Lore:Bestiary H

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Hackwing[edit]

A hackwing

Hackwingsare described as both largebirdsand flyinglizardswith saw-like beaks, both expressions which are often interchanged. They travel in large flocks and have the tendency to swarm when they feel threatened. They strike quickly in an attempt to wound or knock down their prey. They will fly off after wounding their victim, only to come back when the victim is almost dead from blood loss. Their victims are then ripped apart with the hackwings' saw-like beaks.

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Hadolid[edit]

A hadolid

Hadolidsare araceof amphibious, bipedalcrablike(orlobsterlike)beastfolknative to theAbecean Sea.Due to traits they share with crustaceans, they have also been referred to ascrabfolk.There are two distinct types of Hadolids, those more crablike, with wide flat heads and four claws, and those more lobsterlike, with elongated heads as well as two claws and two hands. They are visually comparable toDreugh,and their shells are somewhat similar tomudcrabs.Hadolids are migratory, and can stay underwater for a period of a decade or more before returning to land for a similar length of time. Hadolids are capable of diving underwater to depths that surpass even the ability ofArgonians,leaving a major part of their lifecycle a mystery to researchers. Their odor is reminiscent of rotting meat. They travel in hunting packs and are capable of using powerfulmagicandweapons.They are commonly seen venturing onto land on theSystres.

For more information, see themain lore article.

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Hag[edit]

A hag

Hags are immortalwitcheswho have been corrupted by dark nature magic. At least some hags can produce an aphrodisiac known asHag's Breath.[1]They are not to be confused with the homonymous hags, which are a class of ordinary witches who often serve hagravens.[2]

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Hagraven[edit]

A hagraven

Hagravensare creatures of corruption and decay that appear as a horrific cross between an old woman and abird.They were oncewitches,but have undergone a ritual, trading in their humanity for access to powerfulmagic,and the transformations they undergo infuse their entire beings with some element of that power. Hagravens consume people alive, and especially love eating fresh eyeballs.

Few creatures match the cunning, depravity, and repulsiveness of the hagravens. They will take through savagery what they cannot win through guile. They are usually extremely hostile to outsiders, but they retain the ability to communicate. They are equally dangerous up close or when casting spells from afar. They are known for their foul stench. They possess an ability to turn into a murder ofcrowsand attack their foes from a hundred directions at once.

Haj Mota[edit]

A Haj Mota

Haj Mota(nicknamed "devil-tortoise") are large amphibious creatures with a jagged shell and a powerful webbed tail. They are ambush predators, and wait patiently in concealment until their prey comes into their attack range. They spew poison and are known to burrow underground. Haj mota mostly inhabitBlack Marsh,but they can also be found in the marshes ofHammerfell'sHew's Banepeninsula. The beasts are exceptionally hard to tame, although hatchlings are sometimes kept as pets. The verdigris haj mota hides in Black Marsh's algae-covered pools, where its color acts as camouflage.

A female haj motas is called a "doe". Haj motas lay eggs (around three to a clutch), and are extremely protective of their nests. The shells of their eggs are mottled and brittle. Argonians sometimes use these shells to craft bowls, but they're hard to work with, as they're bound to crack unless the artisan works with utmost care and expertise. When a mated pair produces a clutch of eggs, both parents will tend to the nest. One parent can stalk the marsh safely while the other stays with the nest.

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Hamster[edit]

Hamsters are small rodents. The imagery of hamsters on treadmills was not uncommon.[3]Echatereshave been likened to a cross between a hamster and acrab.[4]

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Hare[edit]

A pale pass mountain hare

Hares are small, long-eared animals similar torabbitsthat are often hunted.[5][6]Herma Morais sometimes depicted as a hare.[7]

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Harpy[edit]

A harpy

Harpiesare araceof fierce, carnivorous, feminine humanoidbeast-womenwith the wings of abird.They are common nuisance around theIliac Bayarea, particularly inLainlyn,but are found wherever there are rocky cliffs and crags suitable for their nests. They also build their nests in abandoned ruins. While their maniacal nature makes them somewhat less-than-brilliant tacticians, their sharp talons and frenzied behavior often force kingdoms to abandon lands to their use. Mercenary groups like theFighters Guildare sometimes hired to clear out harpy nests for groups that pass through their territory, such as traveling merchants. Harpy feathers are very valuable, prized by tailors and quill merchants alike. Harpy down can be spun with finesheep's wool to make a sturdy material for mages' robes. Harpies tend to smell foul.

Harrowing Reaper[edit]

A Harrowing Reaper

Harrowing Reapers(or simplyReapers) are etherealdaedricbeings summoned through theHarrowstormritual conducted by theIcereach CovenwitchesusingGray Hostreliquiaries. These entities possess claws and are capable of executing magical attacks in shades of purple, including beams and conjuring singularities. Birthed in the shadowy pits ofOblivion,these spectral creatures can be compelled into servitude. They were employed as training partners to assess one's skills, and, according to some, no creature surpasses the Reaper when it comes to training.

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Harvester[edit]

A Harvester

Harvestersare intelligent, four-armedDaedrawho primarily serveMolag Bal.Their duty among his servants is to preside over sacrifices or the stealing of souls. They are known to feed on souls and magicka. They act alone, and care little for concepts such as societal rank, unlike theDremora.Harvesters have the torso of a woman and the body of a serpent. They have piercing blue eyes just like their master. Barbed gauntlets adorn their wrists, matching the harsh spikes running down their backs and the frilled crown of horns atop their heads. Dark plates of ebony are fused to their skin. Though they do have some measure of intelligence, their lack of culture or language places them below the Dremora in Daedric hierarchy.

Despite having many arms, their hands are not as suited for wielding blades as one might think. Instead, Harvesters opt to utilize the arts of conjuring and illusion. They possess the ability to tear a mortal's soul straight from its body. Harvesters feast on mortal vitality using their powerful sorcery. Said vitality appears in the form of dark orbs that emerge from their victims and gravitate towards the Harvester. When broken, these orbs will return the victim's strength.

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Havocrel[edit]

A Havocrel

Havocrelare a blind, giant, and ill-temperedDaedricrace that serve as mercenaries in their quest to find their purpose. Thus they do not have loyalty to anyDaedric Prince,and instead take up contracts in hopes of gaining something they desire. Some among them carry titles of nobility, such as Duke and Baron, though it is unknown if they were granted these ranks through their clients. Havocrel are a solitary race that is rarely seen, and have no sense of kinship, ultimately resulting in them detesting others of their own kind.

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Hawk[edit]

A hawk

Hawksarebirdsfound throughoutSkyrim.They are hunted for theirbeaks,feathersandeggs,which can be used asalchemyingredients. They are territorial animals who rarely venture far from their nests. Though predatory, they only hunt smaller birds and vermin. Trained hawks have been used to convey orders during battle. Nighthawks are a species of hawk that can be trained to deliver written messages.

Hedgehog[edit]

Hedgehogs are small mammals that were the namesake of various inns and taverns in the lateThird Era.[8]They were among the many creatures used as ingredients in the kitchens ofUmbriel.

Hell Hound[edit]

A hell hound

Hell Hounds aredemoniccaninesfrom thenether planes,usually summoned by some powerful being to perform a service. They can attack with their powerful jaws or fire breath.[9]They can be found near lava.[10]Despite superficial similarities, they bear no relation toNightmare Animals.[11]

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Hemonculous[edit]

A Hemonculous

A Hemonculous is a blood wraith associated with profaneblood ritualsacrifices. They are sometimes summoned byvampiricSangiincultists.They are not to be confused with the similarly namedhomonculus.

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Hemoptera[edit]

A Hemoptera

A Hemoptera is animp-like creature summoned byblood magic.Resembling an ethereal red imp and sometimes bound in chains, Hemopteras are usually associated withvampires.

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Hermit Crab[edit]

A Hermit Crab

Hermit Crabsare small orangecrabsthat hide in mollusk shells for protection. They are most commonly seen along the sandy coasts ofHigh Islein theSystresarchipelago.[12]They are considered a delicacy by theHee-Tepsleeltribe ofArgonians.Hermit Crabs are sometimes kept as pets.[13]Mulberry Hermit Crabs are a variety that possess a deep purple coloration as opposed to the usual orange.[14]Giant Hermit crabs can be found in theInner Sea.

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Hermitage Servitor[edit]

A Hermitage Servitor

The Hermitage Servitor is a strangeDaedricmonstrosity fromApocryphathat can be summoned byconjurersand used as a mount. Although its body plan is generallyequinein appearance, the Servitor possesses many tentacles and unblinking eyes, as well as a hideously wide mouth that stretches down its neck.[15]

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Herne[edit]

A Herne

Hernes (also called Mastema,[UOL 1]and not to be confused with the island ofHerne) are a race of hoofed hunter-orientedDaedrathat have been seen in service toMehrunes DagonandClavicus Vile.[16][17]Fitting to their nature, some have been seen participating in theRitual of the Innocent Quarry.[18]

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Heron[edit]

A heron

Herons are large, long-necked birds that commonly wade through rivers to hunt forfish.They can be found inAnequina,Blackwood,Hew's Bane,Murkmire,Pellitine,The Reach,andSummerset Isle.The coat of arms ofTanethdepicts a gold heron.[19]

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Hippogriff[edit]

Hippogriffs were creatures that inhabited the forests ofValenwoodprior to theAldmer's arrival to the province.[20]

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Hoarvor[edit]

A hoarvor

Hoarvorsare giantticksthat drink large amounts of blood to survive. They can generally be found among dense foliage and in damp locations. Riverbeds and filth-ridden areas are a good place to find them. Hoarvors are not quick to strike a lone enemy. However, in groups or in the presence of abundant food, they are known to strike swiftly and with ferocity. They don't hunt so much as they come upon their prey. Hoarvors will commonly feed on sleeping, injured, dead and dying creatures. They are skilled at locating areas of strong blood flow from which to feed, where they drink from using a proboscis.

Hoarvor infestations are notoriously difficult to stamp out. Simple things like a drunkard left passed out in the streets at night or a pet left uncared for is enough to attract an infestation. It is said that placing frost salts in a circle around one's home is useful when trying to deter hoarvors from approaching. Jagga is known to drive them into a frenzy. Pickled hoarvor is a common snack for road-bound travelers. Hoarvor skin and bloat sacs can be used to create a variety of goods. Some Bosmer admire hoarvors and keep them as pets. Hoarvors are associated withNamiira,and can cross from theDark Behind the Worldto Nirn in areas ravaged by theDro-m'Athra.

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Hoarvor Daedra[edit]

A hoarvor daedra

Hoarvor Daedra are grotesqueDaedrasomewhat similar toSpider Daedra.They are native to theSpiral Skeinand serve theDaedric PrinceMephala.As their name suggests, they bear the features ofhoarvors.They attack by biting, spitting bile, or summoning explosive hoarvors.

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Hob[edit]

Hobsare araceof hairlessmonkey-like creatures of unclear origin, who inhabited the floating islandUmbriel.They have long arms and legs, and very long, thin, delicate fingers. Their faces are described asgoblinesque,with huge toothless mouths and large green eyes. Their exact origins are unclear as many of the species that inhabited Umbriel came fromTamrielandOblivionalike. It was unknown whether the Hobs of Umbriel were creatures that reproduced or grew in a normal way, or if they were grown fromproformslike the other people of Umbriel.

Hobs can speak very simpleTamrielic,though they seem to have their own language as well. They were used as assistants by chefs in the kitchens of Umbriel, and were usually tasked with fetching specific ingredients. Troops of them could sometimes be found harvesting bloodball fruit in the Marrow Sump. Supposedly, some chefs would train their Hobs to perform "unconventional"favors for them.

Hollow[edit]

The Hollow

TheHolloware magical stone-constructscreated by theWilderkingthat live in the province ofValenwood,specifically in the great plains ofGreenshade,theWilderking Court.Their sole purpose is to protect the court and to enact the absolute will of the Wilderking and the forest of Valenwood, only rising from the ground when they are needed. Once their purpose is fulfilled, they remain dormant underground or reside in theHollow Den,directly north ofGreenheart.While the Hollow have a free conscious, they do not possesss autonomous will, and act entirely on the Wilderking's orders. The exception to this isSumiril,the Hollow used as the original template.

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Hollowsoul Steed[edit]

A Hollowsoul Steed

Hollowsoul Steeds are one of the few creatures that live in the endless nothingness of theVoid.Described as strange beyond imagining, they are vaguely cervine in appearance, and have candles in place where their head would be.[21]

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Homonculus[edit]

A homonculus

Homonculi are strange beings created by a high level wizard who has somehow combined the properties of certain spells with parts of variousdemons.They are, therefore, a type ofgolem.These creatures are often set to guard areas, using their ability to fly to patrol corridors.[22]Impsare theorized to be creatures of similar origin to them.[23]In one account ofVivec's birth,Sotha Silwas said to have commanded multitudes of homonculi.[24]

They are not to be confused with the similarly namedhemonculous.

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Horker[edit]

Horker
"Another of the All-Maker's wondrous creations. These creatures provide a great deal for our people. They are strong swimmers and fierce fighters, on land and in the sea." — ASkaal

Horkersare a family of aquatic mammals with three tusks, two long flippers and strong tails. They are native toSolstheim,Skyrim,and northeasternHigh Rock.Although usually passive, they will attack when provoked or during mating season.Lake Fjaldingis the mating grounds for the horkers of Solstheim.

Hornet[edit]

Hornets are naturally aggressive yellow stinging insects found throughoutTamriel.[25][26][27][28]Sprigganscan command swarms of hornets.[29]Hornets construct nests to live in.[30][31][32][33][34]They are present inDunmerireligious texts.[35]

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Horse[edit]

A herd of horses

Horsesare domesticated quadrupedal animals used for travel. They may occasionally be eaten, but this is considered in bad taste, and their hides can be tanned into leather.

There are many different varieties of horses found acrossTamriel,but cannot adapt toVvardenfell's harsh climate.[36]They are bred for many purposes, including combat, sport, and labor. Horses can be outfitted in armor.[37][38]As with many creatures, horses can be reanimated by necromancers.[39]

Hulking Fabricant[edit]

A hulking fabricant

Hulking Fabricants are horrid creatures created bySotha Sil,resembling a cross between an undersizeddragonand achauruswith six limbs and a tail stinger. Unlike mostFabricantsthey seem to have no direct equivalent species on Tamriel. They seem to be more strong than fast and attack with their claws, fangs, and tail.

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Hunger[edit]

A hunger

Hungersare ferociousDaedraknown for their long tongues, demonic appearance, and their taste for mortal flesh. The Hunger uses its long tongue to siphon the life out of its prey. It also makes use of its razor-sharp claws and can spew poisonous bile. They possess a paralyzing touch and have the uncanny ability to quickly destroy their opponents' armor andweapons.Hungers can also teleport. In Morrowind, they are typically associated with the Daedric PrinceBoethiah,who is also known asHungerby the Dunmer. They are also known to roam theShivering Islesas servitors and guards. They are described by some as perfect representation ofSheogorath's darker side. They are also found in the realms ofApocryphaandthe Gorge.

Huntsman[edit]

A Huntsman

Huntsmenare a humanoidDaedricraceprimarily associated with theDaedric Princeof Hunt,Hircine.They were also found in the service ofDemiprinceFa-Nuit-Hen.Huntsmen are known to be highly intelligent beings, and make capable hunters, warriors and mages.

Huntsmen appear to resembleMenandMer,but these daedra make references to wearing the skin of their mortal prey to live as them, leaving it ambiguous as to what their true forms look like. Like other Daedra, they havedaedric hearts.

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Hushed[edit]

A Hushed

TheHushedare the remnants of mortals who have been consumed byDaedricknowledge in the realm ofApocrypha.The realm is haunted by the ghosts of mortals forever searching for knowledge. Most Hushed ignore mortals who encounter them.Hermaeus Morauses these creatures to guard locations he wishes to keep private, such as theInfinite Panopticon,where they wander the halls as guardians of sorts. It is advised to not interfere with the Hushed as they attend their duties, and that they may turn on unsuspecting mortals with no warning at all.

Mora resides "everywhere and nowhere" but takes glee in tormenting mortals from his realm in Oblivion. Apocrypha is "incomprehensible" to mortals who have been lured into its unseen and unspeakable depths. It is said that this is partially because laws of the mortal world hold no power in Apocrypha. Most mortals who gain access to the secrets within Apocrypha are driven insane by unending revelations. However, those who successfully journey through Apocrypha are known to discover powerful knowledge.

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Hydra[edit]

Hydras were creatures that inhabited the forests ofValenwoodprior to theAldmer's arrival to the province.[20]They are mentioned inMankar Camoran's commentaries on theMysterium Xarxes.[40]"Lopping off the heads of the hydra" is an Altmer expression suggesting they have multiple heads.[41]

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Hyena[edit]

Hyenas are predatory animals found withinGrahtwood.[42]They are known to hunt by following wounded creatures.[43]They are also known for their vicious cackle, a description sometimes used as an insult.[44]

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References[edit]

  1. ^Uncle Thakh gro-Ram's dialogue inESO
  2. ^Appearance ofHagsinSkyrim
  3. ^WithershinsYaqut Tawashi
  4. ^All About EchatereStugbrulz gro-Shatul
  5. ^The Posting of the Hunt
  6. ^Grilled HareinESO
  7. ^Fragmentae Abyssum Hermaeus Morus
  8. ^The names of variousTavernsinDaggerfall
  9. ^Hell Hounddescription fromArena's manual
  10. ^Hell Houndlocations inArena
  11. ^Lyranth the Foolkiller Answers Your QuestionsLyranththeFoolkiller
  12. ^Hermit CrabsinESO
  13. ^Hermit Crab petinESO
  14. ^Mulberry Hermit CrabinESO
  15. ^Hermitage Servitormount description and appearance inESO
  16. ^HernesinBattlespire
  17. ^Herne GhorevinESO
  18. ^Herne Egahirn's dialogue inBattlespire
  19. ^Banner of Tanethfurnishing inESO
  20. ^abPocket Guide to the Empire, 3rd Edition: The Wilds Remain: ValenwoodImperial Geographical Society,3E 432
  21. ^Hollowsoul Steedmount description inESO
  22. ^Arena Player's Guide description
  23. ^Daggerfall User's Guide- description of Imps
  24. ^36 Lessons of Vivec, Sermon 1Vivec
  25. ^Insectile: Yellow Hornetdye inESO
  26. ^Asciene Bracques' dialogue inESO:High Isle
  27. ^A Hunter's Journey VI: FaunsViola Fulcinius,Professional Hunter
  28. ^Urgarlag Chief-bane's dialogue inESO
  29. ^Field Guide to SpriggansPhrastus of Elinhir
  30. ^Skyreach Explorer, Volume SixReginus Buca,Historian,University of Gwylim
  31. ^Vicecanon Hrondar,Yarah,andVimy Lacroix's dialogue inESO
  32. ^Gorbarth's dialogue inESO:Markarth
  33. ^Khazasha's dialogue inESO:The Deadlands
  34. ^Former Student Part IIIquest inDaggerfall
  35. ^The 36 Lessons of VivecVivec
  36. ^Garothmuk gro-Muzgub's dialogue inMorrowind
  37. ^OblivionHorse Armor DLC
  38. ^Dwarven War Horsemount appearance and description inESO
  39. ^Fang Lair CourserandSkeletal Horsemount description inESO
  40. ^Mythic Dawn CommentariesMankar Camoran
  41. ^Justiciar Hyircil's dialogue
  42. ^Aginlas' dialogue inESO:Dragonhold
  43. ^Yanadzi-jo's dialogue inESO
  44. ^Nuxul's dialogue inESO:Blackwood

Note:The following references are considered to beunofficial sources.They are included to round off this article and may not be authoritative or conclusive.

  1. ^Data filesfor Herne models