This articleneeds additional citations forverification.(June 2022) |
Samba de Amigo[b]is arhythm gamedeveloped bySonic Teamand published bySega.The game was released inarcadesin December 1999, and for theDreamcastin 2000. A port for theWiiwas also developed byGearbox SoftwareandEscalation Studiosand released in 2008.Samba de Amigodraws onLatin American cultureand its gameplay involves the player using controllers shaped likemaracasto match a series of patterns displayed on-screen. The music is made of primarilypopular Latin musicsongs rather than common or traditionalsamba.The game also features non-Latin pop songs.
Samba de Amigo | |
---|---|
Developer(s) | Sonic Team[a] |
Publisher(s) | Sega |
Director(s) | Shun Nakamura |
Producer(s) | Yuji Naka |
Designer(s) |
|
Programmer(s) | Takahiro Hamano |
Artist(s) | Yuji Uekawa |
Composer(s) | Masaru Setsumaru |
Platform(s) | Arcade,Dreamcast,Wii[3] |
Release | |
Genre(s) | Music |
Mode(s) | Single-player,multiplayer |
Arcade system | Sega NAOMI |
A sequel,Samba de Amigo: Party Central,which is focused more on popular music genres in general, was released on theNintendo SwitchandApple ArcadeasSamba de Amigo: Party-To-Goon August 29, 2023, and on theMeta Quest 2,Meta Quest ProandMeta Quest 3asSamba de Amigo: Virtual Partyon October 12, 2023.
Gameplay
editSamba de Amigois played with a pair ofmaracas.As a song plays, the player, guided by on-screen graphics, must shake the maracas at high, middle, or low heights with the beat of the music, or occasionally must strike poses with the maracas held in various positions. The player is represented on-screen by Amigo, a Brazilian[citation needed]monkey.If the player does well, the scene around Amigo (usually a concert or a dance) will attract more people and become more vividly animated; if the player does poorly, characters leave and eventually all that's left is Amigo alone, looking sad.
In the primary game mode, each player has six spots arranged in a circle on the screen: two red meaning "shake high," two yellow meaning "shake middle," and two green meaning "shake low." Blue dots will appear in the center of this circle and move towards the spots; as soon as the blue dot touches a spot, the player must shake a maraca at that location. For example, if a blue dot touches the upper left spot, the player must shake either maraca above his left shoulder. If both maracas are shaken in that location, the player gets an "Amigo" bonus. Occasionally a long line of dots will flow into a spot and the word "Shake" appears, telling the player to continue shaking his maraca rapidly there. Sometimes, a stick-figure (named "Pose" ) appears on the screen holding its maracas in a certain position; the player has a second or two to match the figure's pose for points.
Game modes
editIn the original arcade game, the player is given two or three stages to play through, depending on how the options are set. Each stage has three songs to choose from. If the player does well enough on each stage, an additional Special stage is enabled, where three of the more challenging songs are made available.
In the Dreamcast port, this version of the game is playable as Arcade mode. Original mode is the same game, except that instead of being limited to three songs in each stage, the player gets to choose from any song in the game that has been unlocked. Initially, six songs are available in this mode, while more can be unlocked by playing the Arcade or Challenge modes.
The home game also adds a Party mode, with minigames such as Guacamole (pronounced and played much the same as "Whac-A-Mole"), Strike A Pose (consisting of a long sequence of poses to make), and 1-2-Samba! (where spots must be hit in sequence - the Japanese version's name for this minigame," Ichi Ni San-ba, "is a pun on counting to three in Japanese). Also included in Party mode is the Battle game, where two players compete to score high combos and knock out their opponent, and the Couples game (known as" Love Love "in Japan), where two players play through a song to test their" compatibility ". Along with this, the home version has features which can be unlocked, such as alternate sound effects and downloadable songs.
Finally, a Challenge mode has been added, where the player is given specific goals in order to proceed through stages. These goals include having to reach a certain letter grade or to pass a certain score while playing a song. There are 25 challenges total, separated into five stages.
Maraca controllers
editThe original arcade game used red maraca controllers modeled after their in-game design. Magnetic sensors were used to determine their position. As this was an expensive process, it had to be reworked for the home version.[4]
In the Dreamcast version, each maraca has a cord which is plugged into a bar that lies in front of the player's feet. The bar is slightly more than two feet in length and has a sensor at each end, and each maraca has anultrasonictransmitter mounted on its cord; this allows the system totriangulatethe position of each maraca. The rattle part can be unscrewed from the top of each maraca for quieter play.[5]Included in the box is a plastic mat with two brown footprints, which helps players properly position themselves in relation to the sensor bar.
With the exception of theVer. 2000sequel, the maracas were never officially used for any other games, though they can be used with Namco'sMr. Drillerfor approximate control of the player's character. A single maraca could also be used to control the SNK produced gameCool Cool Toon.
In the Wii version, players use theWii Remote,in combination with either the Nunchuk or another Wii Remote. Optional, unlicensed third-party maraca attachments are also available.
In aFlashversion mini-game used for the promotion of the Wii version of the game, keys W, D and C, then O, J and N is used to tap the drums.[6]The mini game also played an introductory movie showing a family playing the Wii version of the game.
Development
editSamba de Amigowas first developed as an experimentalarcade gameduring the time of attractivemusicarcade games and swiftly by a team with little experience in game development.[7]Shun Nakamura,the game's director, was more focused on creating a music game where players could have fun and enjoy the performance of music, instead of just playing music. The choice of maracas was inspired by how Japanese people would use maracas to add interest tokaraokeperformances.[8]As the game was originally developed for the local Japanese market, Western songs that were familiar to Japanese audiences were chosen, as well as songs with rhythms that were easy for one to immerse into.[9]The main character, Amigo, was determined based on how his cheerful personality matched the typical portrayal of monkeys, and finalized by Yuji Uekawa, the character designer for theSonic the Hedgehogseries. The game received positive reception every time it was presented by the team, which would lead it to being ported to theDreamcast.[8]
Other releases
editVer. 2000
editSamba de Amigo: Ver. 2000,was released in Japan for the arcades and the Dreamcast. It is an upgraded version, and it contains 14 new songs, as well as six new downloadable songs for the home version. Whereas in the original game, there were only three songs to choose in each stage, this version allows the player to choose several. "Love Love/Couples" Mode, originally available only in the home version ofSamba de Amigo,is included in the arcade version ofVer. 2000.A new character named Amiga joins the cast. She is Amigo's sister, and wields atambourine.In the home version, a new volleyball game replaces the original minigames. Survival mode was also added, where the player must finish as many songs in a row as they can. In addition, the Challenge mode has new goals, as well as five new secret stages that are quite difficult.
The most significant addition toVer. 2000is the new "Hustle Mode". In this mode, the player must still follow the dots and shake the maracas in the appropriate location, but this is done a lot less often. Instead, Pose appears frequently, and in addition to making the player do static poses, he will be shaking his maracas in certain patterns that the player must mimic. These patterns include either shaking one or both maracas back and forth between two of the six positions, doing a full 360° rotation starting from one position, and looping all the way back around. All the songs in the game, including the ones previously found in the first version, have both Original and Hustle Mode patterns.
Samba de Amigo Ver. 2000was announced for North American release, under the nameSamba de Amigo Ver. 2001,but it was among the games that were canceled when Sega discontinued support for their console.
Wii version
editIn mid-2007, veteran developersGearbox Softwarecame up with the idea to port the game to theWiiconsole, and upon Sega's approval, began working on the new version withSonic Teamas consultants.[10]The default setting of the game uses theWii Remoteand Nunchuk to simulate the maraca-shaking from the original game, with the option to use two remotes for completely wireless play. Optional maraca-shaped attachments are also available to provide the full experience.[11]Unlike the maraca controls of the Dreamcast version, which could detect the height at which they were shaken, the Wii sensor bar is not capable of this. Instead, the angle at which the Wii Remote is being shaken determines if high, mid or low notes are hit. The rotation of the controller also has an effect on note detection, especially when doing cross-over moves.
All the characters and stage designs from the original game return with enhanced graphics. Many of the additions fromVer. 2000that were not available to people outside Japan are included, such as Hustle Mode and the new character Amiga. A "Career" mode exclusive to the Wii version is included, consisting of challenges in which players must clear songs to earn various unlockables, including maraca effects and additional songs. Unique to the Wii version, new stages based on other Sega games were added, including ones based onSonic the HedgehogandSpace Channel 5,complete with cameos of Sonic and Ulala respectively. Nearly, but not all the songs from the original game are included. It also includes many of the songs fromVer. 2000.23 Wii-exclusive songs were added, bringing the total to 44. The game supports Miis and displays them next to the player's score, as well as showing two random ones in-game during stages, with their expressions changing based on performance (Bad, Medium or Good). Online leaderboards and friends lists let players post their best scores and compare them, but only when an original, player-created Mii is used. This feature cannot be used with the guest Miis.
In addition, downloadable songs were available for an extra charge. These additional songs came in download packs. The first pack included the songs "I Want Candy(cover version) "byBow Wow Wow,"Are You Gonna Be My Girl"byJetand "Mambo Mambo"byLou Bega[12](all master tracks), and were available upon the game's release. Download packs came in sets of three and cost 500Wii points.A total of three download packs were released by December 2008.
Samba de Amigowas the first retail Wii title to support the "pay and play" portion of theNintendo Wi-Fi Connection,previously used exclusively byWiiWaretitles.
Reception
editAggregator | Score |
---|---|
Metacritic | 89/100[13] |
Publication | Score |
---|---|
Famitsu | 32/40[15] |
Next Generation | [14] |
In Japan,Game MachinelistedSamba de Amigoon their February 1, 2000, issue as being the most-successful dedicated arcade game of the month.[16]It went on to be the highest-grossing dedicatedarcade game of 2000in Japan.[17]
Blake Fischer reviewed the Dreamcast version of the game forNext Generation,rating it five stars out of five, and stated: "It's different, it's wacky, and it's insanely fun. Just shake your Maraca's and watch the monkey dance - that's all you need."[14]
The Dreamcast version ofSamba de Amigowas met with nearly universal positive reviews, garnering an 89% average atMetacritic.[13]Famitsuscored the Dreamcast version of the game a 32 out of 40.[15]Critics praised it for its unique and addictive gameplay, while the most common criticism was how the game could not be enjoyed without the expensive Maraca controllers.[18]
In addition,Samba de Amigowon the following awards:
- E32000Game Critics Awards:Best Puzzle/Trivia/Parlor Game
- 1st AnnualGame Developers Choice Awards:nominated for the Excellence in Audio award and for a Game Spotlight Award.[19]
GameSpotpresentedSamba de Amigowith its annual "Best Puzzle Game" and "Best Game No One Played" awards amongconsole games,and nominated it in the "Best Game Music" and "Best Graphics, Artistic" categories.[20]
During the4th Annual Interactive Achievement Awards,theAcademy of Interactive Arts & SciencesnominatedSamba de Amigofor the "Console Innovation" award.[21]
Ver. 2000
editPublication | Score |
---|---|
AllGame | [22] |
Next Generation | [23] |
Blake Fischer reviewed the Dreamcast version ofSamba de Amigo 2000forNext Generation,rating it four stars out of five, and stated: "The impact of the first game may have worn off, but it's still a blast to break out the maraca controllers and jam to Sonic Team's latest foray.Samba!."[23]
On release,Famitsuscored the Dreamcast version of theVer.2000follow-up a 30 out of 40.[24]
Wii version
editAggregator | Score |
---|---|
Metacritic | 68/100[25] |
Publication | Score |
---|---|
Eurogamer | 6/10[27] |
GamePro | [29] |
GameSpot | 6/10[30] |
IGN | 7.5/10[26] |
Nintendo Power | 9/10[28] |
The game has received mixed reviews overall, ranging from mediocre to positive reception.Eurogamergave the Wii version 6/10, citing "the imprecise nature of the controls", while admitting that "There's still a decent amount of daft fun to be had out of this joyous little game".[27]GameSpotgave theWiiversion 6/10 as well.[30]Other reviews disagreed, withWorthPlaying,saying: "the controls are spot-on 95 percent of the time" and rating the game an 8.5/10.[31]Nintendo Poweralso gave the game high marks, awarding it a nine out of ten.[28]Gameprogave the game a four out of five.[29]
Legacy
editThat same year, Sega released a spiritual successor namedShakatto Tambourine.It was very much the same game asSamba de Amigo,except played with atambourinecontroller, and featuring popular J-pop music.Samba de Amigoalso made a comeback of sorts in theEyeToygameSega Superstars,where player movements recorded by the EyeToy camera were recorded in place of the original maracas. A pair ofSamba de Amigothemed levels appeared in the 2012Nintendo 3DSgame,Rhythm Thief & the Emperor's Treasure,which are played using buttons and the system's gyroscope.
Samba de Amigoreferences have continued to appear in many of Sega's other titles. The song "Vamos a Carnival" is featured in theMMOPhantasy Star Online 2as the game's lobby music every April as part of a yearly Easter event, which would later be re-instated as the BGM of the Easter lobby which appears every second half of April, as well as the Screenshot Studio. ASamba de Amigo-themed level appears inSonic Pinball Party.Additionally, Amigo appears as a playable character inSonic & Sega All-Stars Racingand its sequelSonic & Sega All-Stars Racing Transformed.
During theNintendo Directaired on February 8, 2023, a sequel namedSamba de Amigo: Party Centralwas announced for theNintendo Switch,which uses the system'sJoy-Congesture sensors to implement the maracas controls.[32]It is focused more on different popular music genres and was released on August 29, 2023.[33][34]On June 1, 2023, avirtual realityversion based onParty Centralwas announced during the 2023 Meta Quest Gaming Showcase.[35]It was released onMeta Quest 2,Meta Quest ProandMeta Quest 3asSamba de Amigo: Virtual Party.[36]On August 1, 2023, anApple Arcadeversion ofParty Central,Samba de Amigo: Party-To-Go,was announced to be released on the same date as the Switch version.[37]
Notes
edit- ^Wii version developed byGearbox SoftwareandEscalation Studios.
- ^Japanese:サンバDEアミーゴ,Hepburn:Sanba de Amīgo
References
edit- ^Sega Arcade History.Enterbrain.2002. p. 170.ISBN978-4-7577-0790-0.
- ^"Press release: 2000-10-17: Sega Delivers a Fiesta of Fun to Dreamcast Players With Samba de Amigo".Sega Retro.February 22, 2017.Archivedfrom the original on May 6, 2023.RetrievedMay 6,2023.
- ^"Samba de Amigo Page".GamePro.Archived fromthe originalon September 25, 2008.RetrievedSeptember 24,2008.
- ^Jared Matte."Samba de Amigo" Behind the Screens "".Green Hill Zone.Archivedfrom the original on May 20, 2021.RetrievedJuly 8,2008.
- ^"Samba de Amigo Review".GameGoldies. Archived fromthe originalon August 4, 2012.RetrievedJuly 16,2009.
- ^"Samba de Amigo Official Mini Game".SEGA UK. Archived fromthe originalon April 21, 2013.RetrievedMay 19,2010.
- ^Stockdale, Henry (June 1, 2023)."Samba De Amigo Takes 'Major Inspiration' From TikTok, Arrives Fall 2023 On Quest 2".UploadVR.UVR Media, LLC.RetrievedJune 12,2023.
- ^abHagues, Alana (August 19, 2023)."Feature: TikTok, Smash Bros., And Shaking Up 'Samba De Amigo' With Series Creator Shun Nakamura".Nintendo Life.Hookshot Media.RetrievedAugust 20,2023.
- ^Mejia, Ozzie (June 1, 2023)."Sega's Shun Nakamura talks about taking Samba de Amigo into VR".Shacknews.Gamerhub.RetrievedJune 12,2023.
- ^Allison Berryman, Matt Casamassina (November 8, 2008)."Samba de Amigo Developer Diary 1".IGN. Archived fromthe originalon August 15, 2008.RetrievedAugust 22,2008.
- ^"Red Samba Samba Maracas (Wii)".amazon.Archivedfrom the original on June 27, 2022.RetrievedOctober 28,2020.
- ^"E3 2008: Samba De Amigo Officially Announces Downloadable Content".IGN. July 15, 2004. Archived fromthe originalon July 19, 2008.RetrievedJuly 15,2008.
- ^ab"Samba de Amigo (DRM: 2000): Reviews".metacritic.Archived fromthe originalon December 4, 2008.RetrievedJanuary 13,2022.
- ^abFischer, Blake (August 2000). "Finals".Next Generation.Vol. 3, no. 8.Imagine Media.p. 88.
- ^abドリームキャスト - サンバdeアミーゴ.Weekly Famitsu. No.915 Pt.2. Pg.41. 30 June 2006.
- ^"Game Machine's Best Hit Games 25 - hoàn thành phẩm tịch イプ の TVゲーム cơ (Dedicated Videos)".Game Machine(in Japanese). No. 603.Amusement Press, Inc.February 1, 2000. p. 17.
- ^Akagi, Masumi, ed. (January 15, 2001).""Tekken TT", "Samba DE Amiga" Top Videos "(PDF).Game Machine.No. 626.Amusement Press, Inc.p. 18.Archived(PDF)from the original on October 30, 2021.RetrievedOctober 31,2021.
- ^Various."Samba de Amigo".Metacritic.Archivedfrom the original on December 4, 2008.RetrievedJuly 5,2008.
- ^"Archived copy".Archived fromthe originalon August 5, 2004.RetrievedFebruary 7,2005.
{{cite web}}
:CS1 maint: archived copy as title (link) - ^GameSpotStaff (January 5, 2001)."Best and Worst of 2000".GameSpot.Archived fromthe originalon February 13, 2002.
- ^"D.I.C.E. Awards By Video Game Details Samba de Amigo".Academy of Interactive Arts & Sciences.RetrievedJuly 24,2023.
- ^"AllGame Review".Archivedfrom the original on December 10, 2014.RetrievedJuly 2,2014.
- ^abFischer, Blake (May 2001). "Finals".Next Generation.Vol. 4, no. 5.Imagine Media.p. 81.
- ^ドリームキャスト - サンバDEアミーゴver.2000.Weekly Famitsu. No.915 Pt.2. Pg.52. 30 June 2006.
- ^"Samba De Amigo for Wii Reviews".Metacritic.Sega.Archivedfrom the original on May 31, 2022.RetrievedMarch 27,2022.
- ^Hatfield, Daemon (September 16, 2008)."Samba De Amigo (Wii)".IGN.Archivedfrom the original on March 28, 2022.RetrievedMarch 27,2022.
- ^abReed, Kristan (September 17, 2008)."Samba De Amigo".Eurogamer.Archivedfrom the original on October 31, 2020.RetrievedOctober 28,2020.
- ^ab"Samba de Amigo".Metacritic.Archivedfrom the original on September 24, 2020.RetrievedOctober 28,2020.
- ^ab"Samba De Amigo Review from GamePro".June 7, 2011. Archived fromthe originalon June 7, 2011.RetrievedOctober 28,2020.
- ^ab"Samba De Amigo Review".GameSpot.Archivedfrom the original on November 15, 2020.RetrievedOctober 28,2020.
- ^ab"Wii Review - 'Samba De Amigo'".WorthPlaying.Archivedfrom the original on September 22, 2012.RetrievedOctober 28,2020.
- ^Cripe, Michael (February 8, 2023)."Samba de Amigo: Party Central Is a Rhythm Revival Coming to Switch This Summer".Escapist Magazine.Archivedfrom the original on February 9, 2023.RetrievedFebruary 9,2023.
- ^Shaver, Morgan (February 8, 2023)."Samba de Amigo: Party Central coming to Switch this Summer 2023".Shacknews.Gamerhub.Archivedfrom the original on April 28, 2023.RetrievedApril 28,2023.
- ^Shea, Brian (May 23, 2023)."Samba De Amigo: Party Central Release Date Set For August, Sonic Music DLC Announced".Game Informer.GameStop.Archived fromthe originalon May 23, 2023.RetrievedMay 23,2023.
- ^Peters, Jay (June 1, 2023)."The biggest announcements from Meta's Quest Gaming Showcase".The Verge.Vox Media.Archivedfrom the original on June 2, 2023.RetrievedJune 2,2023.
- ^Romano, Sal (June 1, 2023)."Samba de Amigo announced for Quest 2".Gematsu.Archivedfrom the original on June 1, 2023.RetrievedJune 2,2023.
- ^Madnani, Mikhali (August 1, 2023)."Apple Arcade August 2023 New Games: Samba de Amigo, Kingdoms Merge & Build, finity, and Nekograms+".TouchArcade.TouchArcade, LLC.RetrievedAugust 1,2023.
External links
edit- Samba de Amigoon Sega
- Samba de AmigoatMobyGames