The Idolmaster[a]is a Japanesemedia franchisethat began in 2005 with araising simulationandrhythmvideo gameseries created byBandai Namco Entertainment(formerlyNamco). The series primarily centers on the career of a producer who works with a group of prospective popidolsat thetalent agency765 Production. Originally released as anarcade game,the franchise has grown to numerousports,sequels andspin-offsacross multiplevideo game consoles,including severalsocial network games.The series includes a variety of other media such as ananime with the same name,printed media, audio dramas, aKorean drama,and radio shows.
The Idolmaster | |
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Genre(s) | Raising simulation,music,rhythm,business simulation |
Developer(s) | |
Publisher(s) | |
Platform(s) | Arcade,Xbox 360,PlayStation Portable,PlayStation 3,Nintendo DS,Mobile phone,Windows,iOS,Android,PlayStation Vita,PlayStation 4 |
First release | The Idolmaster July 26, 2005 |
Latest release | Gakuen Idolmaster May 16, 2024 |
Common elements
editPlot and themes
editThe central aspect of the plot forThe Idolmasterdeals with the training of prospective popidolson their way to stardom. The maintalent agencyfeatured in the series is765 Production(765 Pro), a rising studio located in a small office. Other studios include 876 Production (876 Pro), 961 Production (961 Pro), 346 Production (346 Pro), 315 Production (315 Pro) and 283 Production (283 Pro). At 765 Pro, there are initially 10 idols the player can choose:Haruka Amami,Chihaya Kisaragi,Yukiho Hagiwara,Yayoi Takatsuki,Ritsuko Akizuki,Azusa Miura,Iori Minase,Makoto Kikuchi,andAmi and Mami Futami(who work as a pair).[1]Three additional idols later added to 765 Pro include:Miki Hoshii,Hibiki GanahaandTakane Shijō.[2]
A recurring theme in the series emphasizes the struggles an idol must go through to achieve stardom.[3]This is indicated by the level of an idol's tension meter.[4]Games in the series also explore relationships between characters, ranging from the relationship that develops between an idol and a producer, to the rivalry between idols and production studios.[5][6]
Gameplay
editIn the main series of games, the player usually assumes the role of a producer who is put in charge of one or more idols as a part of araising simulation.The player is initially put in charge of a single idol, but this can increase to more idols once the player gains enough experience as a producer. The player starts by arranging the idol's daily schedule, which gives the player a large amount of freedom on what the idol does, including giving the idol the day off.[7][8]The schedule includes time for the producer to communicate with the idol, take them to jobs, train them during lessons, and offer directions during auditions and performances until they reach the top spot in the entertainment industry.[7][9]However, the schedule choices in the original arcade game are limited to doing a lesson or taking an audition.[10]Training an idol has the player going through a variety of lessons in the form ofminigames.These lessons serve to increase an idol's statistics in vocal, dance and visual image.[11]The number and type of lessons change over the series; for example, there are five in the original arcade game, six inThe Idolmaster SP,and three inThe Idolmaster 2.[11][12]The other aspect of the game which increases an idol's statistics depends on their costumes and accessories.[4][13]
In the communication phase between the producer and an idol, text progression pauses when the player is given multiple responses to choose from over the course of a conversation and the player is given a limited amount of time to make a choice, though the player can pause the game to be given more time. Depending on which choice is made will affect how well or poorly the communication is received.[14]As mutual trust builds between idol and producer, good memories are formed which help the idol in auditions.[11]In contrast, if bad memories are formed through poor communication, this will adversely affect an idol.[4]This communication is further expanded inThe Idolmaster SPwith the introduction of a promise system.[15]The communication phase is supplemented by the idol taking on various jobs to further her exposure and gain fans.[7][16]
The audition phase is the main way for an idol to climb the idol rankings by gaining fans.[4]The audition process involves another series of minigames, which allow the player to appeal to the judges or audience by earning points in the vocal, dance and visual categories.[17][18]If an idol passes the audition, she is chosen to do a televised public performance.[19]In later games, during the performance, the player is able to influence the idol by giving directions.[7][18]The same gameplay in the audition process is also used during live concerts and festivals.[20][21]The player can check the idol's rank, how many fans she has gained,[7][22]and how much hersingleshave sold.[23]
Game series
edit2005 | The Idolmaster(arcade) |
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The Idolmaster Happening Location | |
2006 | |
2007 | The Idolmaster(Xbox 360) |
2008 | The Idolmaster Live For You! |
2009 | The Idolmaster SP |
The Idolmaster Dearly Stars | |
2010 | The Idolmaster Mobile |
2011 | The Idolmaster 2 |
The Idolmaster Gravure For You! | |
The Idolmaster Cinderella Girls | |
2012 | The Idolmaster mobile i |
The Idolmaster Live in Slot | |
The Idolmaster Shiny Festa | |
2013 | The Idolmaster Million Live! |
The Idolmaster Shiny TV | |
2014 | The Idolmaster SideM |
The Idolmaster One For All | |
2015 | The Idolmaster Cinderella Girls Gravure For You! |
The Idolmaster Cinderella Girls: Starlight Stage | |
The Idolmaster Must Songs | |
2016 | The Idolmaster Platinum Stars |
The Idolmaster Cinderella Girls: Viewing Revolution | |
2017 | The Idolmaster Million Live!: Theater Days |
The Idolmaster SideM: Live on Stage! | |
The Idolmaster Stella Stage | |
2018 | The Idolmaster Shiny Colors |
2019 | |
2020 | |
2021 | The Idolmaster Poplinks |
The Idolmaster SideM: Growing Stars | |
The Idolmaster Starlit Season | |
2022 | |
2023 | The Idolmaster Shiny Colors Song for Prism |
2024 | Gakuen Idolmaster |
Early years
editThe Idolmaster,the first game of the series, was first released in Japan on July 26, 2005 as anarcade game[24]usingNamco Bandai Games'Namco System 246arcade system board.Developed by Metro,[25]it introduced many gameplay and plot themes common to the franchise. The player assumes the role of a novice producer who works with prospective popidolsthrough lessons, auditions and performances.[26]The player can also develop a relationship between an idol and her producer. The game uses thetouchscreenRewritable Stage arcade cabinet, which issues the player two rewritable cards containing the player's profile andsave data.[27]It also makes use of the ALL.Net network service to keep track of national idol rankings. The network was discontinued on September 1, 2010,[28]though a few of the arcade cabinets still survive.[29]
Aportof the arcade game for theXbox 360was released on January 25, 2007. This version introduced an additional idol,Miki Hoshii,and includes new songs. The port makes use ofXbox Live,and the game has been credited with making Japan's ratio of sign-ups for Xbox Live compared to the number of consoles sold as the world's highest.[30]Over four times as many Microsoft points were sold on the date ofThe Idolmaster's Xbox 360 release as on the date before it.[30]A sequel to the arcade game titledThe Idolmaster Live For You!for the Xbox 360 was released on February 28, 2008. InLive For You!,the player assumes the role of a "special producer" due to the sudden absence of the original producer and is charged with coordinating the idols' concerts. The game focuses mainly on the concert coordination aspect of the original and expands on it in many ways, with higher customization of the stage, costumes and songs.[31]Live For You!also introduced arhythm gameaspect into the series, incorporating it as aminigameduring an idol's concert.[32]A collection containing bothThe IdolmasterandLive For You!was released on March 12, 2009 asThe Idolmaster Twins.[33]
A game titledThe Idolmaster SPfor thePlayStation Portablewas released in three versions on February 19, 2009 titledPerfect Sun,Missing MoonandWandering Star.[34][35]SPre-introduces Miki Hoshii as a rival idol working for the 961 Pro studio, and introduces the new charactersHibiki GanahaandTakane Shijō,also working for 961. Hibiki is inPerfect Sun,Miki is inMissing Moon,and Takane is inWandering Star.SPalso introduces a multiplayer mode for up to three players where each of the players' idols can interact and audition together. Aslot machinetitledThe Idolmaster Live in Slot!was released on May 23, 2012 bySammyusing the Xbox 360 version ofThe Idolmasteras its motif.[36][37]
2nd Vision
editIn May 2009, the franchise's next stage called "2nd Vision" was announced, which was described asThe Idolmaster's next project that would further expand the series' world.[38]The first 2nd Vision game isThe Idolmaster Dearly Starsfor theNintendo DSand was released on September 17, 2009.[39][40]Instead of playing the role of a producer, the player portrays one of the three idols introduced inDearly Starsas they enter 876 Pro.[41]In addition to the story mode, the game also features a cheering mode for up to 16 players,[42]and includes wi-fi functionality. The idols from previousThe Idolmastergames make appearances inDearly Starsas already established and popular idols.
Another sequel to the original arcade game titledThe Idolmaster 2was released for the Xbox 360 on February 24, 2011 and later for thePlayStation 3(PS3) on October 27, 2011.[43][44]Set in the same universe asDearly Starssix months afterThe Idolmaster,the player can choose between most of same idols in addition to Miki, Hibiki and Takane. InThe Idolmaster 2,Azusa Miura,Iori MinaseandAmi Futaminow form an independent unit withRitsuko Akizukias their producer.[6]A nine-volumefan discseries titledThe Idolmaster Gravure For You!was released for the PS3 from October 27, 2011 to June 28, 2012.[44]Gravure For You!allows the player to give the idols directions while takinggravurephotos of them in various poses, costumes and locations.[45]
On October 25, 2012,The Idolmaster Shiny Festawas released for the PlayStation Portable in three versions. LikeThe Idolmaster SP,the different versions—titledHoney Sound,Funky NoteandGroovy Tune—feature different idols fromThe Idolmaster 2to work with.[46]Shiny Festais arhythm game,and unlike previous games does not feature anyraising simulationgameplay.[47]TheShiny Festagames were released oniOSand localized into English on April 22, 2013.[48]The titles of the games were changed for the port:Honey SoundbecameHarmonic Score,Funky NotebecameRhythmic RecordandGroovy TunebecameMelodic Disc.
Anappfor the PS3 titledImas Channelwas released on thePlayStation Networkon October 2, 2013. The app includes aShiny TVcomponent which features a PS3 version ofShiny Festa,and the nineGravure For You!fan discs can also be downloaded via the app.[49]The gameThe Idolmaster One For Allwas released on May 15, 2014 for the PS3 and allows players to produce all 13 idols from 765 Pro.[50]A game titledThe Idolmaster Platinum Starsfor thePlayStation 4(PS4)[51][52]was released on July 28, 2016.The Idolmaster Stella Stagewas released for the PS4 on December 20, 2017.[53]The Idolmaster Starlit Season,a crossover game featuring idols from the original series,Cinderella Girls,Million Live!andShiny Colors,was originally planned to release in 2020 for the PS4 andWindowsviaSteam,but was delayed first to May 27, 2021 due to theCOVID-19 pandemic,and then further to October 14, 2021 for quality improvements.[54][55][56][57][58]
3.0 Vision
editThis sectionneeds expansion.You can help byadding to it.(December 2022) |
The franchise's third stage called "3.0 Vision" was announced on December 26, 2022.[59]
Social network games and spin-offs
editThe firstsocial network gamein the series,The Idolmaster Cinderella Girls,was released on theMobagebrowser gameplatform forfeature phoneson November 28, 2011,[60]and for iOS and Android devices on December 16, 2011.[61]The game features a card battle system and over 100 additional idols, including the 13 idols from 765 Pro.[62][63]In September 2012, theNikkei Shimbunreported thatCinderella Girlsearns over 1 billionyenin revenue monthly.[64]
The second social network game,The Idolmaster Million Live!,was released on February 27, 2013 on theGREEbrowser game platform for iOS and Android devices, andfeature phonessold byau,NTT DoCoMoandSoftBank.[65][66]LikeCinderella Girls,the game features a card battle system and another 37 additional idols, which also includes the 13 idols from 765 Pro.[66]GREE officially ended the service on March 19, 2018.[67]A successor game toThe Idolmaster Million Live!titledThe Idolmaster Million Live! Theater Dayswas released on June 29, 2017.[68]The game features all 37Million Live!idols from the preceding game and the 13 765 Pro idols, but also introduces two brand new idols, bringing it up to a total of 52 playable and produceable idols.[69]
The third social network game,The Idolmaster SideM,was released on February 28, 2014 on the Mobage platform for mobile devices.[70][71]The game features a card battle system similar to the other social network games, but instead focuses on male idols at the talent agency 315 Production, which also includes the three idols formerly from961 Production.[72]A rhythm game with 3D models titledThe Idolmaster SideM: Live On Stage!was released August 17, 2017.[73]A newer game titledThe Idolmaster SideM: Growing Starswas released October 6, 2021.[74]
The fourth spin-off,The Idolmaster Shiny Colorswas released for Bandai Namco andDrecom'senzaplatform for HTML5 games on April 24, 2018.[75]An app version was released foriOSandAndroidon March 13, 2019.[76]The game is an idol raising simulator similar in style to the original games but with no rhythm game elements. This game features a completely new cast, including 25 idols and 3 employees at 283 Production (including the producer).
The fifth spin-off, namedGakuen Idolmaster,was announced on March 5, 2024.[77]The game was released on May 16, 2024.[78]
Development
editOrigin
editIn the early 2000s, there were arcade games already in use that allowed players tosavetheir progress onmagnetic stripe cardsso as to continue playing later.[3]In 2001,[79]NamcodesignerAkihiro Ishihara chose to create an arcade game that used that technology.[3]Ishihara wanted to make a game that would make players want to come back to play every day, which would be tied to the growth ofvideo arcades.Ishihara realized that players would need an emotional attachment to the game for them to play it every day. With thetarget audienceto be male players, Ishihara thought that araising simulationwhere players could befriend girls and young women would lead players to form a strong emotional attachment for the game. Next, in order to effectively use the competitive culture that surrounds video arcades, Ishihara thought about various themes for the game, includingprofessional wrestlingandvolleyball.Ishihara finally settled on a game featuring popidols,who players would raise and compete against other players' idols to reach the top of the entertainment industry.[3]There were some members of Namco that thought it would feel awkward to playThe Idolmasterin public and that it would not be well received by players. However, when the game was first tested in arcades, there were long lines of people waiting to play. As word spread and its popularity grew, rival game companies said they had wanted to be the first to create a game likeThe Idolmaster.[80]
Following the success of the arcade game, Namco Bandai Games went on to develop its Xbox 360 port starting in early 2006, though a port of the game had been discussed as early as May 2005.[81]Namco Bandai GamesproducerYōzō Sakagami was initially unsure ifThe Idolmasterwould be suited for avideo game consoledue to hardware and network limitations, but he felt that the Xbox 360 and itsXbox Livenetwork could handle the game's specifications.[3]This would also allow the developers to improve the game's quality and attract attention from those who never played the arcade game. Many people who were interested in the arcade game but never played it would tell Sakagami that this was either because their local arcade did not haveThe Idolmaster,or because they were embarrassed to play it in public. According to Sakagami, to the development team of the port, there was a large significance in correcting these issues. Their other focus was on allowing players to comfortably play the game and enjoy its various scenarios without the rushed gameplay found in the arcade version.[3]Certain gameplay elements were changed in the port, and this approach to improving and supplementing gameplay elements has continued throughout the series.[3][7][8]
Design and graphics
editMost of the core design staff for each game is different, but there are several staff members who have worked for multiple games in the series. The arcade game was directed by Akihiro Ishihara, who also directedThe Idolmaster SPandThe Idolmaster 2,the latter of which he shared directorship with Masataka Katō.[82]The director for the Xbox 360 port ofThe Idolmasteris Hiroyuki Onoda.[81]Several returning scenario writers for the series include: Shōgo Sakamoto, Tomoyo Takahashi, Emi Tanaka, Yoshihito Azuma, and Akihiro Ishihara. The original character design was handled byToshiyuki Kubookaup toThe Idolmaster SP.[83]After that, Kiyotaka Tamiya based the character design used inThe Idolmatser Dearly Starsand later games on Kubooka's designs.[82]
The graphics of the original arcade game were limited by theNamco System 246arcade game board released in 2001, which is compatible with aPlayStation 2.[81]Since the arcade game, characters have been rendered using3D graphicswithpre-renderedbackgrounds, except during auditions and performances which use a full 3D environment. The developers employmotion captureto present a realistic view of the characters—not only during normal gameplay,[3]but also during performances, which are rendered using motion capture from professional dancers.[84]When developing the Xbox 360 port ofThe Idolmaster,the characters had to be entirely redone, including the motion capture, which used the same actors as before. Further details were able to be added to the character designs because of the Xbox 360's improved, high-definition hardware.[3]
Music
editThe titles in the series feature a variety of music sung by the idols, many of which are featured in multiple games either initially or asdownloadable content.The original arcade game has 10 songs, and this is increased to 16 in the Xbox 360 port, as it includes 6 new songs.[81]More songs have continued to be introduced in later games, which include: five inThe Idolmaster Live For You!,five inThe Idolmaster SP,four inThe Idolmaster Dearly Stars,13 inThe Idolmaster 2,and four inThe Idolmaster Shiny Festa.Additional songs initially released on various music albums and singles have also been featured in the games, includingremixversions of some songs.
Adaptations
editThe Idolmaster | |
Created by | Bandai Namco Entertainment |
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Original video animation | |
The Idolmaster Live For You! | |
Directed by | Keiichiro Kawaguchi |
Studio | Actas |
Released | February 28, 2008 |
Runtime | 17 minutes |
Anime television series | |
Directed by | Atsushi Nishigori |
Written by | Atsushi Nishigori |
Music by | Ryūichi Takada (Monaca) |
Studio | A-1 Pictures |
Original network | TBS,CBC,MBS,RKB,BS-TBS |
Original run | July 8, 2011–December 23, 2011 |
Episodes | 25 + OVA |
Other series | |
Anime
editA 26-episodeanimetelevision series set in an alternate universe titledIdolmaster: Xenoglossia,produced bySunriseand directed byTatsuyuki Nagai,aired in Japan between April and October 2007 onKansai TV.The series centers aroundmechaand reimagines the ten prospective idols as fighter pilots of those robots, with eight of them posing as students.Xenoglossiahas no relation to the games apart from its characters.
A 17-minuteoriginal video animation(OVA) episode titledThe Idolmaster Live For You!,produced byActasand directed byKeiichiro Kawaguchi,was included in the limited edition ofLive For You!released on February 28, 2008. The OVA involves Haruka, Chihaya and Miki trying to reach Tokyo in time to catch up with the rest of the girls in their latest concert after the trio gets lost in the middle of nowhere.
A faithful anime television series adaptation, produced byA-1 Picturesand directed by Atsushi Nishigori, aired 25 episodes between July and December 2011 onTBSand otherJNNnetworks acrossJapan.An OVA episode was released on June 16, 2012. Additional OVA episodes were bundled with theShiny Festagames released on October 25, 2012, with a different episode for each of the three versions. An anime film adaptation, titledThe Idolmaster Movie: Beyond the Brilliant Future!,was released on January 25, 2014.[85]
Anoriginal net animationadaptation of the spin-off manga by Akane,Puchimas! Petit Idolmaster,was produced by Gathering and directed by Mankyū. The 64 short episodes streamed between January and March 2013. A second season titledPuchimas!! Puchi Puchi Idolmasterstreamed 74 episodes between April and June 2014. The series revolves around the 765 Pro idols as they are accompanied bysuper-deformedversions of themselves. An OVA episode was bundled withASCII Media Works'Dengeki Maohmagazine in October 2012.[86]
An animatedmusic videoof the spin-off gameThe Idolmaster Cinderella Girls,featuring the song "Onegai! Cinderella", was streamed within the game on November 28, 2013 in celebration of its second anniversary.[87][88]A special animation video featuring the character Mirai Kasuga was streamed within the spin-off gameThe Idolmaster Million Live!in commemoration of its first anniversary.[89]An anime television series adaptation ofThe Idolmaster Cinderella Girls,produced by A-1 Pictures, aired thirteen episodes from January to April 2015.[90][91]A second season ofThe Idolmaster Cinderella Girlsaired with 12 episodes from July to October 2015[92]plus an OVA episode released on February 25, 2016.[93]
An anime television series adaptation of the spin-off gameThe Idolmaster SideM,featuring male characters and also by A-1 Pictures, aired from October to December 2017.[94]An anime television series adaptation of Sumeragi'sWake Atte Mini!spin-off manga, produced byZero-Gand directed by Mankyū, aired from October 9 to December 25, 2018.[95]
An anime television series adaptation of the spin-off gameThe Idolmaster Million Live!,produced byShirogumiand directed by Shinya Watada, aired from October to December 2023.[96]
An anime television series adaptation of the spin-off gameThe Idolmaster Shiny Colors,produced byPolygon Picturesand directed by Mankyuu, is scheduled to air in 2024.[97]
Other media
editVarious guidebooks for the video games and anime adaptations have been published over the years. Twolight novelsbased onThe Idolmaster,written by Yūsuke Saitō and illustrated by Otoko, were published byEnterbrainin 2006. Two separate light novels based onIdolmaster: Xenoglossiawere published byFujimi Shoboin 2007 andHobby Japanin 2008.The Idolmasterhas been adapted into 26serializedmangaand several other mangaanthologies,which include direct adaptations of the video games and anime adaptations, in addition to numerousspin-offs.The earliest manga was published in 2005 byIchijinsha,and since then other manga have been published byASCII Media Works,Enterbrain,Fox Shuppan,Hakusensha,Kadokawa Shoten,KodanshaandSquare Enix.
Frontier Workspublished 12drama CDsfrom 2005 to 2009 for the games: six based on the arcade game,[98][99]three based on its Xbox 360 port,[100][101]and three based onThe Idolmaster SP.[102][103]Lantisreleased three drama CDs based onIdolmaster: Xenoglossiain 2007.[104][105]Frontier Works also published two drama CDs based onPuchimas! Petit Idolmasterin 2011.[106][107]There have been 15 radio shows for the video games and anime adaptations.
ASouth Korean dramatelevision series based on the games and titledThe Idolmaster KRpremiered in 2017, running for 24 hour-long episodes. It is streaming worldwide byAmazon Prime Videoas anAmazon Original.[108][109]
Reception and legacy
editCommercial reception
editEach installment ofThe Idolmasterhas seen different levels of success. The Xbox 360 port ofThe Idolmasterwas awarded the special prize at the 2007Japan Game Awardspartially for its unique take on raising simulation games at the time.[110]The Xbox 360 port ofThe Idolmastersold 25,000 copies in its first week of sale and was the fifteenth best selling console video game in Japan for the time of its release.[111]The Idolmaster Live For You!would see better success, selling 44,000 units in its first week of sales as the fifth best selling console video game in Japan.[112]In their first week of sales, the three versions ofThe Idolmaster SPsold 129,088 units.[113]The Idolmaster Dearly Starssold 30,786 in its first week of sales.[114]The Idolmaster 2for the Xbox 360 was voted one of the most anticipated future game at the 2010Tokyo Game Showby attendees.[115]Despite this, the Xbox 360 version of the game initially sold 34,621 units and was the tenth best selling console video game in Japan for the time of its release, but the PlayStation 3 version sold 65,512 units in its first week.[116][117]The three versions ofThe Idolmaster Shiny Festasold 119,132 units in their first week of sales.[118]
The Idolmaster Cinderella Girlsearned more than¥1 billionper month (¥12 billionannually) in Japan during 2012.[119]The Idolmaster Cinderella Girls: Starlight Stagegrossed¥26.6 billionin Japan during 2017,[120]and¥22.5 billionduring 2018.[121]This adds up to at least¥61.1 billion($598 million) in mobile game revenue.
Up until 2012,The Idolmasteranime DVD and Blu-ray releases grossed¥2,275.4 millionin Japan,[122]while music CD and concert sales grossed¥10 billion.[119][123]In 2013, the franchise grossed¥1,845.9 millionin home media (videos, manga, music, novels) sales.[124]In 2014, anime DVD and Blu-ray sales generated¥125.6 million.[122]The Idolmasterhome media (videos, manga, music, novels) sales earned¥10,104,641,518in Japan between 2015 and 2016,[125][126]and then¥13,365,945,920between 2017 and 2018.[127][128]This adds up to approximately¥37.717 billion($389 million) in home media sales revenue, as of 2018[update].
The Idolmaster Movie: Beyond the Brilliant Future!(2014) grossed$7.84 millionin East Asian theaters, including ¥772,973,700[129]($7.65 million) in Japan[130]and ₩212,428,000 ($187,797) in South Korea.[131]The Idolmastermerchandise grossed¥5.42 billion($68 million) in Japan retail sales during 2007.[132]
In terms of fan demographics, the fanbase ofThe Idolmasterfranchise within Japan has an average age of 31 years, and a male-to-female ratio of approximately 50:50, based on a December 16, 2023 survey conducted byNikkei Entertainment.[133]
Critical reception
editGame | Famitsu (out of 40) |
---|---|
The Idolmaster | (X360) 26[134] |
The Idolmaster Live For You! | (X360) 28[135] |
The Idolmaster SP | (PSP) 31[34] |
The Idolmaster Dearly Stars | (NDS) 30[136] |
The Idolmaster 2 | (X360) 31[137] |
The Idolmaster Shiny Festa | (PSP) 32[138] |
The Idolmaster One For All | (PS3) 33[139] |
The Idolmaster Must Songs | (PSV) 32[140] |
The Idolmaster Platinum Stars | (PS4) 34[141] |
The Idolmaster Stella Stage | (PS4) 33[142] |
The raising simulation system in the series has been described as simple and easy to understand,[134]and the various minigames have been described as "addictive".[4][134]However, the audition system in later games such asThe Idolmaster 2has been called strategically weaker, but at the same time easier to understand than previous games.[137]As the series progressed, the improved realism in the idol's expressions, movements and manner of speaking was praised.[34]As the first handheld release,The Idolmaster SPwas praised as satisfying the needs of the fans who enjoy "lovingly raising their favorite idols" at all times.[34]Overall, an enjoyable aspect of the series has been cited as deepening one's relationship with "cute and individualistic" idols while going through the ups and downs of the story.[137]
The introduction of rivals intoThe Idolmaster SPwas described as effectively giving each game a different impression,[34]and competing against rivals in the series has been praised.[137]While one reviewer forFamitsusuggested it was natural to identify with the idols when watching them perform, a different reviewer in the same magazine issue stated that the game would be somewhat tiresome if the player did not have an emotional attachment to a given idol.[134]However, another reviewer noted that it was easier to empathize with an idol when the story is told from the perspective of the idols inThe Idolmaster Dearly Stars.[136]Although, because other aspects of the gameplay inDearly Starsare similar such as doing lessons and auditions, the sense of enjoyment is not that different from other games.[136]Early aspects of the series were criticized as presenting a narrow and unrealistic view of the idol world.[134]
Appearances in other games
editAce Combat 6: Fires of Liberation,another Xbox 360 game developed and published by Namco, referencesThe Idolmasterin special paint schemes for theSu-33 Flanker,F-117A Night Hawk,F-16C Fighting Falcon,F-2A Viper Zero,Su-47 Berkut,F-15E Strike Eagle,Rafale M,Mirage 2000-5,Typhoon,F-14D TomcatandF-22A Raptoras part of downloadable packs of extra aircraft colors made available for purchase between November 22, 2007 and March 31, 2008. The character Miki Hoshii appears on the paint schemes of the Su-33 and Su-47, Yukiho Hagiwara appears on the F-117A, Chihaya Kisaragi appears on the F-15E, Haruka Amami on the F-22A, Yayoi Takatsuki on the Mirage 2000-5, Azusa Miura on the F-14D, and Iori Minase on the Rafale M.[143][144][145]
Yayoi Takatsuki made a cameo in Namco'srole-playing game(RPG)Tales of Heartsas a support attacker by using a move named High Touch. Haruka Amami made an appearance as a cameo costume for Mel in Namco's RPGTales of Phantasia: Narikiri Dungeon X.[146]The gameTales of the World: Radiant Mythologyhad several of the girls' costumes featured as purchasable and wearable armor.Downloadable content(DLC) costumes can be bought as custom outfits fromThe Idolmasterfor the Namco Bandai gamesTales of GracesandTales of Xillia.InGraces,Sophie, Pascal and Cheria can have costumes purchased for them,[147]and inXillia,Milla, Leia and Elise can have costumes purchased for them.
A stage inBeautiful Katamariset in the producer's office features a song by ten of the girls titled "Danketsu". A remix was produced titled "Danketsu 2010" sung by all of the girls. Some of the Katamari Cousins in the game also represent the idols. Four songs fromThe Idolmasterseries were featured inTaiko no Tatsujin 14.[148]An update patch forPlayStation HomefeaturesThe Idolmasterslot machines inside the Namco Bandai hubs where one can win special clothing to make PlayStation Home avatars look like Haruka.[149]A collaboration DLC package between Sega'sHatsune Miku: Project DIVA 2ndandThe Idolmaster SPwas released, featuring a Haruka costume forHatsune Miku,a combined version of Ami and Mami's costumes forKagamine Rin,and a Chihaya costume forMegurine Luka.The package also comes with "Go My Way!!" redone by Miku and "Relations" redone by Luka and Rin.Ace Combat: Assault Horizonas well as theRidge Racerseries on PlayStation 3, PlayStation Vita and Xbox 360 also include DLC forThe Idolmasterseries.[150]
Bandai Namco EntertainmentandAniplexhas allowed third party companies and organizations to use the franchise's characters in their promotions both individually or as a group. Miki Hoshii was named the store manager ofTower Records' Japanese branches on March 21, 2011 at the retailer's Shinjuku branch.[151]In 2012, the Tokyo Shrine Agency distributed posters and pamphlets featuring the 765 Production idols as part of a campaign to attracthatsumōdevisitors.[152]Sagan Tosufeatured the idol characters ofCinderella Girlson the tickets and merchandises for their September 12, 2015 match against theShimizu S-Pulseand September 26, 2015 match against theVentforet Kofu.[153][154]
Notes
editReferences
edit- ^"Idol Data"(in Japanese).Namco Bandai Games.RetrievedJuly 19,2013.
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- ^abcde"The iDOLM@STER: Massively Multiplayer J-Pop Teen Idol Career Building Sim".Wired.January 28, 2007.RetrievedJuly 19,2013.
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- ^""PROJECT iM@S 2nd VISION" đệ 1 đạn 『アイドルマスター ディアリースターズ』デビュー! "[Project iM@S 2nd Vision's First GameThe Idolmaster Dearly StarsMakes its Debut!] (in Japanese).Famitsu.May 30, 2009.RetrievedJuly 19,2013.
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- ^"“THE IDOLM@STER MOVIE huy き の hướng こう sườn へ! -VideoM@ster bản -” quan khách động viên số ・ hưng hành thâu nhập, cuối cùng ご báo cáo (プロデューサー の toàn dạng へ) ".Aniplex.Sony Music Entertainment Japan.October 20, 2014.RetrievedFebruary 27,2019.
- ^"The IDOLM@STER Movie Earns 765 Million Yen".Anime News Network.October 8, 2014.RetrievedMarch 2,2016.
- ^"영화정보".KOFIC.Korean Film Council.RetrievedFebruary 27,2019.
The Idolmaster Movie
- ^"Ở Nhật Bản, địa vị tối cao manga anime là Doraemon sao?".Taojinjubao.Character Databank (CharaBiz). January 6, 2018.RetrievedJanuary 12,2019.
- ^Ayase Hirashima; Eri Hatano (February 2, 2024)."Nay, bổn đương に đẩy されている “Người” “Tác phẩm” が phân かる nhất tuần "Đẩy し" trào lưu mới ".Nikkei Cross Trend(in Japanese).Archivedfrom the original on February 22, 2024.
- ^abcdeアイドルマスター[The Idolmaster] (in Japanese).Famitsu.RetrievedJuly 19,2013.
- ^アイドルマスター ライブフォーユー![The Idolmaster Live For You!] (in Japanese).Famitsu.RetrievedJuly 19,2013.
- ^abcアイドルマスター ディアリースターズ[The Idolmaster Dearly Stars] (in Japanese).Famitsu.RetrievedJuly 19,2013.
- ^abcdアイドルマスター2[The Idolmaster 2] (in Japanese).Famitsu.RetrievedJuly 19,2013.
- ^アイドルマスター シャイニーフェスタ ハニー サウンド/ファンキー ノート/グルーヴィー チューン[The Idolmaster Shiny Festa Honey Sound / Funky Note / Groovy Tune] (in Japanese).Famitsu.RetrievedJuly 19,2013.
- ^アイドルマスター ワンフォーオール[The Idolmaster One For All] (in Japanese).Famitsu.RetrievedMay 15,2014.
- ^アイドルマスター MUST SONGS xích bàn / thanh bàn(in Japanese).Famitsu.RetrievedDecember 18,2015.
- ^アイドルマスター プラチナスターズ(in Japanese).Famitsu.RetrievedJuly 29,2016.
- ^アイドルマスター ステラステージ(in Japanese).Famitsu.RetrievedMay 20,2018.
- ^"The Idolmaster Items"(in Japanese).Namco Bandai Games.Archived fromthe originalon April 20, 2008.RetrievedJuly 19,2013.
- ^"Ace Combat 6 Downloadable Content (11/22)"(in Japanese).Namco Bandai Games.Archived fromthe originalon May 15, 2019.RetrievedJuly 19,2013.
- ^"Ace Combat 6 Downloadable Content (2/28)"(in Japanese).Namco Bandai Games.Archived fromthe originalon May 15, 2019.RetrievedJuly 19,2013.
- ^"ToP: Narikiri Dungeon X Meets The Idolmaster".GamingUnion. June 13, 2010. Archived fromthe originalon December 2, 2013.RetrievedJuly 19,2013.
- ^"“テイルズ オブ グレイセス” の ソフィ/シェリア/パスカルがアイドルデビュー? “アイマスDS” コラボ y trang が ngày 16 tháng 12 13: 00から xứng tin bắt đầu "(in Japanese). 4Gamer. December 14, 2009.RetrievedJuly 27,2013.
- ^Thâu lục khúc リスト[Included Song List] (in Japanese).RetrievedJuly 19,2013.
- ^"Unsettling iDOLM@STER Costumes Come To Japanese Home".1UP.February 11, 2009. Archived fromthe originalon December 4, 2013.RetrievedJuly 20,2013.
- ^"Miraculous Comeback: Ridge Racer Vita Now The Best Game Ever".Game Revolution. May 6, 2012.RetrievedJuly 20,2013.
- ^"アイマス・ tinh giếng mỹ hi がタワレコ cửa hàng trưởng に mặc cho スペシャルイベント khai thúc giục"[The Idolmaster'sMiki Hoshii is Named Tower Records Store Manager; Special Event to be Held] (in Japanese).Oricon.July 15, 2011.RetrievedMarch 25,2016.
- ^"『アイドルマスター』と Đông Kinh đều thần xã sảnh がコラボ! Sơ nghệ キャンペーンチラシが xứng bố bắt đầu"[The IdolmasterCollaboration With Tokyo Shrine Agency! Hatsumōde Campaign Pamphlets Distribution Begins] (in Japanese).Kotaku Japan.December 5, 2012. Archived fromthe originalon April 8, 2016.RetrievedMarch 25,2016.
- ^"9/12( thổ ) “スターライ☆ điểu tê ☆ステージ” イベント tình báo, グッズ buôn bán の お biết らせ "[9/12 (Sat) "Starlightosu Stage" Event & Merchandise Sale Information] (in Japanese).Sagan Tosu.September 9, 2015.RetrievedMarch 25,2016.
- ^"“シンデレラガールズ” ×サガン điểu tê コラボマッチ đệ 2 chiến の tình báo が công khai "[Cinderella Girls& Sagan Tosu Collaboration Match 2 Information Revealed] (in Japanese). 4Gamer. September 25, 2015.RetrievedMarch 25,2016.
External links
edit- Official website(in Japanese)