Jump to content

Super Smash Bros.in esports

From Wikipedia, the free encyclopedia
Super Smash Bros.
Highestgoverning bodyNone
First played2002
Characteristics
TypeVideo game,esports
EquipmentGameCube,Wii,Nintendo 64,Wii U,Nintendo Switch

ProfessionalSuper Smash Bros.competition involvesprofessional gamerscompeting in theSuper Smash Bros.series ofcrossoverfighting gamespublished byNintendo.Organized tournament competition began in 2002 withSuper Smash Bros. Melee,released for theGameCubein 2001; however, in the series' nativeJapan,there have been tournaments as early as 1999 with the originalSuper Smash Bros.for theNintendo 64.Later tournaments have featured the other games in the series, with the two largest and most popularSmash Bros.scenes revolving aroundMeleeandSuper Smash Bros. Ultimatefor theNintendo Switch.Smaller scenes exist for the original game andProject M,a popular fanmodificationofSuper Smash Bros. Brawlfor theWii,and to a lesser extent,Brawlitself. MajorSmash Bros.tournaments include theGENESIS,Evolution Championship Series(EVO),Super Smash ConandThe Big Houseannual series.Major League Gaming(MLG) has also previously includedSmash Bros.games in its Pro Circuit.

The competitiveSmash Bros.community is well known in the widerfighting game communityfor its decentralized,grassrootsscene.[1][2]No official governing body or tournament circuit exists for professionalSmash Bros.,a byproduct of Nintendo's historical reluctance to directly promote the scene.

History of competitiveSuper Smash Bros. Melee

[edit]

Early years: 2002–2007

[edit]
Competitors at Low Tier City 3, a 2015 tournament

The first publicized westernSuper Smash Bros. Meleetournaments were held in early 2002, centering around the Tournament Go series hosted inCaliforniaby Matt "MattDeezie" Dahlgren.[3]Due to the lack of an agreed upon standardized ruleset, tournaments in this period often featured wildly different rules, with frequent disputes among competitors regarding the legality of items and the legal stagelist. A standardized ruleset was eventually developed over several years which banned all items and narrowed the legal stagelist to a select few.[4]On March 1, 2003, the International Video Game Federation hosted the first corporate sponsoredSuper Smash Bros.tournament, the IVGF Northwest Regionals, won by Jeremy "Recipherus" Fremlin.

Ken Hoangwas widely considered the bestSuper Smash Bros. Meleeplayer in the world during the early years of the game's competitive scene.

The period of 2003 to 2007 is often referred to as the "Golden Age" ofMelee;the game was featured in theMajor League Gaming(MLG) Pro Circuit during this period from 2004 to 2006.[5]Ken Hoangwas widely considered to be the best player in the world during this period, earning him the nickname "The King of Smash". In addition to Ken, Christopher "Azen" McMullen, Daniel "ChuDat" Rodriguez,Joel Isai "Isai" Alvarado,Christopher "PC Chris" Szygiel,Daniel "KoreanDJ" Jung, andJason "Mew2King" Zimmermanwere considered to be some of the best players at the time.Meleewas also included inEvolution Championship Series(EVO) 2007, an annual major fighting game tournament held inLas Vegas.MLG droppedMeleefrom its circuit in 2007, however the organization still sponsored a number of tournaments as part of the underground 2007 Smash Series for a year.[6]

Decline: 2008–2013

[edit]

TheMeleecompetitive scene suffered in the late 2000s, with the game being dropped from both the MLG circuit and EVO amid the release of the next game in theSmash Bros.series,Super Smash Bros. Brawlin 2008.BrawlreplacedMeleein many competitive circuits; however, the former game quickly garnered a poor reputation among much of the competitiveSmash Bros.community due to its slower and more defensive gameplay as well as its anti-competitive mechanics such as random tripping. In 2010, MLG picked upBrawlfor its Pro Circuit for a year; during this time,Nintendoprohibited MLG fromlive streamingBrawlmatches.[7]The period from 2012 to 2013 is often referred to as "The Dark Age" of competitiveSmash Bros.due to the temporary decline ofMeleeand the subsequent decline in popularity ofBrawl.Nevertheless, the period did see some major tournaments such as the inauguralGENESISin 2009 and the launch of theApexandThe Big Housetournament series.

Resurgence and the "Five Gods": 2013–2018

[edit]
One of the "Five Gods",Jason "Mew2King" Zimmerman,competing at a tournament atSXSW 2016

CompetitiveMeleeexperienced a resurgence in popularity and support after it was again hosted atEVO 2013after the game won a charity drive to decide the final game to be featured in its tournament lineup.[8][9]Due to its large turnout and viewership that year, EVO continued includingMeleein its lineup for the next five years. The competitive scene was also further popularized by the 2013 release ofThe Smash Brothersdocumentary series directed by Travis "Samox" Beauchamp.[10]SmashBoardsestimated that in 2014 around 3,242 events featuring aSmash Bros.game had occurred worldwide.[11]This period saw a number of new and revived major tournament series enter the scene, includingGENESIS,Super Smash Con,Community Effort Orlando(CEO),DreamHack,Major League Gaming(MLG), Shine and the Smash Summit invitational series. Other major tournament series included Apex andThe Big House.Apex 2015 was officially sponsored by Nintendo of America, marking the first official Nintendo sponsorship of a community-run event[12]whileEVO 2016was the largestMeleetournament of all time, with 2,376 entrants.[13]In June 2014 Nintendo held an invitationalSuper Smash Bros. for Wii Utournament atE3 2014to promote the game, in which various competitiveSmash Bros.players competed in a non-standard ruleset.[14]Smash Sisters, an initiative aimed at normalizing the participation of women at tournaments, held its first all-women bracket atGENESIS 3in 2016.[15][16]

The period from 2013 to 2018 is sometimes referred to as "The Platinum Age" or "The Era of the Five Gods", a reference to the five most dominant players of the era: Jason "Mew2King" Zimmerman,Joseph "Mango" Marquez,Kevin "PPMD" Nanney(formerly known as Dr. PeePee),Adam "Armada" Lindgren,andJuan "Hungrybox" Debiedma.William "Leffen" Hjeltebecame the first player to defeat all five of the "Five Gods" during this period, leading some to nickname him as "The God Slayer", and causing the top 6 players to become collectively known as the "Big 6".[17]In 2017,Justin "Plup" McGrathbecame the second player in the game's history to defeat all of the "Five Gods" in tournament competition, also becoming the first player outside of the Big 6 to defeat Armada in a tournament set in seven years.[18]

2018–present

[edit]
A 2021 list by PGstats rankedJoseph "Mango" Marquezas the greatestMeleeplayer of all time.

In the late 2010s, the "Five Gods" moniker started to become less relevant as many of the "Gods" stepped back from full-time competition: PPMD went on indefinite hiatus from competition in 2016 citing health issues, Armada retired from singles competition in 2018 and Mew2King semi-retired from serious competition around the same time to focus on content creation and coaching.[19][20]Leffen also faced several visa-related difficulties in competing in the United States during this time.[21]Referred to by some as "The Chaos Age", the current era has seen the relative decline of the "Five Gods" in tournament placings in favor of newer players, such asZain Naghmi,Jeffrey "Axe" WilliamsonandCody Schwab.Plup's first-place victory at GENESIS 5 in 2018 marked the first supermajor tournament won by a player outside of the Big 6 in several years.[22]

The competitive scene was significantly affected in 2020 by theCOVID-19 pandemic,shutting down virtually all in-person tournaments. However, a major milestone occurred in the summer of 2020 with the development of rollbacknetcodefor Project Slippi, anemulatedfan-made modification ofMelee,which allowed for low-latency online matchmaking for the first time in the game's history.[23]While significantly contributing to the game's accessibility during the pandemic, Project Slippi also brought new legal troubles to the competitive scene, culminating in the cancellation of The Big House 10 in 2020 after the event received acease and desistnotice from Nintendo concerning the event's planned usage of Project Slippi.[24]The cancellation was met with a highly negative reaction from the competitive community, and led to the trending of the "#FreeMelee" hashtag onTwitter.[25]In November 2021, Panda (formerly Panda Global) and Nintendo jointly announced an officially licensedMeleeandSuper Smash Bros. UltimateNorth American championship circuit for 2022, the first ever officially licensedMeleecircuit.[26]The Big House 10 would become a part of the Panda Cup and was held that year, becoming notable forMasaya "aMSa" Chikamoto's first-place victory over Mango and Hungrybox, marking his first supermajor tournament victory alongside the first major victory for Yoshi in the game's history.[27][28]

The community's relationship with Panda and the Panda Cup would become strained with the news that Nintendo had allegedly forced theSmash World Tourto be cancelled just weeks before it was supposed to commence in early December, with Panda CEO Alan "Dr. Alan" Bunney accused of sabotaging the event.[29]Follow-up statements from Nintendo and Panda received heavy backlash from the community for lack of transparency, leading numerousMeleeplayers like aMSa and Hungrybox to drop out of the Panda Cup Finale in an act of protest. Players who were sponsored by Panda like Cody Schwab and Plup also announced their departure from the organization.[30]In light of these events, Panda released a second statement announcing that they had removed Dr. Alan as CEO and postponed the Panda Cup Finale due to security reasons.[31]

Super Smash Bros. Ultimateand other games

[edit]
Leonardo "MKLeo" Perezis widely considered the bestSuper Smash Bros. Ultimateplayer in the world.

Competitive scenes have existed for all titles in theSmash Bros.series, with the two largest and most popular modern titles beingSuper Smash Bros. UltimateandMelee.While bothUltimateandMeleeshare the same basic gameplay format and style and are often included in major tournaments together, the significant differences in gameplay speed, advanced tech and character matchups have led to the development of intertwined but distinct competitive scenes for the two games.Leonardo "MKLeo" Perezis widely considered the world's bestUltimateplayer, alongside other top players such asGavin "Tweek" Dempsey,Sota "Zackray" Okada,andWilliam "Glutonny" Belaïd,among others.[32][33]

Smaller competitive scenes exist for theoriginal game for Nintendo 64andProject M/Project+,a fan-made mod ofSuper Smash Bros. Brawldesigned to make the game resemble the faster gameplay style ofMelee.Smash Bros.games with previously active competitive scenes includeBrawl(2008-2014) andSuper Smash Bros. for Wii U(2014-2018); however, inNorway,there are stillBrawlevents of comparable size toMeleeandUltimateevents. MostBrawlandWii Uplayers have since migrated toUltimate,with significant overlap between top professional players of the former games and current top professionalUltimateplayers.

Relationship with Nintendo

[edit]

The competitiveSmash Bros.scene has been noted for its uneasy relationship withNintendo,the series' owner and publisher.IGNjournalist Matt Kim has noted how "Unlike companies likeRiotorBlizzard,who work directly to manage the competitive scene built up around their games, Nintendo has studiously distanced itself, and even actively worked against a community that loves its fighting games. "[34]Nintendo has threatened legal action against several majorSmash Bros.tournaments in the past, includingEVO 2013and The Big House 10, often over livestreaming rights or due to the usage of mods in the tournament, such asProject Mor Project Slippi. These incidents have received a largely negative reaction from competitive players, and have sometimes resulted in the tournaments not being livestreamed or even being outright cancelled by tournament organizers.[35][36]While Nintendo has occasionally sponsored community-organized tournaments, and has held its own promotional tournaments utilizing non-standardized rulesets, it has never officially licensed aSmash Bros.tournament or contributed financially to a prize pot. Nintendo's lack of support has contributed to the competitiveSmash Bros.community's reputation asgrassrootsand community-driven.[1]However, in November 2021, Nintendo and Panda jointly announced the first officially licensedSmash Bros.tournament circuit for North America in 2022.[37]A separate grassroots tournament global circuit, theSmash World Tour,ran throughout 2022, with the finals expected to take place in December 2022. However, legal action from Nintendo and potential sabotage from Panda Global resulted in the finals being cancelled just 3 weeks before their scheduled date. The move was estimated to have cost tournament organizers hundreds of thousands of dollars worth of loss.[38]

CompetitiveSmash Bros.culture has also been criticized by series creator and directorMasahiro Sakurai,who has argued that competitive play strays from his original vision for the series of bridging the gap between casual and skilled players.[39]Sakurai's aversion to catering to competitive players greatly influenced the development and gameplay ofBrawl,the successor toMelee,which was widely criticized by many competitive players for its deliberately slower and more casual gameplay.[40][41]The competitive discontent withBrawllater spurred the development ofProject M/Project+,an emulated fan mod to make the game's gameplay more resemble that ofMelee's.[42]Project M/Project+has also found itself at the center of legal action by Nintendo due to its dubiouscopyrightlegality, with many tournaments having received cease and desist notices from Nintendo upon including the mod in their game lineups.[citation needed]

Former Nintendo of America PresidentReggie Fils-Aimédefended Nintendo's history of distancing itself from the competitive community, saying that "We want to do this much more at a grassroots level than others’ visions around leagues and big up-front payments and things of that nature.”[43]

Competitive format

[edit]

Games played using competitiverulesare generally played withlives(known as "stocks" in-game), with the timer set, and items turned off.[44]It is played eitherDouble-eliminationformat, or a double-elimination bracket seeded from pools.

MeleeandProject Mstart with four stocks and an eight-minute time limit;the originalSuper Smash Bros.likewise starts with four stocks and eight-minute time limit (with the time limit being modded in due to the base game not providing a time limit option);Brawlstarts with three stocks and an eight-minute time limit;3DS/Wii Uwith two and a six-minute time limit; andUltimatewith three stocks and a seven-minute time limit.

If the time runs out, the winner is determined by whoever has more stocks left; if both players have the same number of stocks, then winner is determined by whoever has the lower damage percentage. If both players have the same number of stocks and amount of damage, then, depending on the tournament, the whole match must be played again, or a shorter match with a single stock each is played. In competitive play, Sudden Death is usually ignored should the match end in a tie.

Pausing can disrupt the gameplay; thus, if a player pauses while in the middle of a match to gain an advantage, then that player must forfeit a stock or the game. In stricter tournaments, the player must forfeit a stock regardless of advantage (or lack thereof), though the pause function is usually disabled in these tournaments. To facilitate this, each game in the series starting withMeleeincludes a ruleset option to toggle pausing on or off.

Most matches are played inbest-of-threegame sets. Best-of-five sets are played anywhere from top 32 to grand finals.[44][45]

There are stages that are deemed legal by the tournament organizers; these stages are starter stages. Players strike the starter stages before a match to determine the first stage they will play on; also, players must choose their characters without the other person's knowledge for the first match. In subsequent matches there are also counterpick stages allowed. For instance, inMeleesingles, the starter stages are Battlefield, Final Destination, Dream Land N64, Yoshi's Story, and Fountain of Dreams. Players use a 1-2-1 format to strike which stages they do not want to play on until one is left. Once the first match is complete, the losing player can choose any of the starter stages or he or she can also choose a counterpick stage – in this case, Pokémon Stadium. After the first match is complete, the losing player chooses a stage, then the winning player chooses his or her character, then the losing player chooses his or her character before heading to subsequent matches. In best-of-3 sets, the winner can ban one stage so the losing player cannot choose that stage.[46]Generally, players cannot select a stage on which they have previously won; this rule is known as "Dave's Stupid Rule" or the "Stage Clause".[47]While most Melee-tournaments are running Dave's stupid rule, most Ultimate tournaments are using a variant of the clause, known as "modified Dave's Stupid Rule", or mDSR. In mDSR tournaments, players are only barred from selecting the last stage they've won on in that set. Most tournaments allow the players to forgo these rules if both players agree to it. This is known as the gentlemen's clause. Juan "Hungrybox" Debiedma is a notable user of the gentlemen's clause in competitive Melee, as he will often offer to gentleman to Battlefield, rather than to play on Fountain of Dreams, one of the games less popular stages.

Competitive play may be either singles or doubles. In singles, two players face off against each other. In doubles, two teams of two players fight each other. Sharing stocks with teammates is allowed.Friendly fireis enabled, so teammates can damage or save each other. This is to ensure fairness, as certain combinations of characters in teams can prove to be overpowered. It also ensures that two-on-one situations aren't overwhelmingly tilted in the winning team's favor. It also adds a couple of extra strategies. For example, after a Jigglypuff player uses the move "Rest", which immobilizes it for several seconds or until attacked, a teammate could attack Jigglypuff with a weak move, preventing an opponent from causing more damage.Super Smash Bros. for Wii Uadds an 8-player mode, which allows triples and quadruples teams, although there have been comparatively few such tournaments. InUltimate,many tournaments have held side-events using a game mode called 'Squad Strike', which is a game mode that enables players to fight against each other with a squad of either 3 or 5 fighters.

In addition, a player gets port priority when he or she wins in a best-of-one of, usually, rock-paper-scissors.[48]Smasher Mew2King found out that the player who is player 1 or is closest to player 1 has priority in attacks that hit each other at the same time.[49]Also, a neutral start may be enacted if a player suggests it.[48]

In someBrawlrulesets, Meta Knight is either banned from certain stages or is completely banned from tournaments due to the overpowered nature of his attacks.[50]While in certain doubles rulesets, certain team compositions are banned, such as double Cloud inWii U[51]and double Meta Knight inBrawl,due to synergy and overpowered attack and strategies that are more effective with additional fighters.

Wombo Combo meme

[edit]

"Wombo Combo"is anInternet memefrom a December 2008Meleedoubles match that took place at the SCSA West Coast Circuit tournament. The match featured Jeff "SilentSpectre" Leung and Mitchell Tang on one team and Julian Zhu and Joey "Lucky" Aldama on the other. In the match, as Lucky lost all of his lives, SilentSpectre and Tang then performed several moves in tandem which removed Zhu's ability to respond. The commentators of the match – Brandon "HomeMadeWaffles" Collier, Phil DeBerry, andJoseph "Mang0" Marquez– exclaimed "Happy Feet, Wombo Combo. That ain'tFalco".They then screamed wildly as SilentSpectre and Tang locked Zhu in a game-winningcombo.[52]The meme is the subject of a mini documentary,[53]and is one of the memes seen in theWii UeShop gameMeme Run.[54]It has also been used in many "MLG Montage" parody videos.[52]

Sexual abuse allegations

[edit]

In July 2020, several high-profile members of theSuper Smash Bros.competitive community, including top players and commentators, were accused of various forms ofsexual misconduct.These included allegations ofsexual harassment,sexual assault,rape,andchild grooming.[55]The wave of allegations led to the banning of several notable community figures from tournaments and many organizations dropping their sponsorships of accused players, one notable example beingGonzalo "ZeRo" Barrios,considered the bestSuper Smash Bros. for Wii Uplayer of all time. Nintendo released a statement responding to the allegations, condemning "all acts of violence, harassment, and exploitation against anyone and that we stand with the victims".[56]

Tournament results

[edit]

References

[edit]
  1. ^abCozens, William (August 23, 2017)."No Nintendo, no problem -- how Smash Bros. continues to thrive".ESPN.RetrievedDecember 22,2021.
  2. ^"How the hell is Super Smash Bros. Melee still this popular?".geek.com.Archived fromthe originalon July 20, 2016.RetrievedJuly 20,2016.
  3. ^Smith, Wynton (January 14, 2015)."The genesis of Smash Bros.: From basements to ballrooms".ESPN.RetrievedJanuary 14,2015.
  4. ^"A Brief Overview of Competitive Melee History".RetrievedApril 9,2015.
  5. ^"2004 Events".Major League Gaming. September 10, 2006. Archived fromthe originalon February 20, 2009.RetrievedDecember 14,2007.
  6. ^Magee, Kyle (May 2, 2007)."Smash Series".Major League Gaming.RetrievedApril 9,2007.
  7. ^Magee, Kyle (April 15, 2010)."League Speak with Sundance: Super Smash Bros. Brawl Stream".Major League Gaming.RetrievedFebruary 10,2015.
  8. ^"EVO 2008 Championship series—SSBM".EVO 2008. March 5, 2008.RetrievedMarch 18,2008.
  9. ^"Fighting Game Fans Raise over $225,000 for Breast Cancer Research. Smash Wins!".Shoryuken.
  10. ^Magdaleno, Alex (May 4, 2014)."How a YouTube Documentary Gave New Life to a Nintendo Classic".Mashable.RetrievedJanuary 29,2015.
  11. ^AlphaZealot (December 27, 2014)."Smashboards Year End Update – 2014 had over $500,000 in Tournament Prizes".SmashBoards.RetrievedAugust 22,2015.
  12. ^Steve Watts (January 9, 2015)."Nintendo Sponsoring Smash Bros. Tournament".IGN.RetrievedJanuary 27,2015.
  13. ^Frank, Allegra (June 7, 2016)."Super Smash Bros. players register in record numbers for Evo 2016".Polygon.RetrievedDecember 14,2021.
  14. ^Andreyev, Daniel (November 28, 2014).""Super Smash Bros.", du jeu d'enfant au phénomène e-sport ".Le Monde.fr(in French) – via Le Monde.
  15. ^D'Anastasio, Cecilia(August 19, 2016)."The Super Smash Sisters Are Encouraging Badass Women To Compete At Smash".Kotaku.RetrievedSeptember 21,2021.
  16. ^Womack, Barrett (February 21, 2017)."Smash Sisters Unite at Genesis 3".Red Bull.RetrievedSeptember 21,2021.
  17. ^Taylor, Nicholas 'MajinTenshinhan' (January 29, 2015)."4 of the 5 Smash gods fell to his confidence and lack of fear – Leffen talks Apex, Smash 4, his mindset, Guilty Gear Xrd and more".EventHubs.RetrievedApril 7,2015.
  18. ^Lee, Alexander (October 10, 2017)."The Big House 7 - 'This is the first tournament of the new era'".ESPN.RetrievedDecember 14,2021.
  19. ^Goslin, Austen (September 18, 2018)."Super Smash Bros. pro player Armada retires from solo competition".Polygon.RetrievedSeptember 18,2018.
  20. ^Wolf, Jacob (January 31, 2020)."Melee 'God' PPMD preparing for comeback amid health struggles".ESPN.RetrievedDecember 14,2021.
  21. ^Michael, Cale (July 3, 2021)."Leffen unable to attend Smash Summit 11 due to visa issues".Dot Esports.RetrievedDecember 14,2021.
  22. ^Weber, Zach Marx (February 23, 2018)."What Does Plup Winning Genesis Mean for the Future of Melee?".Red Bull Esports.RetrievedDecember 14,2021.
  23. ^Michael, Kale (June 22, 2020)."New Super Smash Bros. Melee mod update adds rollback netcode, replays, and more".Dot Esports.RetrievedDecember 14,2021.
  24. ^Good, Owen S. (November 19, 2020)."Smash Bros. tournament The Big House 10 canceled over netcode".Polygon.RetrievedDecember 14,2021.
  25. ^Gach, Ethan (August 30, 2020)."Nintendo Back On Its Bullshit, Shuts Down Another Smash Bros. Tournament [Update]".Kotaku.RetrievedDecember 14,2021.
  26. ^Plant, Logan (November 19, 2021)."New Super Smash Bros. Tournaments Could Heal Rift Between Pros and Nintendo".IGN.RetrievedMay 2,2022.
  27. ^"Super Smash Bros. Melee Player Pulls Off Massive Upset With Yoshi at The Big House 10".GAMING.RetrievedOctober 13,2022.
  28. ^"The Big House 10".start.gg.RetrievedOctober 13,2022.
  29. ^Kim, Matt (November 30, 2022)."Nintendo Shuts Down Smash World Tour Fighting Game Championship".IGN.RetrievedDecember 3,2022.
  30. ^Michael, Cale (December 3, 2022)."Pandexodus begins: iBDW, WaDi, and more are leaving Panda after Smash World Tour cancelation".Dot Esports.RetrievedDecember 3,2022.
  31. ^Michael, Cale (December 5, 2022)."Panda postpones Panda Cup Finale, ousts CEO as Smash backlash reaches fever pitch".Dot Esports.RetrievedDecember 5,2022.
  32. ^Wolf, Jacob (August 7, 2019)."MKLeo talks winning Evo, being the best in Smash Bros. Ultimate and tacos".ESPN.ESPN Enterprises, Inc.RetrievedFebruary 27,2020.
  33. ^Suarez, Luis."Smash Ultimate Rankings 1-10, #PGRU Spring 2019".PGStats.Red Bull.RetrievedNovember 20,2019.
  34. ^Kim, Matt (August 17, 2021)."Nintendo's Relationship With Competitive Smash Community Gets Trickier After Scandal".IGN.RetrievedDecember 22,2021.
  35. ^Cannon, Tom (July 9, 2013)."Update: Smash is Back!! Changes to Evo 2013 Smash Schedule".Shoryuken.RetrievedJuly 16,2013.
  36. ^Groen, Andrew (July 9, 2013)."Nintendo yanks Super Smash Bros. streaming from EVO, just as quickly reverses decision".The PA Report.RetrievedJuly 16,2013.
  37. ^Plant, Logan (November 19, 2021)."New Super Smash Bros. Tournaments Could Heal Rift Between Pros and Nintendo".IGN.RetrievedDecember 14,2021.
  38. ^Plunkett, Luke (November 29, 2022)."Nintendo Shuts Down Smash World Tour, Organizers 'Losing Hundreds Of Thousands Of Dollars' [Updates]".Kotaku.RetrievedNovember 30,2022.
  39. ^Kersting, Erik (March 4, 2014)."Competitive Depth and Exploitation in 'Super Smash Bros. Melee'".Pop Matters.
  40. ^Edge.August 2014.{{cite magazine}}:Missing or empty|title=(help)
  41. ^Sakurai, Masahiro (May 2008).Nintendo Power(Interview). p. 62.{{cite interview}}:Missing or empty|title=(help)
  42. ^Hernandez, Patricia (December 10, 2013)."How To Play Project M, The Best Smash Bros. Mod Around".Kotaku.RetrievedDecember 17,2014.
  43. ^Totilo, Stephen (June 16, 2017)."Nintendo Responds To Smash Bros. Pro's Callout, Wants To Keep Scene Grassroots".Kotaku.RetrievedDecember 21,2021.
  44. ^ab"EVO 2013 Rules".IGN.February 15, 2013.RetrievedJanuary 30,2015.
  45. ^"Tournament Rules".supersmashcon.com.
  46. ^Dawson, Bryan."How to get into Competitive Super Smash Bros".Prima Games.RetrievedJanuary 30,2015.
  47. ^"UM Smash" Rules ".UMSmash.RetrievedJanuary 30,2015.
  48. ^ab"Apex 2015 Official Rulebook"(PDF).December 31, 2014.Archived(PDF)from the original on March 4, 2016 – viaDropbox.
  49. ^Zimmerman, Jason(December 18, 2012)."Mew2King's Melee Information and Discoveries".CLASH Tournaments. Archived fromthe originalon March 27, 2014.
  50. ^George, Richard (October 3, 2011)."Meta Knight: Banned From Super Smash Bros. Brawl".IGN.
  51. ^"Dual-Cloud strategy banned for Get on My Level 2018".ESPN.com.March 19, 2018.RetrievedDecember 22,2021.
  52. ^abHernandez, Patricia (December 8, 2014)."Smash Bros.' Most Famous Moment, Explained".Kotaku.RetrievedMay 27,2015.
  53. ^D'Anastasio, Cecilia (September 27, 2016)."Perhaps the most notorious Super Smash Bros. combo in history—the" Wombo Combo "—has earned itself a".kotaku.com.
  54. ^Meyer, Lee (December 21, 2014)."Mele Run".NintendoLife.RetrievedMay 27,2015.
  55. ^Walker, Ian (July 9, 2020)."Over 50 Sexual Misconduct Allegations Have The Super Smash Bros. Community In Turmoil".Kotaku.RetrievedSeptember 28,2021.
  56. ^"Nintendo condemns alleged abuse in Smash Bros community".BBC News.July 6, 2020.RetrievedSeptember 28,2021.
[edit]