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Civil War(board game)

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Civil War
Players2
Setup time5 minutes
Playing time60 to 90 minutes
ChanceMedium
Age range12+
SkillsTactics

Civil Waris an early strategicboard wargamepublished byAvalon Hillin1961that simulates theAmerican Civil War.Unlike other games produced by Avalon Hill during this period such asGettysburg,Civil Wardid not sell well and was dropped from production two years later.

Description

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Civil Waris a two-player wargame in which one player controls Union forces and the other controls Confederate forces. Like other wargames produced by Avalon Hill,Civil Waruses ahex gridmap and aCombat Results Tableto adjudicate battles. But unlike other wargames, it uses plastic tokens rather than cardboard counters.[1]

The game covers the entire period of the American Civil War from April 1861 to March 1865. Critic Joe Scoleri noted that "Victory generally depends on the control of replacement centers located at the north and south ends of the mapboard."[1]

The game included a heavy cardstock game board, a rules sheet, advertisements for other AH games, and a pamphlet on the historical setting. There were two cardboard trays with sixteen blue plastic pawns, nine red pawns and one six-sided die.

The game board displays the eastern part of theUnited StatesfromMissouritoPennsylvaniaand easternTexasat the top to northernFloridaon the lower half. The map itself is white, with blue rivers, black railroads, brown rough terrain, and various cities and ports.

Six of the blueUnion armypawns begin on the board, as well as six of the redConfederate States Armypawns. Reinforcements arrive much faster for the Union, with a total of fifteen pawns eventually in play versus nine for the Confederates.

Each game turn represents a month of time (1861 through 1865). Only one pawn may occupy a square at a time, and all pawns may move 1 or 2 hexes per turn, plus a bonus of 8 hexes if using the railroads.

Union pawns may move 8 hexes via rivers or the sea, while the Confederate pawns may only use rivers (and only get 2 hexes for that movement). All, any or none of the pawns may move each turn.

Publication history

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In 1961, thecentenaryof the start of the American Civil War, Avalon Hill published a trio of Civil War games designed by industry pioneerCharles S. Roberts:a reissue ofGettysburgwith a new hex-grid map;Chancellorsville;andCivil War.Unlike the first two, which were marketed under Avalon Hill's "Tournament" line of wargames,Civil Warwas grouped with the "Family/Social" game line. The game failed to find an audience, possibly because it was too simple for wargamers but too complex for social gamers,[1]and it was dropped from the Avalon Hill line in 1963.[1]

A 1980 company history noted that the game was "A very abstract strategic game using a hex grid and plastic pawns. It is remembered primarily for its value to the collector due to its relative scarcity."[2]

Reception

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Writing in the inaugural issue ofThe General,Carl Knabe admitted that he dislikedCivil Warbecause it was unbalanced, saying, "If he plays his cards right, the North can always win."[3]

In a retrospective review in Issue 12 ofSimulacrum,Joe Scoleri commented on the relatively quick failure of this game, saying, "I wouldn't be surprised if that was because it was too complex for social gamers yet too simple and abstracted for the Tournament gamers."[1]

Computer version

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Civil War
Developer(s)Avalon Hill
Release1988
Genre(s)Wargame

In 1988, Avalon Hill released a computer version ofCivil War.It was not well-received. In a 1993 survey of pre 20th-century strategy gamesComputer Gaming Worldgave the game zero-plus stars out of five, stating that it "shows how one can take a highly playable boardgame and turn it into an unplayable computer 'product' [with] incomplete rules, incomplete graphics and incomplete programming". The magazine noted that Avalon Hill did not ship a promised update.[4]

References

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  1. ^abcdeScoleri, Joe (July 2001). "Civil War".Simulacrum.No. 12. p. 31.
  2. ^"Civil War".General Index and Company History.August 1980. p. 9.
  3. ^Knabe II, Carl (January 1990). "Plan Red".The General.Vol. 1, no. 1. p. 6.
  4. ^Brooks, M. Evan (June 1993)."An Annotated Listing of Pre-20th Century Wargames".Computer Gaming World.pp. 136–143.RetrievedJuly 7,2014.
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