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Cloud Chamber (company)

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Cloud Chamber
Company typeDivision
FoundedDecember 9, 2019;4 years ago(December 9, 2019)
Headquarters,
US
Number of locations
2 studios (2019)
Key people
Kelley Gilmore (global studio head)
Parent2K
Websitecloudchamberstudios.com

Cloud Chamberis an Americanvideo game developerbased inNovato, California,with a studio inMontréal, Québec.Founded by Kelley Gilmore on December 9, 2019, as a division of2K(a publishing label ofTake-Two Interactive Software), the company is developing the next entry in theBioShockseries.[1]

History[edit]

On December 9, 2019,2Kannounced that they had set a new studio inNovato, CaliforniaandMontréal, Québec,led by Kelley Gilmore, former executive producer forFiraxis Games.Cloud Chamber will work on a newBioShockgame. Several members that were part of theoriginalBioShockgameare part of the studio, including Hoagy de la Plante, Scott Sinclair, and Jonathan Pelling.[2]Kelley said the focus of their studio is to "create yet-to-be-discovered worlds – and their stories within – that push the boundaries of what is possible in the video game medium".[3]

Games developed[edit]

Year Title Platform(s)
TBA UntitledBioShockgame TBA

References[edit]

  1. ^"2K Announces Newly-Formed Studio – Cloud Chamber™ – Developing Next Iteration in Acclaimed BioShock® Franchise".2K.December 9, 2019.
  2. ^Robinson, Andy (December 9, 2019)."BioShock's original art director has returned for the new game".Video Games Chronicle.RetrievedDecember 9,2019.
  3. ^Dornbush, Jonathon (December 9, 2019)."New BioShock Game Announced, Being Developed by New 2K Studio Cloud Chamber".IGN.

External links[edit]