TheStandard RPG System(SRS for short) is a Japaneserole-playing game systemdeveloped by FarEast Amusement Research and used inAlshard,Tenra War,Kaze no Stigma RPG,Shinkyoku Sōkai PolyphonicaRPGand so on. The newest, the 14th game that use SRS are theFull Metal Panic!RPGbased upon theanimeandlight novelsof the same title. SRS games are published by several companies such as Game Field, Softbank Creative, JIVE andKadokawa(FormerEnterbrainandFujimi Shobo).

Standard RPG System is available under an open content license for non-commercial uses.

Core mechanic

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Standard RPG System uses only 6-sided dice. To determine whether the action is successful or not the player rolls only2d6,if the total of the dice rolled by the player and ability/class adjustments is more than or equal to difficulty score the action succeeds. To determine damage the player rolls a number of 6-sided dice. The number of dice that are rolled increases with various class abilities.

Players choose up to threecharacter classesduringcharacter creation- for example, fighter/fighter/fighter (a 3rd-level fighter), valkyrie/valkyrie/scout (a 2nd-level valkyrie/1st-level scout), or black magician/white mage/wizard (a 1st-level black magician/1st-level white mage/1st-level wizard).

There are 6attributes:Tairyoku"Strength",Hansha"Reflexes",Chikaku"Perception",Richi"Reason",Ishi"Will" andKouun"Luck". InTenra War,Tenka,representing social ability, is present instead ofKouun.Characters' attributes are decided by the selection of classes almost automatically. Attribute scores also determine the eight combat ability scores.

Scene system

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The game session is proceeded under the "Scene system" and divided into 4 phases: opening phase, middle phase, climax phase and ending phase. In the opening phase,player characters(PCs) get into the incident with each one having a motivation such as business, adventure, curiosity and romantic feeling for the heroine. PCs do not need to make up a party in this phase. In the middle phase, the PCs get together. And they fight against creatures and research the incident. In the climax phase, the Boss enemy appears as the arch-foe against PCs. The ending phase is the phase for the epilogue. Each phase is also divided into several scenes. The Game Master(GM) chooses ascene playeras the scene's protagonist. If the GM allows and the player succeed in an Appear roll, other PCs can appear on the scene as well.

Breakthrough systems

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Each SRS game have a different "Breakthrough system" work much like hero points.

InAlshardandAlshard Gaia,characters possess supreme divine powers according to their classes. For example, fighters possess the power of 'Thor', which adds extra damage to damage rolls, while white mages possess the power of 'Idun', which can raise the dead. Supreme divine powers are namedKago( thêm hộ, lit. divine protection). Each character can useKagothree times every a session, according to the three classes chosen during character creation.

InTenra War,its Breakthrough system is calledGou system( nghiệp システム, lit.karmasystem). Player characters earnAiki( hợp khí, lit. harmonious spirit) points by goodroleplayingin the sessions.Aiki pointscan be transferred intoKiai( khí hợp, lit. fighting spirit or willpower) points work much like costs for more powerful abilities.

Player characters inKaze no Stigma RPGandShinkyoku Sōkai PolyphonicaRPGcan useKizuna Kouka( vướng hiệu quả, lit. bonds effect) depends on their human relationships.

Trinity x Venus SRS is based upon thesuperheromangaof the same title. Player Characters are the users of supernatural abilities called V.I.P. abilities. Trinity x Venus SRS's breakthrough system is namedAdvanced V.I.P. system,PCs (player characters) can use customizable supernatural abilities.

Games that use SRS

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