Lore:Hircine
Hircine,known asthe Huntsman,Lord of the Hunt,[1]:293Master of Beasts,[2]and theMaster of the Chase,[3]is aDaedric Princewhose sphere is the Hunt, the Sport ofDaedra,[4]the Greatest Game, and the Chase and Sacrifice of Mortals.[5]His realm ofOblivionis theHunting Grounds,[6]an endless forest where the Prince and his Huntsmen hunt great beasts, people, and even other Daedra.[2]Hircine is typically portrayed with a great spear and either the head or skull of anelk,[7]the latter of which Khajiiti myths say belonged toY'ffer's champion, theGraht-Elk.[8]
Hircine is one of the more widely worshipped Daedric Princes inTamriel,despite never actively seeking worship or reverence.[9]His appeal lies in his sphere, which encompasses the thrill of the hunt,[10]though this can be taken to extremes.[11][12][13]His advocacy for sportsmanship is another lure, as the Law of Fair Hunt which he holds to prohibits cheating prey (referred to as "the Hare" ) out of a genuine chance at escape.[3][14]He admires the Hare that overcomes whatever is thrown against them, no matter the odds. For example, one who turns the game on its head by hunting the hunters may earn the Prince's respect.[15]Finally, he is straightforward in his desires; he often seeks people out, tests them, and rewards those who prove themselves worthy with a boon.[9][16]
As the progenitor oflycanthropy,Hircine is recognized asthe Father of Manbeasts.[17][9]He serves as the guardian of were-creatures, which are often referred to as his "children".[18][19][20]The condition is called Hircine's Gift by those that view it as a blessing,[17]and Hircine's Curse to those that consider it an abomination.[21]Hircine is quite prideful of lycanthropy, and resents those that received it willingly but have come to regret it; he's known to have ingrates slain to rid them of their misery.[22]Regardless of whether they worshipped him or not, Hircine will typically claim the souls of skinshifters, and they will spend eternity in the Hunting Grounds.[16][9]
TheDemiprinceDearolais Hircine's daughter.[23]There is a belief that Hircine is allied withMehrunes Dagon,[nb 1]thoughLyranth the Foolkillerclaims that if such an arrangement exists, it would be obscure outside their own circle.[24]Hircine hasDaedra Lordsthat manage some of his sub-spheres and report to him, such as the Lord of Fishing.[UOL 1]He may also be associated with the Daedra LordHollowjack.[25]Ebonarmis an enemy to Hircine.[26]Hircine'ssummoning dayis the 5thof Mid Year.[27]
Aspects[edit]
TheReachfolkbelieve that there are only five aspects of Hircine, with each worthy of reverence.[19][28]There are more than five, however, as the Glenmoril Wyrd worship an additionalowlaspect.[UOL 2]An aspect in the form of aramdubbed the Great Dark Ram also appears duringRain's HandinCyrodiil'sGreat Forest.[29]Hircine's worshippers are known to craft theirweaponsand armor in a style that honors these figures.[30][31]
Alrabeg(the Hunter / Aspect of Guile)
Alrabeg is the hunter, and he bears theSpear of Bitter Mercywhen he manifests.[19]On occasion, he wields theSpear of the Hunter.[32]He comes toNirnto hunt new prey, or to bring prey native to the Hunting Grounds to the mortal plane. If he arrives without prey, then he has come to select a Hare in his next hunt.[19]Worshippers invoke Alrabeg's name when praying for a bountiful hunt.[3]
Storihbeg(the Manbeast / Skinchanger / Skinshifter / King of Wolves / Wolf Aspect of Hircine / Wolf That Craved the Sky / Wolf with the Daedric Howl / Aspect of Speed)
Storihbeg is thewolf,and wears the Wolf Skull Totem. Storihbeg introduced the gift of skinshifting to mortals to remind them that they can be predators, not prey.[33]When he comes to Nirn, he hunts with these skinshifters, or seeks to "adopt new children and turn them pelt-side-out"; that is to say, he turns mortals into werewolves. His howl is capable of freezing his prey's innards,[19]which when combined with his speed, makes it difficult for prey to flee from him.[34]An account from theDruadach Mountainstells of Storihbeg appearing as a wraithlike wolf composed of extreme storm and fog, and his arrival was proceeded by inclement weather. The account tells of him stealing the unwary during the night before vanishing. His terrifying Daedric howl was unforgettable; described as mournful, brazen, and unrelenting.[35]
Uricanbeg(the Great Dark Stag / Great Stag)
Uricanbeg is thestag.He comes to mate with hinds, and may transform a mortal woman into one for the same purpose. He may also arrive to cull the herd of the weak. His hooves drum the Blood Summons that lure prey into his herd, which are then led into the Hunting Grounds where they meet their end.[19]Some of his offspring have granted mortals the honor to ride them.[36]
Gulibeg(the Quick Fox)
Gulibeg is thefox.He shares characteristics with some cultural interpretations ofLorkhan.Like Lorkhan, Gulibeg is a trickster; at his worst, Gulibeg will deceive mortals into meeting their own demise, or will use his swift bite to weaken his prey.[37]He shows some parallels withShor,theNordicinterpretation of Lorkhan,[38]whose totem is the fox.[39][40]Gulibeg's symbol is the Wand of Bone, which was fashioned from a shard fromLorkh's ribs, and has the ability to confound any mortal.[28]In one tale, a medallion associated with Gulibeg makes less conventional forms of communication understandable.[41]Gulibeg is said to reward those he finds clever by teaching them tricks and secrets,[19]which the Reachmen claim helped them survive the fall of Lorkh.[28]
Hrokkibeg(the Mighty Bear / Aspect of Strength)
Hrokkibeg is thebear.He embodies strength, and has ties to theTotem of Claw and Fang.He comes to Nirn seeking solitude, peace from labors, and renewal of the Burning Spirit Within. He may bless those that make offerings of mead with the power of the Bear-Heart. However, he will attack those who disturb his peace. Though he is slow, he makes up for it with his strength,[42]and tears his prey apart if he catches up to them.[19]
Worship and Culture[edit]
Afterlife[edit]
Hircine's devoted are promised an afterlife within theHunting Grounds,a savage land that provides to its dwellers. Here, one can indulge in spectacular hunts. Those within the realm experience an endless cycle of violence, as well as death and rebirth. Its inhabitants reside in the many hunting lodges dotting the landscape. The forests of the Hunting Grounds are teeming with powerful beasts, which allow Hircine's followers to engage in the most spectacular hunts. To the faithful, the plane is a paradise.[9]
Hircine is theMaster of theGreat Hunt,[43]a grandiose contest that typically pits participants of the Prince's choosing against each other for his amusement. This event is a common occurrence in the Hunting Grounds, to which mortals are sometimes invited.[16]Outside of his plane, they are rare, rumored to happen only once in an era.[44]Hircine may call upon a Great Hunt on Nirn for his own merriment,[45]or to punish those that defy him.[9][46][15]
When the Great Hunt is hosted on Nirn,Secundaturns red, becoming the Bloodmoon, and the hunt proceeds until the Bloodmoon subsides.[44]The Bloodmoon is said to symbolize the blood of the Hunter's Prey, and those wishing to join the Great Hunt craft rounded bone pendants that are stained with blood to represent the event.[44][47]Should one emerge victorious from the Great Hunt, they are permitted to ask Hircine for a grand boon.[16]
Altmer[edit]
TheAltmerdetest anything related to the Daedra. They believe Daedra are not to be bargained with, and Summerset laws supposedly decrees that summoning them warrants a death sentence.[48]To wield Daedric magic is to insult one's lineage.[49]The Altmer are very zealous in their beliefs, that it warrants the existence of theDivine Prosecution,which is tasked with enforcing religious laws, and that includes stomping out any Daedra worship.[50]There is some leeway however as evident with the author of the bookLiminal Bridges,and the organization known as theThalmorutilizing daedric summons in combat.[51][52]
In the context of Hircine, thanks to the isolationist policies of the Altmer, they are vulnerable to the spread of lycanthropy. This became evident whenQueen Ayrennopened up theSummerset Isleto immigrants of other races.[53]Lycanthropes are a rarity on the Isle, and thus the Altmer were not familiar with how to best handle them. When theBosmeriThornfang Pack migrated to Summerset, they found it comparable to a safe haven, and were able to spread their "gift" with relative ease.[54]Summerset werewolves often collect and embellish the skulls of their most impressive kills.Indrikskulls are especially prized trophies.[55]
Altmer seeking to worship the Lord of the Hunt often look elsewhere to avoid persecution. One such individual wasLady Ghisiliane,an Altmer noble who held grand hunts away from Summerset, where mortals and exotic creatures were brought in as quarry. She ran a kidnapping ring to populate her hunts with fellow mortals. She invited the local elites of society, including other Altmer, to participate in her games.[11][56]
Bosmer[edit]
Hircine is a Daedric power of some significance among the Bosmer,[14]though their perception of theHuntervaries. While the Hunter's name may be invoked for luck in a hunt, going further can lead to cruel or violent extremes.[13]
In theDawn Era,beforeY'ffre's Naming stabilized the forms of most creatures,[57]life was stuck in a chaotic, ever changing state called theOoze.From this Ooze, Y'ffre gave shape to the Bosmer, but forbade them from ever changing that shape through the terms of theGreen Pact.The souls of those who violate the Green Pact would be condemned to return to the Ooze.[58]The only shapeshifting allowed by the Wood Elves' culture is during the collective ritual known as theWild Hunt,which is only invoked in an act of vengeance or desperation.[58]The Bosmer believe that Hircine wishes to return to this chaotic state. As in other cultures, his cultists see shapeshifting as a gift, and view being culturally mandated to a single form as "tyranny".[UOL 3]
Bosmer can transform into a creature of the Wild Hunt outside the need for the collective ritual.[59]Doing so this way is not condoned by Y'ffre, and is punishable for breaking the Green Pact. Hircine is known as a source for tapping into the transformation in this illicit manner.[60]
Hircine is said to have meddled with the nature of wolves, making them susceptible to shapeshifting. This modification is the origin for both werewolves, and the Wild Hunt Wolf, who as their name suggests, are wolves that have become unraveled because they have forgotten their Y'ffre-taught form,[61]much like creatures that get caught up in the Bosmer's Wild Hunt ritual.[57]
Outside influences are a factor to consider in the Hunter's popularity withinValenwood.[62]The formation of theFirst Aldmeri Dominionled to the rise of Bosmer extremists turning to Hircine, as they saw the union as potential for their subjugation under High Elven rule.[63]The Dominion attempted to suppress his worship, as Hircine's cultists started kidnapping unwary travelers.[64]Some went as far as to ask for Hircine's blessing to purge the Dominion's presence from Valenwood.[65]
Bretons[edit]
Within twoBretonicsubcultures,[66]reverence towards Hircine can be found. TheDruidsworship Hircine as theElk of Arrows.Speculation exists on his significance, with one theory that he represents the importance in nature of life and death between hunter and prey. Cowls with prayers to the Elk of Arrows were found in theSystres.[67]
Within theWyrd Covens,those that fall under theGlenmoril Wyrdare known for worshipping Hircine in a variety of different ways. Some, such as the witches of the Hagfeather Coven, the Rimerock Wyrd, and the Markarth Sisters, worship his more feral aspects, while theIlessanand Viridian Wyrd worship his less feral side, and are known to provide services to cure lycanthropy.[68]In theIliac Bayregion, the Glenmoril Coven of the Ilessan Hills ofHigh Rockare the only group for whom Hircine will answer a summons.[69]
Religious idols comprised of tree roots shaped by wyrd magic have been unearthed by scholars. They depict female humanoid-animal hybrids, such as a woman with stag horns and cloven feet, a scaled woman, and a six breasted wolf woman. One researcher initially theorized they were representations of Hircine, but later concluded they may represent totemic Divines, like those of theAtmorans.[70]
The Glenmoril Wyrd are known for their ability to shapeshift into different creatures; this beast-form magic is attributed to their knowledge of the mysteries of Hircine'sdomain.[UOL 4]Druids can also shapeshift, but their magic is attributed to Y'ffre.[71]
Imperial[edit]
The Bosmeri name for Hircine -Half the Conscience of Man[12]- is also used by theImperials,as the title was adopted and its connotations invocated as one of the 16 Acceptable Blasphemies for what wasTiber Septim'sEmpire.[72]
Imperialviews towards Hircine can be understood by their general negative views of Daedra, with a notable difference between the behavior of Colovians and the Nibenese during theInterregnum.The more religious Colovians would typically refuse to associate themselves with them[73],whereas the Nibenese were more inclined to turn to Daedra worship.[74]
Daedra worship in Cyrodiil is technically allowed through the Imperial Charter, which permits theMages Guildto summon Daedra. Due to the negative views of religious institutions and the general public, Daedra worshipping is not openly practiced. Shrines are known to be built in the wilderness of Cyrodiil[75]- one of such examples is a shrine to Hircine found in Great Forest.[76]
Khajiit[edit]
Hircine, theHungry Cat,[77]Beast Prince,[78]Father of the Hunt,andSpirit of Pursuit and Purposeful Change,[8]is one of the many prominent spirits worshipped by cultists inKhajiiticulture.[79]His sphere is hunting and skinchanging, and he is renowned for his cunning and ferocity.[79]He was born ofAhnurrandFadomai's second litter, from which many spirits known in other cultures as the Daedric Princes sprang.[77]Ancient texts predating theRiddle'Thar Epiphanystate that Hircine was once in love withNirni,but she instead choseY'fferto be her mate after he created the first flower for her. A heartbroken Hircine slew Y'ffer's champion, the Graht-Elk, and took to wearing its head as a trophy. Y'ffer and Nirni made many children together, but Y'ffer eventually became corrupted byNamiira.He struck and killed Nirni in a frenzy. Hircine, along withAzurahandKhenarthi,slew Y'ffer and made acairn out of his bonesfor their fallen sister.[8]
The Hungry Cat is said to be fond of mortals, who are Nirni's children. As such, he frequently walks among them. Some Khajiit believe Hircine to be the father of Nirni's first litter, who were "as changeable as the Moons".[8]This litter would later have their shape stabilized byAzurah,who bound their forms to theJa-Kha'jay.[80]Khajiit who have strayed from the Path pray to Hircine, believing he will guide them back upon it.[8]However, lycanthropy is frowned upon, and seen as a "parody" of Khajiiti faith.[81]
Predator Mesa, which is located inAnequina,hosts a great temple to Hircine. The Mesa is said to draw out the bloodlust in every hunter, leading the tribe that built the shrine to hunt each other to death. With the temple untended, it fell into disrepair, and nature reclaimed the area. As a result, savage beasts began to roam freely within.[82]The area still serves hunters seeking to test their strength and cunning.[83]On Predator Mesa, anything with a pulse, even people, are fair game.[82]Those who sate their lust for blood on the Mesa can offer their game to the temple's decrepit altars, an act some believe may earn them the Hungry Cat's favor.[84]
Nedes[edit]
TheKeptu,aNedictribe from theCraglornregion ofHammerfell,were known to worship Hircine.[85]The Huntsman Prince aided them in the creation of theBloodroot Forge,which was built for the purpose of harvestingNirncrux.The Forge was said to rival the ingenuity of theAyleidsand theDwemer.[86]The forge was later abandoned, and would be shunned by the neighboring Nords as a place of evil; one where the Nedes worshipped dark and forgotten gods.[87]The forge called to all who resided near its boundaries, causing those within its vicinity to experience a feral bloodlust.[88][89]
The Nedic architecture present in Craglorn features a variety of carved symbols. A symbol of a stag is prevalent, and is speculated by the famed archaeologist, Lady Clarisse Laurent, as possibly being attributed to Hircine.[90]The imagery is also present in the armor of the Keptu,Duraki,andPerenatribes.[91]
Bear companions of the Keptu are ornamented with gradient body markings to signify (or in hopes to gain) Hircine's favor. During the developmental stages of a cub, they receive gradient markings once each season as part of a marking ritual to form a bond with their human hunting companion, and afterwards their companion will then too mark themselves.[92]An adult bear may receive them if they and their human companion emerge victorious in the annual Ket Keptu Hunt.[93]
Nords[edit]
To the Nords, Hircine is seen as a potential obstacle to reachingSovngarde,as contracting lycanthropy will result in the infected's soul being prevented from entering the realm.[18][94]:243A great wolf will forcibly drag the souls of the unwilling into the Hunting Grounds.[95]The Jurgald thanes and their families ruled the area around the lowerYorgrim Riverfor centuries, and openly embraced Hircine's curse.[96]The area around the Yogrim River was where one of the earliest sightings of Hircine and his hounds occurred.[20]
One Nord tale claims that a forlorn ghostlygianthaunts theVelothi Mountains.In the story, he made a bargain with Hircine to be resurrected in order to find his wife, to no avail. He hunts down any unfortunate enough to cross his path, beating them to a pulp with his frosty club, and sates his hunger on the flesh of his victims.[97]
TheSkaalare an offshoot of Nords who view Hircine negatively. To them, he is a demon god whose coming is predicted by theBloodmoon Prophecy,which foretells when he will visit Nirn with his hounds to collect mortal quarry for theHunter's Game.The selected are either taken to the Hunting Grounds,[44]or preyed upon on Nirn.[45]Lycanthropes are viewed as twisted mockeries of theAll-Maker's noble creatures.[98]They believe that Man was not meant to live a dual life as both rational being and animal.[44]
Reachmen[edit]
Hircine is the most widely worshipped deity within the Reachfolks' pantheon, and is known by many names. Among them are theSpirit of the Hunt,[99][100]theGreat Beast,[101]theHunt-Father,[28]theHunt-King,theBeast Father,Old Elk-Eye,theSkinshaper,theSpear with Five Points,[102]theHorned Lord,[103]theHorned Huntsman,[104]theWolf-Charmer,[105]theStag Prince,[71]theMaster of the Chase,[106]and theHuntsman of the Princes.[107]The Reachmen creation story speaks of Hircine's rise to prominence after Lorkh made a deal with Namira, who ruled the realm of spirit. Lorkh convinced Namira to grant him a place in the infinite void to create a realm for wayward spirits, but it wasnot without a cost.Lorkh sacrificed himself to create a harsh realm, one that is unforgiving and intended to teach through suffering.[108]Hircine took the mantle of Lorkh's creation, becoming the sovereign of the world of flesh.[109]For this reason, the Reachmen refer to him as theLord of the Arena.The Reachfolk believe that Hircine will fight alongside them at the "end of all days".[28][110]
The Reachfolk believe that Hircine gifted them their homeland,the Reach,[111]and their geographical proximity to enemies on all sides drives them to follow the Prince's principle of living in the "now". Hircine engenders a sense of urgency; the unease needed to keep the people of the Reach safe, as there may be another threat looming over the horizon. Thus, Hircine has reason to be cruel in his lessons. He also taught the Reachfolk how to hunt, fight, and survive,[112]all in an effort to make them swifter, stronger, and more cunning.[102]The briarheart ritual is reflective of this need to improve, and involves communing with Hircine to ritualistically replace the heart of a skilled Reachfolk warrior withpoisoned briars.[111]This ritual represents Lorkh's immortal sacrifice,[108]which is reflected by ending ones' own life, with the end result being that the warrior is resurrected[113]as a living weapon with great strength and endurance. These warriors are called "Briarhearts".[114]They suffer constant pain,[115]a price they pay to benefit from the transformation and protect their clan.[114]The Bloodroot Forge was used by theDreadhorn Clanto create bloodthirsty beings known as theBlood-Forged,who share some similarities with Briarhearts. However, the Blood-Forged's creation involves a nirncruxheartstonebeing used in place of a briar heart,[88]resulting in a creature that is an amalgamation of blood, nirncrux, and iron.[116]
Due to their reverence for Hircine, it is not uncommon to find lycanthropes among the Reachmen.[111]In a similar vein to Briarhearts, lycanthropy is viewed by most Reachfolk as self-sacrifice. It is seen as more of a useful condition rather than a gift; one which is suffered so the individual can better serve their clan.[102]Some Reach Clans have proven zealous about the gift, as conflicts between them and the Viridian Wyrd have been reported.[68][117]
Reachmen are often referred to as the Witchmen of High Rock, a name given to them due to their use of dark "Reach-magic". It is believed that they learned much of this magic through trading with theOrsimer,their neighbors who also occupy theWrothgarian Mountains.[118]Another source for their magic comes fromhagravens,which involves "ecstatic ceremonial heres[ies]", such as sacrifices, to acquire dark nature magic.[111]Hircine is believed to be the source of where Reach-magic is drawn from,[119]though the magic crosses intoMolag Bal's domain when the cruel magic of the Gravesingers (Reachmennecromancers) is involved.[120][111][121]Reach-magic has been outlawed within the Mages Guild, though that has not stopped the art from being widely studied.[118]
Hircine is involved in the legend of ChieftainFiasof,a tragedy told by Reachfolkstorytellersthroughout generations. The story teaches Reachfolk to challenge themselves, and touts humility as an essential trait. The legend of Chieftain Fiasof tells of a hunter whose great skill meant that he never struggled in his hunts. His mastery of the chase initially brought Hircine joy. However, Fiasof became prideful, and grew content with these trivial hunts. This angered Hircine, who proposed a new game to punish the chief. Hircine cursed the chieftain's entire tribe, turning them to white deer, and instructed the chieftain to hunt them. Fiasof complied and rained a hail of arrows upon them, easily turning their white hides to red. It was when Fiasof went to dress the game that he realized what he had done. He broke his bow over his knee and asked for forgiveness, which the prince then provided.[122]White deer are interpreted as omens sent by Hircine,[23]and his association with them can be seen in other cultures.[15]
Hircine oversees pacts between Reach clans, approving of the deal if the union is worth committing to. The ritual calling upon Hircine to bless a pact involves tossing a briar-heart seed, the eye of a hagraven, and a handful ofbright river-shaleinto a ritual fire. If he approves, the Huntsman may send a sign, which can vary in nature. After this, the parties are bound by blood and spirit. Should a participant dare to break a pact, they will find no peace in the wilds, as nature will turn against them.[105]
The Song ofGwynatells of Hircine's daughter,Dearola,intermingling with Reachfolk. One of her descendants was ChiefRowolan,the enemy of theHorn-stride clan,whose mythical prowess could be attributed to his lineage. However, there are several different versions of the song, all of which all lead to Rowolan's bloodline being killed.[23]
Other[edit]
Though theDunmerprimarily worship theGood Daedraand recognize theHouse of Troublesas obstacles, somedaedric ruinshave been erected by dissidents in worship of gods such that are not culturally relevant, such asVaermina's shrine atTen-Maur-Wolk,[123]and the statue of Hircine present atHeimlyn Keep.[124]The ruins ofUlarradallakuis primarily dedicated to Dagon,[125]but a shrine to the Huntsman was also erected within the temple.[126]
To commemorate the shortening of the days coinciding withOld Life,dark tales and unsettling songs are told;The Wolf That Craved the Skyinvolves Storihbeg,[127]the Skinchanger.[128]The Reachman version of the tale states that with the coming of theNew Life Festival,Storihbeg and Hrokkibeg come into conflict with each other. New Life marks thewinter solstice,when the days begin to lengthen due to the return ofthe sun.Storihbeg the Man-Beast pursues the sun in an attempt to eat it; an effort to keep the nights longer. To prevent this, Reachmen summon Hrokkibeg the Mighty Bear to challenge Storihbeg.[127]
In the Nordic version of the tale, the Skinchanger has an endless hunger which once drove it to feast on the volcanoes of Morrowind and drink the Iliac Bay dry, thus creating theAlik'r Desert.The Skinchanger then picked its teeth clean using Valenwood's trees. Seeing the moons untroubled, Storihbeg threatened to consume them. The agile Wolf claimed he could jump from the highest mountain to reach the moons, to which the moons responded that everyone would know they went missing. The Skinchanger said he could assume their forms, his eyes replicating their moonlight. But the moons then pointed out that the sun would know that the moons were no longer what they appeared. Storihbeg merely replied that he would eat the sun too, as well as all the stars. After his feast, the world would be filled with nothing but darkness, and he would then engulf the world and let out a howl. Yet the moons mocked the Wolf, stating that the sun's light is too rich of a meal. To prove them wrong, the Skinchanger waited for the sun to be at its weakest, when the Old Life Festival is celebrated. However, the sun had other plans: it flared brightly (coinciding with the New Life Festival), and stopped the devourer in his tracks, sending him yelping away in pain.[128]
TheSixteen Accords of Madnessare stories ofSheogorath's encounters and triumphs over other Daedric Princes. The sixth volume describes a wager made between the Mad God and Huntsman after Sheogorath called to Hircine on his summoning day. Intrigued by Sheogorath's bravado, Hircine accepted the Mad God's terms: three years from then, they would have a duel between their champions. Hircine imbued aDaedrothwith lycanthropy, making it his most deadly hunter. Sheogorath's champion was a bird that was unaware of the situation, and inadvertently caused the monster to commit suicide as it tried to pluck it off its face. With his pride greatly wounded, Hircine burned the corpse of his creation, cursed the peaks in Skyrim where the duel happened, and returned to his realm humiliated. It is said that Hircine's wrathful aspect continues to haunt the mountains where the duel took place.[129]
SomeMinotaursvenerate Hircine. One notable example of this isDomihaus the Bloody-Horned,who, along with other minotaurs, allied himself with the Dreadhorn Clan.[103]Domihaus was believed to be one of Hircine's most favored champions.[130]The Dreadhorn Clan engraved minotaur horns with symbols and used them as spigots to drain blood for their Prince.[131]EvenGoblinscan earn Hircine's favor, as a hunter namedGoghwas seemingly gifted the Spear of Bitter Mercy. Gogh was fiercely protective of the weapon, which rejected anyone else that tried to claim it.[132]
History[edit]
Merethic Era[edit]
Earliest Interactions[edit]
Due to the lack of written accounts from theMerethic Era,there is a lacuna of information on Hircine.[nb 2]However, Hircine is rumored to have unleashed the curse of lycanthropy upon Nirn early in history, with the first accounts being in the early Merethic Era.[133]Indeed, the Father of Manbeasts bestowed his gift upon the first hunters that worshipped him, by melding their cunning "to the strength and form of beasts".[17]These early few that were directly blessed by the Huntsman are referred to as the first turned, and are comparable to Molag Bal'sDaughters of Coldharbour.These individuals would pass down their gift, and their chosen would follow suit, leading the condition to spread throughout Tamriel.[UOL 5]
First Era[edit]
Hircine was honored alongside the likes ofLamae Balas a patron of shapeshifting around the time of theAlessian Empire.This is evident by the engravings on the Shapeshifter's Chain, an artifact composed of multiple metal chains that are each enchanted to be beneficial to shapeshifters of all walks of life.[134]
One of the earliest known encounters with Hircine is told in the tale of a Nord known asThane Icehammer,who sometime in the mid-late fifth century of theFirst Era,unknowingly killed several lycanthropes during a hunting trip in the Yorgrim River basin. Angered by the death of his kin, Hircine thrust the Spear of Bitter Mercy into Icehammer's side, whereupon the tip broke off and remained lodged inside him. Thane returned wounded to his home ofCragwallow,but the magic of Hircine's Spear slowly turned him mad, ultimately causing him to murder an acolyte of Kyne in a fit of rage. Matron Icehammer was appalled by her husband's actions, and ordered the guards to subdue him, but he fled into an ancient Nordic burial ruin in the mountains northeast of Cragwallow, whereupon he was sealed alive within as punishment. The ruins would become known as Icehammer's Vault, and would become a source of infamy, as Thane Icehammer continued to stalk its halls as aDraugr.His state of undeath and rage were fueled by the Spear fragment that remained inside him,[20]until he was finally slain in2E 582by an adventurer.[135]Hircine's vengeance reached further, as hardships for the Icehammer clan soon followed, which led to their name dying out by the end of the First Era.[136]
In response to the destruction ofGilverdaleat the hands ofMolag Bal,theliving godSotha Silsought out eight of the most influential Daedric Princes. Hircine was among them, and between the 3rd and 5th of Rain's Hand in1E 2920,a deal was made which would be known as theColdharbour Compact.[137]Little is known about the Compact, but it is theorized that it prevents the Princes from directly manifesting onNirn.[138]
Second Era[edit]
During the Second Era, a strain of vampirism known asNoxiphilic Sanguivoriabecame commonplace throughout Tamriel.Vampiresof this breed were not weakened by the sunlight, and were strengthened by the moonlight, leading to the scholar Cinna Scholasticus to believe that it originated as a result of a bargain between Hircine and Molag Bal.[139]However, this theory is unlikely, as it was first popularized by the piece of fictionSeventeen Tastes of Infamy,and Cinna himself is infamous as a sensationalist within scholarly circles.[133]
Hircine and the Hound[edit]
Hircine sought theGreen Ladyas a trophy for generations, for reasons that remain ambiguous. One theory as to why was that she represents the strongest of the Bosmer, who are said to be among the greatest hunters of Nirn.[12]After the Bosmer Gwaering was chosen as the Green Lady, she was obligated to marry the newSilvenar,Indaenir, for the good of the Bosmeri people. Her former loverUlthornbecame bitter, and Hircine took advantage of his passion, forging him into a faithful servant. Ulthorn became a husk of his former self known as the Hound, and sought to usurp the Silvenar's role so he could be bonded to the Green Lady through the handfast. This ritual represents the joining of the civilized (the Silvenar) and the wild side (the Green Lady) of the Bosmer. If Ulthorn were to sever the bond, the Bosmer would revert into their primordial nature, as the Green Lady by nature would influence them to go feral,[140]turning them into a bestial horde with an unquenchable thirst and hunger.[141]
After becoming the Hound, Ulthorn returned to his home town of Wilding Run, and wiped the local populace as he hunted them for sport.[142]The town was subsequently overseen by Gamekeeper Ozzai, aHarvesterentrusted with utilizing the mortal trophies of Hircine's conquests, by hollowing them out into shells that will roam Nirn hunting indiscriminately. Circa2E 582,after reports that researchers of the Mages Guild started vanishing reached the Fists of Thalmor, they investigated the site and were almost wiped out by Ozzai's creations during an ambush, prompting them to resort to entrusting an adventurer with the investigation. After discovering a shade of what was left Ulthorn's humanity, it guided them into the Hunting Grounds, where the Harvester was located and slain in her lair, eliminating a potential army from aiding Ulthorn's forces.[143]
That same year, Ulthorn and his hounds took the city ofSilvenarhostage, forcing the city's three great spinners to enact a barrier to keep the Silvenar from the Green Lady, as well as compelling the Guardian of Silvenar to prevent his advance. TheVestigeaided Indaenir in defeating the guardian and freeing the hostages, but the Green Lady was enthralled by Hircine's magic, and was utilized by the Hound to prevent Indaenir's further progression. To overcome this, the Vestige exploited her innate warrior tendencies, and challenged her to a battle, which was when Ulthorn joined in the fray. No longer a barrier to withhold him, the Silvenar was able to get in a close distance of his betrothed, allowing him to free her from Hircine's grasp. With Ulthorn's plan thwarted,[144]the events serve as a reminder to the Bosmer of the dangers of taking Hircine's worship to extremes.[13]
Trouble in Bangkorai[edit]
Long ago, a man, his wife and their seven sons and daughters made their home inBangkorai,and gave their thanks to Hircine by erecting a shrine to him within a grotto as thanks for the plentiful game in the area. Upon summoning him, Hircine asked them to prove their devotion, and ordered the father to give up his children, to which the father refused. Hircine punished them by collapsing the grotto, transforming the family intotrolls,and slaughtering them. The site is now known as the Fallen Grotto,[145]its shrine has since been attended to by theGlenmoril Wyrd.
Circa2E 582,the Reachfolk clan, the Dark Witnesses, sought to reclaimtheir historic territory,and attacked the Glenmoril Wyrd, taking over the Grotto. With a sacred shrine of Hircine now theirs, their lieutenant,Brinarch,used the opportunity to directly commune with the Huntsman, seeking the approval for a briar heart, to which the Prince approved. Since the Wyrd fell prey, they lost Hircine's favor, which was instead granted to the invaders. Hircine refused to grant an audience to the disgraced coven, forcing them to resort to having an adventurer contact him in their stead. He responded once the heart of one of the Wyrd sisters was presented to him. Intrigued by the act of self sacrifice by the coven, Hircine offered the hunter's test as a chance to earn back the Grotto; the adventurer was to track down and defeat his Aspects of Strength, Speed, and Guile. The Prince brought a mere shade of the Hunting Grounds to the Fallen Grotto, where therein the challenge began. After slaying the aspects, the final challenge was between two hunters. The adventurer prevailed, and Brinarch's briar heart was torn out and offered to Hircine as tribute, winning the Huntsman's favor back for the coven. Brinarch's spirit was to wander the Hunting Grounds with a gaping hole where his heart once was, a reminder of his failure.[146]
Around this time, some individuals who were infected with lycanthropy and sought to become one of Hircine's creatures were found by those kin to Hircine's own PackmasterSongamdir.These lucky few were invited into the Hunting Grounds to participate in an ancient ritual the Packmaster. They presented a tribute to Hircine and his pack, and after a successful hunt, they were inducted into Hircine's own pack of werewolves, and were given greater mastery over their form than the average lycanthrope.[147]
Vykosa the Ascendant[edit]
Later that year, Hircine hosted the Great Hunt in his plane, inviting mortals from Tamriel to participate. During this time, one of the first turned, the werewolf lordVykosa,amassed thelargest werewolf packthat Tamriel had ever seen.[148]She plotted to use her pack to take overNirnand exact revenge on Hircine, for she and other werewolves felt they were tricked into playing the part of prey instead of the role of a predator.[149][150]Vykosa sent her lieutenant Balorgh along with a reconnaissance squad to infiltrate the Hunting Grounds, though he and his pack would instead opt to participate in the Hunt and seek Hircine's Boon.[151][152]Unfortunately for Balorgh, Hircine would ultimately grant his boon to the true winners of the Great Hunt, theUndaunted.[153]
Meanwhile, the Undaunted invadedMoon Hunter Keep,a fortress of theSilver Dawnthat had been taken over by Vykosa and her pack. The adventurers defeated the werewolf lord, cutting her reign short.[154]
Third Era[edit]
Hircine is believed to have hosted the Great Hunt within theChimera of Desolationcirca3E 398,[nb 1]when Mehrunes Dagon's forces attacked and seized control of theBattlespire.With the portal back to Tamriel blocked, anapprenticetrapped within the Battlespire made it to the Chimera and became the Hare in a Great Hunt instigated by Dagon'sHerneminions. However, the apprentice was then aided byChimere Graegyn,an inhabitant of the Chimera of Desolation and someone who had previously defied Dagon.[155]The apprentice retrieved the Spear of Bitter Mercy, wore the Saviour's Hide, and was able to slay their hunter and escape the realm.[155]
An Ungrateful Child[edit]
Around3E 405,anagent of the Bladespaid theGlenmoril CovenofHigh Rockto summon Hircine. The Huntsman told the agent of a contrite wereboar in the area, and requested he be "taught a lesson". After impressing the Prince by putting the creature out of its "obvious misery", the agent was rewarded with Hircine's Ring.[22]
The Hunter's Game[edit]
Skaallegend speaks of the Bloodmoon Prophecy, which foretells the coming of the Great Hunt to the island ofSolstheim.According to the Prophecy, a demon god will appear on Solstheim with his Hounds and initiate the Hunter's Game. The Hunter's arrival would be preceded by three signs: Fire From the Eye of Glass, the Tide of Woe, and the Bloodmoon.[44]When theNerevarinevisited the isle in3E 427,the Prophecy came to pass.[45]
While investigating a werewolf attack on theImperial Legionand the disappearance of CaptainFalx CariusfromFort Frostmoth,the Nerevarine had to earn the trust of the Skaal.[156]Before long, the signs appeared; a pillar of fire erupted fromLake Fjalding,[157]the shores became littered with deadhorkers,[158]and finally, the Bloodmoon appeared.[45]During this time, a pack of werewolves attacked theSkaal Village,and the Nerevarine was infected withSanies Lupinus—the disease which leads to lycanthropy. However, it is unclear if the Nerevarine cured the disease in time or became a werewolf.[159]
Ultimately, the Nerevarine was taken by Hircine to theMortrag Glacier,where the Hunter's Game was getting underway.[45]The Prince had chosen four mortals—the missing Captain Carius, Skaal leader Tharsten Heart-Fang,Karstaagthefrost giant,and the Nerevarine—for the "honor" of being in his Hunt, as he deemed them worthy hunters.[160]The four mortals were required to navigate a maze within the glacier, fighting off werewolves and each other, with the survivor earning the right to challenge Hircine.[45][160]
The Nerevarine entered the maze and encountered Captain Carius; the two teamed up against the werewolves, and when it came time to venture deeper into the glacier, Carius volunteered to stay behind. Tharsten Heart-Fang was in the next section, and revealed himself to be a werewolf before being slain by the Nerevarine. The Nerevarine slew Karstaag at the heart of the glacier, and was met by Hircine.[45]The Huntsman then bestowed the "greatest honor" he could give a mortal—the Nerevarine would be his prey. The Huntsman allowed the Nerevarine to choose one of his aspects to battle, to give his prey a sporting chance.[160]
—Hircine
With the Bloodmoon setting, the battle began, and the Nerevarine stood victorious by the time it disappeared.[45]Hircine was surprised, but vowed to one day return to Solstheim and hunt once again under the Bloodmoon.[160]The Nerevarine escaped through a portal as Mortrag Glacier collapsed, ending the Hunter's Game until the next era.[45]
Contemparary with the release of the3rd Edition of the Pocket Guide to the Empire,around3E 432,the gateway to Hircine's Hunting Grounds was closed on consensus of theElder Counciluntil further notice.[UOL 6]
The Last Unicorn[edit]
In3E 433,theHero of Kvatchsummoned Hircine at a shrine in Cyrodiil's Great Forest. The Prince tasked the Hero with slaying aunicornin Harcane Grove that was protected by fearsome minotaurs. After offering the unicorn's horn to the Prince's shrine, the Hero was rewarded with theSavior's Hide.[161]Although unicorns are native to the Hunting Grounds, this hunt is believed to have resulted in the beasts' extinction on Nirn. Despite this, they would remain a favorite subject for poets and artists.[162]It wasn't until4E 201that a Unicorn would be spotted on Nirn again, with one theory being that thePsijic Orderhad transported one of the very last unicorns into the future to prevent their utter extinction.[163]
Fourth Era[edit]
Umbriel Crisis[edit]
During theUmbriel Crisis,Hircine impeded the journey ofAttrebus Medeand his companions as they were passing through his Hunting Grounds to reach their destination. As eternal hunts are the norm within the realm, Mede and his companions became unwilling prey. They were slowly being bottled in by drivers until nighttime, where Hircine would arrive with his pack of werewolves. Nighttime came, two horns blared, and a deep and primal voice was heard upstream that was capable of leading one to a mindless terror. At a glance, they saw an enormous silhouette of a man with the horns of a stag and they knew Hircine had arrived. To ward off Hircine and his pack, the members of the KhajiitiF'aasheclan that accompanied Mede stayed behind to stall them, allowing Mede and his companions to escape the Hunting Grounds.[164]
The Companions[edit]
Following HarbingerKyrnil Long-Nose's founding ofthe Circlein the late Second Era,[165]the upper ranks of theCompanionsbecame infected with lycanthropy after HarbingerTerrfygmade a bargain with the witches of the Glenmoril Coven.[95]The terms were that if the Companions were to hunt in the name of Hircine, they would be granted great power, but the Circle was deceived into believing it would not be a permanent affliction. Around 4E 201, some members of the Circle, led by HarbingerKodlak Whitemane,would eventually conclude it was not a gift, but a curse with serious spiritual implications that would threaten their souls' opportunity to reach Sovngarde, and worked to eliminate it from the Companions.[166]The heads of the Glenmoril witches who cursed the Companions' Inner Circle were required to cure them. Before he could be cured, Harbinger Kodlak Whitemane was killed by a group of werewolf hunters called theSilver Hand.[167]The Companions destroyed the Silver Hand, then used the severed heads of the Glenmoril witches to cleanse their dead Harbinger and themselves of lycanthropy. Kodlak Whitemane's Wolf Spirit was killed by the Companions, allowing his soul to find rest in Sovngarde.[168]
Kodlak Whitemane was grateful for the chance to join his ancestors in Sovngarde.[169]However, he hoped that someday, he and other honored warriors could invade the Hunting Grounds and rescue the souls of the Companions who did not have the chance to free themselves from Hircine's grasp before death. He called this imagined battle "The Harrowing of the Hunting Grounds",[169]but whether or not it is possible to posthumously wrench a werewolf's soul free from the Hunting Grounds through battle is unclear.
Spirit of the Hunt[edit]
That same year, a murder occurred inSkyrim,the victim being a young girl fromFalkreath.[15]TheLast Dragonbornvisited the imprisoned culprit, Sinding, who revealed he was a werewolf.[15]Sinding had taken the Ring of Hircine to help control his condition—this evidently upset the Prince, who cursed the ring to cause the wearer to transform at random. The girl was merely an innocent bystander.[170]
Sinding had come to Falkreath to hunt the majestic White Stag, as Hircine would commune with anyone who slayed it, and wished to beg the Prince's forgiveness.[170]The Dragonborn offered to take the ring to Hircine in Sinding's place, and the werewolf gratefully accepted before escaping his cell. The Dragonborn tracked down and slew the White Stag, and an Aspect of Hircine appeared. The Huntsman agreed to "consider" lifting the ring's curse, but initiated the Great Hunt as he demanded an offering—Sinding's hide. The werewolf was holed up within Bloated Man's Grotto; the Bloodmoon had appeared, and by the time the Dragonborn arrived, one group of hunters had already been slain. Sinding made one last plea, asking the Dragonborn to defy Hircine and fight alongside him.[170]
Reports conflict on what occurred during the Great Hunt. Some sources claim that the Dragonborn joined the pursuit and was rewarded with the Savior's Hide in exchange for Sinding's pelt. Other accounts state that the Dragonborn instead sided with Sinding and hunted the remaining hunters, resulting in the Prince purifying the Ring for the Dragonborn's personal use out of respect for turning the hunt on itself. Regardless of the direction the chase took, Hircine was pleased, and Sinding never appeared in civilized areas again.[15]
Artifacts[edit]
—Hircine
Glass Bow of the Stag Prince[edit]
TheGlass Bow of the Stag Princeis a bow made ofMalachite.Its exact origins are unknown. Theweaponis imbued with anenchantmentthat bestows the Blessing ofHircine,[171]the Stag Prince upon the wielder.[172]The boon it grants increases the physical attributes of the wielder, namely their vitality and stamina. The powers granted by the Blessing of Stag Prince grow in potency the more game is hunted with the bow.[173]
Hunter's Amulets[edit]
TheHunter's Amuletsare twoDaedricartifacts associated with theDaedric PrinceHircine.Both theHunter's Amulet of StrengthandHunter's Amulet of Speedare known to exist, associated with his aspects - Hrokkibeg, the Aspect of Strength, and Storihbeg, the Aspect of Speed, respectively.[174][19]
Ring of Hircine[edit]
TheRing of Hircine(also known asHircine's Ring,orThe Hircine Ring) is aDaedricartifactcreated by theDaedric PrinceHircine.In appearance, it is usually an engraved metallic ring showing the head of a wolf, although it has also been known to appear as a spiked leather buckler. The ring can temporarily give the gift ofLycanthropyto the wearer, and allows lycanthropes to control their transformations. Lycanthropes who possess the ring are not affected by the moons or by bloodlust, and can change form at will. Hircine punishes those that did not legitimately earn the ring, stripping the ring of its ability to control transformations and instead making transformations unpredictable.[175][176][15]For non-lycanthropes, the ring is often useless, although it has been known to extend the wearer's life and allow for transformation into awerewolf.The ring is known to affect werewolves andwereboars,and likely works on other lycanthropes as well.
Rings of the Werewolves[edit]
TheRings of the Werewolves[177]are the collection of four silver rings personally blessed by theDaedric Princeof HuntHircinecirca3E 427,during theGreat HuntonSolstheim.[45][178]The collection is composed ofRing of Bloodlust,[179]Ring of Instinct,[180]Ring of the Hunt,[181]andRing of the Moon.[182]
Savior's Hide[edit]
Savior's Hide,also known asScourge of the Oathbreaker,[183]andHircine's Hide,[184]is a Daedricartifactcommonly associated withHircine.[185][75]Savior's Hide once referred to a full set of armor, known as theArmor of the Savior's Hide(boots, cuirass, gauntlets, greaves, helmet, and pauldrons). Over time, the term Savior's Hide would become predominately used to refer to theCuirass of the Savior's Hide,as the rest of the armor set have not been seen since3E 399.[186]The Cuirass makes the wearer resistant tomagic.[185]
There are three creation stories to the Hide, with two crediting Hircine and the third creditingMalacath.[185][187]The more widely known tale involving Hircine holds that the Daedric Prince rewarded the first mortal to escape hisHunting Groundswith his peeled Hide. The mortal then had the Hide tailored into the Cuirass for use in their adventures. This version of the story also claims that the Cuirass gave the wearer a resistance to magic.[185]Another version claims that it was Hircine himself who sewed the Savior's hide from the hide of awerewolf.[188]
The third tradition which credits Malacath is lesser known and contains an inaccuracy, stating that it made the wearervulnerableto magic. Despite the conflict between the stories, they agree on the points that the Hide would protect from the blows of an oathbreaker, and would protect the wearer from the sting of theSpear of Bitter Mercy.[187]
Spear of Bitter Mercy[edit]
TheSpear of Bitter Mercyis an artifact that is an Enigma toTamrielians,but many believe it to be ofDaedricorigin despite a lacuna of recorded history.[185]However, multiple Spears of Bitter Mercy may exist. Originally forged byMehrunes Dagon,[189]it has become the signatureweaponof his "ally"Hircine,who has become theDaedric Princethat is most closely associated with the Spear.[190][nb 2]One of his titles given to him by theReachfolk,theSpear with Five Points,is reflective of this.[102]The weapon was once inSheogorath's possession,[191]but his association with it and how he came to obtain it is unknown. He has notably stolen artifacts from his fellow Princes in the past for his own amusement.[192]
Mehrunes Dagon imbued the Spear with his power for use in theRitual of the Innocent Quarry.[189]This enchantment consists of powerful and maleficent energies capable of instantly killing all but the "High Daedra Lords". Thus it is forbidden from being removed from the site of the Great Hunt,[193]and it cannot be wielded by any mortals or immortals, except those sanctified to the Hunt and bound to its rules.[194]Because Dagon twisted his pact withChimere Graegyn,an unsanctioned wearer of theArmor of the Savior's Hidecan bear the Spear; the armor's enchantment offers protection from the energies of the oathbreaker.[187][189]Since the rules only apply within the Hunt itself, the artifact can be safely wielded if it were outside its intended locale.[UOL 7]However, the spear can still seemingly reject those unworthy of wielding it.[195]
According to a Reachman myth, Hircine wields the Spear of Bitter Mercy when he takes on the aspect of Alrabeg the Hunter.[19]It is one of theSymbols of the Five Aspects,the other four being theTotems of Hircine(composed of three artifacts), and theTotem of Claw and Fang.[196][19]The weapon grants its wielder a magical shield as well as the ability to summonstorm atronachs.[197][198]In appearance it is a metallic spear, usually with two or four protruding prongs surrounding the central spearhead. It is sometimes emblazoned with DaedricHekemsigils, representing the letter H.[199]
Spear of the Hunter[edit]
TheSpear of the Hunteris an artifact associated with, and often wielded by, theDaedric PrinceHircine.It has a floral pattern adorned on its spear head, which has a crosspiece that curves downward on one end. Like another spear associated with Hircine, theSpear of Bitter Mercy,little is known about it, and the Spear is one of the more mysterious artifacts inTamrieliclore.[200]
Totem of Claw and Fang[edit]
TheTotem of Claw and Fangis a religiousartifactsacred to theReachfolkand theSkaal,and is a necklace that is decorated with the claws and fang of a great bear.[201]The Reach clans believe it is the symbol ofHrokkibeg,Hircine's bear aspect.[19]It is one of theSymbols of the Five Aspects,the other four being theSpear of Bitter Mercyand the threeTotems of Hircine.[196][19]The Skaal associate it with the Spirit Bear, which they summon by invoking powerful nature magic with the totem, which is then tracked down and killed by the Skaal to please theAll-Makerduring theRistaag.[202]
Totems of Hircine[edit]
TheTotems of Hircineare ancient artifacts ofHircine,predatingmens' ability to write, speak, and properly think.[203]They are just three of theSymbols of the Five Aspects,the other two being theSpear of Bitter Mercyand theTotem of Claw and Fang.[196][19]
TheWolf Skull Totem,[19]also known as theTotem of Fear,[204]is an engraved and feathered wolf skull that is said to have been used by shamans in blood ceremonies to create Lycanthropes. It augment's a werewolf's presence, making people cower in fear save for those that have caught a glimpse of Hircine's face.[203]It is said to be worn by Storihbeg the Manbeast, the wolf aspect of Hircine,[19]whom similar to his Wolf Skull totem, is credited among the Reachfolk with introducing the gift of skinshifting to mortals to remind them that they can be predators, not prey.[33]
Uricanbeg is the Stag aspect of Hircine whose hooves beat the Blood Summons that lure prey into his herd, which are then led into the Hunting Grounds where they meet their end.[19]And so Uricanbeg is represented through theTotem of the Brotherhood,a mundane drum whose beating does the blood call which allows the summoning of pack members,[203]or the calling of prey to hunt.[33]
Gulibeg's symbol is theWand of Bone,also known as theTotem of the Hunt,[204]which was fashioned from a shard fromLorkh's ribs, and has the ability to confound any mortal.[196]It was used as a medicinalwandin an ancient brotherhood, and is believed to heighten a lycanthrope's sight and smell, making it hard for a prey to flee.[203]
The Hunting Grounds[edit]
TheHunting Grounds,also known as theGreat Hunt,is a realm ofOblivioncreated and ruled over byHircine,theDaedric Princeof the Hunt.[205][206][17]It has been described as a realm of dense woodland and vast grasslands populated bywerebears,wildcattleandunicorns.It is a savage land inhabited by vicious creatures such asbears,wolves,werecreatures, andDaedra.These creatures are generally much larger than their counterparts in the mortal realm.[164]The spirits of animals from the mortal plane are a common sight within the Hunting Grounds, as Hircine brings them in to please his followers.[UOL 8]All who die within the Hunting Grounds are doomed to remain within the realm after death.[207]Inhabitants of the realm may take on the shapes of various animals to participate in the eternal hunt.[208]
Followers of Hircine are promised an afterlife within the Hunting Grounds, where they can indulge in spectacular hunts, as well as experience an endless cycle of violence as well as death and rebirth. Its inhabitants reside in the many hunting lodges dotting the landscape. The forests of the Hunting Grounds are teeming with powerful beasts, which allow Hircine's followers to engage in the most spectacular hunts. For the devoted, it is a paradise.[9]The souls oflycanthropesare claimed by Hircine and spend eternity experiencing the thrill of the hunt in his Hunting Grounds.[205]However, it is possible for a soul to transfer to the proper afterlife (such asSovngarde) if their lycanthropy is cured posthumously, provided their soul is yet to have been taken to the Hunting Grounds.[168]During the daylight hours,werebearsand fierceNordsstalk the land in their continual Hunt. When the sun sinks below the horizon, Hircine announces himself with a pack of werewolves to take his turn in the cycle.[164]
Servants and Creatures[edit]
Among some of Hircine's most revered servants are theHuntsman,mysterious humanoid servants from the Hunting Grounds that haveDaedric hearts.Indeed, it is not uncommon for worshippers of Hircine to emulate the clothing of a Huntsman as a proxy of worship to Hircine.[31]The typical lycanthrope is also likely to serve Hircine, who is the progenitor of their divine disease.
Hircine is the creator of the legendary Unicorn, which he occasionally brings from his Hunting Grounds and into Nirn to hunt.[19]He has also been associated with some legendary pale and white creatures, such as the Pale Senche and the White Stag. The hunting of such creatures has resulted in him granting his favor upon their deaths.[209][15]
Gallery[edit]
Humanoid[edit]
-
Hircine's Aspect of Guile(Bloodmoon)
Wolf[edit]
Deer[edit]
Bear[edit]
Miscellaneous[edit]
Notes[edit]
- The termhircineis an adjective which means "like agoat",which is usually used to describe odors similar to the smell of a goat. It was conceived byTed Peterson,the writer who came up with all the Daedra names inDaggerfall,who noted that he may have intended for the name to beHirsuteand got the two words confused.[UOL 9]
-
- Gary Noonan also attributes the Chimera of Desolation's Great Hunt that Mehrunes Dagon's forces participated in as hosted by Hircine.[UOL 11]
- InThe Elder Scrolls Online: Blackwood - Deadlands and Damnationtrailer,Hircine was originally planned to be featured alongside Mehrunes Dagon,perhaps showing scrapped plans of him being included in theGates of Oblivionstory arc.
-
- When asked if this story was intended to be a possible origin story for Hircine,Bill Slavicsekstated it was up to the reader's interpretation.[UOL 12]
- Hircine's Amuletbears the Prince's call, forcing were-creatures to reveal their true nature. It belonged toGloria Fausta,though its origins are never elaborated on.
- Hernes,which were previously seen serving Mehrunes Dagon inBattlespire,wereoriginally plannedto be a favored Daedra of Hircine in ESO.
See Also[edit]
- For game-specific information, see theDaggerfall,Bloodmoon,Oblivion,Skyrim,Elder Scrolls Online,andLegendsarticles.
Books[edit]
- 16 Accords of Madness, v. VI— Hircine's Tale
- Aspects of Lord HircinebyJuno Procillus,AcademyofChorrol— Transcribed statement detailing the five aspects of the Daedric Prince Hircine
- The Book of Daedra— Excerpts from a lengthy tome describing the nature of each of the Daedra
- The Glenmoril WyrdbyLady CinnabarofTaneth— A description of witches of the Glenmoril Wyrd
- Invocation of Hircine— Invocation to summon the Daedric Lord of the Hunt
- The Legend of Fallen Grotto— A cautionary tale surrounding the worship and summoning of Hircine
- Legend of Thane Icehammer— The tale of Thane Icehammer's corruption by the Spear of Bitter Mercy
- Living with Lycanthropy— Guidance on living a productive, peaceful life while afflicted with Lycanthropy
- Note from a Glenmoril Witchby Agnes of Glenmoril — Information on a cure for lycanthropy
- Prayer to Hircine— A prayer to the Daedric Lord of the Hunt
- The Totems of Hircine— Werewolf tales regarding artifacts of Hircine
- The Werewolf's Hideby an Unknown Packleader — A werewolf's greatest asset
References[edit]
- ^The Elder Scrolls V: Skyrim: Prima Official Game Guide— David Hodgson
- ^abThe Hunting Groundsloading screentext inESO
- ^abcInvocation of Hircine
- ^The Book of Daedra
- ^The Requisite Book of Daedra
- ^Meet the Character - Hanu—Mistress Dratha
- ^Hircine's appearances acrossThe Elder Scrollsfranchise
- ^abcdeThe Worldly Spirits—Amun-dro,the Silent Priest
- ^abcdefgThe Huntsman Prince—Hanuof theZainab Tribe
- ^The Glory of the Hunt—Wyress Strigidae
- ^abThe Deadliest Preyquest inESO
- ^abcShade of Ulthorn's dialogue inESO
- ^abcGwaering Answers Your Questions—Gwaering
- ^abVarieties of Faith: The Wood Elves—Brother Mikhael Karkuxorof the Imperial College
- ^abcdefghEvents ofIll Met By MoonlightinSkyrim
- ^abcdHanu's dialogue inESO:Wolfhunter
- ^abcdThoreki's dialogue during the questHircine's Gift
- ^abAn Accounting of Werewolves—Sage SvariofFallowstone Hall
- ^abcdefghijklmnopqrAspects of Lord Hircine—Juno Procillus,AcademyofChorrol
- ^abcLegend of Thane Icehammer
- ^Wanted: Nimriian the Longfang
- ^abEvents ofHircine's questinDaggerfall
- ^abcThe Translated Works of Tosmorn, III—Xandier Edette
Edited byVanesse Aurilie - ^Loremaster's Archive - Mehrunes Dagon & Daedra in the Second Era—Lyranth
- ^Hollowjackcard back description inLegends
- ^FactionsinDaggerfall
- ^HolidaysinDaggerfall
- ^abcdeHigh Shaman Glynroch's dialogue inESO
- ^Great Dark Rammount description inESO
- ^Crafting Motif 31: Skinchanger Style—Uraccanach the Witchman
- ^abCrafting Motif 65: Huntsman Style—Uraccanach the Witchman(as transcribed byJuno Procillus,AcademyofChorrol)
- ^Hircine's Aspect of Guile's appearance, abilities and drops inMorrowind:Bloodmoon
- ^abcApprentice Orla's dialogue inESO
- ^Hircine's Aspect of Speed's appearance and abilities inMorrowind:Bloodmoon
- ^Scary Tales of the Druadach, Book 1—Cassia Volcatia,Traveling Scribe
- ^Great Dark Stagmount description inESO
- ^The Symbol of Gulibegquest inESO
- ^Varieties of Faith...—Brother Mikhael Karkuxorof the Imperial College
- ^Ebony Fox Totemfurnishing fromESO
- ^Fragmentae Abyssum Hermaeus Morus
- ^The Silver Werewolf—Hildegard
- ^Hircine's Aspect of Strengthappearance inMorrowind:Bloodmoon
- ^Hunting Grounds Body Tattoodescription inESO
- ^abcdefKorst Wind-Eye's dialogue inMorrowind:Bloodmoon
- ^abcdefghijEvents ofHircine's HuntinMorrowind:Bloodmoon
- ^Hircine Loading Screendescription inSkyrim
- ^Bloodmoon Pendantitem description inESO
- ^Merormo's dialogue inESO
- ^Keeper Cirion's dialogue inESO
- ^Discover the Organizations You'll Encounter in Summerseton the officialESOwebsite
- ^Thalmorsummons inSkyrim
- ^Events ofThe Forgotten Herostory inLegends
- ^An End to Isolation—Queen Ayrenn
- ^The Pack of Archon's Grove—Gerrodrothof the Thornfang Pack
- ^Indrik Skull TrophyinESO
- ^Jun-Jassa's dialogue duringThe Deadliest PreyinESO
- ^abWild Hunt Crown Crateseason description inESO
- ^abThe Ooze: A Fable
- ^Pocket Guide to the Empire, 1st Edition: Aldmeri Dominion—Imperial Geographical Society,2E 864
- ^Events ofBeasts of Falinestiquest inESO
- ^Wild Hunt Wolfmount description inESO
- ^Ervalir's dialogue with various other NPCs inESO
- ^One Bosmer's Response to the Dominion— Calahawn
- ^Notice on Marbruk gates
- ^What Comes Next— Calahawn
- ^Wyrd and Druid— Archdruid Barnabe's Discourse with Mainlanders, 2E 553
- ^Nighthunter's Cowldescription inESO
- ^abThe Glenmoril Wyrd—Lady CinnabarofTaneth
- ^Daedra summoninginDaggerfall
- ^Wyrd Root Figureantiquity codex entries inESO:Greymoor
- ^abLoremaster's Archive - The Druid Circles of Galen—Laurelof the Stonelore
- ^Pocket Guide to the Empire, 1st Edition: Invocation—Imperial Geographical Society,2E 864
- ^Kazirra's dialogue inESO
- ^From a discussion with Tatianus Lepidus, Colovian Historian—Tatianus Lepidus
- ^abModern Heretics—Haderus of Gottlesfont
- ^Hircine's ShrineinOblivion
- ^abWords of Clan Mother Ahnissi—Clan Mother Ahnissi
- ^Antler of the Beast PrinceinESO
- ^abVarieties of Faith: The Khajiit—Brother Mikhael Karkuxorof the Imperial College
- ^The Sky Spirits—Amun-dro,the Silent Priest
- ^Moon Bishop Hunal Answers Your Questions—Moon Bishop Hunal
- ^abSarazi's dialogue inESO
- ^Events of theHunting the Huntersquest inESO
- ^Nisuzi's dialogue inESO
- ^Horns of the Reach and Update 15 Preview
- ^Nicolard's Notes on the Forge—Nicolard Lia
- ^Bloodroot ForgeinESO
- ^abFiland's dialogue inESO
- ^Rena Hammerhands' dialogue inESO
- ^Lady Clarisse Laurent Answers Your Questions—Lady Clarisse LaurentandStibbons
- ^Stag symbol present in theNedic Warrior Pack
- ^Keptu Bear Cubpet description inESO
- ^Keptu Bearmount description inESO
- ^The Elder Scrolls V: Skyrim: Prima Official Game Guide#Legendary Edition— David Hodgson
- ^abKodlak's Journal—Kodlak Whitemane
- ^Wolf-head Broochcodex fromESO
- ^The Improved Emperor's Guide to Tamriel: Skyrim—Flaccus Terentius,2E 581
- ^Wulf Wild-Blood's dialogue inSkyrim
- ^Spirit of the Hunt's appearance inESO
- ^Apprentice Fialyn's dialogue inESO
- ^Reach Witch Chant—Varana Tappo,ImperialScribe serving theLonghouse Emperors
- ^abcdGreat Spirits of the Reach: Volume 2—Vashu gra-Morga,Chief Daedrotheologist at theUniversity of Gwylim
- ^abMeet the Character - Domihaus the Bloody-Horned—Gherig Bullblood
- ^Reach-Mage Ceremonial Skullcapdescription
- ^abArana's dialogue inESO
- ^On the Clans of the Reach—Theopho Harvian,ImperialScribe
- ^Gherig Bullblood's dialogue inESO
- ^abGreat Spirits of the Reach: Volume 5—Vashu gra-Morga,Chief Daedrotheologist at theUniversity of Gwylim
- ^Great Spirits of the Reach: Volume 3—Vashu gra-Morga,Chief Daedrotheologist at theUniversity of Gwylim
- ^Letter to Apprentice Gwerina—High Shaman Glynroch
- ^abcdeThe Improved Emperor's Guide to Tamriel: Northern Bangkorai and the Mountains—Flaccus Terentius,2E 581
- ^Ardanir's dialogue inESO
- ^Faorin's dialogue inESO
- ^abMedone's dialogue inESO
- ^Kyrtos' dialogue inESO
- ^Blood-Forgedskin description inESO
- ^The Heart of the Beastquest inESO
- ^abPocket Guide to the Empire, 1st Edition: High Rock—Imperial Geographical Society,2E 864
- ^Vernim Woods's loading screen inESO
- ^Zhagush gro-Korlag's dialogue inESO
- ^Angof the Undying's dialogue inESO
- ^Vateshran Calbokh's dialogue inESO
- ^A Fitting Tribute
- ^Statue of Hircinepresent atHeimlyn KeepinESO
- ^Battlegrounds Feature #3 – Ularra
- ^Statue of Hircinepresent inUlarrainESO
- ^abNew Life Festival Interview— Countess Aurorelle Edrald, Marwig Yeomcroft, Priestess Phaziyya, and Mochtuinne Eye-Tooth
- ^abFrom Old Life To New—Botjolf Meadwarmer
- ^16 Accords of Madness, v. VI
- ^Crafting Motif 55, Dreadhorn
- ^Minotaur Horn SpigotinESO
- ^GoblinsCreationforSkyrimSpecial Edition
- ^abSage Svari Answers Your Questions—Sage Svari
- ^Shapeshifter's Chaindescription inESO
- ^Thane Icehammer's death needed for theIcehammer's Vault Explorerachievement inESO
- ^Icehammer's Vaultdescription inESO
- ^2920, Rain's Hand—Carlovac Townway
- ^The Coldharbour Compact
- ^Noxiphilic Sanguivoria—Cinna Scholasticus
- ^Gwaering's dialogue duringRestore the SilvenarinESO
- ^Spinner Indraseth's dialogue inESO
- ^One Wilding Night
- ^Events ofThe Ties that Bindquest inESO
- ^Events of theRestore the Silvenarquest inESO
- ^The Legend of Fallen Grotto
- ^Events ofThe Heart of the Beastquest inESO
- ^Thoreki,Songamdir,andHircine's dialogue during the questHircine's Gift
- ^Rolea's Journal— Rolea
- ^The Hungry Cat's Curse—Vykosa the Ascendant
- ^Letter to Mylenne—Vykosa
- ^Letter to Balorgh—Vykosa
- ^Balorgh's Plan—Ronela
- ^The Great Huntquestline inESO
- ^Events ofMoonlight AscentinESO
- ^abEvents ofLevel 5inBattlespire
- ^Events ofThe Disappearance of Captain CariusinMorrowind:Bloodmoon
- ^Events ofThe Skaal Test of StrengthinMorrowind:Bloodmoon
- ^Events ofThe Castle KarstaaginMorrowind:Bloodmoon
- ^Events ofThe Siege of the Skaal VillageinMorrowind:Bloodmoon
- ^abcdHircine's dialogueinMorrowind:Bloodmoon
- ^Events ofHircine's questinOblivion
- ^Ice Unicorndescription inBlades
- ^Soran's Journal—Soran Hariksen,Wildlife Scholar
- ^abcThe Infernal City—Greg Keyes
- ^Great Harbingers—Swyk the Long-Sighted
- ^Kodlak Whitemane's dialogue duringBlood's HonorinSkyrim
- ^Events ofBlood's HonorinSkyrim
- ^abEvents ofGlory of the DeadinSkyrim
- ^abKodlak Whitemane's dialogue after killing hisWolf SpiritduringGlory of the DeadinSkyrim
- ^abcSinding's dialogue inSkyrim
- ^Loremaster's Archive - The Druid Circles of Galen—Laurelof the Stonelore
- ^Glass Bow of the Stag PrinceinSkyrim
- ^Blessing of the Stag PrinceinSkyrim
- ^Events ofHircine's HuntinMorrowind:Bloodmoon
- ^Events of theDarkened ForestinReturn to Clockwork City
- ^Events of theSightless PitinReturn to Clockwork City
- ^The Elder Scrolls V: Skyrim Legendary Prima Official Game Guide
- ^Majni's dialogue and inventory inDragonborn
- ^Ring of BloodlustinSkyrim:Dragonborn
- ^Ring of InstinctinSkyrim:Dragonborn
- ^Ring of the HuntinSkyrim:Dragonborn
- ^Ring of the MooninSkyrim:Dragonborn
- ^Savior's Hide Note— Chimere Graegyn
- ^Events ofThe Museumquest inMorrowind:Tribunal
- ^abcdeTamrielic Lore—Yagrum Bagarn
- ^Chimere's Notes about the Armor of the Savior's Hide— Chimere Graegyn
- ^abcTal Marog Ker's Researches—Tal Marog Ker
- ^Savior's Hidedescription inBlades
- ^abcOld Man Chimere's dialogue inBattlespire
- ^Elder Scrolls Artifact:Spear of Bitter Mercybundle description inESO
- ^Sheogorath's QuestinMorrowind
- ^Sheogorath's dialogue in the questChaos MagicinESO
- ^The Posting of the Hunt
- ^Battlespire Athenaeumpage 151
- ^Blue God's Journal—Blue God
- ^abcdHigh Shaman Glynroch's questline inESO
- ^Effects inMorrowind
- ^Effects inSkyrim
- ^Appearances in various games
- ^Events ofMorrowind:Bloodmoon
- ^The Symbol of Hrokkibegquest inESO
- ^Events ofThe RistaagorDisrupt the Skaal HuntinMorrowind:Bloodmoon
- ^abcdThe Totems of Hircine
- ^abTotem of Hircine's attributes inSkyrim
- ^abKodlak Whitemane's dialogue inSkyrim
- ^Korst Wind-Eye's dialogue inMorrowind:Bloodmoon
- ^Hanu's dialogue inESO:Wolfhunter
- ^The Fox's dialogue inESO:Gold Road
- ^The Senchequest inESO
Note:The following references are considered to beunofficial sources.They are included to round off this article and may not be authoritative or conclusive.
- ^Is Hircine the Daedric Prince of Fishing?onESO Live
- ^Developer comments onWyress Strigidae(32:30) onESO Live
- ^The Blessings of Hircineremoved book inESO
- ^Lawrence Schick's Postsdiscussing Glenmoril Wyrd shapeshifting
- ^Twitch Stream ofThe Elder Scrolls Online: Wolfhunter First Look,time stamp 16:34-17:02
- ^Imperial Census of Daedra Lords— theImperial Geographic Survey
- ^Gary Noonanon theBattlespire artifacts that make reappearances in Morrowind (2003-10-03)
- ^Twitch Stream ofThe Elder Scrolls Online: Wolfhunter First Look,time stamp 30:16-30:36
- ^Ted Peterson's Posts
- ^Background on Hircine (04/25/01)inGary Noonan's Posts
- ^On the Wild Hunt (2004-01-11)inGary Noonan's Posts
- ^Official Gold Road & Update 42 AUA
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