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New Super Mario Bros. Wii
Packaging artwork
Developer(s)Nintendo EAD[a]
Publisher(s)Nintendo
Director(s)Shigeyuki Asuke
Producer(s)
Designer(s)Toshihiko Nakago
Programmer(s)Makoto Sasaki
Composer(s)
  • Shiho Fujii
  • Ryo Nagamatsu
  • Kenta Nagata[6]
SeriesSuper Mario
Platform(s)Wii
Nvidia Shield TV
ReleaseWii
Nvidia Shield TV
Genre(s)Platform
Mode(s)Single-player,multiplayer

New Super Mario Bros. Wii[b]is a 2009platform gamedeveloped and published byNintendofor theWii.A follow-up toNew Super Mario Bros.,it was first released inAustralia,North America,andEuropein November 2009, followed byJapana month later. It was later released on theWii U'sVirtual Consolein 2016, though only in Europe,[7]Australia and Japan.[8]Ahigh-definitionport for theNvidia Shield TVwas released in China in December 2017. Like other side-scrollingSuper Mariogames, the player controlsMarioas he travels eight worlds and fightsBowser's henchmen to rescuePrincess Peach.New Super Mario Bros. Wiiwas the firstSuper Mariogame to feature simultaneous cooperativemultiplayergameplay;up to four people can play incooperativeand competitive multiplayer modes, taking control of Mario as well asLuigiand one of two multicoloredToads.The game also introduced "Super Guide", which allows the player to watch a computer-controlled character complete a level.

Shigeru Miyamotohad desired to create aSuper Mariogame with cooperative multiplayer since the series' conception. After failed attempts to integrate cooperative multiplayer intoSuper Mario 64due to hardware limitations, he was able to fully explore the concept with the advent of the Wii and its more advanced hardware capabilities. Having developedNew Super Mario Bros.and feeling that it was not as challenging as he hoped, Miyamoto designedNew Super Mario Bros. Wiiwith the intent of accessibility for players of all skill levels. Features such as Super Guide and the ability to enter a floatingbubbleon command and opt out of doing a certain part of a level were added to cater to beginners, whereas other details, such as an award for not prompting the Super Guide block to appear in any level, were added to provide a layer of difficulty. Shiho Fujii and Ryo Nagamatsu composed the game's soundtrack, whereasKoji Kondo,the series' regular composer, served as sound adviser.

The game was announced following a slight drop in profits, with Nintendo hoping its release would help to rejuvenate sales of the Wii.New Super Mario Bros. Wiiwas both critically and commercially successful, receiving particular praise for its multiplayer aspect, although some critics were disappointed by the lack of innovation compared to previousSuper Mariotitles. It received several honors, including the Best Wii Game award from the2009 Spike Video Game Awards,IGN,andGameTrailers,and is thefourth-best-selling game for the Wiias of March 2021, having sold 30.32 million copies worldwide. It was followed byNew Super Mario Bros. 2for theNintendo 3DSin July 2012 andNew Super Mario Bros. Ufor theWii Uin November 2012 andNintendo Switchin January 2019.

Gameplay[edit]

New Super Mario Bros. Wiiis a2.5Dside-scrollingplatformer;although it plays out in2D,most of the in-game characters and objects are3D polygonalrenderings on 2D backgrounds.[9][10]In single-player mode, the player controlsMarioand must complete various levels, which are filled with enemies, obstacles, and helpful items. The player must maneuver Mario to a large flag pole at the end of each stage to progress.[11]The game can be played with theWii Remoteheld horizontally, or vertically with theWii Nunchukattached.[12]Mario can run, jump, and perform additional moves returning fromNew Super Mario Bros.such as wall kicks, ground pounds, and double and triple jumps.[13]New Super Mario Bros. Wiifrequently makes use of the Wii Remote's motion control features; the player can shake the controller to perform various actions, such as a short spin jump which kills enemies, a mid-air twirl that can be used to prolong air time, and the ability to pick up, carry, and throw certain objects.[14][12][15]Some areas within levels, such as specific platforms, can be manipulated by standing on them and tilting the Wii Remote.[14]Certain levels are set underwater, where the player must swim to traverse the level.[16]

The player can collect gold coins to earnextra lives.Levels containpower-upsencased in floating blocks[17]that help the player: The Super Mushroom allows Mario to take one extra hit, and increases Mario's height. The Fire Flower lets Mario shoot fireballs at enemies. The Super Star gives the player temporary invincibility and increases his running speed. The Mini Mushroom, which reappears fromNew Super Mario Bros.,causes Mario to shrink in size, letting him jump higher, run on water, and fit through small spaces, but does not allow the player to take an extra hit from enemies or other obstacles before losing a life.[18][9]New power-ups include the Propeller Suit, which allows Mario to fly for a short time by shaking the Wii Remote;[12]the Ice Flower, which gives Mario the ability to shoot balls of ice which freeze enemies into large ice blocks that can be lifted and thrown; and the Penguin Suit, which functions like the Ice Flower while also allowing the player to slide along the ground and across water, as well as giving them tighter control on ice and in water.[12][19][9]Yoshiappears in certain levels and can eat, swallow, and spit enemies and objects, and flutter for a period of time.[20][21]

The game consists of eight worlds containing eight to ten levels each,[10]with a secret ninth world accessible by beating the eighth world. The levels in the ninth world can be unlocked by locating hidden Star Coins in previous worlds, which serve as the main collectibles in each level.[22]Levels are accessed via a world map that is rendered in 3D;[9]completing a stage unlocks the next one, with multiple paths sometimes available after completing a stage. Each world contains twobosslevels — a midway fortress and a castle at the end of the world — where the player battles one of the seven Koopalings. Certain worlds also contain an Airship stage in which the player battles againstBowser Jr.[14][23]In addition to levels, there are also "Toad Houses" located across the map in which the player can play a shortminigameto earn extra lives or items that can be equipped from the map screen.[24][25]Map screens often have enemies roaming them in certain dedicated areas which, when encountered, initiate a "mini-boss" fight that always awards the player three mushrooms. At certain points, a Toad will appear trapped in one of the previously completed levels, and the player can choose to rescue him from a block and carry him safely to the end of the stage to earn a reward.[26]Every course contains three Star Coins which are hidden in hard-to-reach areas.[26]These can be spent on hint movies that show off tips and tricks for the game, including the locations of secrets and methods for earning extra lives.[27]

The player begins the game with fivelives,but more can be obtained through a plethora of ways including collecting items[25]and playing minigames.[23]Losing a life will return the player to the map, and losing all lives results in a game over, forcing the player to return from their last save point.[11]Most levels contain amidway flagwhich acts as a save point for that level.[11]Certain levels contain hidden alternative exits leading to a flag pole with a red flag. Reaching this goal opens up a path on the map that leads to a hidden area.[26]

New Super Mario Bros. Wiifeatures "Super Guide", a concept meant to help players who are having difficulty completing a certain level. It is the first Nintendo game to include the concept.[28]During single-player mode, if a player dies eight times in a row in any level, a green "!" Block appears, which can be hit to allow a computer-controlled Luigi to show the player a safe path through the level without revealing any Star Coin locations or secret exits. The player may interrupt the guide at any time and take control of Luigi from that point. After Luigi completes the course, the player has the option to try the level again or skip it completely.[29][30]

Multiplayer[edit]

New Super Mario Bros. Wiiis the first entry in theSuper Marioseries to feature simultaneous 4-player platforming gameplay. In this early screenshot of the game fromE3 2009,players are able to pick up and carry each other, asLuigiis doing with BlueToad.

New Super Mario Bros. Wiiis the firstSuper Mariogame to feature simultaneouscooperativemultiplayergameplay.[31]Up to four players, as eitherMario,his brotherLuigi,BlueToad,or Yellow Toad,[32]can play through levels together. Stages are completed when one player touches the flag pole; other players have a limited amount of time to grab it in pursuit before the game stops any further input from the players and focuses on the “course clear” animation.

Players can interact with each other in several ways, which can be used to either help or compete with each other; for instance, players can jump on each other's heads to reach higher places. They can also pick up and throw each other, and eat and spit each other out while riding Yoshi.[33]If a large distance forms between two or more characters, the game's camera will compensate by panning out to show all of them at once.[34]If the players still do not catch up, they are then dragged by the edge of the screen until they move forward faster or lose a life via a passing obstacle.[35]If one player enters a different area of a level, such as one enclosed via a warp pipe or a door, without the other players, they will warp to the same place after a short period of time.[36]

The first player navigates the world map and selects stages.[37]Players return to the map screen if they all die before anybody respawns in the stage. If all players run out of lives and get a game over, they must restart from their last save point.[38]If a player dies, they re-emerge in the level encased in a bubble. They can resume play when another player breaks the bubble. A player can break the bubble by touching it, or by hitting it with a fireball, ice ball, a throwable projectile (shells, ice blocks, etc.), and Yoshi's tongue.[36][12]Players can also voluntarily encase themselves inside the bubble while a more skilled player traverses a difficult segment.[31]If every character in a co-op session enters a bubble at the same time (whether through death or voluntarily), they will lose the level and must restart.[36]

In addition to the main story mode, which can be played in either single-player or multiplayer modes, there are two dedicated multiplayer modes; "Free-for-All Mode", in which players complete courses together and compete to get the highest rank, and "Coin Battle", where they compete to collect the highest number of coins.[39]

Plot[edit]

WhenMario,Luigi,YellowToad,and Blue Toad are celebratingPrincess Peach's birthday in her castle, a large cake appears.Bowser Jr.and theKoopalingsemerge from the cake and trap Peach inside. The cake is loaded onto Bowser's airship, and it takes off, with Mario, Luigi, and the two Toads giving chase. The Toads in the castle grant them access to the new items, the Propeller Mushrooms and Penguin Suits.[40]

After traveling through several worlds fighting the Koopalings, Bowser Jr., andKamekthe Magikoopa, the Mario Bros. and the Toads find Peach on the ship. However, Kamek swoops by and takes her to Bowser's Castle. Inside, Bowser is defeated but is revived by Kamek, who casts a magical spell that transforms him into a giant. Bowser chases after Mario and the others, destroying everything in his path, until Mario finds a large switch and triggers it, causing Bowser to fall through the ground and releasing Peach from her cage. Peach and Mario depart from the castle in a hot-air balloon, with Luigi and the Toads following behind.

At the end of the game, the credits are shown as aminigamewhere the letters in the credits are written on blocks, which can be broken by the playable characters to get coins (all four characters appear, but only the ones controlled by players can get coins).After the credits,Bowser Jr. and the Koopalings help Bowser out of his unstable castle, which falls over.

Development[edit]

New Super Mario Bros. Wiiwas created out of a desire to recreate theSuper Marioseries' single-player gameplay experience for multiple players.[41]Shigeru Miyamoto,the head game developer atNintendo,had been interested in creating aSuper Mariogame with multiplayer features since the series' beginnings with the 1983 arcade game,Mario Bros.Attempts to integrate cooperative multiplayer intoSuper Mario 64,the first 3D game in the series, ultimately failed due to the hardware limitations of theNintendo 64.With the fasterCPUand enhanced graphical and memory capabilities of theWii,Miyamoto and the rest of the development team were able to revisit this idea, as the hardware allowed the smooth display of enough enemies and items on the screen at once, and allowed a camera that could dynamically adapt to the players' movements, ensuring they constantly know what is the situation of their character.[22][42]Miyamoto said thatPrincess Peachwas not a playable character because of her dress, since making her skirt realistically move would require complex dedicated programming.[43]

Miyamoto wanted the game to be accessible to all players, and thus tried to balance its difficulty via features catering both to casual and hardcoreSuper Mariofans. After the release ofNew Super Mario Bros.for theNintendo DS,which Miyamoto felt had not been hard enough in retrospect, he wanted to create a newSuper Mariogame which would provide a higher level of challenge for players who desired one. Simultaneously, the Super Guide feature, which would allow a player to watch a level get completed before trying again after failing a certain number of times, was included with the game in order to make the game accessible to unfamiliar players as well.[44]The development team decided to include the feature as an option that would appear in a level after failing a certain number of times to prevent hindering the experience for more experienced players. As an extra incentive for advanced players, the team also added achievements that could be earned by completing the game without making the green block appear in any levels.[22]The ability for a player to put themselves into a bubble and opt out of doing a level was devised so that both novice players and more experienced ones could play without interfering with each other.[45]Miyamoto also hoped for the game to turn into a staple game for the Wii and achieve levels of success similar to that ofNew Super Mario Bros..[46]

New Super Mario Bros. Wiiwas worked on by several developers, some of whom had varying understandings of the design principalities ofSuper Mariogames. Miyamoto, who served as the game's producer, helped the directors out with creating a general understanding of the ground rules for the game's design, writing out specification documents explaining the "rules" of how the game would work. This led to discussions and decisions over what was considered "natural" and "unnatural" for a Mario game; for instance, with the advent of the Ice Flower's ability to freeze enemies, the developers decided that it would be logical for the ice blocks to melt when shot with fireballs, and to float to the surface when submerged in water.[45]

The music forNew Super Mario Bros. Wiiwas composed and arranged by Shiho Fujii and Ryo Nagamatsu, with additional work provided by sound director Kenta Nagata.[6][47]Series regularKoji Kondowas the sound advisor and did not write any new compositions, though some of his creations were re-arranged for the game.[48]Charles Martinetreturned to voice Mario and Luigi, along with Samantha Kelly as the Toads and Princess Peach, Kenny James as Bowser, and Caety Sagoian as Bowser Jr.[49]

While the game's playable Toads are unnamed, referred to simply as Blue Toad and Yellow Toad, the game's developers reportedly internally referred to the characters as Bucken-Berry and Ala-Gold, respectively.[50]

Release[edit]

On May 30, 2009, the online version of the Japanese newspaperNihon Keizai Shimbunreported that two new sequels would be released for the Wii: a sequel toWii FittitledWii Fit Plus,and a sequel toNew Super Mario Bros.tentatively calledNew Super Mario Bros. Wii.[51]The latter game was announced atE3 2009[52][53][54]and further shown off atGamescom.[55][56][57]To highlight the uniqueness of the game, Nintendo released the game in a red case instead of the traditional white box color that Wii games generally have.[58]The game's announcement came following a standstill in Wii sales, which had led to a 52% drop in Nintendo's first-half earnings for 2009. Nintendo hoped that the game would help to increase sales of the Wii in the coming holiday season.[59][10]In a Japanese retail briefing event prior to its release, Miyamoto expressed his faith that the game would retain strong sales stretching beyond its first year on the market.[60]

New Super Mario Bros. Wiiwas released in Australia on November 12, 2009,[1]and in North America on November 15.[3]It was later released in Europe and Japan on November 20[2]and December 3,[4]respectively. On October 29, 2010, it was released as a pack-in game with a red Wii console, alongsideWii Sportsand a built-in download ofDonkey Kong,which was released to celebrate the 25th anniversary ofSuper Mario Bros.[61]It was also included as part of a bundle release with a black Wii Family Edition console alongside a soundtrack CD forSuper Mario Galaxyon October 23, 2011.[62]

AtE3 2011,a variation ofNew Super Mario Bros. Wii,dubbedNew Super Mario Bros. Mii,was showcased as a playable demo for Nintendo's then new console, theWii U,allowing players to play as theirMiicharacters. It was a prototype designed to showcase the technology of the system.[63]

An enhanced port of the game was released in China for theNvidia Shield TVon December 5, 2017, alongside other Wii andGameCubeports such asThe Legend of Zelda: Twilight Princess.This updated version of the game featureshigh definitiongraphics in 1080p and a redesigned UI.[5][64]

Piracy lawsuit[edit]

In November 2009, 24-year-old Australian James Burt purchased a copy ofNew Super Mario Bros. Wiiseveral days before its release, as the store had mistakenlysold the game before its release date,and ripped and uploaded the game disc online. Nintendo took down the game and sued Burt shortly afterwards, accusing him of violating copyright laws and depriving Nintendo of potential sales. The case was ultimately settled in January 2010, with Burt receiving a fine of AU$1.3 million as compensation for lost sales, as well as an additional fine of AU$100,000 as a part of Nintendo's legal fine.[65]Burt was also forced to disclose the locations of all of his computers and electronic storage devices, as well as give access to his email, social networking and website accounts.[66]Nintendo of Australiamanaging director Rose Lappin called the incident "a global issue", noting that thousands of copies of the game had been downloaded across the world before it was taken down. Burt later commented on the incident, calling his actions "very stupid" and asserting that the crime's repercussions were something that he would have to deal with for the rest of his life.[67]

Reception[edit]

Pre-release[edit]

The game received praise for its multiplayer features following its showcase at E3, with critics praising its competitive aspects as well as its cooperative aspects,[68][69][21]though the game's lack ofonline playwas criticized as a missed opportunity. Many favorably compared the game toThe Legend of Zelda: Four Swords Adventures,which similarly took its respective series' traditional gameplay and interlaced it with cooperative multiplayer.[68][70][71][24]Chad Concelmo ofDestructoidpraised the game's "creative and giggle-inducing" levels and tighter control compared toNew Super Mario Bros.,while calling the multiplayer gameplay "unique, addictive, and gloriously entertaining" and giving the game a 9.5 score based on his initial impressions.[68]Engadget's Andrew Yoon called the game "playable, addictive and fresh", and commended the game's camera system that could zoom out automatically to show off-screen players.[69]Ars Technicapraised the game as "insidiously fun" despite noting the simplicity of the game's graphics.[21]Sophia Tong ofGameSpotcompared the game toSuper Mario Bros. 3and called the new multiplayer feature "a blast to play and hilarious to watch".[24]Eurogamer's Oli Welsh called the multiplayer "a simple stroke of genius".[71]Chris Kohler ofWiredpraised the difficulty behind the multiplayer mode.[70]

The game's presentation was another point of praise for some critics. CNET's Jeff Balakar called seeing a side-scrollingSuper Mariogame inwidescreen"an eye-opening experience", and praised the worlds' attentions to detail.[10]IGN's Craig Harris also praised the widescreen graphics, noting that the game looked smooth in progressive widescreen mode despite the version of the game being displayed being an incomplete build,[9]while Matt Casamassina said that it looked "crisp, clean [and] colorful".[55]

Some reviewers were slightly critical of the game's multiplayer. AlthoughCNET's three reviewers enjoyed the game, Balakar mused that the multiplayer gameplay was occasionally frustrating due to the chaos and tight screen space.[10]CNET's Dan Ackerman, whilst praisingNew Super Mario Bros. Wii's overall enjoyability, noted its strong similarity to its side-scrolling predecessors, musing that it felt "firmly planted in the 2D era."[10]MTVwriter Russ Frushtick commented on the game's difficulty, comparing it to that of the NES gameContra.[72][73]

Post-release[edit]

The game received "generally favorable" reviews, according toreview aggregatorMetacritic.[74]Japanese gaming magazineFamitsucalled it a "masterpiece of 2D action" and gave it a perfect 40/40, making it only the 13th game and the fourth Wii game to receive this score in the publication's 23-year history.[93][94]Kotakuhighly praised the game, calling it a reason to buy a Wii.[95]Jeremy Parish of1UP.comregarded it as the true spiritual successor to 1991'sSuper Mario World.[75]Jeff GerstmannofGiant Bombalso praised the game for its balance of difficulty, lauding that it was easy and accessible for both hardcore and casual gamers, though he noted that its ease made it less challenging thanSuper Mario Bros. 3andSuper Mario World.[96]

Critics continued to praise the game's multiplayer features, with several singling it out as one of the game's most potent and worthwhile features. Patrick Kolan of IGN Australia called it the most fun 4-player experience sinceSuper Smash Bros. Brawl,and stated that it exceeded their initial expectations despite strong suspicions.[14]Matt Wales of IGN UK lamented that the game worked as both a single-player and a multiplayer experience, but stated that it was at its best when played with multiple people.[19]Nick Chester of Destructoid called the cooperative mode fun despite occasional frustrations, and stated that players would likely have more fun playing alongside other friends.[76]GameSpot's Randolph Ramsay called the multiplayer "initially great fun", but also admitted that they found it tedious at times due to the sheer chaos that it led to.[80]Craig Harris of IGN US praised the bubble system, calling it a smart design choice; however, he criticized the game's lack of any online multiplayer features, highlighting it as a particular point of dissatisfaction.[12]Kolan also saw this as a shortcoming, criticizing a lack of online leaderboard features for the competitive multiplayer modes.[14]Conversely, Wales did not see this omission as a major issue, arguing that sociality was a primary aspect that made the multiplayer enjoyable and that it was wise not to include the feature because of Nintendo's poor-quality online service, though they noted that a leaderboard would have been an admirable addition.[19]GameSpyalso gave the game leeway for its lack of online play, arguing that the medium is a primarily competitive experience whereasNew Super Mario Bros. Wiirequired a cooperative experience in order to be thoroughly enjoyed.[81]Brett Elston ofGamesRadar+,highly critical of the four-player multiplayer, called it frustrating and stated that it felt cramped due to the several characters and small screen size, while advising that the game was best experienced with only two players.[82]

Gameplay and controls were praised for their reminiscence of older 2DSuper Mariotitles; many singled out the use of the Wii Remote held sideways as the best way to play the game and praised it for calling back to the layout of the rectangular-shaped controller of theNintendo Entertainment System.[12][14][76]Ramsay lamented that the game's lack of support for the Wii's Classic Controller was disappointing.[80]Thoughts on the game's integration of motion controls were varied. Kolan praised them as being "easy, intuitive and unobtrusive – the three most critical aspects in any motion-controlled game",[14]while Ramsay stated that they were occasionally intrusive on general gameplay.[80]Chester mostly praised the motion controls for being natural, taking exception with the need to hold a button and shake in order to carry items.[76]Elston stated that the game's handling was "compromised" by the motion-controlled spin jump, which they stated the review team kept repeatedly activating by accident while trying to play the game.[82]

Some writers criticizedNew Super Mario Bros. Wiifor feeling streamlined and banking off of the gameplay of its predecessors. Although Harris awarded the game an 8.9 out of 10 and deemed it a fun experience overall, he also was highly critical of it for "playing it safe", and, comparing it toSuper Mario Galaxy,called it a "missed opportunity" for Nintendo in terms of content.[12]Edge,while giving the game a positive score of 7/10, criticized it for having a lack of traditionalMariocharm and low difficulty level.[77]Elston argued that the game lacked the creativity of others in the series.[97]The A.V. Clubcalled the game "the least essentialMariotitle to date ", stating that it lacks a strong concept and shows an underlying repetitiveness inMariogames.[98]Conversely,Nintendo Powerargued that the game works as a sequel because it maintains what made the originalMariogames great while adding new features.[85]

Corbie Dillard ofNintendo Lifepointed out the game's visual polish and smooth animations, but also stated that it did not hold the same level of splendor as other first party Wii releases.[84]Ramsay also compared the game's graphics to other Nintendo-developed titles, stating that it lacked the level of polish that the previously releasedSuper Mario Galaxyhad despite utilizing a bright and varied array of colors.[80]Gerstmann observed that while the game's player models were slightly unusual up close, the strong colors of the worlds and levels only made it a minor annoyance.[96]Kolan praised the game's music as one of the best in the series, and lauded the game's sound design for calling back to previousSuper Marioentries.[14]Elston also shed praise on the game's soundtrack, as well as the enemy interaction with the in-game music.[82]

New Super Mario Bros. Wiireceived the Best Wii Game award at the2009 Spike Video Game Awards.IGNgave it the 2009 Wii Game of the Year Award.[99]GameTrailersawarded it Best Wii Game of 2009.[100]It also received the Best Family Game of the Year award inYahoo's2009 Game Awards,[101]and the Nintendo Power Award for 2009's "Wii Game of the Year".[102]During the13th Annual Interactive Achievement Awards,theAcademy of Interactive Arts & SciencesnominatedNew Super Mario Bros. Wiifor "Adventure Game of the Year"and"Outstanding Achievement in Gameplay Engineering".[103]GamesRadar named the game the 13th best on the Wii in 2016.[104]IGN listed it as #8 on their list of the top 25 Wii games in 2012,[105]and also as #103 on their list of the top 125 Nintendo games of all time in 2014.[106]Polygonplaced it at the #10 spot in their ranking of everySuper Mariogame, stating that the game's single-player was "standard Mario fare" while singling out the multiplayer experience as an incredible inclusion.[107]

Sales[edit]

New Super Mario Bros. Wiiwas a commercial success, selling 936,734 units within four days of its release in Japan, the biggest debut for a Wii game in the region;[108]its sales increased to 1,401,558 in the following week.[109]Upon the game's release, sales for the Wii console increased by 128%, following a recent slowing in hardware sales for the system.[110]New Super Mario Bros. Wiisold 3,002,753 units within seven weeks of its release in Japan, making it the fastest game in that country to sell 3 million.[111]In North America,New Super Mario Bros. Wiisold 1,390,000 units in November 2009, making it the third-best-selling game of the month behind theXbox 360andPlayStation 3versions ofCall of Duty: Modern Warfare 2.[112]Within 45 days, the game had sold 4.2 million copies in the US, surpassingSuper Mario Galaxy's 4.1 million sales.[113][114]In December 2009, the game sold2.82 millionunits.[113]By the end of 2009,New Super Mario Bros. Wiihad sold10.55 millionunits worldwide,[115][116]making it the fastest selling single-system game in history,[117]with 4.5 million units sold in the U.S., 3 million in Japan, and nearly 3 million in Europe.[116]

In its first year of sales,New Super Mario Bros. Wiisold 4,001,276 units in Japan, making it the first Wii title with 4 million sales in the country.[118]On November 19, 2014,Nintendo of Americaannounced viaTwitterthat the game had surpassed sales of 10 million units in the United States alone.[119]As of March 31, 2022,the game has sold 30.32 million copies worldwide, making it the fourth-best-selling Wii game as well as the second-best-sellingMariogame on the Wii console (behindMario Kart Wii).[120]

Sequel[edit]

In 2012, a sequel toNew Super Mario Bros. Wiiwas released as a launch title for theWii U,entitledNew Super Mario Bros. U.[121]It was later re-released for theNintendo Switchin 2019, titledNew Super Mario Bros. U Deluxe,includingNew Super Luigi U,an expansion pack which was available as paidDLCon the Wii U'sNintendo eShopand later as retail version.

New Super Mario Bros. Wii Coin World[edit]

New Super Mario Bros. Wii Coin World(Japanese:New スーパーマリオブラザーズ Wii コインワールド,Hepburn:Nyū Sūpā Mario Burazāzu U~ī Koin Wārudo)is a 2011 Japan-only arcade game developed byCapcom.[122]The gameplay features multiplayer like its console counterpart, and is based primarily on aslot-machinemechanic. The game features a variety of "event" elements, each based upon gameplay fromNew Super Mario Bros. Wii.Winning various events and on the slot machine gives players opportunities to collect keys. Once five keys are collected, the player enters an event with Bowser to win a jackpot.[123]

Notes[edit]

  1. ^Nvidia Lightspeed Studiosdeveloped the Nvidia Shield version.
  2. ^Japanese:New スーパーマリオブラザーズ Wii,Hepburn:Nyū Sūpā Mario Burazāzu Wī

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External links[edit]