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Reality Lab

From Wikipedia, the free encyclopedia

Reality Labwas a3D computer graphicsAPIcreated by RenderMorphics to provide a standardized interface for writing games. It was one of the main contenders in the realtime 3D middleware marketplace at the time, alongsideCriterion Software'sRenderWareandArgonaut Software'sBRender.[1]

Reality Lab was ascene graphAPI providing real-timerenderingthat would run with acceptable performance ongraphics cardsor the host computer'sCPU.[1]

Founded in 1992 by Servan Keondjian, Doug Rabson and Kate Seekings, RenderMorphics was purchased byMicrosoftin February 1995[2]and Reality Lab formed the basis for Direct3D.[3]Microsoft's acquisition statement of RenderMorphics contained a description of Reality Lab:

"RenderMorphics' flagship product, Reality Lab(TM), provides high-performance 3-D graphics technology for a variety of personal computer-based games and multimedia applications. Reality Lab has been acclaimed by a wide range of developers, including Autodesk, Creative Labs, Kaleida Labs and Virgin Entertainment."[4]

Architecturally Reality Lab was then separated into a low layer immediate mode API and layered upon it the original scene graph API which was afterwards called retained mode API.[5]Direct3Dshipped for the first time in theDirectX2.0 SDK in June 1996.

See also

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References

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  1. ^ab"Reality Lab: fast 3D for games developers".NEXT Generation.February 1995.Retrieved2022-08-28.
  2. ^Qube Software-Servan KeondjianandDoug Rabsonfounded Qube after leaving Microsoft.
  3. ^Crushed By Microsoft
  4. ^DeMaria, Rusel (2019). "12. 3D Wars".GAME OF X V.2.CRC Press.
  5. ^Ozer, Jan; Seltzer, Larry (December 5, 1995)."Using Windows 95's Direct SDK Access".PC Magazine.Retrieved2022-08-28.