Rush'n Attack,also known asGreen Beret[a]in Japan and Europe, is arun-and-gunandhack-and-slashvideo game developed and released byKonamifor arcades in 1985, and later converted to theNintendo Entertainment Systemandhome computers.[8]Its North American title is a play on the phrase "Russian attack"[9]due to itsCold Warsetting. It was ported to home systems and became a critical and commercial success for arcades and home computers.

Rush'n Attack
North American arcade poster
Developer(s)Konami
Publisher(s)Konami
Composer(s)Kiyohiro Sada, Shinya Sakamoto, Iku Mizutani, Satoe Terashima, Masanori Adachi(NES)[7]
Platform(s)Arcade,Amstrad CPC,Atari 8-bit,BBC Micro,Commodore 64,Plus/4,Famicom Disk System,Game Boy Advance,MSX,NES,Nintendo DS,Switch,PlayChoice-10,Thomson,Xbox 360,ZX Spectrum,Mobile
ReleaseArcade
Famicom Disk System
NES
Genre(s)Run and gun,hack and slash
Mode(s)Single-player,multiplayer

Gameplay

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The players assume the roles of theUnited States special operationsGreen Berets (named Steve and Ben on the JapaneseFamicomad poster) who are infiltrating an enemy military base to save POWs from execution by firing squad. There are four stages, each ending with a special group of ambushers:

  1. Marshalling Area, ends with a truckload of jump-kicking enemies
  2. Harbor, ends with a pack of German Shepherds
  3. Air Base, ends with threeautogyros
  4. Siberian Camp, ends with three flame thrower operators

TheSoviet Armed Forcesthat attack throughout every stage are Soldiers, Gunners, Supply Runners, Combat Specialists, Jetpack Soldiers,German Shepherds,Parachute Gunners, Gyrocopters, and Flame Throwers.

The omnipresentcombat knifecan be supplemented with captured arms. By eliminating certain Russian militants, the players can obtain a three-shotflamethrower,a four-shotRPG,or a three-pack ofhand grenades.When the mission is accomplished, the four rescued POWs salute and the player repeats the game from the first stage on the next difficulty level. An invisible time limit kills the player.

Extra lives are given at 30,000 and 70,000, and per 70,000 up to 980,000, andsurvival of the fittestmode thereafter.[clarification needed]

Ports

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ZX Spectrum box with artwork by Bob Wakelin

In 1986,Ocean Software[10]released home versions asGreen Bereton their Imagine label for theZX Spectrum,Commodore Plus/4,Commodore 64,Amstrad CPC,Atari 8-bit computers,MSX,andBBC Micro.

The Commodore 64 port was programmed by David Collier, with graphics by Steve Wahid and music byMartin Galway.[11][10]The Spectrum version was programmed byJonathan Smith.[12]

It was released in North America in December 1986[13]and an unrelatedIBM PCversion was released by Konami for the North American market with theRush'n Attackname in 1989.

Famicom Disk System and NES

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AFamily Computer Disk Systemversion ofGreen Beretwas released in Japan on April 10, 1987, along with a corresponding version for theNintendo Entertainment System(asRush'n Attack) released that month inNorth America,and on June 8, 1989 inEurope.

The objective in the NES version was changed from rescuing prisoners to destroying a secret weapon being developed in the enemy's headquarters. A two-player simultaneous cooperative mode was introduced. The gameplay mechanics are essentially identical to the arcade version, but the Flamethrower is removed (only the Rocket Launcher and Grenades remain) and two new power-up items are introduced: a Star mark which grants invincibility and a pistol with unlimited ammo, both which are only usable for a limited period. The NES version features two additional stages that are not in the arcade game: an airport set between the Missile Base and the Harbor, where the player faces a group of rocket soldiers at the end; and a new final stage set inside the enemy's base that ends with the player using rocket launchers dropped by enemy soldiers to disarm a nuclear missile. The flamethrower corps at the end of the Warehouse stage was replaced by a paratrooper unit. The Famicom version has a few cosmetic differences with higher difficulty compared to its NES counterpart, along with underground areas in three of the levels, which are accessed via destroying specific mines that reveal ladders to the floors below.

Game Boy Advance

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A conversion of the arcade version ofRush'n Attackis included in the 2002 compilationKonami Collector's Series: Arcade Advancedfor theGame Boy Advance.The game features the same four stages as in the arcade version, and two extra stages unlocked via theKonami Code.A two-player versus mode has been added, which utilizes theGame Link Cable.The A button jumps instead of the D-pad.

Nintendo DS

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A second portable version is included in the 2007 compilationKonami Classics Series: Arcade Hitsfor theNintendo DS.Unlike the GBA version, the DS version is a direct port of the original arcade game, but includes various bonus features such as scans of the instruction cards and leaflet, as well as tips.

Xbox 360

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Rush'n Attackwas released onXbox Live Arcadefor theXbox 360in May 2007. This version is another direct port of the arcade game, but features an optional game mode with improved graphics and a remixed soundtrack. It was developed byDigital Eclipse.

Konami Net DX

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Green Beretwas released for smartphones in Japan in 2006. The mobile version is a direct port of the Famicom version with a new health bar. The mobile port was re-released in China for Java phones in December 2008.

Reception

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In Japan,Game MachinelistedGreen Beretin its November 15, 1985, issue as the third-most successful table arcade unit of the month.[23]In Europe,Green Beretwas considered one "of the first military shoot 'em ups" on the market and became a major hit in arcades.[14]The home computer conversions topped the UKGallupsales charts in June 1986,[24]becoming one of the top four best-selling games of 1986 in the UK,[25]and one of the year's top three best-sellingCommodore 64games.[26]Its budget re-release later topped the UK budget sales chart in July 1989.[27]

Green Beretwas well-received by critics. Mike Roberts and Eric Doyle ofComputer Gamermagazine gave the arcade game a positive review, comparing it favorably with theaction filmRambo: First Blood Part II(1985) while calling it an "incredibly violent game" that is "brilliant to play".[1]Commodore Usersaid the arcade version is "a kind ofrightwards scrollingCommando[but] much better "while praising" brilliant "graphics and sound.[10]

Computer and Video Gamesreviewed the Commodore 64 and ZX Spectrum versions, calling the game "Konami's answer" toCapcom'sCommando(1985) and comparing it favorably with theRambofilm series. The review said it is fast, "furious" and "terribly addictive".[15]

The MS-DOS version ofRush'n Attackwas reviewed in 1989 inDragonmagazine by Patricia Hartley and Kirk Lesser, giving 312out of 5 stars.[17]ACEreviewed the budget re-release ofGreen Beretfor the Commodore 64, ZX Spectrum, and Amstrad CPC in 1989, calling it an "intelligently thought out shoot 'em up with excellent graphics".[14]The NES version ranked 99 onIGN's top 100 NES games list.[28]

See also

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Notes

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  1. ^Japanese:グリーンベレー,Hepburn:Gurīn Berē

References

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  1. ^abcRoberts, Mike; Doyle, Eric (November 1985)."Coin-Op Connection".Computer Gamer.No. 8. pp. 26–7.
  2. ^"Rush 'n' attack (Registration Number PA0000260301)".United States Copyright Office.Retrieved30 July2021.
  3. ^Akagi, Masumi (13 October 2006).アーケードTVゲームリスト quốc nội • hải ngoại biên (1971-2005)[Arcade TV Game List: Domestic • Overseas Edition (1971-2005)] (in Japanese). Japan: Amusement News Agency. p. 122.ISBN978-4990251215.
  4. ^"Green Beret Release Information for Famicom Disk System".GameFAQs.
  5. ^"Rush'n Attack Release Information for NES".GameFAQs.
  6. ^Nintendo staff."NES Games"(PDF).Nintendo.Archived fromthe original(PDF)on December 21, 2010.RetrievedSeptember 24,2011.
  7. ^"Game Credits: R - Video Game Music Preservation Foundation Wiki".
  8. ^"Rush'n Attack".The International Arcade Museum.Retrieved5 Oct2013.
  9. ^McFerran, Damien (Nov 27, 2020)."Don Your Green Beret, Konami's Rush'n Attack Hits The Switch Today".nintendolife.RetrievedSep 30,2021.
  10. ^abcd"Konami's Barmy Army".Commodore User.No. 30 (March 1986). 26 February 1986. p. 13.
  11. ^"Green Beret".Lemon64.Retrieved1 May2021.
  12. ^"Green Beret".Crash.No. 28. Newsfield. May 1986. p. 118.Retrieved11 November2022.
  13. ^"Availability Update"(PDF).Computer Entertainer.February 1987. p. 14.
  14. ^abcde"Blasts from the Past".ACE.No. 26 (October 1989). November 1989. pp. 113–115 (114).Retrieved2012-11-07.
  15. ^abc"Computer & Video Games".
  16. ^"Complete Games Guide"(PDF).Computer and Video Games(Complete Guide to Consoles): 46–77. 16 October 1989.
  17. ^abLesser, Hartley; Lesser, Patricia; Lesser, Kirk (February 1989)."The Role of Computers"(PDF).Dragon.No. 142. pp. 42–51.
  18. ^"Crash".
  19. ^"Sinclair User".
  20. ^"Console Dawn".The Games Machine.No. 19 (June 1989). 18 May 1989. pp. 16–22.
  21. ^"Green Beret".ysrnry.co.uk. Archived fromthe originalon 2006-07-05.Retrieved3 Sep2015.
  22. ^Game review, Your Sinclair issue 6,Dennis Publishing,June 1986, page 30
  23. ^"Game Machine's Best Hit Games 25 - テーブル hình TVゲーム cơ (Table Videos)".Game Machine(in Japanese). No. 272.Amusement Press, Inc.15 November 1985. p. 21.
  24. ^"Chart Chat".Commodore User.No. 35 (August 1986). July 1986. p. 53.
  25. ^"Yie Ar tops charts for 1986".Popular Computing Weekly.12 February 1987. p. 6.
  26. ^"Top 50 Games of 1986".Commodore User.No. 43 (April 1987). 26 March 1987. p. 12.
  27. ^"Top Ten Budget Games".New Computer Express.No. 38 (29 July 1989). 27 July 1989. p. 5.
  28. ^"99. Rush'n Attack - Top 100 NES Games - IGN".ign.Retrieved3 Sep2015.
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