Gamebryo
Developer(s) | Gamebase USA and Gamebase Co., Ltd. |
---|---|
Initial release | 1997 |
Stable release | Gamebryo 3D and LightSpeed
|
Preview release | Gamebryo 4.0
/ March 2012 |
Written in | C++ |
Operating system | Cross-platform |
Type | Game engine |
License | Proprietary |
Website | www |
Gamebryo(/ɡeɪm.briːoʊ/;gaym-BREE-oh;formerlyNetImmerseuntil 2003) is agame enginedeveloped by Gamebase Co., Ltd. and Gamebase USA, that incorporates a set oftoolsandpluginsincludingrun-time libraries,[1]supportingvideo game developersfor numerous cross-platform game titles in a variety of genres, and served as a basis for theCreation Engine.
History
[edit]Numerical Design Limited (NDL) was founded in 1983, mostly doing contract work for government andCADclients in the computer graphics sector, though also some game developers such asInteractive Magic.[2]This work led to the production of the NetImmerse game engine in 1997, evolving into Gamebryo by 2003.[3]
NDL was merged into Emergent Game Technologies (EGT, founded 2000, Butterfly.net until May 2005[4]) in August 2005.[5]NetImmerse then evolved to Gamebryo LightSpeed. During 2009 the development staff of Gamebryo was downsized,[6][7]and by July 2010 the engineering office inChapel Hill, North Carolinawas closed. On November 11, 2010, assets of EGT were offered for acquisition, including itsintellectual Property(IP), in whole or in part.[8]
In December 2010, Korea-based Gamebase Co., Ltd., a longtime partner of EGT, finalized the acquisition of EGT assets and technology, and established a newly capitalized U.S. company, Gamebase USA.[9]Gamebase USA is based in theResearch Triangle Parkregion ofNorth Carolinaand is focused on continual development of the Gamebryo game engine. The newest version, Gamebryo 4.0, was introduced in March 2012.
Features
[edit]The Gamebryo system is a suite of modularC++libraries. Game developers can combine and extend the libraries to modify the engine for a particular game. Gamebryo's design emphasises a rapid prototyping approach aimed at aniterative development process.
The Gamebryo engine supports several deployment platforms includingMicrosoft Windows(DirectX6–11),Mac,iOS,Android,Linux(OpenGL),GameCube,Wii,PlayStation,PS2,PSP,PS3,PS4,Xbox,Xbox 360,andXbox One.
Gamebryo 4.0 is the latest version of the engine, designed to merge the original Gamebryo system with its LightSpeed spin-off.
Games
[edit]Gamebryo is used by numerous companies within the gaming industry. Below is a sample of titles that have used the engine:
NetImmerse games
[edit]Game | Year | Platform(s) | Developer | Publisher |
---|---|---|---|---|
Dark Age of Camelot | 2001 | Windows | Mythic Entertainment | Vivendi Universal Games |
The Elder Scrolls III: Morrowind | 2002 | Windows,Xbox | Bethesda Game Studios | Ubisoft Entertainment |
Freedom Force | 2002 | Windows,Mac | Irrational Games | Electronic Arts |
Futurama | 2003 | Xbox,PS2 | Unique Development Studios Sweden | Vivendi Universal Games,SCi Games |
Memorick: The Apprentice Knight | 2004 | Xbox | Microïds | |
Prince of Persia 3D | 1999 | Windows,Dreamcast | Mindscape | Red Orb Entertainment,Mattel Interactive |
Simon The Sorcerer 3D | 2002 | Windows | Headfirst Productions | Adventure Soft |
Star Trek: Bridge Commander | 2002 | Windows | Totally Games | Activision |
Tetris Worlds | 2001 | Windows | Blue Planet Software | THQ |
Wild Wild West: The Steel Assassin | 1999 | Windows | SouthPeak Interactive | SouthPeak Interactive |
Zoo Tycoon 2 | 2004 | Windows | Microsoft Game Studios |
References
[edit]- ^Pedersen, Roger E. (2003).Game Design Foundations.Wordware Publishing, Inc. p. 186.ISBN978-1-55622-973-2.RetrievedJune 15,2019.
- ^"Gamebryo.com ~ About NDL Overview".Archived fromthe originalon June 9, 2003.
- ^"Gamebryo.com ~ History".Archived fromthe originalon June 11, 2003.RetrievedAugust 25,2018.
- ^"EMERGENT Game Technologies evolves from Butterfly.net".May 17, 2005. Archived fromthe originalon July 13, 2005.RetrievedDecember 24,2019.
- ^"Emergent: About Emergent Game Technologies".Archived fromthe originalon April 19, 2006.RetrievedDecember 24,2019.
- ^Alexander, Leigh (October 2, 2009)."Emergent Announces Restructuring, Layoffs".Gamasutra.RetrievedSeptember 9,2012.
- ^French, Michael (October 2, 2009)."Restructuring and job losses at Emergent".Develop.RetrievedSeptember 9,2012.
- ^Gerbsman, Steven R. (November 11, 2010)."Sale of Emergent's Assets".Gerbsman Partners Blog.RetrievedSeptember 9,2012.
- ^Alexander, Leigh (December 22, 2010)."Longtime Partner Gamebase Revealed As Gamebryo Buyer".Gamasutra.RetrievedSeptember 9,2012.
- ^Coleman, Stephen (March 14, 2005)."Sid Meier's Civilization IV Powered By Gamebryo".IGN.Archived fromthe originalon February 11, 2007.
- ^"Bethesda Speaks On Gamebryo Engine, Final Fallout 3 DLC".Slashdot.July 9, 2009.RetrievedNovember 19,2009.
Further reading
[edit]- Lightbown, David (May 1, 2020)."Classic Tools Retrospective: The birth, death, and re-birth of Gamebryo".Gamasutra.
- Wallis, Alistair (May 11, 2007)."Tooling Around: Emergent's Gamebryo".Gamasutra.RetrievedMay 26,2007.