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KRISTAL Audio Engine

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KRISTAL Audio Engine
Original author(s)Matthias Juwan
Developer(s)Kreatives
Initial release31 January 2004;20 years ago(2004-01-31)
Final release
1.0.1 / 1 June 2004;20 years ago(2004-06-01)
Operating systemMicrosoft Windows
TypeDigital audio workstation
LicenseProprietary Software
Websitekreatives.org/kristal/

TheKRISTAL Audio Engine(commonly referred to asKRISTALorKAE) is adigital audio workstationforMicrosoft Windows.It is free for personal & educational use, with licensing options for commercial use.

The successor to this product became what is now known asStudio One.

History

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Initial Development

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The original Crystal Audio Engine interface.

KRISTAL began development in 1999, as the university thesis project of Matthias Juwan. At that time it had a different look and feel, and was known as theCrystal Audio Engine,a name derived from the songThe Crystal ShipbyThe Doors.[1]

Following a publicbetaperiod, the initial version, renamed to theKRISTAL Audio Engine,was released in 2004, under the developer name of Kreatives.[2]

K2and KristalLabs

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On 24 December 2004 the KRISTAL development team announced that they were working on the successor to the KRISTAL Audio Engine, based on a new infrastructure. The development team planned for this successor to include cross-platform support for bothWindowsandmacOS.[3]The new software, known asK2,entered theAlpha development stagein July 2005.[4]

The KristalLabs logo, later used as the basis for theStudio Onelogo.

On 18 September 2006, it was announced that all work and rights to thesource codeofK2had been taken over by KristalLabs Software Ltd., a private start-up company co-founded by KRISTAL lead developer, Matthias Juwan, and Wolfgang Kundrus, who had previously worked onCubase,NuendoandHALion.[5][6][7]Ownership for the original KRISTAL Audio Engine, however, did not transition to KristalLabs.[8]

PreSonus and Studio One

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KristalLabs further developedK2in cooperation with the American music technology company,PreSonus,before becoming part of PreSonus in 2009.[9]Following this acquisition, the final result of theK2development wasre-brandedand released as the first version of the PreSonus DAW,Studio One,for macOS and Windows.[5][10]The former KristalLabs logo (representing a series ofhexagons,like the one from the original KRISTAL Audio Engine logo,tessellatedtogether) was used as the basis for the logo of Studio One.[11]

Since this time, all versions of Studio One have been developed and released by PreSonus.

Functionality

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KRISTAL is free for personal & educational use, with licensing options for commercial use.[12]

The primary window of the application is adigital mixer,but it provides separate, built-in components for additional functionality, such asaudio sequencingand live audio input/recording.[13]It includes built-in effects, such asEQ,chorus,delayandreverb,but also supports the use of third-partyVSTplug-ins.[14]It can support up to 16channelsof audio; however, it does not provide support forMIDI.[14]

The application uses32-bitaudio processing and supports bothMME&ASIOdrivers. In addition to its native Kristal project files, it is also compatible withWAVE,AIFF,FLACandOGG Vorbisfiles.[14]

See also

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References

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  1. ^"Details - KRISTAL Audio Engine".Kreatives.Retrieved16 April2018.
  2. ^"Kristal Audio Engine v1.0 released".KVR Audio.3 February 2004.Retrieved24 April2018.
  3. ^"KRISTAL 2 - The Future".KRISTAL User Community.Retrieved16 April2018.
  4. ^"KRISTAL 2 reached Alpha Status!".KRISTAL User Community.Retrieved16 April2018.
  5. ^ab"News - KRISTAL Audio Engine".Kreatives.Retrieved16 April2018.
  6. ^"Kundrus is Senior Developer for Software Architect".Music Connection.26 May 2015.Retrieved16 April2018.
  7. ^Randall, Brent (29 April 2009)."Interview with Jim Odom and Jim Mack- President Of Presonus".ProRec.Archived fromthe originalon 13 February 2010.Retrieved2 March2010.
  8. ^"K2 - KRISTAL Audio Engine".Kreatives.19 September 2006.Retrieved18 April2018.
  9. ^Teignos, Los (2 January 2013)."AudioFanzine met Studio One's technical director".AudioFanzine.Retrieved20 March2018.
  10. ^"PreSonus announces Studio One".KVR Audio.2 April 2009.Retrieved14 March2019.
  11. ^"Where Did The PreSonus Studio One Logo Come From?".Pro Tools Expert.Retrieved17 April2018.
  12. ^Walker, Martin."PC Freeware Sequencers & Editors |".Sound on Sound.Retrieved16 April2018.
  13. ^Juwan, Matthias."KRISTAL Audio Engine:: Reference Manual:: 1.0".Kreatives.Retrieved23 April2018.
  14. ^abc"Kreative's Kristal Audio Engine".Home Recording Connection.Retrieved18 April2018.
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