Ridge Racer[a]is a series ofracingvideo gamescreated byNamcoand owned byBandai Namco Entertainment.The first game,Ridge Racer(1993), was originally released in arcades for theNamco System 22hardware, later ported to thePlayStationone year later as a launch title. It was met with several sequels and spin-off games for multiple platforms, the latest being themobile gameRidge Racer Draw & Drift(2016) and the latest mainline game, developed in-house, wasRidge Racer 7(2006). Gameplay involves the player racing against computer-controlled opponents to be the first to finish in a race.Driftingis a core aspect of the series and is used to keep speed while turning corners;Ridge Racerpioneered the real-life technique in video games. The series is considered influential to the racing game genre.[1]

Ridge Racer
Genre(s)Racing
Developer(s)Namco
Nintendo Software Technology
Namco Bandai Games
Cellius
Bugbear Entertainment
Publisher(s)Namco
Sony Computer Entertainment
Nintendo
Namco Bandai Games
Creator(s)Yozo Sakagami
Fumihiro Tanaka
Platform(s)Arcade,PlayStation,PlayStation 2,Nintendo 64,GameCube,i-mode,J2ME,Zeebo,Xbox,PlayStation Portable,Nintendo DS,PlayStation 3,Xbox 360,Windows,Nintendo 3DS,PlayStation Vita,iOS,Android
First releaseRidge Racer
30 October 1993
Latest releaseRidge Racer Draw & Drift
20 October 2016

History

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Release timeline
1993Ridge Racer
1994Ridge Racer 2
1995Rave Racer
Ridge Racer Revolution
1996Rage Racer
Pocket Racer
1997
1998R4: Ridge Racer Type 4
1999
2000Ridge Racer 64
Ridge Racer V
2001
2002
2003R: Racing Evolution
2004Ridge Racer
Ridge Racer DS
2005Ridge Racer 6
Critical Velocity
2006Ridge Racer 7
Ridge Racer 2
2007
2008
2009Ridge Racer Accelerated
2010Ridge Racer Drift
2011Ridge Racer 3D
Ridge Racer
2012Ridge Racer Unbounded
2013Ridge Racer Slipstream
2014
2015
2016Ridge Racer Draw & Drift

Ridge Raceris a spiritual successor toSim Drive(1992), a racing simulation game met with a limited release in Japanese arcades using an actual body of aMazda Eunos Roadster.Originally meant as anF1racing game, similar to Namco's ownPole PositionandFinal Lapseries, it was instead replaced with racing on mountain roads, a popular trend for Japanese car enthusiasts at the time. The PlayStation version was a launch title for the console and an astounding success for both Namco, prompting the creation of several sequels for arcades and home platforms.

EarlierRidge Racergames received critical acclaim for their graphics, gameplay, and musical score, many citing it as a contributing factor to the success of the PlayStation in its early years. Later entries were criticized for straying too far from the source material and lack of content, withRidge Racer Vita(2011) being the first game to receive generally negative reception from critics; its base content was considered extremely lacking, with the player forced to obtain the vast majority of additional content by purchasing DLC.[2]The last mainline title,Ridge Racer Unbounded(2012) received mixed-to-average reception from critics.[3]

Games list

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Main series

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  • Ridge Racer(1993) is the first entry in the series, originally released for arcades and running on theNamco System 22arcade system. APlayStationconversion was released in 1994 and 1995 as a launch title for the console. Two other versions of the game were released for arcades:Ridge Racer Full Scale,which featured a replicaEunos Roadsterthat the player sat in to control the game, andRidge Racer: 3-Screen Edition,which used three different monitors to provide aperipheral visioneffect, similar to Namco's earlier gameDriver's Eyes(1991). A Japanese mobile phone version was released in 2000. The game was also released forJ2MEin 2006 andZeeboin 2009.
  • Ridge Racer 2(1994) was released for arcades, running on theNamco System 22hardware. It serves as an update to the original game, featuring multiplayer, a rear-view mirror, and a remixed soundtrack composed byShinji Hosoe.
  • Rave Racer(1995) was released for arcades. It features two new tracks alongside the two present in the originalRidge Racer,and had linkable arcade cabinets that allowed for up to eight-person multiplayer. Home conversions for both the PlayStation andMicrosoft Windowswere announced in 1996, but were later cancelled.
  • Ridge Racer Revolution(1995) was released for the PlayStation. It is a modified home release ofRidge Racer 2with three completely new and different tracks than the arcade and original games, new music, additional vehicles, and multiplayer via thePlayStation Link Cableperipheral.[4]
  • Rage Racer(1996) was released for the PlayStation. Alongside the introduction of series mascot Reiko Nagase, it featured customizable cars and a retries rule, both of which have become prominent throughout the franchise. It also features a more gritty and darker graphical style, a departure from the series' more colorful art style.
  • R4: Ridge Racer Type 4(1998) was released for the PlayStation, titledRidge Racer Type 4in Europe. It marks the debut of racing teams, which became a core aspect for all games to follow, and is the first in the series to useGouraud shadingfor its graphics. Multiplayer modes are also present, being displayed in a split-screen orientation. In 2018, it was released as one of the built-in games on thePlayStation Classicmini console.[5]
  • Ridge Racer 64(2000) was released for theNintendo 64in North America and Europe; it was not developed byNamco,who instead licensed the series toNintendoand developed by its subsidiaryNintendo Software Technology.It includes tracks fromRidge RacerandRidge Racer Revolution,alongside new tracks and cars.
  • Ridge Racer V(2000) was released as a launch title for thePlayStation 2.An arcade version was released a year later, subtitledArcade Battle.The originalRidge Racergame's free-form structure is instead replaced with Grand Prix races found inRidge Racer Type 4.
  • Ridge Racer DS(2004) was released as a launch title for theNintendo DS.A remake ofRidge Racer 64,it includes touch-screen controls that allow the player to use the stylus to steer the car, alongside a multiplayer mode via local wireless multiplayer. Nintendo Software Technology again returned to develop.
  • Ridge Racer(2004) was released as a launch title for thePlayStation Portable,and was titledRidge Racersin Japan. It features tracks, cars and music found in earlierRidge Racergames, leading it to be described as a "compilation" of the series.
  • Ridge Racer 6(2005) was released as a launch title for theXbox 360,featuring a total of 130 vehicles and 30 playable tracks, alongside 14-person online multiplayer throughXbox Live.
  • Ridge Racer 2(2006) was released for thePlayStation Portableand was namedRidge Racers 2in Japan keeping the unique PSP naming scheme. It is a direct sequel to the 2004Ridge Racersand retains the same concept of the first game featuring tracks, cars and music taken from earlier games in the franchise.
  • Ridge Racer 7(2006) was released as a launch title for thePlayStation 3.It is a largely enhanced and expanded version ofRidge Racer 6.
  • Ridge Racer 3D(2011) was released as a launch title for theNintendo 3DS.[6]
  • Ridge Racer(2011) was released as a launch title for thePlayStation Vita.It was developed byCellius.
  • Ridge Racer Unbounded(2012) was released for the Xbox 360, PlayStation 3 and Microsoft Windows. The game is a large departure from the series' core gameplay, instead focusing on vehicular combat akin to theBurnoutseries.[7]It was developed by Finland-basedBugbear Entertainment.
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  • Pocket Racer(1996) is a spin-off arcade game released exclusively in Japan. Gameplay is near identical to the originalRidge Racer,but all the cars have instead been replaced with "super-deformed"Choro-Q-esc vehicles. A similar concept was included withRidge Racer Revolution,titledBuggy Mode,which served as the inspiration forPocket Racer.
  • R: Racing Evolution(2003) was released for theGameCube,PlayStation 2 andXbox,serving as a spin-off of the franchise. The European release was titledR: Racing.It includes over 33 licensed vehicles from real-world car manufacturers, including the24 Hours of Le MansandSuper GT.The game also has a story mode. Some releases of the GameCube version includePac-Man Vs.as a free bonus.
  • Critical Velocity(2005) is a plot-based spin-off game released in Japan for the PlayStation 2. Known in development asRune Chaser,it featuresRidge Racervehicles and settings in a more adventure-like game with a storyline.
  • Pachi-slot Ridge Racer(2008) is apachi-slotspin-off of the series, released in Japan. A digital remake was released for the PlayStation 2 in Japan later the same year.
  • Pachi-slot Ridge Racer 2(2009) is a direct sequel toPachi-slot Ridge Racer,again released in Japan.
  • Ridge Racer Accelerated(2009) was released foriOSmobile devices.[8]
  • Ridge Racer Drift(2010) was released forJ2ME,Windows Mobile,BREWandBlackBerrymobile devices.
  • Drift Spirits(2013) is a plot-basedtougedrifting mobile game released oniOSandAndroidthat continues to be updated as of 2024 though only in Japanese. Cars drive by themselves and the player is expected to tap the screen to drift; it featuresRidge Racer's fictional vehicles.
  • Ridge Racer Slipstream(2013) was released foriOSandAndroidmobile devices.[9]
  • Ridge Racer Draw & Drift(2016) was released foriOSandAndroiddevices.

Common elements

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Gameplay ofRidge Racer Revolution(1995)

The basic gameplay of theRidge Racerseries has remained relatively consistent throughout each installment. The objective is to race against computer-controlled opponents to finish each track in first place — the player begins the game in last place, and have a limited number of laps around the track to complete where they can overtake opponents. Some entries have a time limit that the player must race against, with each completed lap extending the timer; if the timer reaches zero, the game ends regardless of which lap the player was on. Later entries remove the timer and instead requires the player to finish the race in a minimum-assigned place to advance to the next course.

Unlike other racing games, which usually feature closed circuits,Ridge Racerinstead has races laid out on streets, beaches, cities and mountains, taking place in the fictional coastal metropolis "Ridge City" — circuit tracks are included in some entries. Nearly every entry in the series features the original tracks fromRidge RacerandRidge Racer 2,sometimes modified to accompany for certain mechanics. Players candrifttheir car around corners to maintain speed, as most of the tracks were based on real-world locations that were not intended for race speeds.Ridge Racer Unbounded(2012) removes the drifting mechanic in favor ofvehicular combat,similar to theBurnoutfranchise.

The playable cars each have their own stats and mechanics, such as a faster speed or improved drifting. Many of these are also named after older Namco video games, includingDig Dug,Xevious,NebulasRay,Rolling Thunder,BosconianandSolvalou.The PlayStation sequelR4: Ridge Racer Type 4introduces the concept of racing teams for the series, all being named afterDig Dug,Mappy,Pac-Man,XeviousandGalaga.Similar to Namco's ownTekkenseries, several games feature classic Namco arcade games as short minigames that play during loading screens, a mechanic that was later trademarked by Namco — the PlayStation home port of the originalRidge RacerfeaturesGalaxian,whileRidge RacersfeaturesNew Rally-X.Completing these minigames will award the player with new tracks or cars, sometimes unlocking a full emulated version of the minigame to play.[10]

Automakers

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Starting withRage Racer,each game offers cars with fictional automakers and model names. Certain manufacturers specialize in a particular component of their cars' performance, such as top speed, grip, and acceleration:

  • Kamata (based onMitsubishiandNissan) – A Japanese brand specializing in basic all-rounder sports coupes and hatchbacks. They also make the Angelus supercar, one of the fastest cars in the entire series.
  • Terrazi (based onHonda) – A Japanese brand specializing in all-rounder cars with bizarre designs, including the Wildboar (a futuristic three-wheeled car exclusive toRidge Racer Type 4).
  • Lizard/Danver (based onFordandGeneral Motors) – An American brand specializing in muscle and sports cars with high acceleration. InRidge Racerlore, Danver have acquired the names and assets of the Bayonet and Hijack from Lizard following their bankruptcy and liquidation, which occurs after the events ofRidge Racer Type 4.
  • Âge (Âge Solo inRidge Racer Type 4,based onRenault) – A French brand specializing in compacts and sports cars with excellent grip.
  • Assoluto (based onFerrariandLamborghini) – An Italian brand specializing in high-performance sports cars and supercars with high top speeds and unique designs.
  • Rivelta/Soldat (based onBugattiandFerrari) – A French-Italian brand specializing in supercars. They also make the Rumeur hatchback, a car with incredible top speed and handling, as well as the Crinale, or "13th Racing", known as the original "Devil" car that was the rival of the Kamata Angelus. By the events ofRidge Racer (2004),French automaker Soldat had bought out Italian manufacturer, Rivelta.
  • Gnade (based onAudiandBMW) – A German brand specializing in all-rounder luxury and sports coupes and sedans.
  • Himmel (based onPorsche) – A German brand specializing in rear-engined sports cars.
  • Sinseong Motors (based onHyundai) – A South Korean brand exclusive toRidge Racer 7that specializes in luxury sports coupes.
  • Lucky & Wild (based onGeneral Motors) - First introduced inRidge Racer 3D,they are an American manufacturer of modern muscle cars and is a fellow rival to Danver. They are also the manufacturer of the Wisdom, formerly a trademark of the now-defunct Lizard. The name of this manufacturer is taken from theNamco arcade game of the same name.

Reiko Nagase

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Designed by Kei Yoshimizu, Reiko Nagase is avirtual idolfictional character who is the mascot and "host" of theRidge Racerseries.[11][12]Described as arace queenfromTokyo,[13]Reiko officially first appeared and was named inRage Racer(1996), in the game'sfull motion videointro directed by Kei Yoshimizu from Keica,[14][15]also appearing in-game.[16]InR4: Ridge Racer Type 4(1998),[17]she was given more prominence, as the opening animation, which used a song byKimara Lovelace,was a short story starring her.[18]Type 4also introduced a redesign to her 3D model by Kei Yoshimizu.[19]This is when Namco started giving more exposure to the character, heavily using her image to promote the game.[20][21]She also appears inRidge Racer 64(2000).

In 2000, Namco decided to replace Reiko inRidge Racer Vwith newcomer Ai Fukami[22].[23]The character also influenced Namco to create other virtual idols: the aforementioned Hitomi Yoshino, whose most notable appearance outside Japan was inMotoGP 2andMotoGP 3;Rena Hayami ofR: Racing Evolution;[24]and several characters under the name Kei Nagase[25]in theAce Combatseries, who bear a resemblance to Reiko Nagase. One of them, a selectable wingman inAce Combat 2(1997), was officially identified as Reiko's younger sister born.[26]Reiko also made appearances in other games – most of them featuring her in the white-and-red outfit from theR4: Ridge Racer Type 4promotional artwork – includingAnna Kournikova's Smash Court Tennis,Pac-Man Fever,[27]and as a bot in 2024'sAstro Bot.[28]In March 1999, she was featured in the PlayStation 2 pre-launch real-time technology demo program as the "Ridge Racer Girl".[29][30]The character has also been featured in other products licensed by Namco,[31]including the first and sixth wave of Namco Galsgashaponand other figurines and garage kits by various manufacturers.[32]

Reception

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Aggregate review scores
Game GameRankings Metacritic
Ridge Racer 81%[33] -
Ridge Racer Revolution 79%[34] -
R4: Ridge Racer Type 4 88%[36] 88[35]
Ridge Racer 64 85%[38] 82[37]
Ridge Racer V 80%[40] 78[39]
Ridge Racer DS 64%[42] 63[41]
Ridge Racers 89%[44] 88[43]
Ridge Racer 6 70%[46] 74[45]
Ridge Racers 2 70%[47] -
Ridge Racer 7 79%[49] 78[48]
Ridge Racer Accelerated 52%[51] 50[50]
Ridge Racer 3D 75%[53] 75[52]
Ridge Racer Unbounded 69%[55] 71[54]

The originalRidge Racerwas very well received by critics for its3D graphics,audio, and the drifting mechanics. It also received an admirable port to the PlayStation, where it became one of the best selling titles in the console's early lifetime. It is also considered as playing a part in giving Sony's system an edge over rivalSega'sSaturnduring 1994–1995.

Its sequels during the 1990s were also highly successful, in particularRidge Racer Type 4,often considered the series' best. Its sequelRidge Racer Vreceived more mediocre reviews, but the subsequent PSP title achieved very high praise. The series' 'idol' mascot Reiko Nagase, who has appeared in most games since 1996'sRage Racer,has often been rated among the most recognizable female characters in video games.

In 1999,Next Generationlisted theRidge Racerseries as number 11 on their "Top 50 Games of All Time", commenting that "there are certainly better car simulations, but when it comes to fun,Ridge Racer,the game that helped make PlayStation cool, is the one we come back to ".[57]

The 2011 Vita title was negatively received for various reasons, whilst the latest console game,Ridge Racer Unbounded,was marked with a departure from the drifting style and mechanics of what the series is known for, experimenting with a more destructive style similar to theBurnoutseries, althoughRidge Racer 3D,a launch title for the 3DS, was better received compared toVitaandUnbounded.The game was never as popular as its previous main titles and never had a Japanese release either.

Notes

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  1. ^Japanese:リッジレーサー,Hepburn:Rijji Rēsā

References

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  1. ^Shea, Cam (23 June 2015)."The Original Ridge Racer: A PlayStation Launch Classic - IGN".Uk.ign.Retrieved16 March2016.
  2. ^MacDonald, Keza (9 March 2012)."Ridge Racer Vita Review".IGN.Retrieved7 July2023.
  3. ^"Ridge Racer Unbounded".Metacritic.Retrieved7 July2023.
  4. ^"Special Extended Play The sequel to the stunning original! Ridge Racer Revolution".Maximum: The Video Game Magazine.No. 5.Emap International Limited.April 1996.ISSN1360-3167.
  5. ^"Announcing PlayStation Classic's Full Lineup of 20 Games".PlayStation.Blog.29 October 2018.
  6. ^Bawell, Tom (10 January 2011)."Nintendo 3DS Japanese Launch Line-up".Eurogamer.Archived fromthe originalon 16 August 2019.Retrieved7 September2019.
  7. ^Andrew Laughlin (1 April 2012)."'Ridge Racer: Unbounded' review (Xbox 360) ".Digital Spy.Retrieved10 April2017.
  8. ^Buchanan, Levi (16 December 2009)."Ridge Racer Accelerated Review".IGN.Retrieved8 April2017.
  9. ^Fahey, Mike (3 December 2013)."Ridge Racer Stops Trying To Launch Consoles".Kotaku.Gawker Media.Retrieved3 December2013.
  10. ^Rijji Rēsā Reboryūshon (Pureisutēshon hisshouhou supesharu)リッジレーサーレボリューション ( プレイステーション tất thắng pháp スペシャル )[Ridge Racer Revolution (PlayStation winning strategy special)] (in Japanese). Tokyo: Keibunsha. 1996. p. 94.ISBN978-4-7669-2427-5.
  11. ^"See Yourself in Ridge Racer on the 3DS".Nintendo Life. 5 January 2011.Retrieved22 July2015.
  12. ^"Review: Ridge Racer Slipstream".Destructoid. 30 December 2013.Retrieved22 July2015.
  13. ^"ナムコ, PSP dùng “リッジレーサーズ” ニトロシステムやワールドツアーズモードなどを giới thiệu ".Game.watch.impress.co.jp.Retrieved7 October2015.
  14. ^"keica,inc".6 October 2007. Archived fromthe originalon 6 October 2007.Retrieved22 July2015.
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  16. ^"Computer and Video Games – Issue 183 (1997-02)(EMAP Images)(GB)".February 1997.Retrieved25 August2015.
  17. ^"Ridge Racer 4 coming to PSN as downloadable PSOne Classic".GamesRadar. 16 February 2011.Retrieved22 July2015.
  18. ^"R4 khai phát nhật ký /R4 OPENING MOVIE CONTINUITY".6 March 2004. Archived fromthe originalon 6 March 2004.Retrieved22 July2015.
  19. ^"LO Magazine Issue #8–10 | LO Mag".1 May 2008. Archived fromthe originalon 1 May 2008.Retrieved22 July2015.
  20. ^Gia đình dùng ゲーム."WonderPage 1999 R4 Calendar|バンダイナムコゲームス công thức サイト".Bandainamcogames.co.jp.Retrieved22 July2015.
  21. ^Gia đình dùng ゲーム."Reiko Nagase 2000 Calendar|バンダイナムコゲームス công thức サイト".Bandainamcogames.co.jp.Retrieved22 July2015.
  22. ^Nước sâu lam
  23. ^"Ridge Racer V – #33 Top PS2 Games – IGN".Uk.ign. 26 October 2000.Retrieved22 July2015.
  24. ^"R: Revolution - Namco says" Hey. GT4. Eat me! "".GMR Magazine.No. 6. 2003. p. 19.
  25. ^ケイ・ vĩnh lại
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  28. ^Henley, Stacey (6 September 2024)."Astro Bot - Every Hidden Level In Camo Cosmos".TheGamer.Retrieved20 September2024.
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  57. ^"Top 50 Games of All Time".Next Generation.No. 50.Imagine Media.February 1999. p. 80.
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