Lore:Thieves Guild

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Nocturnal, the patron of the Thieves Guild

TheThieves Guild,also known as theChildren of the Shadowsand theFingers of the Fox,is dedicated to the gathering and training of those who are stealthy and shadowy in nature.[1][2]Although criminal by its very definition, for untold years, local authorities in places throughoutTamrielhave tolerated the existence of the guild for its role as "crime regulator", as it does not tolerate competition or egregious conduct from its members (not to mention the personal financial benefits for authorities who play nice).[1][3]It is usually considered to be a distinctlyImperialentity, though of course other organizations of the Empire do not officially condone their actions.[4]

Like any trade guild, the Thieves Guild is an organization of professionals, except that in this case the professionals are burglars, robbers, pickpockets, smugglers, and other enterprising operators. They typically don't have public guild halls, but sometimes have safe-houses, and members tend to gather at a single location in large towns, such as at a cornerclub, inn, or tavern.[5][6]Typically, members are bound not to rob each other, kill anyone while thieving, or rob the poor.[7][8]The Thieves Guild usually has the resources to bribe officials, establish a black market of stolen goods, and maintain a network of informants.[7]

The modern incarnation of the guild can trace its origins back to the Thieves Guild ofAbah's Landing,a criminal organization that existed in the city during theInterregnum.[9][10]However, there have always been thieves' guilds throughout Tamriel's history, and these early groups lacked unified organization and tenets.[11]


Provincial Chapters[edit]

The banner of the Skyrim Thieves Guild
Thieves Guild Recruit, as seen in Legends

The Thieves Guild generally operates along provincial lines, with little if any apparent coordination or true association between provincial chapters. Each provincial organization calling itself the "Thieves Guild" has had its own style and reputation. Advancement through their "ranks" varies based on the structure of that organization and the merits of the individual.[12]Guilds in some of the provinces have been unheard of for centuries, though it's unclear whether it is because they no longer exist or if it's because they are very, very good.[13]Near the end of theThird Erain theIliac Bayregion, the Thieves Guild was known as a sophisticated, powerful organization with guildhalls scattered throughout the land.[14]The guild fought to keep its reputation as the best thieves in the Empire, taking out competition like theWharf Ratsand expanding their activities.[14]

By comparison, the Thieves Guild of Morrowind at the time was a fledgling organization which faced significant opposition from more well-established criminal syndicates, such as theCamonna Tong.[12][5]They were led by a man namedGentleman Jim Stacey,and focused on thieving from wealthy nobles and merchants. The guild in Morrowind was possibly eliminated by theFighters Guildand the Camonna Tong before theFourth Erabegan.[15]Other provincial guilds have managed to operate more discreetly, such as the Thieves Guild of Cyrodiil, where it and its shadowy leader theGray Foxare often considered to be nothing more than myths.[7][12]

Skyrim's Thieves Guild is headquartered in the city ofRiften,where the group remains unhindered despite their notoriety.[16][17]Fittingly, Skyrim's guild is more violent than most others, as it sometimes allows murder (authorized beforehand, of course).[18]In the past, they have been one of the most influential organizations in Tamriel.[16]Some stories claim thatBarenziah,the well-knownDunmerQueen, was once counted among its members.[19]It is thought that thestrange markingsseen around Skyrim are coded messages members leave for each other.[20]Skyrim's guild has suffered decades of dwindling influence following the death of their guildmaster, a man named "Gallus" (purportedlyGallus Desidenius,author ofThe Nightingales).[16][17]Rumors abound they have recently experienced a renaissance.[18]

The leader of the Thieves Guild inHallin's Standis traditionally known as the Red Asp.[21]

Hall of Guildmasters[edit]

Gallery[edit]

See Also[edit]

Books[edit]

References[edit]