X-Men: Next Dimension(alternatively titledX-Men: Mutant Academy 3) is afighting game,released in 2002 for thePlayStation 2,XboxandGameCubevideo game consoles.It is the third installment in theX-Men: Mutant Academy[4]fighting game series, followingX-Men: Mutant AcademyandX-Men: Mutant Academy 2.

X-Men: Next Dimension
Developer(s)
Publisher(s)Activision
Platform(s)GameCube,PlayStation 2,Xbox
Release
  • NA:October 22, 2002(GC, PS2)[2]
  • NA:October 29, 2002(Xbox)[1]
  • EU:November 22, 2002(PS2, Xbox)[3]
  • EU:November 29, 2002(GC)
Genre(s)Versus fighting
Mode(s)Single-player,multiplayer

Next Dimensionexpands upon the concept of the first two games by adding several new characters, 3D maps, and a story mode, which allows the player to fight a series of battles in between short movies that move the plot along. The game's plot serves as a sequel to the events of the comic story "Operation: Zero Tolerance".

Gameplay

edit
X-Men Next: Dimensionfeatures characters from both theX-MenandBrotherhoodfactions ofMarvel Comics.Stages are rendered in 3D and characters have full 3D freedom of movement within the fighting plane.

The gameplay mechanics are tailored to a very gradual learning curve: super attacks are performed by pressing two punch or kick buttons simultaneously, and multi-hit combos can be executed by pressing the punch and kick buttons in a particular order (a feature similar to Darkstalkers' chain combos). The game features an extensive combo system, including normal chains, air juggles, and air launchers. In addition to the basic blocking system, players have various counterattacks available to them that can be executed by simply pressing the counterattack button and a direction on the controller. The counter-attacks are specific to the type of attack the player is countering.

The fighting stages are fully 3D rendered stages with their own layouts. As inDead or Alive 3it is possible to knock an opponent to a different part of the stage, which functions as its own individual stage. In theX-Mansion,for example, an opponent can be knocked from the Hangar to the Hallway, then to the outer courtyard where, after the 2nd round, the basketball court opens up, allowing a player to be knocked back into the Hangar.

While in Story Mode, only a limited set of characters are available for each battle; Arcade Mode allows the player to select from any of the playable characters in a series of eight battles. The Two-Player Versus Mode also allows players to choose from any of the unlocked characters. The game also features a Survival Mode, in which a single player is pitted against a never-ending flow of computer-controlled opponents in a test of endurance.

In addition to the standard moves, the player can also access special and super attacks. The special attacks include blasts/beams (some of which can stun an opponent), physical attacks that have special effects (such as moving to one side before hitting) and attack throws. There are several different types of super attacks, and each have four different levels of power.

  • Projectile Supers: These come in two forms. The most used form is the beam, which is a continuous stream that causes a set amount of damage if it connects. The best example of this is Cyclops' Optic Blast. There are also gun or blast projectiles which can be fired a set number of times, such as Gambit's 52 Card Pickup special.
  • Physical Supers: As the name implies, Physical Supers are supers that involve the character physically engaging with the opponent. Physical Supers are different from Attack Throw Supers because Physical Supers will continuously attack even if an opponent is blocking. Blob is the only character that has a Physical Super at levels 3 or 4.
  • Attack Throw Supers: Different and more numerous than Physical Supers, Attack Throws are attacks that only do full damage after an initial hit or grapple and are only effective if the intended victim is not performing a blocking maneuver. Most characters have at least one Attack Throw Super, and some (such as Toad or Beast) have a full arsenal of Attack Throws. Examples include Bishop's Professional Hit special, Sabertooth's Spin Cycle, and Toad's Paddletongue.
  • Unique Supers: These are supers that are unique to a certain character and include Sabertooth and Wolverine's Regeneration.

Many of the attacks and motions in the game are influenced by those available to the player in theMarvel vs. Capcomseries.Three of Wolverine's attacks (his level 3 super, his Adamantium attack, and its super) are examples of this.

The GameCube version includes exclusive modes: Team and Practice. TheXboxversion features an extra stage and the ability to play asPyro.

Plot

edit

Narrated byPatrick Stewart(reprising his role asProfessor Charles Xavierfrom theX-Menmovies), the game's plot is built around thePrime Sentinelsretrieving the head ofBastion,and Bastion's subsequent attempt to wipe out mutant-kind. The game opens with the Prime Sentinels freeing Bastion fromS.H.I.E.L.D.imprisonment, then disguising themselves and selling the defense plans of Professor Xavier's School for Gifted Youngsters—the X-Men's home and training grounds—to theBrotherhood of Mutants.The game then moves forward toForgefighting offMystiqueandNightcrawlerin a city ravaged by a Prime Sentinel invasion. The graves ofAnthony Stark,Warren Worthington III,Peter Parker,andBenjamin Grimmcan be seen in the background. This is revealed to be aDanger Roomsimulation, and the X-Men begin training their adaptivity by fighting opponents who have a tactical advantage.

During this training session,Juggernautand the Brotherhood (consisting of Mystique,Toad,andSabretooth) make their assault on the mansion. Xavier is curious as to the nature of their attack, worrying that it seems "too focused, almost like a distraction" and sends Forge to investigate the grounds. He discovers that the attack was a distraction, and that the grounds are now being patrolled by Prime Sentinels.

After attempting to fight off the Sentinels, Forge is abducted and the Brotherhood retreats. Restrained in the company of Bastion, the seemingly human Sentinel tells Forge he intends to use the man's mutant gift to bring about the extinction of mutants. He steals various weapon designs from Forge's mind, including a powerful weapon capable of stripping a mutant of their powers. In an attempt to throw the X-Men off his scent, He sends the Brotherhood to different locations across the world. The X-Men split up and engage each member in a bid to find Forge and stop the Prime Sentinel. After their defeat, the Brotherhood retreats to findMagnetoin theSavage Land,only to find that Magneto has been hunted down by the Sentinels as well and is no longer in control of his fortress. The X-Men, having followed the Brotherhood, also arrive and Magneto charges the Brotherhood to fight them off long enough to convince them to join forces.

With the X-Men and the Brotherhood forming a temporary alliance, the team fights their way through a legion of Sentinels, though not without losses of their own. In the end, Magneto,Wolverine,Juggernaut andPhoenixinvade the tower for the final battle with Bastion. Bastion uses Magneto's trans-mat system to transport Juggernaut away from the tower, then escapes to Asteroid M, but he is followed by a piggybacking Wolverine. Wolverine, whose healing factor was disabled by the Sentinels earlier, manages to defeat Bastion. Magneto and Phoenix arrive to help Wolverine, and Magneto prevents a weakened Bastion from escaping again. The two battle, and Magneto is defeated.

When Bastion returns to the central room, he finds Phoenix, who challenges and finally defeats him. The Prime Sentinels are disbanded, and the X-Men and the Brotherhood agree to a temporary cease-fire while the wounded are restored to health. Forge is freed and he reverses the effects of his weapon, restoring everything to normal. With Bastion returned to S.H.I.E.L.D., the X-Men are free to continue training to fight for a better future.

Upon reaching the ending level of Asteroid M, the player has the chance to fight Bastion as three characters: Wolverine, then Magneto, and finally Phoenix. Whether Wolverine defeats Bastion or is defeated himself, the game proceeds to Magneto's fight with Bastion. If Magneto defeats Bastion, the finale video is simply accelerated and Phoenix does not fight Bastion. If Magneto is defeated, Bastion and Phoenix comprise the final fight of the game.

Alternate endings:

  • As Phoenix prepares to finish Bastion, Cyclops appears to help Phoenix. However, while they are both distracted, Bastion kills Cyclops by blasting him and leaves his lifeless body floating in space. Distraught over her husband's death, Phoenix transforms into Dark Phoenix and unleashes her fury on Bastion. Professor X detects Dark Phoenix's presence and is knocked over when Dark Phoenix destroys Asteroid M, also killing Wolverine and Magneto in the process. As Dark Phoenix flies through space, she destroys the Moon, and then turns to (presumably) destroy the Earth as well.
  • Juggernaut is revealed to be alive and well, but is trapped on Mars. As he is tossing a rock, it lands on his head, to which he replies "This sucks!".

Characters

edit

X-Men: Next Dimensionfeatures twenty-four playable characters, plus one additional character exclusive to the Xbox version. Nearly every character fromMutant Academy 2returns, with the exceptions ofProfessor XandSpider-Man.Many can be unlocked through gameplay in other modes, and alternate costumes for each character are also available. The main costumes for each character are based on the two main X-Men comics at the time,New X-MenandX-Treme X-Men.Of these, two essentially mirror other characters, although still retaining their individuality: Phoenix is essentially similar to the unlockable Dark Phoenix, although the two differ in certain Supers (Phoenix's are more psi-based, while Dark Phoenix takes her powers from the fiery appearance of the Phoenix). Similarly, Betsy and Psylocke are essentially the same character, given that "Betsy" is based on the Betsy Braddock's telepathic incarnation and employs a "psi-blade" emerging from her fist, and "Psylocke" is based on the more recent telekinetically powered version and manifests a fully formed psionickatanain combat. New characters are marked below inbold:

  1. ^Xboxonly.

Reception

edit

Much likeX-Men: Mutant Academyand unlikeX-Men: Mutant Academy 2,X-Men: Next Dimensionreceived mixed or average reviews.GameRankingsandMetacriticgave it a score of 61.79% and 61 out of 100 for the PlayStation 2 version;[6][9]59.30% and 56 out of 100 for the Xbox version;[7][10]and 62.62% and 63 out of 100 for the GameCube version.[5][8]Some critics and fans saidNext Dimensionis the best game in theMutant Academyfranchise. Others criticized the GameCube and Xbox versions for its inspiration fromDead or Alive 3.Despite the criticism, many praised all versions for its improved gameplay, new characters, and excellent 3D environments.

References

edit
  1. ^"X-Men: Next Dimension - Xbox - GameSpy".xbox.gamespy.Archivedfrom the original on 2023-03-25.Retrieved2023-03-25.
  2. ^"Activision ships X-Men: Next Dimension - News".Nintendo World Report.Archivedfrom the original on 2023-03-25.Retrieved2023-03-25.
  3. ^"What's New?".Eurogamer.net.2002-11-22.Archivedfrom the original on 2023-05-29.Retrieved2023-03-25.
  4. ^abDunham, Jeremy (2002-10-21)."X-Men: Next Dimension (PS2)".IGN.Archivedfrom the original on 2013-05-20.Retrieved2014-04-03.
  5. ^ab"X-Men: Next Dimension for GameCube".GameRankings.Archivedfrom the original on 2013-11-02.Retrieved2014-04-03.
  6. ^ab"X-Men: Next Dimension for PlayStation 2".GameRankings.Archivedfrom the original on 2013-11-02.Retrieved2014-04-03.
  7. ^ab"X-Men: Next Dimension for Xbox".GameRankings.Archivedfrom the original on 2013-12-04.Retrieved2014-04-03.
  8. ^ab"X-Men: Next Dimension Critic Reviews for GameCube".Metacritic.Archivedfrom the original on 2016-03-10.Retrieved2014-04-03.
  9. ^ab"X-Men: Next Dimension Critic Reviews for PlayStation 2".Metacritic.Archivedfrom the original on 2012-06-25.Retrieved2014-04-03.
  10. ^ab"X-Men: Next Dimension Critic Reviews for Xbox".Metacritic.Archivedfrom the original on 2023-03-06.Retrieved2014-04-03.
  11. ^EGM Staff (January 2003). "X-Men: Next Dimension (PS2)".Electronic Gaming Monthly.No. 163. p. 194.
  12. ^Bramwell, Tom (2003-01-13)."X-Men: Next Dimension Review (PS2)".Eurogamer.Archivedfrom the original on 2016-03-04.Retrieved2014-04-03.
  13. ^Barber, Chet (December 2002)."X-Men: Next Dimension (PS2)".Game Informer.No. 116. p. 118. Archived fromthe originalon 2009-07-19.Retrieved2014-04-03.
  14. ^Barber, Chet (January 2003)."X-Men: Next Dimension (GC)".Game Informer.No. 117. p. 102. Archived fromthe originalon 2009-05-29.Retrieved2014-04-03.
  15. ^Dodson, Joe (November 2002)."X-Men: Next Dimension - Playstation 2 Review".Game Revolution.Archived fromthe originalon 2002-11-24.Retrieved2014-04-03.
  16. ^Dodson, Joe (November 2002)."X-Men: Next Dimension Review (GC)".Game Revolution.Archivedfrom the original on 2015-09-12.Retrieved2014-04-03.
  17. ^Kasavin, Greg (2002-11-06)."X-Men: Next Dimension Review (Xbox)".GameSpot.Archivedfrom the original on 2023-10-28.Retrieved2014-04-03.
  18. ^Kasavin, Greg (2002-10-25)."X-Men: Next Dimension Review".GameSpot.Archivedfrom the original on 2016-04-08.Retrieved2014-04-03.
  19. ^Pavlacka, Adam (2002-12-21)."GameSpy: X-Men: Next Dimension (PS2)".GameSpy.Archivedfrom the original on 2015-09-07.Retrieved2014-04-03.
  20. ^Pavlacka, Adam (2002-12-21)."GameSpy: X-Men: Next Dimension (GCN)".GameSpy. Archived fromthe originalon 2005-12-01.Retrieved2014-04-03.
  21. ^Pavlacka, Adam (2002-12-21)."GameSpy: X-Men: Next Dimension (Xbox)".GameSpy. Archived fromthe originalon 2005-02-09.Retrieved2014-04-03.
  22. ^Knutson, Michael (2002-10-26)."X-Men: Next Dimension - GC - Review".GameZone.Archivedfrom the original on 2008-09-27.Retrieved2014-04-03.
  23. ^Lafferty, Michael (2002-10-28)."X-Men: Next Dimension - PS2 - Review".GameZone.Archivedfrom the original on 2008-10-05.Retrieved2014-04-03.
  24. ^Zacarias, Eduardo (2002-11-13)."X-Men: Next Dimension - XB - Review".GameZone.Archivedfrom the original on 2008-09-27.Retrieved2014-04-03.
  25. ^Dunham, Jeremy (2002-10-23)."X-Men: Next Dimension (GCN)".IGN.Archivedfrom the original on 2016-08-01.Retrieved2014-04-03.
  26. ^Dunham, Jeremy (2002-11-01)."X-Men: Next Dimension Review (Xbox)".IGN.Archivedfrom the original on 2023-10-28.Retrieved2014-04-03.
  27. ^"X-Men: Next Dimension".Nintendo Power.Vol. 163. December 2002. p. 220.
  28. ^Kennedy, Sam (January 2003)."X-Men: Next Dimension".Official U.S. PlayStation Magazine.p. 136. Archived fromthe originalon 2004-06-26.Retrieved2014-04-03.
  29. ^"X-Men: Next Dimension".Official Xbox Magazine.February 2003. p. 78.
edit