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Ayami Kojima

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Ayami Kojima
Born
Tiểu đảo văn mỹ
Known forCharacter design,illustration
Notable workCastlevaniaseries

Ayami Kojima(Tiểu đảo văn mỹ,Kojima Ayami)is a Japanese artist. She has often worked in video games as acharacter designerand is most known for her work on theCastlevaniaseries of video games withKonami.She is self-taught and enjoys readingshōnenmanga.[1]

Biography

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Ayami Kojima is a self-taught artist, born inTokyo, Japan.[2]She is a character designer and illustrator for video games. Kojima's hobbies include reading manga and drawing for other authors. She has also published self-made works. Her first work in the video game industry wasCastlevania: Symphony of the Nightwhich released in 1997. In the few years followingSymphony of the Night's release, she worked on several more entries in theCastlevaniaseries, includingCastlevania Chroniclesin 2001,Harmony of Dissonancein 2002, andAria of SorrowandLament of Innocencein 2003. In the mid-to-late 2000s, Kojima worked on games such asCastlevania: Curse of Darkness,Samurai Warriors 3,Sangokushi TCG,Castlevania: The Dracula X Chronicles,Dynasty Warriors 7,Dynasty Warriors 8,andCastlevania: Harmony of Despair.

Kojima's work schedule slowed during the 2010s, though she returned to theCastlevaniaseries for the 2019 mobile titleGrimoire of Souls.[3]Also in 2019, a spiritual successor toSymphony of the NighttitledBloodstained: Ritual of the Nightwas released, with several former keyCastlevaniastaff members involved.[4]Kojima stated she could "only offer a small amount of time" for the project, and illustrated the packaging artwork for physical copies given to certain Kickstarter backers.[5]

Style

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Media which Kojima has often employed in paintings include the use ofmolding paste,Conté Crayon,acrylics,India ink,gloss polymer medium,stumpsand finger smudging.[2]Generally speaking, the sketch and composition is laid out using the Conté crayon. Shadows are darkenedmonochromaticallyusing both Conté and India ink. The color composition is then blocked in using diluted acrylics. The three-dimensional textured aspects in the majority of her paintings are created using molding paste and apalette knife.During the addition of stronger colors additional water and the artists' fingers (smudging) are used to create the glowing gradiation which is apparent in much of Kojima's artwork. Once the base paint is finished, metallic paints are applied with a palette knife. Glows and highlights are enhanced using a gloss polymer medium.[2]

Works

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Video games

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Art books

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  • Santa Lilio Sangre(2010) (ISBN4-87031-923-3)
Books

Additional Works

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References

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  1. ^abcdBozon, Mark (18 January 2007)."IGN: Castlevania: The Retrospective".IGN.Archived fromthe originalon 2 November 2007.Retrieved3 March2010.
  2. ^abcTyni, Heikki (March 2020)."Double Duty: Crowdfunding and the Evolving Game Production Network".Games and Culture.15(2): 114–137.doi:10.1177/1555412017748108.ISSN1555-4120.S2CID149319389.
  3. ^Fernandez-Vara, Clara (2010)."Dracula Defanged: Empowering the Player in Castlevania: Symphony of the Night".MIT Web Domain.hdl:1721.1/100408.ISSN1923-2691.
  4. ^Hall, Charlie (27 December 2018)."Bloodstained drops support for Mac and Linux, apologizes to backers".Polygon.Retrieved12 May2022.
  5. ^Porter, Matt (26 May 2015)."Ayami Kojima Joins Bloodstained Kickstarter Backer Rewards".IGN.Archivedfrom the original on 26 May 2015.Retrieved17 May2017.
  6. ^Wizards of the Coast LLC (19 November 2021)."Magic the Gathering".Magic the Gathering.
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