Jump to content

Slow motion

From Wikipedia, the free encyclopedia
(Redirected fromSlow-motion)
Slow motion video of a glass cup smashing on a concrete floor

Slow motion(commonly abbreviated asslo-moorslow-mo) is an effect in film-making wherebytimeappears to beslowed down.It was invented by theAustrianpriestAugust Musgerin the early 20th century. This can be accomplished through the use ofhigh-speed camerasand then playing the footage produced by such cameras at a normal rate like 30fps,or in post production through the use of software.

Typically this style is achieved when eachfilmframe is captured at aratemuch faster than it will be played back. When replayed at normal speed, time appears to be moving more slowly. A term for creating slow motion film isovercrankingwhich refers to hand cranking an early camera at a faster rate than normal (i.e. faster than 24 frames per second). Slow motion can also be achieved by playing normally recorded footage at a slower speed. This technique is more often applied to video subjected toinstant replaythan to film. A third technique uses computer software post-processing to fabricatedigitally interpolatedframes between the frames that were shot. Motion can be slowed further by combining techniques, such as for example by interpolating between overcranked frames. The traditional method for achieving super-slow motion is throughhigh-speed photography,a more sophisticated technique that uses specialized equipment to record fast phenomena, usually forscientific applications.

Slow motion is ubiquitous in modern filmmaking. It is used by a diverse range of directors to achieve diverse effects. Some classic subjects of slow-motion include:

  • Athletic activities of all kinds, to demonstrate skill and style.
  • To recapture a key moment in an athletic game, typically shown as areplay.
  • Natural phenomena, such as a drop of water hitting a glass.

Slow motion can also be used for artistic effect, to create a romantic or suspenseful aura or to stress a moment in time.Vsevolod Pudovkin,for instance, used slow motion in a suicide scene in his 1933 filmThe Deserter,in which a man jumping into a river seems sucked down by the slowly splashing waves. Another example isFace/Off,in whichJohn Wooused the same technique in the movements of a flock of flyingpigeons.The Matrixmade a distinct success in applying the effect into action scenes through the use of multiple cameras, as well as mixing slow-motion with live action in other scenes. JapanesedirectorAkira Kurosawawas a pioneer using this technique in his 1954 movieSeven Samurai.AmericandirectorSam Peckinpahwas another classic lover of the use of slow motion. The technique is especially associated withexplosioneffect shots and underwater footage.[citation needed]

The opposite of slow motion isfast motion.Cinematographersrefer to fast motion as undercranking since it was originally achieved by cranking a handcranked camera slower than normal. It is often used for comic, or occasional stylistic effect. Extreme fast motion is known astime lapse photography;a frame of, say, a growing plant is taken every few hours; when the frames are played back at normal speed, the plant is seen to grow before the viewer's eyes.

The concept of slow motion may have existed before the invention of the motion picture: theJapanesetheatrical formNohemploys very slow movements.

How slow motion works

[edit]

There are two ways in which slow motion can be achieved in modern cinematography. Both involve a camera and a projector. A projector refers to a classical film projector in a movie theater, but the same basic rules apply to a television screen and any other device that displays consecutive images at a constant frame rate.[1]

Overcranking

[edit]

For purposes of making the above illustration readable, a projection speed of 10 frames per second (fps) has been selected (the 24fpsfilm standard makes slow overcranking rare but nevertheless available on professional equipment).[2]

Frames marked with an X must be fabricated.

Time stretching

[edit]

The second type of slow motion is achieved during post production. This is known astime-stretchingordigital slow motion.This type of slow motion is achieved by inserting new frames in between frames that have actually been photographed. The effect is similar to overcranking as the actual motion occurs over a longer time.

Since the necessary frames were never photographed, new frames must be fabricated. Sometimes the new frames are simply repeats of the preceding frames but more often they are created by interpolating between frames. (Often thismotion interpolationis, effectively, a shortdissolvebetween still frames). Many complicated algorithms exist that can track motion between frames and generate intermediate frames within that scene. It is similar to half-speed, and is not true slow-motion but merely a longer display of each frame.

In action films

[edit]
Speed ramping 120fps

Slow motion is used widely in action films for dramatic effect, as well as the famousbullet-dodging effect,popularized byThe Matrix.Formally, this effect is referred to asspeed rampingand is a process whereby the capture frame rate of the camera changes over time. For example, if in the course of 10 seconds of capture, the capture frame rate is adjusted from 60 frames per second to 24 frames per second, when played back at the standard film rate of 24 frames per second, a unique time-manipulation effect is achieved. For example, someone pushing a door open and walking out into the street would appear to start off in slow motion, but in a few seconds later within the same shot the person would appear to walk in "realtime" (everyday speed). The opposite speed-ramping is done inThe Matrixwhen Neo re-enters the Matrix for the first time to see the Oracle. As he comes out of the warehouse "load-point", the camera zooms into Neo at normal speed but as it gets closer to Neo's face, time seems to slow down, perhaps visually accentuating Neo pausing and reflecting a moment, and perhaps alluding to future manipulation of time itself within the Matrix later on in the movie.

In broadcasting

[edit]

Slow-motion is widely used in sport broadcasting and its origins in this domain extend back to the earliest days of television, one example being the European Heavyweight Title in 1939 whereMax Schmelingknocked outAdolf Heuserin 71 seconds.[3]

HS-100 at DC Video

Ininstant replays,slow motion reviews are now commonly used to show in detail some action (photo finish,goal,...). Generally, they are made withvideo serversand special controllers. The first TV slo-mo was theAmpex HS-100disk record-player. After the HS-100,Type C videotapeVTRs with a slow-motion option were used. There were a few special highframe rateTV systems (300fps) made to give higher quality slow-motion for TV. 300fpscan be converted to both 50 and 60 fps transmission formats without major issues.

Scientific use

[edit]

In scientific and technical applications it is often necessary to slow motion by a very large factor, for example to examine the details of anuclear explosion.Examples are sometimes published showing, for example, a bullet bursting a balloon.

Video file recording methods

[edit]

Usually,digitalcamcorders(including:bridge cameras,DSLM,higher-endcompact camerasandmobile phones) historically had two ways of storing slow motion video (or:high framerate video) into the video file: thereal-time methodand themenial method.

Real-time method

[edit]

The real time method treats the video as a normal video while encoding it. The output video file contains the same framerate as theimage sensoroutputframerate.The duration of the video in the output file also matches the real-life recording duration. And the output video also contains an audio track, like usual videos.

This method is used by allGoProcameras,Sony RX10/RX100series cameras (except in the time-limited "super-slow-motion" High Frame Rate (HFR) mode),Apple iPhoneswith high framerate (slow motion) video recording functionality (starting with theiPhone 5sin late 2013),Sony Xperiaflagships since 2014 (Xperia Z2,first Sony flagship with precluded 120fpsvideo recording),LG V seriesmobile phones and everySamsung Galaxyflagship phone since 2015 (Galaxy S6) for videos with 120 fps or higher.

Everyvideo camerathat is able to record at 60fps(e.g.Asus PadFone 2(late 2012: 720p@60 fps[4]) andSamsung Mobilestarting at theGalaxy Note 3(late 2013) with 1080p at 60 fps,[5]labelled "smooth motion" ), recorded it using the real-time method.

Advantages
  • Video editing software (e.g.Sony Vegas,Kdenliveand included software in mobile phones) and video playback software (e.g.VLC media player) allow treating such videos as both usual videos and slow-motion videos.
    • During video editing and video playback, the indicated playback speed matches real life.
    • Metadata viewing software (e.g.MediaInfo) shows a framerate and a time that matches the real-life conditions during the video recording progression.
  • Video framerate and duration matches real life.
  • Includes audio track, like normal framerate videos.

These advantages make the real-time method the more useful method forpower users.

Menial method

[edit]

The menial method saves recorded video files in a stretched way, and also without audio track. The framerate in the output file does not match the original sensor output framerate, but the former is lower. The real-life timespan of the recording (while holding the camera) does not match the length of the video in the output file, but the latter is longer. The opposite is the case fortime-lapsevideos, where the effectively saved framerate is lower than for normal videos

This means that the action visible inside the video runs at slower speeds than in real life, despite the indicated playback speed of ×1.

This encoding method is used by the camera software of the following devices (incomplete list):

Advantages
  • The output video file is directly playable as slow motion in video players that do not support adjusting the playback speed (e.g. on aGalaxy S3 Mini).
  • The output video file is directly playable in video players and/or on devices that can only handle limited framerates (e.g. on aGalaxy S3 Mini).

Comparison

[edit]
Example

A 120FPSvideo whose real-life recording duration is 00h:00m:10s can be encoded in the following methods seen in the table on theSamsung Galaxy Note 2,S4,Note 3,S5andNote 4(example devices that use the menial method for 120fps video recording).

In this example, the real-time-method recording device can be aniPhone 5s,aGalaxy S6(including variants), aGalaxy Note 5,aSony Xperia Z2,Xperia Z3orXperia Z5.

This table also includes references from other video recording types (normal, low-framerate,time-lapse) to facilitate understanding for novice people.

🎬Encodingmode Complies withreal-time? 📹 Exemplaryimage sensoroutputframerate Effectively saved framerate
Relative to real-life time
🎞️📝 Output video file framerate 🕒🎥 Exemplary real-life recording duration 🕒📽️ Output video duration Total number of recorded frames 🎤 Audio recorded?
🎞️ Slow-motion ½ (menial×1/2) 120fps 60fps(because half truncated) 30fps(60fps if no frames truncated) 00:00:10 00:00:20 600(1200 if no frames truncated) No 🔇
🎞️ Slow-motion ¼ (menial ×1/4) 120fps 120fps 30fps 00:00:10 00:00:40 1200 No 🔇
🎞️ Slow-motion ⅛ (menial ×1/8) 120fps 120fps 15fps 00:00:10 00:01:20(80 seconds) 1200 No 🔇
🎞️Real-timeslow-motion[a](HFR) 120fps 120fps 120fps 00:00:10 00:00:10 1200 Yes 🔊
🎞️Normal video(as reference) 30fps[b] 30fps 30fps 00:00:10 00:00:10 300 Yes 🔊
🎞️ Low-framerate(as reference)[c][d][e] 10fps 10fps 10fps 00:00:10 00:00:10 100 Yes 🔊[f]
🎞️Time-Lapse(×4)(opposite example reference) ✗ (menial)[g] 30fps(for digital viewfinder preview) 7.5 fps 30fps 00:00:10 00:00:02.500ms 75 No 🔇
🎞️ Time-Lapse (×8)(opposite example reference) ✗ (menial) 30fps(for digital viewfinder preview) 3.75 fps 30fps 00:00:10 00:00:01.250ms 37.5 No 🔇

Notes

[edit]
  1. ^"Real-time slow-motion" videos can be treated as normal videos by playing it back at original 1× speed. Their highframeratecould appear as additionalsmoothnessoncomputer monitorsthat support displaying higher framerates (i.e. gaming monitors).
  2. ^Some cameras might use/offervariable frame rates,although it is less common than constant framerates.
  3. ^Common example forsurveillance cameras.It might also be 5 fps, but 10 fps is most suitable for this example.
  4. ^The video can be sped up to be viewed as atime-lapse.
  5. ^Some cameras might record at lower framerates due to technical limitations, e.g. thePanasonic Lumix DMC-CM1records 2160p@15fps instead of the usual 30fps, likely due to insufficient processing performance. On the Lumix CM1, 30fps can only be achieved at lower video resolutions such as 1080p.
  6. ^Not allCCTV's record audio, but they do usually.
  7. ^In this example, the time lapse video gets saved in a sped-up (condensed) way, in the same way it is elongated in the menial slow motion method. One second of playback at an indicated playback speed of ×1 shows 4 seconds of real-life action.

See also

[edit]

References

[edit]
  1. ^Shroder, John F. (2011). "Hindu Kush".Encyclopedia of Snow, Ice and Glaciers.Encyclopedia of Earth Sciences Series. pp. 523–525.doi:10.1007/978-90-481-2642-2_237.ISBN978-90-481-2641-5.
  2. ^"Sony F23: Three 2/3-inch CCD sensors with B4 lens mount CineAlta camera (discontinued)".Sony UK.Offers frame rates of 1-60fps
  3. ^Kloft, Michael (Director) (1999).Das Fernsehen unter dem Hakenkreuz(Documentary). Germany: Spiegel TV.
  4. ^Asus PadFone 2 onGSMarena
  5. ^Specificationsof theSamsung Galaxy Note 3atGSMArena.
  6. ^Samsung GT-i8000 Omnia II review: "A surprising experience" – Page 1: Introduction.
  7. ^PhoneArena review: Samsung Omnia 2 GT-i8000 – Page 3: "Camera, multimedia and software".
  8. ^Sony FDR-AX100 user manual (help guide)page 93: "This product records approximately 3-second-long fast actions or motions as an approximately 12-second-long slow-motion movie."
  9. ^GSMArena: "OnePlus One review: When opportunity strikes" – Page 8: "Camera and video":"And finally here's a 720p video at 120 fps – slow motion. The phone captures the footage at 120 fps but then renders it in-house to 30 fps […]."
[edit]