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Mary Ann Buckles

From Wikipedia, the free encyclopedia

Mary Ann Bucklesis widely credited as the firstacademicto research and speculate about the emotional and cultural impact ofvideogames.[1]

Buckles' dissertation, "Interactive Fiction:The Computer Storygame ‘Adventure’ ", gained attention twenty years after Buckles presented it to the department of German literature at theUniversity of California, San Diego.Espen Aarseth,a researcher based inCopenhagen,is credited with raising the profile of Buckles' dissertation, which Aarseth quotes frequently from in his own book,Cybertext: Perspectives on Ergodic Literature.[2]

Buckles left academia after completing her dissertation in 1985, writing one article forByte Magazineabout interactive fiction as literature in 1987, which was based on her dissertation.[3]In it, she discusses how interactive fiction games such as Adventure can have deeper meanings for players, partially because they are responsible for making the choices, and partially because unlike linear printed texts, the number of possible variations on the "story" are quite large.[3]

Buckles received her Ph.D. from theUniversity of California at San Diego.[2]in 1985. Her thesis was titled “Interactive Fiction: The Computer Storygame Adventure”; she felt strongly that these games would change our relationship to computers. Her dissertation board had members dead set against such a frivolous subject; she fought them the whole way, and now her thesis is very often cited in academic works on video games.[4]As of 2006,she works as a massage therapist inSan Diego, California[1][5]and was interviewed for the interactive fiction documentary,Get Lamp.[1]She is married to her husband, Jack, a computational biologist.[2]

See also

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References

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  1. ^abcGET LAMP: The Text Adventure Documentary.GoogleTechTalks. Event occurs at 3029s.Retrieved17 January2013.
  2. ^abcErard, Michael (6 May 2004)."2 Decades Later; Let Down by Academia, Game Pioneer".The New York Times.p. 5.Retrieved17 September2011.
  3. ^abBuckles, Mary Ann (10 June 2020)."Byte Magazine Volume 12 Number 05: Desktop Publishing and Internal Modems".Internet Archive.Retrieved21 January2021.
  4. ^"Women's contributions to text adventures • Neperos".Neperos.com.
  5. ^Hebert, James."Accidental traveler in a brave new world".San Diego Union-Tribune. Archived fromthe originalon 21 September 2012.Retrieved17 September2011.
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