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The Great Giana Sisters

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The Great Giana Sisters
The Great Giana Sisters
German cover art for the Commodore 64
Developer(s)Time Warp[1]
Publisher(s)Rainbow Arts[1]
Designer(s)Armin Gessert
Manfred Trenz
Composer(s)Chris Huelsbeck
Platform(s)Amiga,Amstrad CPC,Atari ST,Commodore 64,MSX
ReleaseMay 6, 1987
Genre(s)Platformer
Mode(s)Single-player,multiplayer

The Great Giana Sistersis aplatform gamedeveloped by the West German company Time Warp and published byRainbow Artsin 1987 for home computers such as theCommodore 64,AmigaandAtari ST.Players control Giana (or her sister Maria in the multiplayer mode) to explore a magical world inside their dreams; to wake up, they must find a giant diamond. They traverseside-scrollingstages while avoiding hazards such as monsters and other enemies. These can be defeated by usingpower-ups,which grant the player abilities such as firing projectiles and making enemies fall asleep.

The game was designed byArmin GessertandManfred Trenz.They were tasked with developing the game after Marc Ulrich of Rainbow Arts had seen the popularNintendovideo gameSuper Mario Bros.(1985). Gessert and Trenz were told to create a game obviously recognizable as being likeSuper Mario Bros.but still legally distinct. Following its release in West Germany, the game was released in the United Kingdom to praise from publications such asZzap!64andComputer and Video Games,who liked the game's gameplay and many secrets, despite taking significant inspiration fromMario.

Following its UK release, the game was almost immediately pulled from shops after Rainbow Arts received a notice from Nintendo. Despite being commercially unavailable, the game grew to become one of the most popular home computer games of its era via pirated and emulated versions of the game. A sequel was made for Commodore 64 titledHard'n'Heavywhich downplayed its Nintendo inspiration while various newGiana Sistersgames were released in the early 2000s. The game's music, byChris Huelsbeck,grew popular among video game music fans and has been used in later games and performed by symphony orchestras decades after the game's release.

Plot and gameplay

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The Great Giana Sistersis set in the dream of a girl, Giana. She dreams about a world of deserted castles filled with monsters and can only wake up when she finds a large diamond.[2]The game is aplatform game,where the player controls either Giana in single player mode, or, in two-player mode, switches between Giana and Maria.[2][3][4]The player controls either sister via a joystick, where they can walk and jump through 33 levels of horizontally scrolling platforms, while avoiding holes and other dangerous objects such as nails and fire. Each player starts with fivelives.Each level has a 100 second time limit. If time runs out, the player loses a life.[5][6]

Power-ups granting enhancements can be collected. These include projectiles, lightning and strawberry power ups, a clock which cause all enemies on screen to fall asleep, magic bombs that vanish all enemies on screen, and lollies which give the player an extra life.[7]

Development

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In the 1970s and early 1980s,video game clonesof popular arcades were rampant, and this growth of clones were followed on home computers. These clones often copied the gameplay and had similar names to their original influences, with titles likeMunch Man(1982) orSnapper(1982) which were derivative ofNamco'sPac-Man(1980).[1]The trend continued forThe Great Giana Sisters.TrenzandGessertwere assigned to make a game similar toNintendo's popularSuper Mario Bros.(1985) after Marc Ulrich, the CEO of publisherRainbow Arts,saw the game.[1]Trenz recalled that Ulrich grew excited by the potential to be the first to offer a similar game for home computers.[8]In 1983, theCommodore 64home computer had been introduced in West Germany and quickly became the popular home computer in the country.[9]Trenz initially got into computers through aVIC-20in 1984 and was so impressed with it that he purchased a Commodore 64 and began developing his own games inBASICandassembly language.After coming third in a contest 1986 contest for a German magazine called64'er,the small company Rainbow Arts was impressed with his entry and asked him to work on graphics for their games. He joined the company on a permanent basis in 1987, andThe Great Giana Sisterswas his first in-house project.[10]

A level inThe Great Giana Sisters.Time Warp were tasked to create a game that was obviously similar toSuper Mario Bros.(1985) to audiences while being legally distinct from Nintendo's game.

As well as Trenz, who created the game's visuals and high score programming, the developers included Gessert, who developed the rest of the code, andChris Huelsbeckwho wrote the score. Trenz was not a big fan of the original Nintendo game, having seeing the PlayChoice arcade version andDonkey Kong(1981) before, but was more interested in games likeDefender(1981). Trenz and Gessert received aNintendo Entertainment Systemand a copy ofSuper Mario Bros.and played it intensively to discover the game's secrets. Trenz expressed difficulty with creating the game, stating that it had to be immediately recognizable to players asSuper Mario Bros.,but legally distinct as to not cause any legal issues for Rainbow Arts with Nintendo.[11]

To do so, Trenz changed the mushroom and turtle-like enemies of the original game to giant ants and other cute monsters. He recollected that "it would be incredibly cheeky to simply copy the enemies as they were inSuper Mario Bros.,so I decided to invent as many new and funny ones as possible ".[12]He opted to create a style that borrowed the visual sense but had its own design, simpler and shorter thanSuper Mario Bros.,allowing them to make many different levels within their short development time.[11][13]

Trenz found the Giana sisters' character design difficult, thinking each draft had "something missing".[11]In contrast to Mario, who grows in size when getting a mushroom, the Giani sisters grew spiky hair when collecting a power-up. Trenz's decision was technical, as he thought creating a largerspritewould have been too close toSuper Mario Bros.[12]Musically, the game differs fromSuper Mario Bros.It features unique music for the title screen music, and two for the main game: one for overworld stages and one for boss stages.[14]

Release

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British cover art forThe Great Giana Sisters.Developer Manfred Trenz disliked the character design on the cover and felt the "The Brothers are History" led to the game's early removal from commercial distribution.

The Great Giana Sisterswas released on May 6, 1987 in Europe.[14]The Great Giana Sisterswas released for the home computers including theCommodore 64,Amstrad CPC,Atari ST,AmigaandMSX.A version was announced for theZX Spectrumbut went unreleased.[1][15]

Recall

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Following the British release of the game, Rainbow Arts received what Huelsbeck described as a "nasty letter" from Nintendo, without formal legal action, but including a warning to take the game off the market.[16]The British distributor for the game withdrew the game from sale in 1988.[17]Publications such asYour Sinclairsuggested in 1988 that Nintendo had taken legal action against the distributor, although Trenz later claimed that he was not sure who or what caused the game to responsible for the game being pulled from shelves. He noted that "placing the slogan 'The Brothers are History!' on the box certainly couldn't have helped".[13]Darran Jones wrote inRetro Gamerthat the game only grew in popularity after being pulled from store shelves, while Trenz said that the game only received a wider audience after it became commercially unavailable.[13]

Box art

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Trenz was happy with the German box art for the game but disliked the UK version, stating it made the characters look strange, and that the Giana sisters resembledMiss PiggyfromThe Muppets.[12]The games were generally the same across the Atari ST and Amiga as they were for the Commodore 64, with the Atari ST version lacking a scrolling screen.[18]Darran Jones inRetro Gamerechoed this, lambasting that theAmstrad CPCport of the game had a title screen resembling the UK cover, which he described as "gruesome art".[13]

Reception

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Darran Jones ofRetro Gamerwrote in his overview of the game that it received a "fair amount of critical acclaim" on its release for theCommodore 64.[12]Reviews compared it to contemporary platformer games. "GBH" ofYour Commodorecompared the game to earlier attempts at platforming games on home computers, writing that players no longer need "to make pixel perfect leaps or time every move down to the last split second".[3]"Dunc" ofYour Sinclairfound the game similar toWonder Boydeclaring it superior to that game due to its addictive gameplay.[27]AZzap!64reviewer went as far as to say it was "the best game of its kind sinceBubble Bobble,and there can't be many higher recommendation than that ".[25]Reviews from several publications includingACE,Power Play,Zzap!64andComputer and Video Gamesall compared the game toSuper Mario Bros.(1985).[19][23][25][18]Matt Bielby ofComputer and Video Gameswent as far as to call it "as straight a rip-off as they come"[18]Reviewers ofZzap!64andPower Playgenerally found it not as strong as Nintendo's game.[18][25][23]

Other reviews commented on the overall appeal and the music. "GBH" and theZzap!64reviewers found the game addictive, highlighting the amount of secrets and power-ups.[19][3]Rod Lawton ofAcequestioned whether players would feel compelled to complete the game.[19]Reviews of the game's music included Lawton calling it "appropriately jaunty",[19]while the reviewers ofZzap!64found it a little twee, but ultimately "excellent".[25]

The games were generally the same across the Atari ST and Amiga as they were for the Commodore 64, with the Atari ST version lacking a scrolling screen.[18]Jones ofRetro Gamerdescribed the version for theAmstrad CPCas a "god-awful conversion" with low-quality graphics and no sound.[13]Crashreviewed the unreleasedZX Spectrumrelease, praising the variety of the game. It echoed comparisons toSuper Mario Bros.stating thatThe Great Giana Sisterscould not compare in terms of graphics to Nintendo's game, but that "in terms of gameplay (which is the most important thing after all), thoseSuper Mario Broshave certainly met their match ".[22]The reviewers generally praised the game, while finding it also lacking colour and that it ran slower than the Commodore 64 original.[22]Tony Dillion ofSinclair Userwrote positively about the game's theme and graphics, but that the game performed far too slowly to be playable.[26]

From retrospective reviews, Kristan Reed ofEurogamerstated that the game felt like a footnote in gaming history by 2007 and that it was one of the best games ever made for the Commodore 64, saying "to most teenage C64 owners of the late '80s, it was an essential release at the point when the best developers had already started to migrate to the 16-bit systems".[21]In a 2021 overview, Stefano Castelli ofIGNcalled it the best scrolling platform games on the Commodore 64, while still being a pale imitation toSuper Mario Bros..He wrote thatThe Great Giana Sisterswas lacking inspired level design in terms of variety, the control lacked the subtleties of Nintendo's game, and that Huelsback music was less inspired thanKoji Kondo'sSuper Mario Bros.score.[28]

Legacy

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Music fromThe Great Giana Sistersbeing performed atPlay! A Video Game Symphonyin 2007.

The Great Giana Sistersreceived a sequel in 1989 withHard'n'Heavyfor the Commodore 64, Atari ST and Amiga.[12]The characters in the game wore space suits and had an outer-space themed game, a theme less obviously connected toSuper Mario Bros.[12]By 2008, the rights to theGreat Giana Sisterswere held by Gessert'sSpellbound Entertainment.[13]Further follow-ups to the game followed in the 21st century, such asGiana Sisters DS(2009),Giana Sisters: Twisted Dreams(2012), andGiana Sisters: Dream Runners(2015).[14][29][30][31]

Andreas Lange and Michael Liebe wrote inVideo Games Around the World(2015) that along with Trenz's other Rainbow Arts gameTurrican(1989),The Great Giana Sisterswas the most popular action game from Germany, with both titles receiving international acclaim.[32]Despite being removed from the market, the game grew in popularity viapiracyandemulation.[21]Gessert later reflected that "I think it's a great game, but it never reached the detail and class ofSuper Mario Bros".[13]

Huelsbeck would go on to compose music for games inStar Wars: Rogue SquadronandR-Typeseries.[32][33]His music has been adapted tosymphony orchestramusic, such as at the concert titledSymphonic Shadesin tribute to Huelsbeck's career.[33]Giana Sisters: Twisted Dreamsalso features Huelsbeck's music which is extended and features new arrangements from the original game's music.[14]

References

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Sources

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  • "The Making of...Turrican".Retro Gamer.No. 22.Imagine Publishing.2006.ISSN1742-3155.
  • Time Warp (May 6, 1987a).The Great Giana Sisters(Commodore 64). Rainbow Arts.What HappenedOne night, when little Giana from Milano was fast asleep, she had a strange dream [...] Giana suddenly finds herself in a strange mysterious world, where everything is completely different [...] Old grottos and deserted castles seem to hide lots of secrets and, and frighteneing and hideous creatures appear [...] Giana can't leave this world unless she finds the magic, huge diamond. So she starts searching for this wonderful jewel. [...] She is not totally alone, for her little sister Maria can dream, too.
  • Time Warp (May 6, 1987b).The Great Giana Sisters(Commodore 64). Rainbow Arts.Starting the GameIf the two player option has been chosen, Giana and Maria can play by turns.
  • Time Warp (May 6, 1987c).The Great Giana Sisters(Commodore 64). Rainbow Arts.Now We're Really Getting Started:By collecting rectangular blue dream-crystals the sisters can raise their stamina (extra lives). 100 cyrstals are needed for each.
  • Time Warp (May 6, 1987).The Great Giana Sisters(Commodore 64). Rainbow Arts.Bonus Symbols
  • "Move Over Brothers!!! Make Way for... The Great Giana Sisters".Crash.No. 55. Newsfield. August 1988.
  • "The Great Giana Sisters".Gameindustry.biz.March 10, 2009. Archived fromthe originalon August 16, 2022.RetrievedApril 25,2024.
  • "The Great Giana Sisters Returns to Nintendo DS".IGN.December 9, 2008. Archived fromthe originalon September 4, 2012.RetrievedApril 25,2024.
  • "The Great Giana Sisters".Power Play(in German). West Germany:Markt+Technik.February 1988.ISSN0937-9754.
  • "Data Statements".Your Commodore.Vol. 5, no. 2. EMAP National Publications. November 1988.ISSN0269-8277.
  • Bielby, Matt (July 1988). "Great Gianni Sisters".Computer and Video Games.No. 81. East Midland Allied Press.ISSN0261-3697.
  • Braun, Peter (May 1988). "Konvertierungen".Aktueller Software Markt(in German). No. 5.ISSN0933-1867.
  • Caoili, Eric (November 9, 2009)."Giana Sisters Co-Creator Armin Gessert Passes".Game Developer. Archived fromthe originalon April 24, 2024.RetrievedJune 14,2024.
  • Castelli, Stefano "Stef" (March 20, 2021)."IGN Retro: The Great Giana Sisters".IGN(in Italian). Archived fromthe originalon March 24, 2021.RetrievedJune 25,2024.
  • Dillion, Tony (September 1988). "Great Giana Sisters".Sinclair User.No. 79. p. 10.ISSN0262-5458.
  • Dunc (October 1988). "The Great Giana Sisters".Your Sinclair.No. 34.
  • Frey, Oliver, ed. (July 1988). "Spitting Dreambubbles".The Games Machine.No. 8. Newsfield.ISSN0954-8092.
  • GBH (November 1988). "The Great Giana Sisters".Your Commodore.Vol. 5, no. 2.ISSN0269-8277.
  • Hopkins, Christopher (2022).Video Game Audio: A History, 1972-2020.McFarland & Company.ISBN9781476674353.
  • Jones, Darran (2008). "The Making of... The Great Giana Sisters".Retro Gamer.No. 50. Imagine Publishing.ISSN1742-3155.
  • Kirchesch, Christian (November 2, 2015)."Chris Hülsbeck Über Turrican, Great Giana Sisters und Homebrew auf dem Commodore Amiga".Digitalista(in German). Archived fromthe originalon October 1, 2018.RetrievedApril 25,2024.
  • Lawton, Rod (August 1988). "The Great Giania Sisters".ACE.No. 11. Future Publishing.
  • Logudice, Bill (October 23, 2007)."A History of Gaming Platforms: The Commodore 64".Game Developer.Archived fromthe originalon April 24, 2024.RetrievedJune 14,2024.
  • Phil; Kati; Nick (August 1988). "The Great Giania Sisters".Crash.No. 55. Newsfield.ISSN0954-8661.
  • Lange, Andreas; Liebe, Michael (2015). "Germany". In Wolf, Mark J. P. (ed.).Video Games Around the World.The MIT Press.ISBN9780262527163.
  • Ramsey, Adam (August 30, 2015)."Giana Sisters: Dream Runners Review".Push Square.Archived fromthe originalon May 25, 2024.RetrievedJune 14,2024.
  • Reed, Kristan (October 26, 2007)."The Great Giana Sisters".Eurogamer.Archived fromthe originalon July 7, 2022.RetrievedApril 25,2024.
  • Rignall, Julian,ed. (July 1988). "The Great Giana Sisters".Zzap!64.No. 39. Newsfield Publications.ISSN0954-867X.
  • Stewart, David, ed. (September 1988). "Great Giana Sisters".ST Action.Vol. 1, no. 5. Goliner Publishing.
  • Tong, Sophia (July 5, 2011)."Sound Byte: Meet the Composer - Chris Huelsbeck".GameSpot.Archived fromthe originalon April 25, 2024.RetrievedApril 25,2024.
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