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Slaad

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Slaad
First appearanceFiend Folio(1981)
In-universe information
TypeOutsider
AlignmentChaotic neutral

Theslaad(pluralized asslaadi,or asslaadsin the 4th edition) is a fictional monster in theDungeons & Dragonsfantasyrole-playing game.They are extraplanar creatures (outsiders) that resemble giant humanoid toads of various colors (red, blue, grey, white, black), and other types, such as mud, and death slaadi.

Publication history

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Development and licensing

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The slaadi were created byCharles Strossand published in the TSR UK book,Fiend FolioTome of Creatures Malevolent and Benign(1981). Stross said of their creation:

Well, the fact that I was running a fever when I came up with the Slaadi is probably not going to surprise anyone—think of 'em as my independent exploration of Lovecraftiana. (I didn't discoverH. P. Lovecraftuntil a couple of years later.)... Think "Lovecraft mythos", as invented by someone who hasn't read Lovecraft (or heard of him). The Slaadi were going to be basically representatives of, and devotees of, total chaos—with an added warped sense of humour.[1]

For much of their existence, the slaadi were the subject of jokes by D&D players due to their distinctly frog-like appearance, which was emphasized in early artistic depictions of the monsters. With the advent of thePlanescapecampaign setting,TSR, Inc.made an effort to create a more fearsome image of the slaadi, with their toad qualities toned down in favor of showing more frightening aspects depicting them as beings of pure chaos. This Planescape envisioning of the slaadi carried forth into the 3rd Edition of the D&D game and has persisted ever since.[2]

Because they were created by a D&D player (and their copyrights transferred to TSR and, subsequently,Wizards of the Coast), slaadi are one of only a handful of D&D monsters considered "Product Identity" by Wizards of the Coast and, as such, are not released under itsOpen Gaming License.[3]

Advanced Dungeons & Dragons1st edition (1977–1988)

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Theblue slaad,death slaad (the lesser masters),thegreen slaad,thegrey slaad (the executioners),and thered slaadappear in the first editionFiend Folio(1981), along withSsendam,Lord of the Insane, andYgorl,Lord of Entropy.[4]Ed Greenwood,in his review of theFiend FolioforDragonmagazine, considered the slaad "worthy additions to any campaign".[5]

The slaadi and their role in the planes are detailed in this edition'sManual of the Planes(1987).[6]

Another slaad lord,Wartle,appeared in the adventure anthology,Tales of the Outer Planes(1988).

Advanced Dungeons & Dragons2nd edition (1989–1999)

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The blue slaad, death slaad, the gray slaad, the green slaad, and the red slaad appear first in theMonstrous Compendium Outer Planes Appendix(1991),[7]and are reprinted in the Monstrous Manual (1993).[8]The same set of slaadi appear for thePlanescapecampaign settingin the firstPlanescape Monstrous Compendium Appendix(1994).[9]

Ygorl and Ssendam appear inDragon#221 (September 1995) in the "Dragon's Bestiary" column; the same article also introduced two new slaad lords:Chourst,Lord of Randomness, andRennbuu,Lord of Colors.[10]

Thebaby red slaadand theyoung red slaadappear inDungeon#77 (November 1999).

Dungeons & Dragons3.0 edition (2000–2002)

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The blue slaad, death slaad, the gray slaad, the green slaad, and the red slaad appear in the Monster Manual for this edition (2000).[11]

The slaadi and their role in the planes are detailed in this edition'sManual of the Planes(2001).[12]Theblack slaadand thewhite slaadappeared in theEpic Level Handbook(2002).

Thegormeelappeared inDragon#306 (April 2003).[13]

Themud slaadappears in theFiend Folio(2003) for this edition.[14]

Dungeons & Dragons3.5 edition (2003–2007)

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The blue slaad, death slaad, the gray slaad, the green slaad, and the red slaad appear in the revisedMonster Manualfor this edition (2003).

Another new slaad lord, Bazim-Gorag the Firebringer, first appeared inDungeon#101 (August 2003). Bazim-Gorag later appeared in theForgotten Realmsbook,Champions of Ruin(2005).[15]

Dungeons & Dragons4th edition (2008–2014)

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The slaadi, pluralised as slaads, appear in theMonster Manualfor this edition (2008).[16]In 4th edition, the slaads are elemental creatures,[17]native to theElemental Chaos.

Dungeons & Dragons5th edition (2014–present)

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The slaadi appear in this edition of theMonster Manual,with additional lore about the reproduction of slaadi. It also includes information concerningThe Spawning Stonethat was created by Primus, which ultimately led to the creation of the slaadi.[18]

Cultural impact

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Charles Stross, creator of the slaadi, used the creatures in his 2007 novelHalting State,where they appeared as an enemy in the fictionalMMORPGAvalon Four.[19]

The word "slaad" has been used to describe frog-like monsters in the comic Yamara[20]and the webcomicShadowgirls,which uses the word "slaad" to describe a race of monsters.[21]

In Rich Burlew'sOrder of the Stick,achaotic evilcharacter expresses surprise at two shoulder devils appearing instead of one devil and one angel; as he has no good or lawful sides whatsoever, the devils explain that the character has only them and the slaad.[22]

Slaadi have appeared in 3rd-party game sourcebooks such as theTome of HorrorsfromNecromancer Games.It was parodied in theHackMasterHacklopedia of Beasts,published byKenzer & Company.The plot of theDownerseries of graphic novels by Kyle Stanley Hunter, published byPaizo Publishing,revolves around a slaad-createdartifact.[23][24]

Depiction

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In the D&D game slaadi are native to theOuter PlaneofLimbo.As such they are of theoutsidertype, being composed of the essence of their home plane. Encountered on most other planes they also receive the extraplanar subtype. Slaadi are almost alwayschaotic neutralexcept for the death slaadi, which are usuallychaotic evil,and the gormeel slaadi, which are usuallylawful neutral.

In the various D&D products in which they are presented, slaadi are described as frog or toad-like humanoids. Within that rough characterization they have a wide range of forms depending on subtype, and often corresponding to their rank in society. Size also varies between the different subtypes, from human sized to several feet taller than human sized.

GameSpyauthor Allan Rausch described the slaadi as "remorseless reptilian killing machines". They might have become "popular creatures among players", but "For many years, slaad were a joke -- because of their artwork", which showed them as "six-foot tall carnivorous frogs". With thePlanescapesetting they "were reinterpreted artistically to be less frog-like and much more fearsome", a development continued into the 3rd edition of the game.[25]

Society

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In various editions of D&D the slaadi have been depicted as having a complex social system bound up in the relationship and reproductive cycles of the various subtypes. Some subtypes dominate others, though as slaadi are creatures of chaos, such domination occurs not through a regimented hierarchy, but by brute force. In earlier D&D editions a symbol of power was embedded in each slaad's forehead, and non-magical tattoos on the forehead represented achievements and status.[26]The latter physical characteristics do not appear in 3rd and later editions of D&D. In earlier editions of D&D the slaad were divided only into red, blue, green, gray and death subtypes. 3rd Edition D&D added the mud, and epic level white and black subtypes. In all editions the slaad have been dominated by the Slaad Lords,SsendamandYgorl.

Red and blue slaadi reproduce by infecting living hosts. The red do so by implanting eggs beneath their victim's skin which grow into a baby blue slaad that eats the host from within. The blue infect the host with alycanthropy-like disease that slowly transforms them into a red slaad. Despite being the means of producing the other slaad type, reds and blues despise one another. If either a red slaad or blue slaad infects an arcanespellcaster,the host will spawn a green slaad, superior to its parent in that it may cast spells. A green slaad, upon reaching its hundredth year of life, will retreat into isolation for the duration of about a year. Upon its return it has transformed into a smaller, but more powerful grey slaad, which focus more on spell-casting than most other slaadi. Some grey slaadi undergo an unnamed, mysterious ritual, which transforms them into death slaadi. Death slaadi possess amazing magical and physical might, but eschew focusing on the former, as the greys do, being bent more on perpetuating slaughter and death. As such, death slaad tend more towards an evil alignment than do most other slaadi. If the death slaad survives a century, it turns into the white slaad.[27]If the white slaad survives a century, it turns into a black slaad in the manner of its preceding transformations. The black slaad is the most powerful slaad, excluding the slaad lords.[28]The reproductive cycle of mud slaadi is not detailed.[29]

TheSpawning Stoneis the primordial home of the slaadi, located in "a realm of their greatest dominion", and drifting about Limbo. The passage of the stone generates currents in the raw chaos-stuff of the plane, and slaadi are able to follow these currents "upstream" to the Stone's location. In the mating season, each race of slaad converges on the Spawning Stone, wresting the Stone away from the previous group, so that they may fertilize each other's internal egg sacs, and carry away the seed-like fertilized eggs for later implantation into host bodies. Sometimes, however, young slaadi are produced right there at the stone because the slaadi implant each other in their mating frenzy. Thus, dead adult slaadi routinely float about the stone until destroyed by the chaos of Limbo. True slaadi are described as beings of ultimate chaos who have no set form. Only the Slaad LordsSsendamandYgorlare representative of this type. Somehow they affected the 'Spawning Stone' to prevent the emergence of slaadi more powerful than them, which keeps the slaadi within the aforementioned groups. Although anomalies do slip through in the chaos, they have less variety, and less chance of being more powerful than the Slaad Lords.[30]One such anomaly is theGormeel Slaad,which is a subtype introduced in an article inDragon[31]as a large, mutant variety "born from the Spawning Stone", and escaping the notice of Ygorl and Ssendam. They are lawful in alignment, serving as allies and sometimes mounts of thegithzeraiagainst other slaadi.

In 5e, the Spawning Stone was revealed to be created by themodronleader Primus in an attempt to tame Limbo, but the plane corrupted its original purpose and produced the slaadi as an immune response.[citation needed]Their reproductive process is an expression of how Limbo turned the Stone, an artifact of pure Law, into a tool of Chaos.

Slaad Lords

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Slaad Lords are the de facto rulers of the Slaadi race. True to their chaotic nature, they often do not appear anything like other Slaadi. Known slaad lords include Ygorl, Lord of Entropy;Ssendam,Lord of Madness;[32]Chourst,Lord of Randomness;Rennbuu,Lord of Colors; andWartle.

  • Chourstthe Unpredictable is the slaad Lord of Randomness. Chourst appeared in second edition inDragon#221 (September 1995).[10]Chourst has no residence, home base, or even any temporary domicile; he feels at home wherever he goes. Chourst has no particular dogma; he only wishes to indulge himself whenever and wherever possible. One moment he may be tearing agithzeraito pieces, and the next he may stop suddenly to sniff a pretty flower that caught his fancy.
  • Ssendamis the Slaad Lord of Insanity. Ssendam was created byCharles Stross,and first appeared in the first editionFiend Folio(1981).[33]Ssendam appears as a gigantic golden amoeba with a humanoid brain as a nucleus. Ssendam has been described alternatively as male and female in different sources.
  • Ygorlis the Slaad Lord of Entropy.[34][35]He was created by Charles Stross, and first appeared in the first editionFiend Folio(1981).[33]Ygorl is the second oldest slaad lord, afterSsendam,and is considered the de facto ruler ofOuter PlaneofLimbo.He is said to have created the Spawning Stone that is the focus of the slaad race, forcing them to take froglike forms rather than their original, purely chaotic shapes.

Famous Slaadi

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Forgotten Realms, The Erevis Cale trilogy

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InPaul S. Kemp's Erevis Cale trilogy, the main antagonist known as the Sojourner has four slaadi henchmen that he refers to as his "children" named Azriim, Dolgan, Eleura and Serrin. In the books they appear to be bound to the Sojourner, and serve as a constant foe toErevis Caleand his companions as they try to thwart the Sojourner. They are all green slaadi and have been granted various powers by the Sojourner. They can cast magic, shapeshift, heal at a very fast rate, and have telepathy. They all tend to choose a human form that suits their taste and only transform back into their slaad forms at certain occasions, mostly when they feed or fight. Azriim (the leader) chooses a half-drow form with 2 different color eyes, Dolgan chooses a Cormyrean warrior and is the dumb brute of the gang, Serrin is dark and assassin-like and chooses a slender human. Their true slaad forms are green, very large, scaled reptiles, with powerful legs, long claws, and sharp teeth. During the series the Sojourner, with the power to destroy worlds at a whim, transforms Dolgan and Azriim into gray slaadi as a reward. They are portrayed as a mix between a moth and reptile, and have the ability to fly. They are later transformed into death slaadi, which are portrayed as their original reptilian slaad form, with slightly altered physical features. Their most notable trait is that they appear almost see-through and have much stronger abilities. At the end of the trilogy Azriim alone survived and went to his way.

Xanxost

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Xanxost is a blue slaad with a penchant for exploring the planes, explaining their secrets to everyone interested, and eating whatever he can catch, particularlymephits.He appears as a character in the Planescape accessoriesFaces of Evil: The FiendsandThe Inner Planes.Both of these books are written in anin-universestyle, as if they were created by someone within the Planescape setting, and within that writing style, both books have an 'editor' who collected the investigations and opinions of various planar creatures on the topic at hand. Xanxost is one such character. "Though his mannerisms are often odd, his information is always reliable".[36]

InFaces of Evilhe is one of the 'authors' of the section ontanar'ri,and inThe Inner Planeshe 'wrote' the section on theQuasielemental Plane of Steam.(The editor of the latter book claims that he was recruited to pen the chapter because feedback to his commentary in the former book was overwhelmingly positive.) Xanxost seems less chaotic than other slaadi in that he can write a mostly coherent piece of text, though his nature still shows through in his writing style, with many wanderings off-topic (mostly to the subject of food), repetitions of earlier remarks, and a seeming inability to count. He also refers to himself in third person. He also admits that his conflicts with tanar'ri have edged him slightly from pure Chaos towards the side of Good, at least for the time being. Xanxost is referred to as "it" inFaces of Evil,which makes some sense given the unusual nature of slaadi reproduction, but as "he" inThe Inner Planes.

Zgotar

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Zgotar,a death slaad, appears inScott Bennie's "Threshold of Evil" adventure inDungeon Magazine#10. The primary villain of that adventure, Azurax Silverhawk, has been officially placed in theForgotten Realmscampaign setting.[37]However, Zgotar also appeared inCastle Greyhawk(1987) in an adventure scenario also written by Scott Bennie. In addition, Azurax is called a "plane-wandering archmage "[37]andOld Empiressaid he has only recently purchased his property in the Hills of Maerth.

Reception

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Ed Greenwoodconsidered the slaadi "worthy additions to any campaign".[38]

GameSpyauthor Allan Rausch described the slaadi as "remorseless reptilian killing machines", but "For many years, slaad were a joke -- because of their artwork", which showed them as "six-foot tall carnivorous frogs". With thePlanescapesetting they "were reinterpreted artistically to be less frog-like and much more fearsome".[25]

Shannon Applecline considered the slaad one of the game's especially notable monsters.[39]

In other media

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See also

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References

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  1. ^"Charles Stross Interview".www.sevendead.com/.SevenDead.com. Archived fromthe originalon 2010-02-08.RetrievedJanuary 28,2008.
  2. ^Rausch, Allen.[1]-The History of Dungeons & Dragons, Part V,GameSpy.com,August 19, 2004. Retrieved January 28, 2008.
  3. ^"Frequently Asked Questions".D20srd.org.Retrieved2007-02-23.
  4. ^Turnbull, Don, ed.Fiend Folio(TSR,1981)
  5. ^Greenwood, Ed(November 1981). "Flat taste didn't go away".Dragon(review) (55).TSR:6–7, 9.
  6. ^Grubb, Jeff.Manual of the Planes(TSR,1987)
  7. ^LaFountain, J. Paul.Monstrous Compendium Outer Planes Appendix.(TSR,1991)
  8. ^Stewart, Doug, ed.Monstrous Manual(TSR, 1993)
  9. ^Varney, Allen, ed.Planescape Monstrous Compendium Appendix(TSR, 1994)
  10. ^abBonny, Edward. "The Dragon's Bestiary: Lords of Chaos."Dragon#221 (TSR, 1995)
  11. ^Cook, Monte,Jonathan Tweet,andSkip Williams.Monster Manual(Wizards of the Coast,2000)
  12. ^Grubb, Jeff,David Noonan, andBruce Cordell.Manual of the Planes(Wizards of the Coast,2001)
  13. ^Thomasson, Chris. "Killing Cousins."Dragon#306 (Paizo Publishing,2003)
  14. ^Cagle, Eric,Jesse Decker,James Jacobs,Erik Mona,Matt Sernett, Chris Thomasson, andJames Wyatt.Fiend Folio(Wizards of the Coast, 2003)
  15. ^Boyd, Eric L,Jeff Crook,and Wil Upchurch.Champions of Ruin(Wizards of the Coast,2005)
  16. ^Mearls, Mike, Stephen Schubert, and James Wyatt.Monster Manual(Wizards of the Coast,2008)
  17. ^Slavicsek, Bill;Baker, Rich;Mearls, Mike(2008).Dungeons & Dragons 4th Edition For Dummies.For Dummies.ISBN978-0470292907.
  18. ^Mike Mearls,Jeremy Crawford.Monster Manual(Wizards of the Coast,2014)
  19. ^Stross, Charles(2007).Halting State.Ace Books.ISBN978-0-441-01498-9.
  20. ^Manui, Barbara; Chris Adams (1994).Yamara.Steve Jackson Games.ISBN1556342926.
  21. ^Rodriguez, David A.; Reynolds, Dave (2013).Shadowgirls Season 1.Th3rd World Studios.ISBN978-0983216117.
  22. ^Burlew, Rich (2008).The Order of the Stick: War and XPs.Giant in the Playground.ISBN978-0976658054.
  23. ^Hunter, Kyle(September 1, 2007).Downer – Volume 1: Wandering Monster.Diamond Comic Distributors, Incorporated.ISBN978-1-60125-022-3.
  24. ^Hunter, Kyle(February 1, 2008).Downer - Volume 2: Fool's Errand.Diamond Comic Distributors, Incorporated.ISBN978-1-60125-106-0.
  25. ^abRausch, Allan (August 19, 2004)."Magic & Memories: The Complete History of Dungeons & Dragons - Part V".GameSpy.IGN Entertainment.RetrievedJuly 27,2021.
  26. ^Varney, Allen(1994).Planescape Monstrous Compendium Appendix.Lake Geneva, WI: TSR, Inc. pp. 88–91.ISBN1-56076-862-2.
  27. ^Collins, Andy;Cordell, Bruce(2002).Epic Level Handbook.Renton, WA: Wizards of the Coast. p. 218.ISBN0-7869-2658-9.
  28. ^Collins, Andy;Cordell, Bruce(2002).Epic Level Handbook.Renton, WA: Wizards of the Coast. p. 219.ISBN0-7869-2658-9.
  29. ^Cagle, Eric;Decker, Jesse;Jacobs, James;Mona, Erik;Sernett, Matthew;Thomasson, Chris;Wyatt, James(2003).Fiend Folio.Renton, WA: Wizards of the Coast. p. 157.ISBN0-7869-2780-1.
  30. ^Grubb, Jeff;Noonan, David;Cordell, Bruce(2001).Manual of the Planes.Renton, WA: Wizards of the Coast. p. 96.ISBN0-7869-1850-0.
  31. ^Thomasson, Chris(April 2003). "Killing Cousins: Githzerai Hit Squads".Dragon(306). Bellvue, WA: Paizo Publishing, LLC: 52–58.
  32. ^Greene, Scott;Peterson, Clark (2002).Tome of Horrors.Necromancer Games.p. 328.ISBN1-58846-112-2.
  33. ^abTurnbull, Don, ed.Fiend Folio(TSR, 1981)
  34. ^"YGORL- Slaad Lord of Entropy".Archived fromthe originalon 2007-03-19.Retrieved2008-02-02.
  35. ^"Ygorl".Archived fromthe originalon 1999-11-05.
  36. ^The Inner Planes (ISBN0-7869-0736-3) p. 104
  37. ^abBennie, Scott.Old Empires(TSR,1990)
  38. ^Ed Greenwood(November 1981).Kim Mohan(ed.). "Fiend Folio Findings: Flat taste didn't go away".Dragon(55).TSR, Inc.:6–7, 9–10.
  39. ^Applecline, Shannon (2014).Designers & Dragons: The '70s.Evil Hat Productions.p. 38.
  40. ^"Forgotten Realms: Demon Stone Gets Hollywood Talent".games.ign.com.IGN.com. May 24, 2004. Archived fromthe originalon 2007-08-21.RetrievedJanuary 28,2008.
  41. ^Ryan Davis, "Review ofForgotten Realms: Demon Stone,"GameSpot(December 13, 2004).

Further reading

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  • Duis, Joseph.Hacklopedia of Beasts Volume VII.(Kenzer & Company,2002)
  • Hunter, Kyle.Downer: Fool's Errand.(Diamond Comic Distributors, 2008).
  • Manui, Barbara, and Chris Adams.Yamara.(Steve Jackson Games,1994).
  • Pozas, Claudio, and Ryan Nock, James Bell, Michael Johnstone.Counter Collection II.(Fiery Dragon Production, 2002).