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Horus Heresy(card game)

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Horus Heresy
Collectible card game
Designers
  • Ryan Miller
  • Luke Peterschmidt
Illustrators
PublishersSabertooth Games
Publication2003
Years active2003–2008
GenresCollectible card game
Languages
Players2
Playing timeApprox. 30 min (Base Set)
ChanceSome
Age range12+
Skills
Media typePlaying cards(plastic,foil)
Notes
Final expansion released 2005; game discontinued 2008

Horus Heresyis an out-of-printcollectible card gameoriginally produced in 2003 bySabertooth Games.The game is set in theWarhammer 40,000fictional universedeveloped by parent companyGames Workshop.[1]It attempts to recreate the struggle between the Loyalist forces of theEmperor of Mankindand the Traitor forces ofWarmaster Horus,during thecivil warknown as the Horus Heresy. The game's development and sale by the publisher were discontinued in 2008, following financial difficulties at the parent company.

History[edit]

The original game package (Base Set) was released in 2003.[2]Thestarter packincluded several decks, rulesets for the opposing sides, and a variety of accessories and components. Promotionalfoilcards were also produced, as well as "story cards" that describe thebackground.Following the game's English language release, versions in other languages were also sold.Booster packsand other companion products were released in the years that followed; the last such set was published in 2005.

The game ruleset andmechanicswere designed by Ryan Miller and Luke Peterschmidt. The cards and foils were illustrated by a number of artists from Sabertooth Games' art and design department; background text was provided by Games Workshop writers. The game is set during the Horus Heresy, a galaxy-wide civil war and cornerstone event of the far futurefictional universethat is thecampaign settingofGames Workshop'sWarhammer 40,000wargamesystem. The war is set in motion by Horus, previously Warmaster (supreme military commander) of theImperium of Manand favorite of the Emperor.

The setting for each game set (base or expansion) is limited to a single significant battle or confrontation in the Heresy conflict.[a]However the sets as a collection broadly cover the entire span of the campaign, from its earliest major battle to the final confrontation. The illustrations, annotations, and text provided new information on the Horus Heresy in general; the art joined previous work (in other Horus Heresy products) as the event's initial established imagery. Both art and story text were reproduced in later Games Workshop products.

Following the sale of most Sabertooth Games assets by parent company Games Workshop in 2008, further development or sale of the game and related products was discontinued.

Gameplay overview[edit]

A single game of theHorus Heresy Base Setfeatures two commanders and their respective fleets and armies struggling over control of a planet.[a]The attacker and defender fight for control of threesectorswhich are deemed key to winning the planet. The game ends if either player captures two sectors, or after four complete turns have elapsed. In the case of neither player capturing two sectors within the allotted play period, whoever has won more sectors (i.e. a single sector while the opponent has none), or the most valuable sector (in the case of each player having won a single sector), wins the game.

At the start of each full turn, players deploy one card face up to each unclaimed sector. Players then draw a hand of six cards and alternate deploying cards face down to an unclaimed sector, one at a time. The goal is to make sure that each sector has the needed assortment of cards to ensure victory over the opponent. One sector can be heavily reinforced, but this will leave another sector vulnerable, so considerable strategy is needed when choosing what to deploy where. Following deployment, the attacking player chooses a sector to contest, and after resolution of that battle, the defending player chooses a different sector to contest (if one remains unclaimed). Each battle ends with one, or neither player winning the sector; after the two battles, the turn ends and a new turn begins (with additional deployments).

Card types[edit]

The cards are broken down into four different types:

  • Units– The majority of cards are of this type, and depict infantry units or vehicles which will do battle on the ground in order to take control of a sector.
  • Assets– Asset cards represent anything on the battlefield other than troops or units. This includes things such as the presence of an important leader, or the effect of having a command post in the vicinity.
  • Ships– Ship cards signify a fleet's battleships and transports in orbit high above the planet, which can directly or indirectly assist the battle on the ground.
  • Sectors– Sectors are the key portions of the planet over which the battles take place. Sector cards have information about the number of troops required to capture the sectors, as well as any special abilities or effects of the area. These cards are never part of the play deck and are only used during game setup.

All cards other than sector cards are either affiliated with one of the two factions, or are unaligned. "Loyalist" cards feature theImperialAquila(the Emperor's Eagle), while "Traitor" cards feature theEye of Horus(the Traitor leader'ssigil). "Unaligned" cards, representing units or assets usable by either side, feature a set of scales. Loyalist and Traitor cards may not be mixed together in the same play deck, since a deck represents a given side in the conflict.

Card rarity[edit]

As with many of the games produced by Sabertooth Games, each playable card has rarity information printed on to help determine how rare it is. The rarity is denoted by the number of small dots appearing at the bottom of the card, according to the following legend:[b]

Common
•• Uncommon
••• Rare
•••• Ultra-rare

When the game was first introduced, thestarter pack(Base Set) included two play decks, one for the Loyalist and one for the Traitor side. Each contained 3 sector cards, 42 fixed cards, and 18 random cards (including three rares), all of which could theoretically be used. Additional enhancements to the starter were available, 9-cardbooster packscontaining one rare card and eight common-or-uncommon cards. Boosters from later expansion sets contain the same 1-rare/8-common-or-uncommon distribution.

Compatibility[edit]

The cards are compatible with the laterDark Millenniumcollectible card game also published by Sabertooth Games. Loyalist cards fromHorus Heresymay be mixed with "Imperial" cards fromDark Millennium,while Traitor cards may be mixed with"Chaos"cards. UnalignedHorus Heresycards can be used with either of the two, but not with newDark Millenniumtypes such as the"Ork"and"Eldar"decks. Properly mixed decks are legalDark MillenniumImperial or Chaos decks, but they are not legal inHorus Heresy.

Cards from the olderWarhammer 40,000 Collectible Card Gameare semi-compatible withHorus Heresy,requiring rule changes in order to work with the new game system.

Components[edit]

Collectible card sets
Name of set Set abbr. Cards per unit Cards in set Year Product code
Horus Heresy Loyalist Starter HH 63 152 2003 STG5020
Horus Heresy Traitor Starter 63
Horus Heresy Booster 9
Sedition's Gate Booster SG 9 120 2004 STG5030
Traitor's Gambit Booster TG 9 120 2004 STG5040
Daemon's Fire Booster DF 9 80 2004 STG5050
Dropsite Massacre Booster DM 9 80 2005 STG5080
Siege of Terra Booster ST 9 80 2005 STG5100
Other products
Name of product Set Abbr. Product type Number of cards Year
The Horus Heresy HH Backgrounddeck 55 2003
Hands of the Emperor HE Binder with cards 9 (each 4x) 2004
The Battle for Prospero BP Battle box 30 (in 2 60-card-decks) 2004
Blades of the Traitor BT Binder with cards 9 (each 4x) 2005
Battle for the Golden Throne GT Battle box 30 (in 2 60-card-decks) 2005
Promo Cards R Foils 55 2003–2005

Notes[edit]

  1. ^abThedefendingplayer in the Base Set game may choose, as setting, one of two early Heresy campaigns: theBattle of Isstvan IIIor theBattle of Prospero,each represented on one side of double-sidedsector cards.
  2. ^All "Ultra-rare" cards arefoil-stamped.

References[edit]

  1. ^Kaufeld, John; Smith, Jeremy (2006).Trading Card Games For Dummies.John Wiley & Sons.ISBN0470044071.
  2. ^Miller, Ryan; Peterschmidt, Luke (2003).Horus Heresy.Vol. HH. Illustrations byJim Burns,David Gallagher.Sabertooth Games.

External links[edit]