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Dungeon Fighter Online

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Dungeon Fighter Online
Developer(s)Neople
Publisher(s)Neople
SeriesDungeon & Fighter
Platform(s)Windows
Release
Genre(s)Beat 'em up
Mode(s)Multiplayer

Dungeon Fighter Online,known in South Korea asDungeon & Fighter,[a]is a multiplayerbeat 'em upaction role-playing game,developed and published forpersonal computersby Neople, a South Korean subsidiary ofNexon,and originally published byHangamein 2005. The game was originally released in South Korea asDungeon & Fighter,then in Japan asArad Senki,[b]and then published in China byTencent.[5]A global version ofDungeon Fighter Onlinewas released in May 2015.

Dungeon Fighter Onlineis one of the most-played and highest-grossing video games of all time, with over 850 million players worldwide and over$22 billionin lifetime revenue as of June 2023. This also makes it one of thehighest-grossing entertainment mediaproducts of all time.[6]

Gameplay[edit]

Dungeon Fighter Onlineis similar to 2Dside-scrollingarcadehack and slash/beat 'em upgames, such asGolden AxeorDouble Dragon.[7]Players traverse 2D screens while fighting hordes of monsters. There are a number of social aspects toDungeon Fighter Online,including Guilds, PvP Arenas, and Party Play.

Skills can be designated upon an upper row of hotkeys, that can be further expanded by the decision of the player, who can choose to manually input the command to perform a certain skill; for example, a Blade Master can choose to press the assigned hotkey for the skill Draw Sword, but can also choose to perform its direct input. Directly inputting the skill (done by pressing the arrow keys in a certain sequence and then pressing the basic skill key) makes the skill cost less MP and lowers the cooldown of the skill (the time needed to wait to use the skill again) by a small amount. Skills are usually performed separately from normal combos, but some skills are "cancellable", meaning that those skills can be used in the middle of normal attacks.

Development[edit]

Dungeon Fighter Onlinewas developed by a South Korean company called Neople who previously only published a number of casual online games through their owngame portalsite.[5]It was originally planned as a small game as the entire game was developed in five months based on the forecasted life expectancy, but the response was better than they expected so the budget was increased and the game was expanded.[8]

Extensive testing took place before the premiere launch in Korea. Three closedbetaperiods were held between December 17–31, 2004, February 1–13, 2005, and June 28 – July 11, 2005. Neople accepted only 999 players per test and allowed only one hundred minutes of gameplay per day.[9][10][11]Content was fine-tuned and updated daily throughout the test period based on testers feedback.[8]After a short hiatus, open beta commenced on August 10, 2005 at 3 pm. By 11 pm, there were over 15,000 concurrent users.[12]

Even though many games being released at the time were3D,Neople decided to createDungeon Fighter Onlinein2Dbecause they did not believe it affected gameplay, they did not feel a 3D game could capture the look and feel of the original illustrations of the characters, the ease of casual players getting into the game, and they had more experience with 2D games. Hi-res is not a likely path the game will take because director Yun Jong Kim's main focus is "efficiency".[8][13]

North American release[edit]

Five years after the original release in Korea, Nexon America developed plans for an English version ofDungeon Fighter Online.[14]The title was renamed fromDungeon & FightertoDungeon Fighter Onlinebecause of the awkwardness to say "Dungeon and Fighter".[15]

Thousands of applicants were accepted into closed beta, which held for seven days between July 28 – August 3, 2009.[16]Open beta started on September 22.[17]Dungeon Fighter Onlineofficially launched on June 9, 2010.[18]The North American version ofDungeon Fighter Onlinewas shut down on June 13, 2013.[19]

Neople held an alpha test for a global version of the game in 2014.[20]Beta testing was launched on March 24, 2015.[21]Although a closed beta test forDungeon Fighter Onlinewas scheduled for release around March 2015, due to them moving their office to the island ofJeju,located off the south-west coast of South Korea, it became an open beta test because the Facebook page for the game had reached a specific number of "Likes", something that had been previously promised by Neople when it was still planned for a closed beta test.[22]

Dungeon Fighter OnlineSeason 2 was released in January 2016.[23]The game was released onSteamasfree-to-playon August 9, offering achievements and paid DLC.[24]Dungeon Fighter OnlineSeason 3 was released in January 2017,[25]followed by Season 4 in February 2018,[26]and Season 5 in the following year.[27]

Reception[edit]

Dungeon Fighter Onlinehad a 300 million registered users celebration in May 2011. By August 2012, the game recorded a peak activity of 3 million concurrent users in China alone.[28]Dungeon Fighter Onlinehad 25 millionmonthly active usersas of November 2012.[29]It reached a total of 600 million users worldwide by 2018,[30]and exceeded 700 million registered users worldwide by March 2020.[31]

The game grossed over $2 billion in revenue as of March 2012.[32]By 2015, it had an annual gross of $1.052 billion.[33]Nexon revealed thatDungeon Fighter Onlinegrossed a revenue of $8.7 billion in just over 10 years after its 2005 debut, more than the combined box office gross ofStar Wars,the biggest film franchise at the time.[34]In 2017,Dungeon Fighter Onlinegrossed $1.6 billion, making it the year's second highest-grossingPC game(afterLeague of Legends) and third highest-grossing video game (afterLeague of LegendsandHonor of Kings).[35]By the end of 2017, the game had exceeded$10 billionin worldwide revenue,[30]becoming one of the most-played and highest-grossing video games of all time.[36]

By March 2018,Dungeon Fighter Onlinewas the highest-grossing PC game of the month, aboveLeague of Legends.[37]Dungeon Fighter's$223 milliongross in that month was the third highest ever monthly revenue for a free-to-play game.[38]Dungeon Fighter Onlinewas the second highest-grossing digital game of 2018 with$1.5 billion,[39]and again in 2019 with$1.6 billion,[40]bringing its lifetime gross revenue to$13.4 billionas of 2019.[34][35][39][40]As of May 2020,Dungeon Fighter Onlinehas exceeded $15 billion in lifetime gross revenue, making it one of thehighest-grossing entertainment mediaIPs, with its lifetime revenue larger than the box office gross of theStar Wars,Harry PotterandAvengersfilm series.[31][41]As of December 2021, the original PC version ofDungeon Fighter Onlinehas grossed over$18 billionin lifetime gross revenue and exceeded 850 million registered users worldwide.[42][43][44]

Notes[edit]

  1. ^Korean:던전앤파이터.
  2. ^Japanese:アラド chiến ký,Hepburn:Arado Senki,lit.War Records of Arad

References[edit]

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  2. ^"[Dungeon Fighter] Set the launch date for Taiwan".ThisIsGame Global. July 16, 2009. Archived fromthe originalon June 2, 2015.RetrievedSeptember 15,2009.
  3. ^"Dungeon Fighter Online officially launches June 9".ThisIsGame Global.RetrievedJune 9,2010.
  4. ^"Nexon Today Launched Dungeon Fighter Online".mmosite.com.Archived fromthe originalon 2015-04-02.RetrievedFebruary 28,2015.
  5. ^ab"Tencent Obtains Exclusive License to Operate Dungeon & Fighter in China"(PDF).Tencent Holdings Ltd.Archived fromthe original(PDF)on January 2, 2010.RetrievedSeptember 7,2009.
  6. ^Uemura, Shiro (2023-08-09)."Q2 2023 Investor Presentation"(PDF).Nexon Investor Relation.Retrieved2023-08-11.
  7. ^"GDC 2009: Dungeon Fighter Online, A First Look".GameSpot.RetrievedFebruary 28,2015.
  8. ^abc"Interview: Dungeon Fighter Online Creator On Korean Hit MMO's Western Transition".Gamasutra.RetrievedSeptember 7,2009.
  9. ^던전앤파이터, 17일 클베 시작[Dungeon & Fighter Close Beta Starts On The 17th] (in Korean). GG Game.RetrievedSeptember 7,2009.
  10. ^던전앤파이터, 2차 클로즈베타 테스터 모집[Dungeon & Fighter Recruits 2nd Closed Beta Testers] (in Korean). GG Game.RetrievedSeptember 7,2009.
  11. ^던전 앤 파이터[Dungeon & Fighter] (in Korean). Game Spot. Archived fromthe originalon July 18, 2011.RetrievedSeptember 8,2009.
  12. ^던전앤파이터, 오픈베타 첫날 동시접속자 1만명 돌파(in Korean). GG Game.RetrievedSeptember 8,2009.
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  24. ^"Dungeon Fighter Online on Steam".store.steampowered.com.Retrieved2016-09-19.
  25. ^"Season 3 - Act 01. PANDEMONIUM | Dungeon Fighter Online".www.dfoneople.com.Retrieved2017-03-16.
  26. ^"Season 4. Act 01. Origin | Dungeon Fighter Online".www.dfoneople.com.Retrieved2018-02-27.
  27. ^"Season 5. Act 01. Harlem | Dungeon Fighter Online".www.dfoneople.com.Retrieved2019-04-02.
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  29. ^"Avoiding latency-related revenue caps in MMO games".SuperData Research.20 November 2012. Archived fromthe originalon 10 May 2020.
  30. ^ab"Dungeon Fighter Online gross lifetime revenue exceeds $10bn".GamesIndustry.biz.June 21, 2018.
  31. ^ab"Investor Presentation Q1 2020"(PDF).Nexon.May 13, 2020.Retrieved12 October2020.
  32. ^"Nexon Investor Presentation - FY2012 Q2"(PDF).Nexon.2012.RetrievedFebruary 28,2015.
  33. ^"Archived copy".Archived fromthe originalon 2017-09-01.Retrieved2017-09-01.{{cite web}}:CS1 maint: archived copy as title (link)
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  35. ^ab"2017 YEAR IN REVIEW: DIGITAL GAMES AND INTERACTIVE MEDIA"(PDF).SuperData Research. January 25, 2018.
  36. ^Palumbo, Alessio (26 December 2018)."Project BBQ Is a New 3D Dungeon Fighter Online Game Made with Unreal Engine 4 for PC".WCCFtech.Retrieved27 January2019.
  37. ^"Worldwide digital games market: March 2018".SuperData Research.April 26, 2018. Archived fromthe originalon February 7, 2019.RetrievedMay 3,2018.
  38. ^"Fortnite made $318 million in May".Business Insider.June 28, 2018.
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  40. ^ab"2019 Year In Review: Digital Games and Interactive Media".SuperData Research.Nielsen Media Research.Archived fromthe originalon 9 April 2020.Retrieved12 January2020.
  41. ^"Nexon's Highly Anticipated Mobile Dungeon&Fighter will Launch in China on August 12".Business Wire.Nexon.June 26, 2020.RetrievedOctober 11,2020.
  42. ^Mahoney, Owen; Uemura, Shiro (February 8, 2022)."Investor Presentation Q4 2021"(PDF).Nexon.p. 38.Retrieved20 April2022.
  43. ^Hyeong-woo, Kan (March 24, 2022)."Nexon launches Dungeon & Fighter Mobile".The Investor.Retrieved20 April2022.
  44. ^Hyeong-woo, Kan (23 March 2022)."Nexon launches Dungeon & Fighter Mobile".The Korea Herald.Retrieved20 April2022.

External links[edit]