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Starbound

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Starbound
Developer(s)Chucklefish
Publisher(s)Chucklefish
Director(s)Finn Brice
Producer(s)
  • Rosie Ball
  • Harriet Jones
Designer(s)Stephen Alexander
Writer(s)
  • Ashton Raze
  • Damon Reece
Composer(s)Curtis Schweitzer
Platform(s)
Release22 July 2016
Genre(s)Action-adventure
Mode(s)Single-player,multiplayer

Starboundis a 2016action-adventure gamebyChucklefish.Starboundtakes place in a two-dimensional,procedurally generateduniverse which the player is able to explore in order to obtain new weapons, armor, anditems,and to visit towns and villages inhabited by various intelligent lifeforms.Starboundwas released out ofearly accessin July 2016 forWindows,macOS,andLinux,and for Windows viaXbox Game Passin December 2020.

Synopsis

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Starboundbegins with the player inside a spacecraft after the destruction of Earth, home of an intergalactic peacekeeping organization known as the Terrene Protectorate, while just having graduated from its ranks. With nothing to guide it, the shuttle shoots into space without direction, becoming lost in a sea of stars. The space shuttle orbits a habitable planet and an adventure begins that takes the player hurtling across the universe.Starboundcontains both quests and story driven missions, buried inside its vastsandboxuniverse.[1]The space shuttle acts as the player's vehicle while exploring the galaxy, containing a teleport pad the player can use to teleport down to the planets the shuttle is visiting, a ship locker for storing items, a fuel panel for refueling the ship and a cockpit for piloting the ship. The interior of the ship is also fully customizable, with items and blocks able to be freely placed within the ship.

Gameplay

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A player character navigates a dimly-lit cave.
A player character and two non-playable characters rest inside a timber house.
Exploration and settlement gameplay inStarbound.Players can navigate, explore and mineprocedurally-generatedterrain (left) to gather resources and create settlements, including constructing houses and leasing rooms toNPCtenants and villagers (right).

Many gameplay elements and features, such asitems,enemies,and planets, useprocedural generationin order to provide a variety of content.[2]The game features story-based missions, quests, free world exploration, enemies to fight, and the ability to interact with andterraformthe environment.Player classis defined by items that the player is wearing.[3]

The player also has the ability to farm and sell crops, build buildings, and charge rent to tenantNPCswho can live in those buildings.

In update 1.0, a story was added to the game. The story uses a formula that consists ofsandboxexploration to scan a set of items, such as human items, then going through a story dungeon to fight a boss.[4]

In update 1.3 [UNSTABLE], mechs were added to the game. Mechs are modular and allow the player to equip various weapons and tools such as guns, shields, and drills. You can also equip various bodies to the mechs, which set how much energy and health your mechs have. One of the main uses for mechs is the exploration of outer space areas, such as asteroid fields and space ships.[5]

Development

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Starboundwas announced by Chucklefish director Finn Brice in February 2012,[6]with a tiered,Kickstarter-style,pre-orderopening via theHumble Storeon 13 April 2013. Tier options included a copy of the game, an invite to the beta, and a download of the game'ssoundtrack,as well as game-related "rewards", such as naming an in-gamenon-player character,designing a hat or weapon, and having a statue of oneself designed to be placed in the game.[7]Within 24 hours of the pre-order opening, over 10,000 people backed the game, contributing over $230,000 to fund the game's development.[8]

By May 2013, theStarboundpre-order had reached all three of its stretch goals by raising over $1,000,000.[9]The game entered anearly accessbeta onSteamon 4 December 2013, receiving over $2,000,000 in pre-orders prior to its launch.[10]Starboundis written inC++and uses a customgame engine.[11]The soundtrack was composed by American composer Curtis Schweitzer.[12]The game was officially released out of early access on 22 July 2016.[13]In 2013, it was announced that the game would be ported to theXbox Oneat a later time.[14][15][16]As of 2024, this Xbox One port has not been released.

Volunteer exploitation controversy

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In 2019, Chucklefish were accused of exploiting around a dozen voluntary contributors duringStarbound's development, sometimes logging hundreds of hours with no compensation and completing the same tasks as paid members of the team. Many of them were teenagers at the time and stated that they felt their inexperience was exploited by the company's director, Finn Brice. The allegations were supported by former members of the team, including game developerToby Fox.[17]In a statement, Chucklefish responded that the contributors were "under no obligation to create content, work to deadlines or put in any particular number of hours. Everyone was credited or remunerated as per their agreement." The contributors partially refuted that statement, saying that they were subject to deadlines. They further added that their disagreement is over the ethics of their treatment, not the legality of it.[18][19]

Reception

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Starboundreceived favourable reviews upon its release, according to video game review aggregatorMetacritic.[23]IGNpraisedStarbound'scrafting, exploration, and combat mechanics, comparing it toTerraria.[21]Christopher Livingston ofPC Gamerstated thatStarboundwas a charming space sandbox that would keep players entertained for hours.[22]Nathan Grayson ofKotakupraised its exploration elements, calling the universe "strange and unpredictable" enough that players would never quite grow tired of it.[24]

By December 2016,Starboundhad sold over 2.5 million copies.[25]

Awards

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Award Result
Indie Game Magazine's Most Anticipated Game of 2013 Won[26][27]
No. 1 Indie of the Year 2013 Won[28]

References

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  1. ^"About | Starbound".Chucklefish Studios. Archived fromthe originalon 30 April 2013.Retrieved28 April2013.
  2. ^"Twitter / Tiyuri:" So, Fridays will be "tweet..."".13 July 2012.Retrieved23 August2012.
  3. ^Nathan Meunier (24 May 2012)."Preview: Starbound".GameSpy.com.Retrieved28 April2013.
  4. ^mollygos (22 July 2016)."Starbound - Starbound 1.0 is out now!".Retrieved4 November2023.
  5. ^mollygos (31 May 2017)."Starbound - Starbound 1.3 [UNSTABLE]".Retrieved27 October2023.
  6. ^Priestman, Chris (17 February 2012)."Tiyuri Unveils His Upcoming Game 'Starbound'".Indie Game Magazine.indiegamemag.com. Archived fromthe originalon 5 July 2013.Retrieved13 April2013.
  7. ^Rossignol, Jim (13 April 2013)."Starbound Pre-Orders Prove Somewhat Popular".Rock, Paper, Shotgun.rockpapershotgun.com.Retrieved13 April2013.
  8. ^Sykes, Tom (13 April 2013)."Starbound pre-orders bring in over $230,000, game seems 'bound' for success - News - PC Gamer".PC Gamer.pcgamer.com.Retrieved13 April2013.
  9. ^"Starbound Pre-Order".Playstarbound.com. Archived fromthe originalon 10 April 2014.Retrieved23 April2014.
  10. ^Matulef, Jeffrey (4 December 2013)."Starbound beta lands on PC, Mac and Linux today".EuroGamer.eurogamer.net.Retrieved4 December2013.
  11. ^"FAQ - Starbound".Chucklefish.Retrieved13 April2013.
  12. ^Reilly, Michael (16 June 2012)."Music in Starbound".playstarbound.com.Retrieved13 April2013.
  13. ^"Starbound is Leaving Orbit on 22 July".playstarbound.com.Retrieved8 July2016.
  14. ^Raze, Ashton (20 August 2013)."Starbound: Extraterrestrial Sandbox Adventure Coming to PS4".PlayStation.com.Retrieved20 August2013.
  15. ^McWhertor, Michael (20 August 2013)."Fez, Starbound and Velocity 2X coming to PS Vita".Polygon.Retrieved20 August2013.
  16. ^Morris, Tatiana (4 August 2015)."ARK: Survival Evolved, Starbound and more headed to Xbox One, Windows 10".GameZone.Retrieved21 January2016.
  17. ^Nesterenko, Oleg (2 September 2019)."Starbound developers accuse Chucklefish of labor exploitation".Game World Observer.
  18. ^Chalk, Andy (31 August 2019)."Chucklefish responds to allegations it exploited volunteer Starbound developers".PC Gamer.Retrieved25 September2020.
  19. ^Campbell, Colin (2 September 2019)."Young developers on Starbound say Chucklefish exploited their free work".Polygon.Retrieved25 September2020.
  20. ^Tack, Daniel."Starbound".Game Informer.Retrieved15 September2018.
  21. ^abPlagge, Kallie (24 March 2016)."StarboundReview ".IGN.Retrieved29 September2016.
  22. ^abLivingston, Christopher (27 July 2016)."StarboundReview ".PC Gamer.Retrieved29 September2016.
  23. ^"Starbound".www.metacritic.com.Retrieved20 October2023.
  24. ^Grayson, Nathan (4 August 2016)."Starbound:The Kotaku Review ".Kotaku.Retrieved29 September2016.
  25. ^Wawro, Alex (23 January 2017)."Chucklefish's Starbound surpasses 2.5 million copies sold".Gamasutra.Retrieved23 January2017.
  26. ^Gnade, Mike (2013)."The Best Indie Games of 2012 Chosen by You in Issue 30".The Indie Game Magazine(30): 14.Retrieved2 February2013.
  27. ^Mike, Gnade (4 February 2013)."IGM Readers Choice: The Best Indie Games of the Year 2012".indiegamemag.com.Retrieved10 February2013.
  28. ^"Indie of The Year 2013 feature".Indie DB. 27 December 2013.Retrieved23 November2015.
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