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Setting Mainland Morrowind

Tamriel Rebuilt(commonly abbreviated asTR) is the largest collaborative fan-based modding project for theElder Scrollsseries, with the goal of creating the mainland ofMorrowind.

Tamriel Rebuiltcurrently covers all of northeastern Morrowind and much of the eastern and central part of the province, with the latest release adding the remainder of theAanthirinregion. Future development will focus on the southern portion of the province, including the fungal forests ofOthreleth WoodsandCoronati Basin,and the winding canyons ofShipal-Shin.The project has existed since beforeMorrowind's release, though the leadership and members have changed many times since then.

A collection of province mods,Project Tamriel,shares assets withTamriel RebuiltthroughTamriel Data,and they are meant to complement each other.

Both expansions,TribunalandBloodmoon,are required to play this mod.

Release Splashes

Since the originalTelvannisrelease,Tamriel Rebuilthas maintained the tradition of creating a promotional splash for each major landmass release.

Gameplay Information

Concept art of the Shipal-Shin region in southern Morrowind

Gameplay information specific to its inclusion in TR. For more generic information not listed here, see the mainTamriel Datapage.

  • Diseases— The less pleasant souvenirs you may bring back from the mainland
  • Items— New items on mainland Morrowind
  • Quests— A guide to all major and minor quests forTamriel Rebuilt
  • Reputation— A list of quests that give you fame points
  • Spells— New spells known to mainland inhabitants
  • Starting Out— Hints to help you in the new additions that encompassTamriel Rebuilt

World Information

Artist's rendition of the Deshaan Plains

World information specific to its inclusion in TR. For more generic information not listed here, see the mainTamriel Datapage.

  • Creatures— A list of the new creatures to kill and maim
  • Factions— A guide to the old and new factions found on the mainland
  • Maps— A collection of maps that detail additional areas
  • People— A list of all people added by the mod
  • Places— A guide to cities, towns, dungeons, and ruins in mainland Morrowind
  • Services— A list of the services of trainers, merchants, armorers, and mages
  • Transport— A list of the various modes of transport on the mainland

History

Origins

Tamriel Rebuiltwas founded in 2001 by a gaming enthusiast under the alias 'Ender', as a reaction to Bethesda's announcement that the then-upcomingThe Elder Scrolls III: Morrowindwould not contain the entire province, but merely the island of Vvardenfell. Over the years, this very large and long-lived project has been supported and built by over 200 developers, modders, and contributors.

Before 2010,Tamriel Rebuiltplanned to divide the mainland ofMorrowindinto six distinct maps, all of which were to be developed separately and sequentially. A reorganization in 2009 redivided the landmass into eight maps with hopes of increasing productivity and general public accessibility. After further reorganization in 2014, the TR team again changed the project's release structure, focusing on releasing playable areas as they're finished, rather than the eight major planned "releases". The project's vision has also undergone a change, and now works to integrate itself with the original game's content to make the entire province feel and play like one seamless experience.

Old Ebonheart,a turning point for the project

Pre-Old Ebonheart

The Map-based releases that were completed and released to the public include Maps 1, 2, and 3.

  • Map 1 —Telvannis,released 23 September, 2006
  • Map 2 —Antediluvian Secrets,released 30 November, 2008
  • Map 3 —Sacred East,released 6 June, 2012

BothTelvannisandAntediluvian Secretscover the northeastern peninsula traditionally ruled byHouse Telvanni,but now facingImperialandTribunal Templeincursion.Sacred Eastis centered aroundHouse Indoril's eastern cities and the sacred Temple city ofNecrom.

Releases afterSacred Eastwere no longer labeled by Map, but by a(Year).(Month)version number, starting with14.08(August 2014). Versions between the last update toSacred Eastand 18.07 did not add any new playable landmass, but rather worked on integrating existing content with the original game through the use of separate plugins:

  • 15.12— Integrating the mainland and VvardenfellTransportnetworks throughTR_Travels
  • 16.09— Moving newly developed, multiple-mod compatible game assets into a central repository,Tamriel Data
  • 17.09— Continuing to integrateTamriel Rebuiltwith Vvardenfell by deprecating mainland branches ofFactionsin favor of their originals throughTR_Factions

Old Ebonheartand Beyond

The next main release,18.07(31 July, 2018), titledOld Ebonheart,was focused around the central Imperial city ofOld Ebonheart,located in the northeastern part ofAanthirin,the region directly south of Vvardenfell and home to the mightyThirr River.TheOld Ebonheartrelease marked a turning point in TR development, with a deeper focus on forward planning and quality control.

FollowingOld Ebonheartwas19.12(19 December, 2019), titledAanthirin,which completed that region and includes the notable settlements ofAlmas Thirr,an important river crossing and pilgrimage city controlled by the Tribunal Temple, andRoa Dyr,the beautiful chapel city ofIndoril Ilvi.21.01(30 January, 2021) was a maintenance release forAanthirin.22.11(24 November, 2022) followed almost two years later, featuring twin expansions:Dominions of Dust,which expanded west to add much ofRoth Roryn,theArmun Ashlands,and theVelothi Mountains;andEmbers of Empire,an overhaul of the western part of the Telvanni Peninsula, including the Imperial city ofFirewatch(initially released in 2006) and the town ofHelnim(first publicly available in 2008).

The next main release,23.10(31 October, 2023), followed within less than a year. TitledAndaram,it revamped the canton city ofAlmas Thirrinto something larger and grander, and extended the Aanthirin region all the way south past the town ofHlan Oek.

Future

Release roadmap

The next major release will be calledGrasping Fortune,which will include the long-awaited Hlaalu capital ofNarsis,and much of theCoronati BasinandShipal-Shinregions. Work is also underway on revamping theSundered Scarregion into a sulfur pool wasteland, with a new island added in Azura's Bay taking the name Gorne fromthe island currently bearing that name.This side project is going by the internal namePoison Songand will be released when ready, along with parts of theAlt Orethanregion surroundingAlmalexia.Other minor additions in progress are a TR version ofFiremoth(renamed Saros Archipelago) and a collection of islands near theTelvanni Isles.

FollowingGrasping Fortune,land expansion will round outHouse Hlaalu's holdings withWealth Beyond Measure,focusing onOthreleth Woodsand the city ofKragenmoor.

Further releases will proceed up through Velothis District to completeHouse Redoran(plus theOrc-inhabited mountain region ofMalahk-Bazul) and return to the southeast to explore theDeshaan Plains,otherHouse Dreslands, and a slice of northernBlack Marsh.The massive capital city Almalexia is likely to be saved for last, although developers have expressed interest in getting it done sooner.

Finally, there are major plans in place to redo the old Maps 1 through 3 areas to bring them up to current standards—at a date often jokingly set to be the year 2090. The epilogue ofTamriel Rebuiltwill be to begin development on a new project for Black Marsh, under the working titleEye of Argonia.

Plugins

Tamriel Rebuiltrequires the installation of a main file and the standaloneTamriel Dataasset archive. There are several optional plugins to choose from as well.

TR_Mainland.esm
The main mod file, which adds all officially released lands and quests.
TR_Factions.esp
Slows down advancement in some factions to accommodate forTamriel Rebuilt's new quests, changes dialogue to reference the mainland, adds faction reactions to new factions, and requires you to convince more councilors for the Hortator quests (onlyTelvannifor now). For more information, see theFactionspage.
TRMusic
Includes three new battle tracks and seven new exploration tracks that may play anywhere in the game. It is packaged as an optional download on the main download page. A more recentOriginal SoundtrackutilizingMWSEis available as a separate mod.

Organization Process

Overview

Development of a region typically starts off with planning and conceptualizing the lore (such as important locations, people, and factions), assets, and appearance of the area. Asset development is started early on, and remains the primary bottleneck for exterior development to start. As exterior claims are completed, interior claims open up. NPCs, creatures, and generic dialogue are included when all necessary interiors are done. Quests and questlines are designed, written, implemented, and playtested. With all of these components merged into one section file, they can be combined with the main mod.

The claims dashboard used by developers on theTamriel Rebuiltwebsite

Development

Files forTamriel Rebuiltare organized into individualassets,claims,andrelease files.

Assets are the building blocks of the game world, including Models, Writing, and Audio. An asset can be proposed by any member. Once an asset has been created, it undergoes a reviewing process. Should it be accepted, it will either be turned into a claim (such as in the case of quest designs), or flagged for merging into a temporary add-on to Tamriel Data, which itself is merged into the main Tamriel Data files when there is a major release.

Claims are individual playable aspects of the mod, which make use of all created assets: Exteriors, Interiors, and Quests. Once a claim has been fulfilled by a developer, it undergoes a similar reviewing process. Designated users thoroughly examine every aspect and detail added by the claim, fixing issues they find so that the claim can be set as ready to merge. If the claim has too many issues or does not fit the claim description, it can be rejected and returned to the original developer for a redesign. Incorrectly placed objects are the most common issue with exteriors and interiors, with terms such as "casper", "floater" and "bleeder" used to describe their bad placement. Quests may have scripting errors, dialogue typos, and dialogue loops, among many other issues. For this reason, quests are playtested by various people at all stages of the claim process.

Claims and assets are given a priority: low, medium, high, and critical. For claims specifically, critical means required for the next release, high for two releases away, medium for three releases away, and low for anything else.

Release files include TR_Mainland and varioussection filesthat together form both publicly released and developed (but not yet finalized) areas. Section files are checked out by senior developers and most work involves merging completed claims so that a connected game world is formed, as well as fixing bugs. All section files are publically available for download, and can be accessed via theTamriel Rebuiltsite, and this is encouraged for playtesting purposes. When nearing a release, one or more sections are merged into TR_Mainland.Tamriel Rebuiltformerly packaged all unreleased areas in a single esp, TR_Preview. This practice was discontinued following the 22.11 release in 2022, due to the time needed to maintain preview and the confusion it caused players who had no way to determine which areas were finished and which were not.

Release Cycle

Following the first three large-scale releases,Tamriel Rebuiltswitched to a quarterly (later biyearly) release cycle and soon began to make incomplete content available through TR_Preview. This was done to keep the mod from appearing inactive for long periods of time. This cycle lasted until near the completion of theOld Ebonheartrelease in 2018. Since then,Tamriel Rebuilthas a named release only when a new part of the landmass is finished, with a bugfix update in the following months.

Website

Tamriel Rebuilt's websiteis divided into Development (containing the Asset and Claims browsers, Bugtracker, and Release Files) and Community (containing the Forum, Discord, and Matrix links) and access is restricted to certain members of the project. Guests can view all forums, claims, and assets. Members can comment on each of them and ask for the assignment of assets, and developers can ask for assignment on claims and assign themselves to assets.

Planning and general meetings are held on Sundays inTR's Discord serverin a dedicated meeting channel, assuming developers have agreed on something to discuss. All meetings are open to the public and everyone is welcome to join and contribute.

External Links