Online:Grouping

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Grouping Tools (PC; Dungeon Tab)

Groupingwith other players is an important aspect ofElder Scrolls Online,and is often necessary to complete group content. Unlikeplayer guildsor friends, groups are temporary, character-bound, and (in PvP zones)Alliance-restricted. Grouping provides a 10%Experiencebonus to everyone in the group. Each group has a leader, identified by a crown icon. Fellow group members can be identified by an arrow icon. Groups come in two sizes:

Once a group leader reaches Level 50 and unlocksVeterancontent, the option to switch the group between Normal and Veteran mode becomes available. This option determines which version of a Group Dungeon (or Dragonstar Arena, Blackrose Prison, and Maelstrom Arena) the group enters. Group Dungeons also scale to the level of the group leader. The number of players in a group dictates the amount of experience received. A group of two actually receives bonus experience compared to solo play[verification needed],but the returns decrease as more players join.

Group and Activity Finder[edit]

TheGroup & Activity Finderreplaced the Grouping Tools inUpdate 9.The Role selection between Tank, Healer and Damage is now required, and is designed to create balanced groups for certain activities. It is no longer possible to passively search for groups for World, Alliance War and Trial activities, and the group search for Dungeons has been moved into theDungeon Findertab.

In addition to the Dungeon Finder, the Activity Finder also includes sections for Group settings,Endeavors,theZone Guide,and access toBattlegrounds.

Dungeon Finder[edit]

TheDungeon Finderis a special grouping tool for runningGroup Dungeons,sometimes referred to as "pick-up groups" (PUGs).

  • One member will be randomly designated as the group leader. This is purely cosmetic as this member has no more privilege than any other group member, e.g., they cannot kick out a group member.
  • Kicking out a member is done by voting among the other members
  • When members leave the group, they are automatically removed from the instance and are sent back to where they came from, after a 2 minute delay to allow players to end quests and gather rewards.

Filling an Established Group[edit]

If you already formed a group using the Dungeon Finder but are short one or two members, you can add your group to the Group & Activity Finder and it will fill the missing slots. In this case:

  • The group leader does not change.
  • Kicking a member still requires a vote unless that member was in the original group.

Notes[edit]

  • Prior toUpdate 8,a singleGrouping Toolstab allowed players to passively look for a group to join for a variety of different activities, including World, Alliance War, Dungeon, Veteran Dungeon and Trial. To join a group, you could select one or more preferred roles from Tank, Healer, or Damage. Group searches could be specified by listing which roles you're looking for, what size group you wish to join, and optionally the specific location of the activity. For World activities, use of the group finder was limited by level, and Alliance Zones were divided bysubzone.
  • The ability to search for anAlliance Wargroup using the Activity Finder was removed inUpdate 25due to lack of use.
  • Groups were originally split into Regular (4 players), Medium (12 players), and Large (24 players). Large Groups were primarily used for AvA battles in Cyrodiil, but could be formed in PvE zones as well. The ability to add more than 12 players to a group was removed inUpdate 30.

Gallery[edit]