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Idle animation

From Wikipedia, the free encyclopedia

Idle animations areanimationswithinvideo gamesthat occur when theplayer characteris not performing any actions.[1]They serve to give games personality, as anEaster Eggfor the player, or forrealism.

History

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One of the earliest games to feature an idle animation wasAndroid Nimin 1978. The androids blink, look around, and seemingly talk to one another until the player gives an order.[2]Another two early examples areMaziacsandThe Pharaoh's Cursereleased in 1983. Idle animations grew in usage throughout the16 bit era.[3]Incorporating idle animations was done to give personality towards games and their characters[4]as they are the onlyin-game actionsaside fromcutsceneswhere the characters are free to act independent of the player's input.[5]The idle animation length and details can depend on interaction between the player and character, such asthird person playeridle animations are longer to avoid looking robotic on repeated viewing. In modern3D gamesidle animation are done to give realism. For games targeting towards younger audiences the idle animations are more likely to be complex or humorous. In comparison games targeted towards older audiences tend to include more basic idle animations.

Examples

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References

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  1. ^Totten, Chris (2012).Game Character Creation with Blender and Unity.Indianapolis Sybex. pp. Chapter 8: Creating an Idle Animation.ISBN978-1118172728.
  2. ^Reed, Matthew (2022)."Android Nim".Matthew Reed's TRS-80.org.RetrievedMay 21,2022.
  3. ^Davis, Ashley (July 27, 2009)."'Splosion Man and the lost art of the idle animation ".Destructoid.RetrievedMarch 3,2022.
  4. ^NEXT Generation 31.Next Generation. 1997. p. 48.
  5. ^Alexandra, Heather (May 6, 2019)."The Quiet Importance of Idle Animations".Kotaku.RetrievedMarch 3,2022.
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