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Duke Nukem: Zero Hour

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Duke Nukem: Zero Hour
North American box art
Developer(s)Eurocom
Publisher(s)GT Interactive
Composer(s)Neil Baldwin
SeriesDuke Nukem
Platform(s)Nintendo 64
Release
Genre(s)Third-person shooter
Mode(s)Single-player,multiplayer

Duke Nukem: Zero Houris athird-person shootervideo gamein theDuke Nukemseries, developed byEurocomfor theNintendo 64.The game uses a relatively large 32megabytecartridge and can also use theExpansion Pakto allow for better graphics but slowing down the frame rate.[3]It has a 4 player split-screen multiplayer mode that uses afirst-personview.

The plot revolves aroundtime travellingaliens attempting to alter the course of history and eliminate Duke's ancestors. Locations, weapons, items, and clothing are relevant to the time period Duke is in. Compared to the comically over-the-top thematic tone used throughout most of the series, this game noticeably features much more mature plot elements, such as an encounter withJack the Rippernear the still-fresh murder scene ofMary Jane KellyinVictorian Englandand a rather serious depiction of a future New York devastated by atomic warfare.

Plot

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Duke is called into action via the Government, aliens have once again landed and are wreaking havoc. Duke pummels the alien menace through the streets of New York with the help of some Marines, and eventually gains access to theStatue of Liberty.Here, Duke discovers the aliens' true plan, to go back in time and mess with historic events so Earth now wouldn't be what it is and make it so they could easily take over. However, Duke in his fight is teleported to the future, where the aliens have won and the humans are near extinction. In this time zone, Duke battles through horrors of new alien breeds in the future, and the zombified corpses of those who didn't survive the fallout. Duke eventually meets up with the small band of resistance fighters in the old headquarters of the U.S. army in New York. There, they tell him that the aliens are indeed screwing with history, so much that this future is just one; if Duke wants the old one back he'll have to fight for it. The humans have developed their own time machine in order to send a soldier back to re-write history, and destroy the aliens. Duke is sent back to the Old West, where aliens have taken over parts of the American West in an effort to detonate a bomb in Earth's core to destroy the planet.

In the Old West, due to technical difficulties, Duke must make do with period weaponry with the exception of a few of his weapons which his allies can send back. The aliens have begun creating super-soldiers in order to combat Nukem and the humans of the future. After blowing up a ship containing the super-soldiers, Duke makes his way to the town of Roswell. There, he stops the bomb before the aliens can succeed. Duke then is informed, that it's not just America's past that is being altered, the aliens have also been sent to the Victorian Era of London.

In the Victorian Era, Duke is set upon by the biological weaponry the aliens have been manufacturing. Zombies litter the streets, and Brains float in the air. Duke fights toward the castle, which the aliens have taken over (not before blowing up a Zeppelin). In the castle, Duke faces the worst of the horrors the aliens have created, and finally confronts the alien general in charge of it all, a giant brain. After demolishing the castle, and eliminating the alien threat in time, Duke is ready for some R'n'R, unfortunately, the aliens aren't. All of the meddling with time has caused a rift in the space-time continuum, and now more aliens from all of history are pouring into New York in a desperate attempt to destroy humanity.

Once again fighting through the city streets, Duke enters the alien mothership. He fights through wave after wave of aliens in order to confront the monster behind all this madness, Zero. Duke uses the alien technology from the mother ship and battles Zero on the rooftops of the city. After felling the beast, Duke finally sets things right. Duke cleans up Manhattan from the alien menace, and gets ready to relax with his "reward".

Reception

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Zero Hourreceived "average" reviews according to thereview aggregationwebsiteGameRankings.[4]Nintendo Powergave it a favorable review over a month before the game was released Stateside.[16]Jeff Lundrigan ofNext Generationsaid that the game should be avoided "like radioactive bat droppings."[15]

References

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  1. ^"Duke Nukem: Zero Hour sur Nintendo 64".Jeuxvideo.com(in French).Retrieved2023-04-30.
  2. ^"3D Realms - Firepower Matters".Archived fromthe originalon 2001-11-01.
  3. ^Elephan (November 15, 2008)."Duke Nukem Zero Hour N64 by GT Interactive".The Game Goldies.Archived fromthe originalon August 1, 2012.The graphics on one hand look nice but when the expansion pak is used, the frame rate goes down the drain.
  4. ^ab"Duke Nukem: Zero Hour for Nintendo 64".GameRankings.CBS Interactive.Archived fromthe originalon May 12, 2019.RetrievedJuly 22,2020.
  5. ^Lomas, Ed (July 1999)."Duke Nukem: Zero Hour".Computer and Video Games.No. 212.Future plc.p. 24.RetrievedSeptember 13,2018.
  6. ^Edge staff (May 1999)."Duke Nukem: Zero Hour".Edge.No. 71. Future plc. p. 80.RetrievedJuly 22,2020.
  7. ^EGM staff (1999). "Duke Nukem: Zero Hour".Electronic Gaming Monthly.Ziff Davis.
  8. ^Fitzloff, Jay; Anderson, Paul; Reiner, Andrew (September 1999)."Duke Nukem: Zero Hour".Game Informer.No. 77.FuncoLand.Archived fromthe originalon May 21, 2000.RetrievedSeptember 13,2018.
  9. ^Mylonas, Eric "ECM"; Chau, Anthony "Dangohead"; Rodriguez, Tyrone "Cerberus" (September 1999)."Duke Nukem: Zero Hour".GameFan.Vol. 7, no. 9. Shinno Media. p. 16.RetrievedSeptember 3,2020.
  10. ^Ngo, George "Eggo" (September 1999)."Duke Nukem: Zero Hour".GameFan.Vol. 7, no. 9. Shinno Media. p. 48.RetrievedJuly 22,2020.
  11. ^Atomic Dawg (September 1999)."Duke Nukem: Zero Hour".GamePro.No. 132.IDG Entertainment.p. 142.RetrievedSeptember 13,2018.
  12. ^Ferris, Duke (September 1999)."Duke Nukem: Zero Hour Review".GameRevolution.CraveOnline.Archivedfrom the original on September 8, 2015.RetrievedSeptember 13,2018.
  13. ^Roff, Adam (September 1999). "Duke Nukem: Zero Hour".Hyper.No. 71.Next Media Pty Ltd.pp. 60–61.
  14. ^Casamassina, Matt (September 3, 1999)."Duke Nukem: Zero Hour".IGN.Ziff Davis.RetrievedSeptember 13,2018.
  15. ^abLundrigan, Jeff (September 1999)."Duke Nukem: Zero Hour".Next Generation.No. 57.Imagine Media.p. 85.RetrievedJuly 22,2020.
  16. ^ab"Duke Nukem: Zero Hour".Nintendo Power.Vol. 123.Nintendo of America.August 1999. p. 115.RetrievedSeptember 13,2018.
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