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High fantasy

From Wikipedia, the free encyclopedia

High fantasy,orepic fantasy,is asubgenreoffantasy[1]defined by theepicnature of itssettingor by the epic stature of itscharacters,themes,orplot.[2]High fantasy is usually set in analternative, fictional ( "secondary" ) world,rather than the "real" or "primary" world.[2]This secondary world is usually internally consistent, but its rules differ from those of the primary world. By contrast,low fantasyis characterized by being set on Earth, the primary or real world, or a rational and familiar fictional world with the inclusion of magical elements.[3][4][5][6]

Characteristics

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The romances ofWilliam Morris,such asThe Well at the World's End,set in an imaginarymedievalworld, are sometimes regarded as the first examples of high fantasy.[7]The worksofJ. R. R. Tolkien—especiallyThe Lord of the Rings—are regarded asarchetypal works of high fantasy.[7]The term "high fantasy" was coined byLloyd Alexanderin a 1971 essay, "High Fantasy and Heroic Romance", which was originally given at the New England Round Table of Children's Librarians in October 1969.[2]

The Well at the World's End(1896) by William Morris is an early example of high fantasy fiction.

Many high fantasy stories are told from the viewpoint of one main hero. Often, much of the plot revolves around their heritage or mysterious nature, along with a world-threatening problem. In many novels the hero is an orphan or unusual sibling, and frequently portrayed with an extraordinary talent for magic or combat. They begin the story young, if not as an actual child, or are portrayed as being very weak and/or useless.[8]

The hero often begins as a childlike figure, but matures rapidly, experiencing a considerable gain in fighting/problem-solving abilities along the way.[9]

The progress of the story leads to the character's learning the nature of the unknown forces against them, that they constitute a force with great power and malevolence. Thevillainsin such stories are usually completely evil and unrelatable.[10]

"High fantasy" often serves as a broad term to include a number of different flavors of the fantasy genre, includingheroic fantasy,epic fantasy, mythic fantasy,dark fantasy,andwuxia.[11]It typically is not considered to include thesword and sorcerygenre.[12]

Themes

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High fantasy has often been defined by its themes and messages.[13]"Good versus evil"is a common one in high fantasy, and defining the character of evil is often an important theme in a work of high fantasy,[14]such asThe Lord of the Rings.The importance of the concept of good and evil can be regarded as the distinguishing mark between high fantasy and sword and sorcery.[12]In many works of high fantasy, this conflict marks a deep concern with moral issues; in other works, the conflict is a power struggle, with, for instance,wizardsbehaving irresponsibly whether they are "good" or "evil".[15]

Game settings

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Role-playing gamessuch asDungeons & Dragonswithcampaign settingslikeDragonlance[16]byTracy HickmanandMargaret WeisandForgotten RealmsbyEd Greenwood[17]are a common basis for many fantasy books and many other authors continue to contribute to the settings.[18]

See also

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References

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  1. ^"Defining the Genre: High Fantasy".fandomania.11 May 2011.Archivedfrom the original on 22 March 2019.Retrieved8 August2016.High Fantasy is probably one of the most recognizable subgenres of Fantasy.
  2. ^abcBrian Stableford,The A to Z of Fantasy Literature,(p. 198), Scarecrow Press, Plymouth. 2005.ISBN0-8108-6829-6
  3. ^Buss, Kathleen; Karnowski, Lee (2000).Reading and Writing Literary Genres.International Reading Assoc. p.114.ISBN978-0-87207-257-2.
  4. ^Perry, Phyllis Jean (2003).Teaching Fantasy Novels.Libraries Unlimited. p. vi.ISBN978-1-56308-987-9.
  5. ^Gamble, Nikki; Yates, Sally (2008).Exploring Children's Literature.SAGE Publications Ltd. pp. 102–103.ISBN978-1-4129-3013-0.
  6. ^C.W. Sullivan has a slightly more complex definition in "High Fantasy", chapter 24 of theInternational Companion Encyclopedia of Children's Literatureby Peter Hunt and Sheila G. Bannister Ray (Routledge, 1996 and 2004), chapter 24.
  7. ^abDozois, Gardner(1997). "Preface".Modern Classics of Fantasy.New York: St. Martin's Press. pp.xvi–xvii.ISBN031215173X.
  8. ^Michael Moorcock (2004).Wizardry & Wild Romance: A Study of Epic Fantasy.MonkeyBrain. p. 84.ISBN1-932265-07-4.
  9. ^MasterClass (26 May 2022)."High Fantasy Books: 6 Characteristics of High Fantasy".MasterClass.
  10. ^Patricia A. McKillip,"Writing High Fantasy", p 53, Philip Martin, ed.,The Writer's Guide to Fantasy Literature: From Dragon's Lair to Hero's Quest,ISBN0-87116-195-8
  11. ^Crawford, Jeremy; Perkins, Christopher; Wyatt, James, eds. (December 2014).Dungeon Master's Guide.Washington, United States: Wizards of the Coast. pp. 38–41.ISBN978-0-7869-6562-5.
  12. ^abJoseph A. McCullough V, "The Demarcation of Sword and SorceryArchived10 October 2008 at theWayback Machine"
  13. ^Wolfgang, Baur (2012). "How Real is Your World? On History and Setting". In Silverstein, Janna (ed.).Kobold Guide to Worldbuilding.Kobold Press. p. 27.
  14. ^Tom Shippey,J.R.R. Tolkien: Author of the Century,p 120,ISBN0-618-25759-4
  15. ^Ursula K. Le Guin, "The Question I Get Asked Most Often" p 274,The Wave in the Mind,ISBN1-59030-006-8
  16. ^"Dragonlance homepage".Archived fromthe originalon 4 March 2006.Retrieved2 March2006.
  17. ^Snow, Cason (2008). "Dragons in the stacks: an introduction to role-playing games and their value to libraries".Collection Building.27(2): 63–70.doi:10.1108/01604950810870218.For Dungeons and Dragons, both TSR and WotC produced additional settings that can be used with the core rules, two of the most popular being the magic-punk Eberron... and the high fantasy Forgotten Realms Campaign Setting.
  18. ^"Most role-playing games draw upon a universe based in high fantasy; this literary genre, half-way between traditional fantasy..." Squedin, S., & Papillon, S. (2008). U.S. Patent Application 12/198,391.
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  • "Fantasy Genre Lecture"—A paper by Michael Joseph discussing high fantasy and referencing Alexander's theories, via Rutgers' School of Communication and Information.
  • "The Flat-Heeled Muse"by Lloyd Alexander, the inventor of the term "high fantasy", discusses fantasy world-building and "the problems and disciplines of fantasy"
  • "Fantasy book writing: 7 tips"—Now Novel discusses the origin of the term, referencing Lloyd Alexander and offering high fantasy writing tips