Argonaut Games
Formerly | Argonaut Software Limited (1982–1999) |
---|---|
Company type | Public limited company |
Industry | Video games |
Founded | 23 February 1982Colindale,London (original) 28 August 2024 (relaunch) | in
Founder | Jez San |
Defunct | 1 October 2004 | (original)
Fate | Liquidated(original incarnation) |
Headquarters | Edgware,London, UK |
Key people | Gary Sheinwald (Co-CEO) Mike Arkin (Co-CEO) |
Divisions | Argonaut Sheffield(2002–2004) |
Subsidiaries |
|
Website | www |
Argonaut Games PLCis a Britishvideo game developerfounded in 1982. It was known for theSuper NESvideo gameStar Foxand its supportingSuper FXchip, and forCroc: Legend of the Gobbosand theStargliderseries. The company was liquidated in late 2004, and ceased to exist in early 2007. It was relaunched in 2024.
History
[edit]I told them that this is as good as it's going to get unless they let us design some hardware to make the SNES better at 3D. Amazingly, even though I had never done any hardware before, they said YES, and gave me a million bucks to make it happen.
—Argonaut founder and Super FX codesigner, Jez San[3]
Founded as Argonaut Software by teenagerJez Sanin 1982,[4]the company name is a play on his name (J. San) and the mythological story ofJason and the Argonauts.
Its head offices were inColindale,London,[5]and later in the Argonaut House inEdgware,London.[6]Its U.S. head office was inWoodside, Californiain theSan Francisco Bay Area.[5]
In 1990, Argonaut collaborated with Nintendo during the early years of the NES and SNES, a notable incident being when Argonaut submitted aproof-of-conceptmethod of defeating theGame Boy's copyright protection mechanism to Nintendo.[7]The combined efforts from Argonaut and Nintendo yielded a prototype of the gameStar Fox,initially codenamed "SnesGlider" and inspired by their earlierAtari STandAmigagameStarglider,that they had running on the NES and then some weeks later on a prototype SNES. Jez San told Nintendo that his team could only improve performance or functionality of the demonstration if Nintendo allowed Argonaut to design custom hardware to extend the SNES to havetrue 3Dcapability. Nintendo agreed, so San hired chip designers and made theSuper FXchip. They originally codenamed it the Mathematical Argonaut Rotation I/O, or "MARIO", as is printed on the chip's surface.[3][8]So powerful was the Super FX chip used to create the graphics and gameplay, that they joked that the Super NES was just a box to hold the chip.[9]
After building the Super FX, Argonaut designed several different chips for other companies' video game machines, which were never released. These include machines codenamedGreenPieceandCD-I 2forPhilips,the platform codenamedVeggieMagicforAppleandToshiba,andHasbro's "virtual reality" game system codenamedMatriArc.[10]
In 1995, Argonaut Software was split into Argonaut Technologies Limited (ATL) and Argonaut Software Limited (ASL). With space being a premium at the office on Colindale Avenue, ATL was relocated to an office in the top floor of a separate building. The building was called Capitol House on Capitol Way, just around the corner. There, they continued the design of CPU and GPU products and maintained "BRender",Argonaut's proprietary software 3D engine. They won a chip design project with LSI Logic for a potentialPlayStation 2design. LSI Logic became a minor investor in Argonaut.
In 1996, John Edelson was hired as the company General Manager. John Edelson ran the group for two years. Capital was raised in 1996–1998 from Tom Teichman and Apax Partners. According to Jez San, Argonaut remained an independent developer by choice, and had turned down several buyout offers.[11]
In 1997, the two arms of the company once again shared an office as the entire company was moved to a new building in Edgware. In September 1997,Croc: Legend of the Gobboswas released by Fox Interactive for thePlayStationandSega Saturn.A PC version of the game was also later released in 1998.
In 1998, ATL was rebrandedARCafter the name of their main product, theArgonaut RISC Core,and became an independent company spun off to the same shareholders. ARC was an embedded IP provider. Bob Terwilliger was engaged as the President.
Argonaut Software Limited became Argonaut Games and wasfloatedin 1999.
In early October 2004, Argonaut Games called in receivers David Rubin & Partners, laid off 100 employees, and was put up for sale.[12]Many former employees would join newly established developerRocksteady Studios.A lack of a consistent stream of publishing deals had led to cash-flow issues and a profit warning earlier that year. In 2005, the company entered liquidation and was dissolved in early 2007.
In 2024, the company was reopened, now simply known asArgonaut,with its first release being a remaster ofCroc.[13]
BRender
[edit]BRender (abbreviation of "Blazing Renderer" ) is a development toolkit and a realtime 3Dgraphics enginefor computer games, simulators, and graphic tools. It was developed and licensed by Argonaut Software.[14]The engine supportsIntel'sMMXinstruction set andWindows,MS-DOS,andPlayStationplatforms. Support for 3D hardwaregraphics accelerator cardswas added.[15]Software made with BRender includesCarmageddon,[16]Croc: Legend of the Gobbos,FX Fighter,[17]I-War,[18]and3D Movie Maker.It was released asfree and open-source softwareunder theMIT Licenseon May 3, 2022.[19][20]
Games developed
[edit]Title | Original release | Platform |
---|---|---|
Skyline Attack | 1984 | Commodore 64 |
Starglider | 1986 | ST, Amiga |
Starglider 2 | 1988 | ST, Amiga |
Days of Thunder | 1990 | DOS, Game Boy |
Race Drivin'[a] | 1992 | Game Boy |
A.T.A.C. | 1992 | PC |
Birds of Prey | 1992 | Amiga |
X | 1992 | Game Boy |
Star Fox | 1993 | SNES[b] |
King Arthur's World | 1993 | SNES |
Vortex | 1994 | SNES |
Stunt Race FX | 1994 | SNES[b] |
Creature Shock | 1994 | PC |
The Ren & Stimpy Show: Fire Dogs | 1994 | SNES |
FX Fighter | 1995 | PC |
Alien Odyssey | 1995 | PC |
Scooby-Doo Mystery | 1995 | SNES |
FX Fighter Turbo | 1996 | PC |
Croc: Legend of the Gobbos | 1997 | PC, PS1, SAT |
Buck Bumble | 1998 | N64 |
Croc 2 | 1999 | PC, PS1 |
Croc | 2000 | GBC[21] |
The Emperor's New Groove | 2000 | PC, PS1 |
Alien Resurrection | 2000 | PS1 |
Red Dog: Superior Firepower | 2000 | DC |
Disney's Aladdin in Nasira's Revenge | 2000 | PC, PS1 |
Harry Potter and the Philosopher's Stone[c] | 2001 | PS1 |
Harry Potter and the Chamber of Secrets | 2002 | PS1 |
Bionicle: Matoran Adventures | 2002 | GBA |
Bionicle | 2003 | GameCube, PC, PS2, Xbox |
I-Ninja | 2003 | GameCube, PC, PS2, Xbox |
SWAT: Global Strike Team | 2003 | PS2, Xbox |
Carve | 2004 | Xbox |
Malice | 2004 | PS2, Xbox |
Power Drome | 2004 | PS2, Xbox |
Catwoman: The Game[22] | 2004 | GameCube, PC, PS2, Xbox |
Star Fox 2 | 2017[d] | SNES Classic Edition |
Croc: Legend of the Gobbos(Remaster)[13] | 2024 | PC, Consoles TBA |
- ^Race Drivin'was ported from the arcade.
- ^abArgonaut Games provided assistance in programming with the FX Chip.
- ^Known asHarry Potter and the Sorcerer's Stonein North America.
- ^Star Fox 2was originally planned for release on SNES in 1996 (build date: September 12, 1995). However, the game was not officially released until 2017 when it was included in theSuper NES Classic Edition.
Cancelled games
[edit]Title | Development period | Platform |
---|---|---|
8-Kings[23] | — | N-Gage |
Crash vs. Spyro Racing[24] | 2004 | Xbox |
Orchid[25][26][27] | 2003 | GameCube, PS2, and Xbox |
Bionicle: City of Legends[28][29] | 2004 | Xbox, PS2 |
I-Ninja 2[30] | 2004 | PS2, Xbox, GameCube |
Zero Hour[31] | 2004 | PS2, PSP |
Cash on Delivery[32] | PS2 | |
Croc 3 | 2001 | PS1 |
Kanaan[33] | PC | |
Unnamed Yoshi Game | 1995 | N64 |
Transformers: Generation 2[34] | 1994 | SNES |
References
[edit]- ^McFerran, Damien (13 September 2022)."Jez San On Argonaut, Star Fox And Working With Nintendo".Time Extension.
- ^Troughton, James (25 September 2023)."An Unreleased Crash Vs Spyro Racing Game Has Been Found".TheGamer.Retrieved25 September2023.
- ^abBolton, Syd."Interview with Jez San, OBE".Armchair Empire.Archivedfrom the original on 17 December 2007.Retrieved16 February2014.
- ^Brookes, Jason; Bielby, Matt (May 1993)."Superplay interview: Jez San, Argonaut".Super Play.United Kingdom:Future Publishing.
- ^ab"Company Summary"(Archive). Argonaut Games. 29 October 1996. Retrieved on 21 May 2016. "Argonaut Technologies Limited Capitol House, Capitol Way, Colindale, London, NW9 ODZ, United Kingdom" and "Argonaut USA Rich Seidner – Head of US Operations 210 Grandview Drive, Woodside, California, 94062, USA"
- ^"Argonaut Contact information".Argonaut Games. 13 January 1998. Archived from the original on 13 January 1998.Retrieved9 November2009.
{{cite web}}
:CS1 maint: bot: original URL status unknown (link)() "Argonaut House 369 Burnt Oak Broadway Edgware Middlesex HA8 5XZ" - ^McFerran, Damien (22 June 2014)."Born slippy: the making of Star Fox".Eurogamer.Retrieved20 August2016.
- ^"Of argonauts, vectors, and flying foxes: The rise of 3D on Nintendo consoles".Archived fromthe originalon 13 June 2008.Retrieved4 January2015.
- ^"Interview with Jez San".arwinglanding.net. Archived fromthe originalon 28 September 2007.Retrieved4 September2007.
- ^"Feature: Jez San On Star Fox, Super FX And Teaching Nintendo How To Fly".Nintendo Life.Retrieved4 September2007.
- ^Rider, David; Semrad, Ed (December 1997)."British Invasion"(PDF).Electronic Gaming Monthly.No. 101.Ziff Davis.p. 170.
- ^Jenkins, David (3 November 2004)."Remaining Argonaut Development Staff Laid Off".Gamasutra.Retrieved1 February2018.
- ^abRomano, Sal (28 August 2024)."Croc: Legend of the Gobbos remaster announced for consoles, PC alongside Argonaut Games revival".Gematsu.Retrieved28 August2024.
- ^"BRender Web page".Argonaut Software. Archived fromthe originalon 29 October 1996.Retrieved22 June2010.
- ^"The Wave Report on Digital Media Issue 606 8/16/96".4th WAVE, Inc. Archived fromthe originalon 7 July 2011.Retrieved22 June2010.
- ^"NG Alphas: Carmaggedon".Next Generation.No. 25. January 1997. pp. 125–6.
- ^"3D Graphics Help".GamePro.No. 80.IDG.May 1995. p. 139.
- ^"NG Alphas: I-War".Next Generation.No. 34. October 1997. p. 104.
- ^Turing, Foone [@Foone] (3 May 2022)."I just got approval from Jez San, former CEO of Argonaut Games, to open source the BRender engine"(Tweet).Archivedfrom the original on 4 May 2022.Retrieved4 May2022– viaTwitter.
- ^Wright, Steven (4 May 2022)."At last, Microsoft 3D Movie Maker is now open-source... Wait, what?".Input.Retrieved5 May2022.
- ^"Argonaut Games plc 2000".1 November 2000. Archived fromthe originalon 1 November 2000.Retrieved22 November2021.
- ^Bramwell, Tom (30 January 2004)."EA bags Catwoman".Eurogamer.Retrieved26 June2018.
- ^Gasking, Frank (9 November 2020)."8-Kings".Games That Weren't.Archivedfrom the original on 9 November 2020.Retrieved9 November2020.
- ^Bailey, Dustin (25 September 2023)."A prototype for the unreleased and unannounced Crash vs Spyro Racing has been found and preserved online".gamesradar.
- ^"Argonaut unveils Orchid".
- ^Fahey, Rob (30 May 2003)."Blow for Argonaut as Malice and Orchid are canned".GamesIndustry.biz.Retrieved28 June2023.
- ^I. G. N. Staff (8 January 2002)."Orchid".IGN.
- ^"Bionicle 2 tech demo discovered"Archived3 October 2017 at theWayback Machine,ptponline.com,30 October 2012
- ^"BIONICLE 2: City of Legends (Xbox Beta) ISO Release",biomediaproject.com,1 February 2014
- ^"I-Ninja 2: PS2/XBOX/GameCube – Cancelled",Unseen64,12 March 2009
- ^"Zero Hour, PSP – Cancelled", Unseen64,26 November 2009
- ^"Cash on Delivery, PSP – Cancelled",Unseen64,27 July 2009
- ^Unseen64 (11 May 2016)."Kanaan (Argonaut) [PC - Cancelled] - Unseen64".Unseen64: Beta, Cancelled & Unseen Videogames!.Retrieved30 June2023.
{{cite web}}
:CS1 maint: numeric names: authors list (link) - ^McFerran, Damien (3 November 2015)."No, SNES Super FX Title Vortex Was Never A Transformers Game".Nintendo Life.Retrieved5 December2021.