Chris Remo
The topic of this articlemay not meet Wikipedia'snotability guideline for biographies.(May 2023) |
Chris Remo | |
---|---|
Born | |
Nationality | American |
Occupation(s) | Video game designer, composer,podcaster,writer |
Chris Remois an Americanvideo game designer,composer,writer, podcaster, and formerjournalist.
As a journalist, he cofounded the originalIdle Thumbswebsite as well as its flagship podcast, and served as Editor-in-Chief ofShacknewsand Editor at Large forGamasutra.
He composed the music forThirty Flights of Loving,Gone Home,Spacebase DF-9andFirewatch.He co-wroteThe CavewithRon GilbertatDouble Fine Productions.In early 2014, he left Double Fine to join his Idle Thumbs co-hostsJake RodkinandSean VanamanatCampo Santo,[1]where he contributed to the studio's narrative adventure gameFirewatchas a game and story designer, composer, and audio director.[2]
Career
[edit]Chris Remo began his career as a video game journalist, writing forAdventure Gamers.He co-foundedIdle Thumbs,avideo game culturewebsite, with colleagues from Adventure Gamers andThe International House of Mojoin 2004.[3]As a professional journalist, he was Editor-in-Chief of Shacknews and later Gamasutra, becoming Editor at Large.[3]After Idle Thumbs went dark in 2007, Remo revived it as a podcast in late 2008 with other Thumbs writers Nick Breckon (then ofShacknews) andJake Rodkin(then ofTelltale Games).[4]While podcasting for Idle Thumbs, he composed and performed "Space Asshole", a satirical song about the protagonist ofRed Faction: Guerrilla,whichwent viral.[5]
He left his position at Gamasutra in 2010 to work as a community manager and producer forBoston-basedIrrational Games,ending the first run of the Idle Thumbs podcast at the same time. The show's then-final episode was recorded live at the 2010 Penny Arcade Expo.[6]
In early 2012, Remo returned to San Francisco to start acrowdfundedcampaign onKickstarterto revive the Idle Thumbs podcast with then-co-hosts Rodkin andSean Vanaman.[7]As part of the Kickstarter campaign, Remo composed the soundtrack forBlendo Games'Thirty Flights of Loving,a video game that would be released to backers of the campaign.[8][9][10]
He also took a job in a multi-faceted role atDouble Fine Productions,where he contributed to various games, including as a composer and game designer forSpacebase DF-9,anAmnesia Fortnightproject, and as co-writer ofThe CavealongsideRon Gilbert.[11]
Remo composed the soundtrack toGone Home,a game written by former Idle Thumbs co-host Steve Gaynor,[12]and co-wroteRogue One: X-Wing VR MissionforStar Wars Battlefront,developed by Criterion Games.
As a member of independent game studioCampo Santo,Remo was a game and story designer, composer, and audio director of theBAFTA-winning narrative adventureFirewatch,and has spoken about the game’s design at numerous game development conferences around the world.[13][14]
In 2018, Campo Santo was acquired by Seattle-area game developerValve.[15]
In 2021, Remo started uploading daily vlogs of himself solvingThe New York Timescrossword on his personal YouTube channel, in a series titled The Daily Solve.[16]
Works
[edit]- 2005Psychonauts,tester[17](Double Fine Productions)
- 2009Drawn to Life: The Next ChapterWii, composer (Planet Moon Studios)
- 2012Unbearable: Or How They Learned to Stop Worrying and Love the Bear,composer, writer (What Would Molydeux?)[18]
- 2012Thirty Flights of Loving,composer (Blendo Games)
- 2012Spacebase DF-9composer, designer (Double Fine Productions)
- 2013The Cave,co-writer (Double Fine Productions)
- 2013Gone Home,composer (The Fullbright Company)
- 2013Captain Bubblenaut,composer (Pixelsaurus Games)[19]
- 2014Spacebase DF-9,composer (Double Fine Productions)[20]
- 2015Wheels of Aurelia,dialogue support (Santa Ragione)[21]
- 2016Firewatch,game and story designer, composer, audio director (Campo Santo)[2]
- 2016Star Wars Battlefront– Rogue One: X-Wing VR Mission,writer (Criterion Games)[22]
- 2020Dota Underlords(Valve)
- 2020Half-Life: Alyx(Valve)
- 2022Saturnalia,writer (Santa Ragione)[23]
- TBAIn the Valley of Gods,game and story designer, composer (Valve)
References
[edit]- ^"Idle Thumbs 144".RetrievedFebruary 6,2014.
- ^abMr Moon (February 9, 2016),Firewatch ending credits,retrievedSeptember 1,2017
- ^ab"Chris Remo Author Biography".Gamasutra.RetrievedMarch 9,2013.
- ^Tabacco, Doug."About Us".Idle Thumbs.RetrievedMarch 8,2012.
- ^Good, Owen (October 27, 2009)."Is Your Population Demoralized? Watch" Space A-hole "".Kotaku.RetrievedMarch 9,2013.
- ^Idle Thumbs (March 21, 2011)."Idle Thumbs Live at PAX Prime 2010 – Burnin' Down the Wolfman".Vimeo.RetrievedJuly 27,2012.
- ^Caoili, Eric (February 28, 2012)."Kickstarter drive offers exclusive game from Atom Zombie Smasher dev".Gamasutra.RetrievedMarch 8,2012.
- ^Hinkle, David (February 20, 2012)."Idle Thumbs Kickstarter includes exclusive game, neat artwork".Joystiq.RetrievedMarch 8,2012.
- ^Hamilton, Kirk (February 28, 2012)."Indie Darling Gravity Bone Gets a Sequel".Kotaku.com.RetrievedMarch 8,2012.
- ^Smith, Graham (March 6, 2012)."Thirty Flights of Loving tells a better story in 13 minutes than most games do in 13 hours".PC Gamer.RetrievedMarch 8,2012.
- ^Caravella, Vinny (January 21, 2013)."Quick Look EX: The Cave".Giant Bomb.RetrievedMarch 9,2013.
- ^Gaynor, Steve (October 23, 2012)."Status Update: IGF, here we come!".The Fullbright Company.RetrievedMarch 9,2013.
- ^Interactive Story Without Challenge Mechanics: The Design of Firewatch,retrievedNovember 19,2021
- ^Firewatch: Narrative Design is Game Design - Chris Remo & Arthur Protasio - BIG Festival 2018,retrievedNovember 19,2021
- ^Alexander, Julia (April 21, 2018)."Valve acquires Firewatch developer, Campo Santo".Polygon.RetrievedNovember 19,2021.
- ^"Chris Remo - YouTube".www.youtube.com.RetrievedNovember 19,2021.
- ^Schafer, Tim (April 29, 2004)."SHIFTLESS LONERS, DRIFTERS TORTURED at DF".Double Fine Productions.RetrievedApril 1,2013.
- ^"Unbearable OHTLTSWALTB trailer".Idle Thumbs. April 3, 2012.RetrievedApril 1,2013.
- ^Priestman, Chris (September 9, 2013)."Destroy all the Erflings in veteran BioShock dev's upcoming Captain Bubblenaut".Pocket Gamer.RetrievedOctober 20,2013.
- ^"Spacebase DF-9 Original Soundtrack".Bandcamp. October 15, 2013.RetrievedOctober 20,2013.
- ^Wawro, Alex (December 3, 2015)."Interactive fiction meets arcade racer: Designing Wheels of Aurelia".Gamasutra.RetrievedDecember 9,2015.
- ^Seamster, Jeff (December 7, 2016)."And incredible working with writers @chrisremo and @nickbreckon to bring our characters to life. <3".Twitter.RetrievedDecember 11,2016.
- ^"Italian Indie Studio Santa Ragione is partnering with The Quantum Astrophysicists Guild to publish 'Saturnalia', a Sardinian survival horror adventure".Gamasutra.July 19, 2020.RetrievedJuly 22,2020.