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FX Fighter

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(Redirected fromFX Fighter Turbo)

FX Fighter
Developer(s)Argonaut Software
Publisher(s)GTE Entertainment
Producer(s)Jerry Albright, Nick Halstead
Designer(s)Jaid Mindang, Gary O'Connell
Programmer(s)Simon Hargrave, Steve Thompson
Composer(s)Martin Gwynn Jones, Justin Scharvona
EngineBRender[3]
Platform(s)MS-DOS
ReleaseJune 16, 1995[1][2]
Genre(s)Fighting
Mode(s)Single-player,multiplayer

FX Fighteris a3Dfighting gameforMS-DOS.It was developed byArgonaut Softwareand published byGTE Entertainmentin June 1995. It is an earlyrealtime3D fighter, originally meant forSuper NESusing theSuper FXchip, on which Argonaut was collaborating together withNintendo.OEMversions have support for 3D acceleration, bundled with 3Dgraphics acceleratorcards such as theDiamond Monster 3D.[4]A sequel,FX Fighter Turbo,was released in 1996.

This game has no relation toHudson Soft's cancelledFX FighterforPC-FXwhich was conceived around the same time.[5]

Gameplay

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Gameplay screenshot

The game features 8 different characters, 8 different arenas, moviecutscenes,and 40 attacks per fighter. The player selects a character to face against 8 of the best fighters in the universe, with the prize being the most powerful weapon in the universe.[6]

Characters

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  • Magnon, from Inferno - A primeval volcanic wasteland.
  • Sheba, from Rhomb - A world of vast savannahs ruled by the highly respected feran monarchy.
  • Venam, from Peres - A planet dominated by tropical forests and caves.
  • Jake, from Sentral - Massively overpopulated and polluted industrialized world.
  • Kiko, from Lusk - Mountainous planet with low technology but a developed culture.
  • Siren, from Ursae - A water world completely covered by a single ocean.
  • Ashraf, from Karlak - Temperate planet with an ancient culture.
  • Syben, from Axone - A world rich in mineral deposits but with no atmosphere.
  • Rygil, from Anarchis - A high gravity world owned by the cadre.

Cancelled SNES version

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FX Fighterwas originally conceived as aSuper Nintendo Entertainment System(SNES) game and originally titledFighting Polygon.It was first shown in November 1994 at Nintendo'sShoshinkai Software Exhibitionin Japan, based on theSuper FX2 chip to deliverpolygon graphics,otherwise unattainable on the SNES. At the WinterConsumer Electronics Showin January 1995,GTE EntertainmentandNintendoannounced that they would be jointly developing and publishing the game.[7][8]

The game was previewed inGamePro[9]andNintendo Power.[10]It was compared toSega'sVirtua Fighter.Although the approximately 500 polygons per character was tame compared toVirtua FighterandTekkenon 32-bit hardware,FX Fighter's capabilities were still impressive considering the SNES's older 16-bit hardware.[11]

However, after Nintendo decided to portKiller Instinctto the SNES, the SNES version ofFX Fighterwas canceled by Nintendo to avoid competition between the two games.[12]

Reception

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For the launch ofFX Fighter,GTE Entertainmentshipped 200,000 units to stores and dedicated more than $2 million to its promotional campaign.[17]

Entertainment Weeklygave the PC version an A− and wrote that the game was as good as any that was offered on home consoles, but remarked that playing games on a television screen was better than a computer screen.[14]

Next Generationreviewed the PC version of the game, rating it four stars out of five, and stated that "Even without the spectacular visuals,FX Fighterwould be better thanMortal Kombat II- and that's saying a lot. "[15]

Frank Snyder ofComputer Game Reviewwas largely positive toward the game, calling it "definitely worth checking out".[16]

In other media

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A comic based on the video game was created by Jim Lee ofWildstorm Productions,which was hosted by GTE Interactive Media's web site.[18]

FX Fighter Turbo

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FX Fighter Turbo
Developer(s)Argonaut Software
Publisher(s)GTE Entertainment
EngineBRender[19]
Platform(s)Microsoft Windows 95
ReleaseNovember 5, 1996
Genre(s)Fighting game
Mode(s)Single player,multiplayer

FX Fighter Turbois a sequel released for the PC in 1996 with new characters, moves, environments, costumes, special effects, network play, and support forMicrosoft Windowsand theS3 Graphicschipset. As are many other fighting games at the time, this game is influenced byMortal Kombatin the form offatalities,a feature not in the previous game. All the previous characters return, plus the new Linna and Kwondo.

See also

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References

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  1. ^"FX FighterPulls Early Retailer Demand With Initial Channel Sell-in of 200,000 Units; Shipment Underway to 18,000 Retail Outlets ".GTE Entertainment.June 27, 1995. Archived fromthe originalon June 7, 1997.RetrievedApril 7,2024.
  2. ^"Upgrades on the Spot".The Baltimore Sun.June 16, 1995. p. 121.RetrievedApril 7,2024.NEW!//FX Fighter//CD-ROM//The ultimate PC fighting game.//
  3. ^"3D Realms".Next Generation(10).Imagine Media:99. October 1995.
  4. ^"Diamond Announces Retail Monster 3D Gaming Accelerator Bundled with 10 Hot Titles This Halloween".Business Wire. October 31, 1996. Archived fromthe originalon July 14, 2006.
  5. ^Life, Nintendo (May 9, 2015)."What NEC And Hudson Did Next: The Disasterous Story Of The PC-FX".Nintendo Life.RetrievedAugust 23,2024.
  6. ^"FX Fighter (Game)".Giant Bomb.RetrievedNovember 14,2020.
  7. ^"GTE and Nintendo Enter into FX Fighter Partnership Agreement".Electronic Gaming Monthly.No. 68. Sendai Publishing. March 1995. p. 57.
  8. ^Bateman, Selby (April 1995)."Movers & Shakers".Next Generation.No. 4.Imagine Media.p. 27.
  9. ^"FX Fighter"(PDF).GamePro.No. 76.IDG.January 1995. p. 195.
  10. ^"Powered up: The Super Fox Team".Nintendo Power.No. 69. Nintendo. February 1995. p. 68.
  11. ^"SFX Special".Nintendo Magazine System.Trielle. April 1995. p. 12.
  12. ^"GTE Interactive Takes FX Fighter to the PC".Electronic Gaming Monthly.No. 73. Sendai Publishing. August 1995. p. 28.
  13. ^"FX Fighter Review".CD Player(in German). January 1996.RetrievedApril 13,2022.
  14. ^abStrauss, Bob."FX Fighter".Entertainment Weekly.RetrievedSeptember 14,2018.
  15. ^ab"Finals".Next Generation.No. 9.Imagine Media.September 1995. p. 97.
  16. ^abSnyder, Frank; Chapman, Ted; Kaiafas, Tasos (August 1995)."Let's Get Ready to Rumble".Computer Game Review.Archived fromthe originalon December 21, 1996.
  17. ^"FX FIGHTER PULLS EARLY RETAILER DEMAND WITH INITIAL CHANNEL SELL-IN OF 200,000 UNITS; SHIPMENT UNDERWAY TO 18,000 RETAIL OUTLETS"(Press release). Archived fromthe originalon June 7, 1997.RetrievedSeptember 11,2018.
  18. ^"The FX Fighter Comic Book".Archived fromthe originalon June 26, 1997.RetrievedDecember 1,2018.
  19. ^"3D Realms".Next Generation.No. 10.Imagine Media.October 1995. p. 99.
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