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Metroid Prime: Trilogy
In the background, a person in a futuristic full-body armor with a helmet and rounded shoulders points its firearm on the right arm towards the viewer. A logo, showing the game's title, is displayed in the center of the image.
North American andPAL regionbox art
Developer(s)Retro Studios
Publisher(s)Nintendo
SeriesMetroid
Platform(s)Wii
Release
  • NA:August 24, 2009
  • EU:September 4, 2009
  • AU:October 15, 2009
Genre(s)Action-adventure
Mode(s)Single-player,multiplayer

Metroid Prime: Trilogyis acompilationofaction-adventure gamesfrom theMetroidfranchise developed byRetro Studiosand published byNintendofor theWii.It features three games from theMetroidfranchise:Metroid Prime(2002),Metroid Prime 2: Echoes(2004) andMetroid Prime 3: Corruption(2007).

PrimeandEchoes,originally developed for theGameCube,were updated with many features first implemented inCorruption,such as a control scheme based on theWii RemoteandNunchukand acredits systemsupported by theWiiConnect24internet service.

Metroid Prime: Trilogywas released in North America in August 2009, followed by Europe and Australia in September and October. It was not released in Japan, whereportsofPrimeandEchoeswere released separately as part of theNew Play Control!series. In January 2010, Nintendo discontinued the compilation in both North America and Australia.

Metroid Prime: Trilogywas acclaimed, with praise for the new controls, updated presentation, credits system, and value for money. It was re-released on theWii U'sNintendo eShopin January 2015.

Content[edit]

View of a futuristic looking room; an enemy in a big, futuristic-looking black powered suit with a helmet, large, bulky, and rounded shoulders charges the firearm on the right arm. The player's weapon (a large cannon) is visible in the corner of the screen. The image is a simulation of the heads-up display of a combat suit's helmet, with a crosshair surrounding the enemy and two-dimensional icons relaying game information around the edge of the frame.
Theportedversion ofMetroid Prime 2: Echoeshas a differentaspect ratio,changed from 4:3 to 16:9 widescreen, and allows for the targeting reticle to be aimed anywhere on the screen using theWii Remote.

Metroid Prime: Trilogyis avideo game compilationwhich includesMetroid Prime,Metroid Prime 2: EchoesandMetroid Prime 3: Corruption.The first two games were originally released for theGameCubeand did not feature motion controls.[1][2]The updatedWiiversions ofPrimeandEchoes,which were released separately in Japan as part of theNew Play Control!series, utilize the sameWii Remotecontrol scheme introduced inCorruption.[1][2]The Spring Ball ability featured inCorruptionis also implemented in the first two games.[2]Other changes include fasterloadtimes, updated textures,bloom lighting,and 16:9 widescreen support.[3]However, theheads-up displayis always shown at the original aspect ratio, causing it to be stretched horizontally when in widescreen mode.[4]

Thecreditssystem fromCorruptionwas incorporated into the first two games. Players can earn credits by accomplishing certain tasks, allowing them to unlock in-game items such as artwork, music, a screenshot feature, decorative items for Samus's gunship inCorruption,and theFusion SuitinPrime,in which the latter was previously unlocked by connecting theGame Boy AdvancegameMetroid Fusion.[5][6]Credits could also be shared with registered Wii friends, who also have a copy ofTrilogy,viaWiiConnect24which used the Wii's own 16-digit number as opposed to a separate Friend Code.[5]Thesave datafor the original release ofCorruptioncannot be carried over to itsTrilogyversion.[7]The compilation also features themultiplayermode fromEchoes,which is limited to four-player local multiplayer and does not feature online play.[2]In response to complaints from players and critics aboutEchoes's high difficulty during some of the boss battles, the difficulty of those encounters was lowered.[3][8]The games are accessible through a new, unified start menu, which also allows independent access to theEchoesmultiplayer mode, the extras menu, and other settings.[5]

Development[edit]

A building with a sign reading "Retro Studios". Trees and a hedge are seen in front of it.
Retro Studios,based inAustin,Texas,developedMetroid Prime: Trilogywith only a few members of the staff.

In 2004, whileRetro Studioswas finishing work onMetroid Prime 2: Echoes,senior producer Bryan Walker suggested to studio president Michael Kelbaugh to "do something for the fans by putting all the games together on a single disc in a collector[']s 'trilogy' edition". Kelbaugh sent the proposal toNintendo,[8]who excitedly agreed. Development on the collection began shortly before the launch ofMetroid Prime 3: Corruption,[9]and Retro employed a team of four staff members,[10]as most of the crew were busy withDonkey Kong Country Returns.[11]Primeseries producerKensuke Tanabeasked the staff to resolve most of theglitchesfor theTrilogyrelease to preventsequence breaking.[12]

Walker considered the compilation to be "an almost unheard of opportunity to take something you had already released and make it better". Senior designer Mike Wikan said most of the content additions were subtle changes, such as streamlining the games'enginesfor steady framerates and shorter loading times, and higher resolution textures.Primehad the addition ofbloom lighting,andEchoeshad difficulty tweaks to make it "more accessible to those who were really intimidated early on". ForCorruption,the code was examined to find ways to make it run faster and better than in the originalWiirelease.[9]The particle and water ripple effects found in the original versions ofPrimewere reduced,[13]while the word "damn" uttered by the character Admiral Dane inCorruption's original release was also replaced with "no".[14][15]

Release[edit]

In October 2008, Nintendo presented theNew Play Control!series ofGameCubeports, withPrimeandEchoesamong the initial games in Japan.[16][17]For international version,Metroid Prime: Trilogywas released in North America on August 24, 2009,[18]packaged in a steelbook case, along with an art booklet.[19][20]The European release in the following month maintained the booklet,[21]while the Australian release in October only had a metallic cardboardslip cover.[22]In January 2010,Nintendo of Americawas no longer producing or shipping copies of the game and recommended to players to findsecond handcopies ofTrilogyviavideo game stores.[23]Nintendo Australiaalso discontinued the game at the same time.[24]Following Nintendo of America's announcement, Nintendo of Europe assured that the game was not discontinued in their region.[25]

In April 2011, a copy ofTrilogysignedbyRetro Studiosstaff and Tanabe—was auctioned, with 100 percent of proceeds to be donated to the relief efforts for theTōhoku earthquake and tsunami.[26]In August 2013, a gaming retailerGameStopacquired a significant stock of pre-owned copies ofMetroid Prime: Trilogy,alongsideXenoblade Chronicles,without shrink wrap. TheTrilogywas available for purchase from their website as a "vintage" game forUS$84.99,a higher price based on a market value driven by supply and demand.[27]Kelbaugh said at the 2011Game Developers Conferencethat the studio had no plans forMetroid Prime: Trilogyto be re-released.[28]Despite this, the compilation would see are-releasealongsideSuper Mario Galaxy 2on theWii U'sNintendo eShop.[29]It was made available in North America and Europe on January 29, 2015,[30][31]and in Australia and New Zealand one day later.[32]

Technical issues[edit]

Metroid Prime: Trilogyuses a dual-layer disc to allow all three games to fit on a single disc.[17]Nintendo of America stated that someWiiconsoles may have difficulty reading the high-density software due to a contaminated laser lens. At one point, Nintendo offered a free repair for owners who experienced this problem.[33]

Reception[edit]

Metroid Prime: Trilogywas released to critical acclaim.[34][35]GameSpy's Phil Theobald praised it for being the compilation of three great games for the price of one.[6]Matt CasamassinaofIGNcited the "fantastic gameplay" and "brilliant presentation values",[3]while Martin Kitts ofNGamerUKpraised the achievements system and value for money.[42]Eurogamer's Kristan Reed thought the new implementations made it attractive to newcomers and old-time fans, and declared that "not sinceSuper Mario All Starsin theSNESera has Nintendo taken an opportunity to unite one of its great series in such an irresistible way ".[38]1UP.com's Jeremy Parish liked the implementation of the new control scheme, stating that "the smooth precision of theWii Remotemakes the older games well worth revisiting ".[36]

GamePro's Ashley Schoeller said that graphically "the games do look a bit dated" and complained that the HUD was "out of aspect" to fit the widescreen.[4]Official Nintendo Magazine's Fred Dutton said that some aspects ofPrimeandEchoeshad aged, saying the backtracking "feels like more of a chore than it did seven years ago" and that it is "not until [Echoes] enters its final third that things really start to pick up ".[41]GamesRadarconsidered the achievements too expensive, and that the similarity between the three games gives "an inescapable sense of déjà vu".[40]Edgenoted that the control scheme was not innovative, and thatEchoesandCorruption"favoured graphical flourishes over design innovation".[37]While Ben Reeves ofGame Informerpraised the game, the "second opinion" reviewer, Adam Biessener, considered the compilation "subpar", saying it lacked innovation, and that the Wii control scheme, particularly aiming and panning, is inferior to the traditional scheme from the GameCube games.[39]

InIGN's Top 25 Wii Games list,Metroid Prime: Trilogyranked third (2011),[43]and fourth (2012).[44]In a feature article regarding games collections, Bob Mackey of1UP.comlistedTrilogyas the "Hardest-to-find Work of Greatness", noting that it "had a conspicuously low print run; finding a copy in the wild proves difficult, andeBayprices often reach 100 dollars ".[45]

References[edit]

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External links[edit]