand was known tentatively asMario Story 2in Japan andPaper Mario 2in North America.[17]A preview of the game was available atE3 2004;it included Hooktail Castle and a Bowser bonus level as playable stages.[18]The game was released on July 22, 2004, in Japan,[19]October 11 in North America,[16]November 12 in Europe,[20]and November 18 in Australia.[21]
Reception
Aggregator | Score |
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GameRankings | 88%[22] |
Metacritic | (GC) 87/100[23] (NS) 88/100[24] |
Publication | Score |
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Electronic Gaming Monthly | 9/10[25] |
Eurogamer | (GC) 9/10[26] (NS) 8/10[27] |
Game Informer | (GC) 6.75/10[28] (NS) 8.3/10[29] |
GameSpot | (GC) 9.2/10[5] (NS) 9/10[30] |
IGN | (GC) 9.1/10[1] (NS) 9/10[31] |
Nintendo Life | (GC) 8/10[32] (NS) 9/10[33] |
Nintendo Power | 4.6/5[34] |
Nintendo World Report | 8/10[6] 9.5/10 (Japanese version)[35] |
Paper Mario: The Thousand-Year Doorwas well-received, withreview aggregatorsMetacriticandGameRankingsboth giving the game an 87/100.[23][22]Critics particularly praised the plot:GameSpot'sGreg Kasavinstated that "each [chapter] provides a thrill of discovery.",[5]whileEurogamer's Tom Bramwell welcomed the whimsical storyline in comparison to traditional role-playing games, commenting that "[it is] something closer toFinding NemothanFinal Fantasy,which is very much a compliment. "[26]The game's characters were also well received, with reviewers complimenting the use of NPCs and text.[1]Despite this, some commentators complained that the story developed slowly in the game's beginning stages.[1][36]Eurogamer rated the large amount of text as "the only major stumbling block" of the game.[26]
One ofThe Thousand-Year Door'smain features, the use of a paper-based gameplay mechanic, was welcomed by reviewers.[5][26]When referring to the paper theme,1UPcommented that "It's a cohesive, clever approach that turns the game's visual style into more than just a look."[37]Critics also commented extensively on the game's battle system, which deviated from traditional RPGs.[5][26]GameSpypraised the use of timing in the battle system, stating that "these twitch elements were designed to be fun and engaging, and they succeed wonderfully at this."[38]Reviewers also praised the concept of having an audience to reward or berate Mario during battle.[5][26]
The game's visuals received a mixed response from critics. GameSpot enjoyed the game's presentation, writing that "it exhibits a level of visual artistry and technical prowess matched or exceeded by few other GameCube games."[5]Conversely, other reviewers complained that the graphics were not much of a visual upgrade from its predecessor,Paper Mario.[1]For the game's use of audio,IGNdeclared it "game music at its purest", but proceeded to question the absence ofvoice actingin the text based game.[1]RPGamer commented that the music "for the most part is done very well", but that the perceived repetitive battle music was "one of the biggest flaws" of the game.[36]The game won "Console Role-Playing Game of the Year"at the8th Annual Interactive Achievement Awards(now known as theD.I.C.E. Awards),[39]and was nominated for GameSpot's 2004 "Best Story", "Best Graphics, Artistic" and "Funniest Game" awards.[40]The game was ranked 56th inOfficial Nintendo Magazine's "100 Greatest Nintendo Games" feature.[41]EdgeMagazine placed the game 93rd on their 100 best video games in 2007.[42]In 2023, Time Extension included the game on their "Best JRPGs of All Time" list.[43]In 2023, GameSpot writer Brandon Hesse rated the game as the best Mario RPG of all time, describing it as the "pinnacle of the Paper Mario series" and "one of the best RPGs ever made".[44]
In its first week of release in Japan,The Thousand-Year Doorwas the best-selling game, selling about 159,000 units.[45]It proceeded to sell 409,000 units in the country[46]and 1.23 million copies in North America.[47]The game has since been included in thePlayer's Choiceline.[48]As of December 2007, the GameCube game had sold 1.91 million copies worldwide.[49]
Legacy
The Thousand-Year Dooris considered by many to be the best game in thePaper Marioseries.[50][51][52]Later games to appear in the series, starting in 2007 withSuper Paper Mario,began to change the format and genre after each release to fit the scope of anaction-adventureseries, by removing certain role-playing game elements and other features, such as turn-based combat.[53][54][55]The new approach was often critiqued by critics, and most reviewers compare the game toThe Thousand-Year Doorto highlight what the games were lacking.[56][57]Paper Mario: The Origami Kingreturned some minor elements that had been removed from the games that it followed, such asPaper Mario: Sticker Star,but most critics still derided the game for missing classic features.[57][58][59]
Remake
Paper Mario: The Thousand-Year Door | |
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Developer(s) | Intelligent Systems[b] |
Publisher(s) | Nintendo |
Director(s) | Masahiko Nagaya |
Producer(s) |
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Artist(s) |
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Series | Paper Mario |
Platform(s) | Nintendo Switch |
Release |
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Genre(s) | Role-playing |
Mode(s) | Single-player |
AremakeofPaper Mario: The Thousand-Year Doorfor theNintendo Switchwas announced during aNintendo Directpresentation on September 14, 2023. The remake features redone graphics, animations and music, along with quality of life changes and some new features exclusive to the Switch version.[60][61]These include an updated fast travel system, increased item and coin capacity, the ability to toggle the original GameCube soundtrack using a badge, a gallery for viewing art and music, and two additional secret Boss es.[62]Intelligent Systemsreturned to develop the remake, withToseassisting on development.[63]Marza Animation Planetalso provided assistance with in-game lighting.[64]
Alterations were made to the game's English script, including some removals such as a scene where Goombella iscatcalledby villainousGoombasand defends herself against it,[65]and some restorations to match the original Japanese script, such as restoring Vivian's portrayal as atransgendercharacter.[66]It was released on May 23, 2024.[67][68][69]Nintendo Lifereported that the game runs at 30frames per secondas opposed to the original's 60, but noted that it did not majorly affect their gameplay experience.[70]
Reception
The remake was equally well received upon release, with an average score of 88/100 on Metacritic.[24]While minor criticism was directed towards the game's lower frame rate and lack of substantial additional content, praise was directed toward the improved visuals and quality-of-life improvements made to reduce backtracking, which was a common criticism of the original. Many critics directed praise that had already been given to the GameCube original, including the story, battle system, locations, and cast of characters.[71][72]As of June 2024, the remake has sold 1.76 million copies worldwide, nearly matching the original version's lifetime sales in a single month.[73]
Lawsuit
In 2008,Morgan Creek Productionsfiled a lawsuit against Nintendo alleging that they illegally used the song "You're So Cool" from the filmTrue Romancein an advertisement for the game. Morgan Creek dropped the case six days later, after Nintendo revealed that the advertising agency,Leo Burnett USA, Inc.,had licensing for the song.[74]
Notes
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External links
- Official website(viaWayback Machine)
- Paper Mario: The Thousand-Year Doorat RPGClassics
- Official remake websitevia nintendo