Jump to content

SimCity 64

From Wikipedia, the free encyclopedia
SimCity 64
Box art
Developer(s)HAL Laboratory
Publisher(s)Nintendo
SeriesSimCity
Platform(s)Nintendo 64DD
Release
Genre(s)City-buildingsimulation
Mode(s)Single-player

SimCity 64(シムシティー64,shimushitī-rokuyon)is acity-buildingvideo gamedeveloped byHAL Laboratoryand published byNintendofor theNintendo 64DD.The game and its peripheral were released only in Japan.[2]

Gameplay[edit]

  • Top: Standard, Hide & Seek.
  • Bottom: Train, Helicopter, views

SimCity 64may have been intended as a sequel to Nintendo'sSuper Nintendo Entertainment System(SNES) release of the original 1991SimCity,given several elements from the SNES version are found inSimCity 64,including Dr. Wright (named afterWill Wright), the city's advisor. Although general gameplay inSimCity 64is much likeSimCity 2000,the game's graphical textures and building tilesets are considerably different and also, the game eliminates the water buildings and pipes only leaving the power plants and power lines. However, the game sports several advanced features that were not seen inSimCity 2000or evenSimCity 3000:The ability to view the city at night (now also available inSimCity 4), pedestrian level free-roaming of a city, and individual road vehicles and pedestrians (which could only be seen while in the free-roaming mode). Cities in the game are also presented in3Dhybrid graphics. The 64DD incarnation of the gameSimCopter,[3]which was first planned as a stand-alone title, was later integrated intoSimCity 64.[2]

Development[edit]

SimCity 64was developed byHAL Laboratoryand published byNintendo.Word that it was being developed leaked to the press in mid-1997.[4]ProducerShigeru Miyamotowas involved in editing the game.[5]SimCity 64was originally intended to be released as alaunch gamefor the peripheral.[6]After numerous delays of the 64DD,SimCity 64was made playable atNintendo Space Worldin 1999.[7][8]The game is considerably obscure, given itsJapan-only release and designation to run on the ill-fated 64DD platform.

Reception[edit]

The four reviewers of the Japanese magazineFamitsuawardedSimCity 64scores of 8, 8, 8 and 7[7]for a total of 31 out of 40 points.[9]IGNgave the game a 6 out of 10.[2]

References[edit]

  1. ^"NINTENDO64 toàn phát mại ソフト nhất lãm".Nintendo.Retrieved2022-09-19.
  2. ^abcSchneider, Peer (June 28, 2000)."SimCity 64 (Import)".IGN.Retrieved2011-05-01.
  3. ^IGN Staff (October 9, 1997)."Sim Copter Shuttles to 64DD".IGN.Retrieved2011-05-01.
  4. ^"Nintendo in SimCity?".GamePro.No. 107.IDG.August 1997. p. 20.While nothing official had been announced at press time, industry sources report that Maxis and Nintendo cut a deal to create a SimCity game for the Nintendo 64.... Shigeru Miyamoto... will reportedly head up the project.
  5. ^IGN Staff (January 8, 1997)."New Miyamoto Interview".IGN.Retrieved2011-05-01.
  6. ^IGN Staff (June 2, 1997)."Four Games to Launch with Japanese 64DD".IGN.Retrieved2011-05-01.
  7. ^abIGN Staff (February 24, 2000)."Famitsu Insane?".IGN.Retrieved2011-05-01.
  8. ^"64 DD xuất triển ソフト nhất lãm"(in Japanese).Nintendo.Archived fromthe originalon 2012-11-11.Retrieved2011-05-01.
  9. ^ニンテンドウ64 - シムシティー64. Weekly Famitsu. No.915 Pt.2. Pg.33. 30 June 2006.