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Magnetica

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Magnetica
Developer(s)Mitchell Corporation
Publisher(s)Nintendo
Director(s)Satoru Tsujita
Composer(s)Toshiyuki Sudo
Platform(s)Nintendo DS,Wii(WiiWare)
Release
March 2, 2006
  • Nintendo DS
    • JP:March 2, 2006
    • NA:June 5, 2006
    • PAL:January 6, 2007
    WiiWare
    • JP:April 22, 2008
    • PAL:June 6, 2008
    • NA:June 30, 2008
Genre(s)Puzzle
Mode(s)Single-player,multiplayer

Magnetica(known inJapanasShunkan Puzzloop(Thuấn cảm パズループ,Shunkan Pazurūpu)and inEuropeasActionloop) is apuzzle video gamedeveloped byMitchell Corporationand published byNintendofor theNintendo DS,It was released as part of theTouch! Generationsseries. It is based on Mitchell's 1998arcade gamePuzz Loop.[1]

The game was first revealed at Nintendo Japan's 2006 Conference. The European version came packaged with theNintendo DS Rumble Pak.

A version forWiiWare,titledMinna de Puzzloop(みんなでパズループ,Minna de Pazurūpu)in Japan,Magnetica Twistin North America andActionloop Twistin PAL regions, was released in 2008 for Japan on April 22,[2]on June 6 in Europe,[3]and on June 30 in North America.[4]

Gameplay

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In the game, marbles roll down a twisted path toward the goal and the player must stop them by launching new marbles into the oncoming ones. The DS touchscreen is used to 'flick' the marbles from their launch point to their destination with the stylus. The marbles disappear if player matches three or more marbles of the same type; marbles of the same color are magnetically attracted to each other over any length of wide open space, and allowing for chains of disappearances to occur.

The game is over if any marble reaches a specific point, usually near the center of each level, but using the magnetic properties of the marbles can allow one to pull marbles away from this point. Bonus items attached to marbles can, for example, temporarily slow down the rate the marbles advance or cause all marbles of a color to disappear.

In addition to the main survival mode of play, the player can take part in a quest mode, where they must clear boards under certain conditions, and a puzzle mode, where a fixed arrangement of marbles around the board must be cleared using only the few marbles made available to the player.

WiiWare version

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The WiiWare version ofMagneticasupports up to four players simultaneously in either co-operative or competitive multiplayer modes, in addition to the ability to use the player's ownMiisin the game. Control is done by twisting theWii Remoteleft or right to turn the marble cannon, and an ability to lob marbles over others has been added.[5]

The game features the challenge and quest modes of the DS version, but omits the puzzle mode. Extensive statistics are also kept for each player.

Reception

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MagneticaandMagnetica Twistreceived "average" reviews according to thereview aggregationwebsiteMetacritic.[19][20]Nintendo Lifesaid that although the DS version fails to impress with its visuals and audio, it is an excellent addition to anyone's Nintendo DS library whether a gamer is casual or hardcore.[21]The Washington Postcriticized the same console version's $35 price tag, which it said was a bit too much for a game that has nothing new to add.[1]In Japan,Famitsugave the same DS version a score of three eights and one seven for a total of 31 out of 40.[9]

References

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  1. ^abcLou Kesten (June 21, 2006)."Review: Brainteasers Find Niche in Games".The Washington Post.Associated Press.Archivedfrom the original on January 5, 2018.RetrievedJanuary 6,2018.
  2. ^John Tanaka (April 16, 2008)."Puzzloop Dated in Japan".IGN.Ziff Davis.Archivedfrom the original on September 25, 2018.RetrievedSeptember 25,2018.
  3. ^Damien McFerran (June 5, 2008)."EU WiiWare Update: Actionloop Twist".Nintendo Life.Gamer Network.Archivedfrom the original on January 5, 2018.RetrievedJanuary 6,2018.
  4. ^"One WiiWare Game and One Virtual Console Game Added to Wii Shop Channel".Nintendo.June 30, 2008.Archivedfrom the original on July 2, 2008.RetrievedJuly 7,2008.
  5. ^Craig Harris (April 22, 2008)."Hands-on Puzzloop".IGN.Ziff Davis.Archivedfrom the original on September 25, 2018.RetrievedSeptember 25,2018.
  6. ^Edge staff (August 2006). "Magnetica".Edge.No. 165.Future plc.p. 92.
  7. ^John Walker (July 3, 2006)."Magnetica".Eurogamer.Gamer Network.Archivedfrom the original on September 26, 2018.RetrievedSeptember 25,2018.
  8. ^Tom Bramwell (June 10, 2008)."Actionloop Twist".Eurogamer.Gamer Network.Archivedfrom the original on September 25, 2018.RetrievedSeptember 25,2018.
  9. ^ab"New Famitsu Scores".NeoGAF.NeoGaf LLC. February 22, 2006.Archivedfrom the original on September 26, 2018.RetrievedSeptember 25,2018.
  10. ^"Magnetica".Game Informer.No. 160.GameStop.August 2006. p. 92.
  11. ^Johnny K. (June 7, 2006)."Review: Magnetica".GamePro.IDG Entertainment.Archived fromthe originalon June 15, 2006.RetrievedSeptember 25,2018.
  12. ^Mike Reilly (June 14, 2006)."Magnetica Review".Game Revolution.CraveOnline.Archivedfrom the original on September 8, 2015.RetrievedSeptember 25,2018.
  13. ^Alex Navarro (June 5, 2006)."Magnetica Review".GameSpot.CBS Interactive.Archivedfrom the original on January 5, 2018.RetrievedJanuary 6,2018.
  14. ^Sterling McGarvey (June 6, 2006)."GameSpy: Magnetica".GameSpy.IGN Entertainment. Archived fromthe originalon August 21, 2006.RetrievedSeptember 25,2018.
  15. ^Angelina Sandoval (June 23, 2006)."Magnetica – NDS – Review".GameZone.Archivedfrom the original on September 28, 2008.RetrievedSeptember 25,2018.
  16. ^Craig Harris (June 5, 2006)."Magnetica".IGN.Ziff Davis.Archivedfrom the original on September 25, 2018.RetrievedSeptember 25,2018.
  17. ^Craig Harris (June 30, 2008)."Magnetica Twist Review".IGN.Ziff Davis.Archivedfrom the original on September 25, 2018.RetrievedSeptember 25,2018.
  18. ^"Magnetica".Nintendo Power.Vol. 205.Nintendo of America.July 2006. p. 94.
  19. ^ab"Magnetica for DS Reviews".Metacritic.CBS Interactive.Archivedfrom the original on January 15, 2018.RetrievedJanuary 6,2018.
  20. ^ab"Magnetica Twist for Wii Reviews".Metacritic.CBS Interactive.Archivedfrom the original on September 29, 2018.RetrievedSeptember 25,2018.
  21. ^Stuart Reddick (April 21, 2009)."Magnetica Review".Nintendo Life.Gamer Network.Archivedfrom the original on January 5, 2018.RetrievedJanuary 6,2018.
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