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Superman 64

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Superman 64
North American box art
Developer(s)Titus Interactive
Publisher(s)Titus Interactive
Director(s)Rob Stevens(DVT)[3]
Producer(s)Eric Caen[3]
J.C. Methiaz(executive)[3]
Estelle Giron(assistant)[3]
Programmer(s)Benoit Blanchard[3]
Jacques Chevalier[3]
Laurent Duplessis[3]
Francois Maingaud[3]
J.M. Masson[3]
Composer(s)WAAM[3]
Platform(s)Nintendo 64
Release
Genre(s)Action-adventure
Mode(s)Single-player,multiplayer

Superman: The New Superman Adventures,[a]commonly referred to asSuperman 64,is anaction-adventurevideo gamedeveloped and published byTitus Interactivefor theNintendo 64and based on thetelevision seriesSuperman: The Animated Series.Released in North America on May 29, 1999, and in Europe on July 23, it is the first 3DSupermangame.

In the game,Lex Luthorhas trappedJimmy Olsen,Lois Lane,andProfessor Hamiltonin a virtual reality version of Metropolis that he created with the help ofBrainiac,leaving it up to Superman to save them and break apart the virtual world. The game shifts between outdoor levels where the player flies through rings while saving civilians, and indoor levels where the player looks for access cards, activates computers, and fights villains such as Brainiac,Mala,Metallo,Darkseid,andParasite.

The development ofSupermanbegan in 1997 and was largely hampered by constraints between Titus and the game's licensors,Warner Bros.andDC Comics,leaving little room for polishing the gameplay.BlueSky Softwareattempted to redo the game for thePlayStation,but this version was ultimately canceled, as Titus's license with Warner Bros had expired by the time it was completed. With threeE3presentations and positive press coverage before its release,Superman 64was released to strong sales and positive consumer reception; however, critical reviews were extremely negative, panning its unresponsive controls, technical flaws, repetitive gameplay, overuse ofdistance fog,and poor graphics. It is widely considered one of theworst video games ever made.

Gameplay

[edit]
Superman carrying a police car in the First Ride level

Supermanis a three-dimensional action-adventure platform game, where the player acts as the titular hero saving the citizens ofMetropolis,such asLois Lane,Jimmy OlsenandProfessor Emil Hamilton,from a virtual reality of the city created byLex Luthor.[5]Virtual Metropolis is filled with what the developers call "Kryptonitefog "in an apparent effort by Lex Luthor to diminishSuperman's abilities (which is actually distance fog and is used as a technique to mask the game's poor draw distance).[6]

In the main single-player mode, the player assumes the role of Superman, who is challenged by Luthor to complete various tasks and puzzles. Superman can walk, fly, punch enemies, and use super-strength to lift and carry large objects.[7]Superman's other superpowers, including Heat Vision, Freeze Breath, X-Ray Vision, Super Speed, and Reprogrammation (where Superman reprograms an enemy to help fight off other enemies), are only accessible through the collection of power-ups in certain levels and have limited reserves.[8]If Superman is attacked by enemies, hazards, or is in close proximity to Kryptonite, his health will decrease. The player will enter game over (indicated with "LEX WINS" ) and will be required to restart the current mission if Superman loses all his health. The player will also enter game over if a civiliancharacteris attacked ortime limitsimposed on various missions expire before they are completed.

Supermanconsists of fourteen levels, alternating between outdoor and indoor levels.[9]The indoor levels involve combat, exploring environments to find access codes to locked areas, activating computers, solving puzzles to finish objectives, and fights with villains such asMala,Metallo,Darkseid,andBrainiac,who is responsible for programming the computers that trap them in Luthor's virtual reality.[10][11][12]Outdoor stages consist of traversing to the next indoor mission while flying through rings and saving civilians from enemies and hazards.[11]Several missions must be completed under time limits.[9]Superman: The New Superman Aventureshas three difficulty modes: Easy, Normal, and Superman. In Easy mode, the player does not have to fly through rings in the ride stages.[13]The penultimate ride stage and the penultimate regular stage are only playable on Normal and Superman modes, and the concluding ride stage and regular stage only on Superman mode.[14]Despite this, it is possible to complete the game without encountering a single ring if the player starts on Easy, as the player is given an option to switch from Easy to Normal mode that skips the penultimate ride stage, as well as the option to switch from Normal mode to Superman mode that skips the final ride stage. The time available to complete missions also decreases the higher the difficulty.[15]

The game includes two multiplayer modes (a racing mode and a battle mode) that can be played with up to four people. In the battle mode, players must defeat their opponents by throwing various weapons and items at them. In the racing mode, players control a spaceship and rings shoot from the backside of one opponent.[16]

Development

[edit]

Eric Caen, one of the founders of French developerTitus Interactive,garnered the rights from WB Licensing to produce aSupermangame during the development ofThe Animated Series.Hearing about the upcoming show in the Los Angeles offices of Titus, Caen went after the license as no other company would. He recalled in a 2015 interview that Warner Bros. "asked me three times if I was sure of what I was doing".[17]In early 1997 Titus signed a licensing deal withWarner Bros.to make games based onSuperman: The Animated Seriesfor the Nintendo 64,PlayStation,andGame Boy.[18]The staff for the development of each port consisted of two programmers and six to nine artists.[17]The Game Boy game was completed and released by the end of the year.

The Nintendo 64 game's development lasted two years.[17]Caen's initial plan was for a style of gameplay onlyTomb Raider(1996) had tried before, a 3Dopen worldaction-adventure video gameinvolvingreal-time strategy[17]where players really behave as a superhero.[19]As he explained, "it would stretch the Nintendo 64 to its limits, feature Superman's ability to fly and fight, and include his every superpower",[17]but it would be too much for the Nintendo 64's limitations. As a result, less than ten percent of the original design was implemented in the final product.[20]

Only a few days after the deal was made, the Warner Bros. licensing team changed. Based on Caen's testimony, the new group instantly hated Titus and the project and tried to stop its development. The first demand was to makeSuperman"aSim City-like game, where Superman would be like the mayor of Metropolis ", instead of an action game. Warner Bros. only got more coercive after Titus rejected the idea, going against any decision of the French developer. Often, their reasoning for rejection was that Superman would never do the things Titus proposed. Elements that survived, such as Superman swimming underwater, were kept in after Titus staff members showed documentation of the originalSupermancomics.[17]

Some changes were mandated for reasons of putting the fictional DC Comics hero in a positive light. In addition to the limiting of Superman's powers and removal of breakable architecture, the game was set in a virtual world in order for the titular hero to not harm "real" people. Although the ring stages were originally supposed to be tutorial stages, they became a part of regular gameplay due to the other changes.[17][20]These conflicts resulted in a delayed production process where "it took [Titus] months to get every single character approved" and an inability to fix bugs and issues associated with the collision detection and controls that the final product would be criticized for.[17]Near the end of its development, technical support was provided for Titus by Nintendo of America.[21]

Pre-release publicity

[edit]

Supermanwas shown at threeE3events in 1997, 1998, and 1999.[22][23]The game was unofficially namedSuperman 64by some publications since the 1997 E3 event, as indicated by its coverage fromGame Informer.[24]The 1997 presentation of the game did not reveal anything about taking place in a virtual world, but stated its premise would be Superman trying to save Lois and Metropolis from Lex Luthor's very dangerous creation, the Lexoskel-5000.[25]Additionally, it showcased models of empty rooms, a concept model of Lex Luthor,[26]and emphasized Superman's X-ray vision power that made strong use of the console's graphical capabilities.[27]AnIGNjournalist covering the event saw little promise in the game: "For a true fan, the game probably looked great, because it was at least something to show, but to the casual observer or the jaded critic, the game just looked poor".[26]Animation World Network,however, was more optimistic, claiming that the game appeared to have "stunning 3D environments, various fight levels and rescue operations".[28]At the time of the 1997 E3 showing, the release date was set for late 1997,[27]but was delayed.

Titus announcedSupermanto be around 85–95% complete in March 1998.[29]The game was delayed again after the 1998 E3 showing in response to gameplay criticisms, and released 3D character models and map sheets of the levels on 24 August.[30]GamePro,labeling the game an "E3 showstopper", noted its "good-looking graphics".[31]

In June 1998,GameFanpublished the first screenshots of completed parts ofSuperman,which included views of the interiors, Metropolis, and the 3D model of Superman. The magazine also offered enthusiastic coverage about it, with journalist ECM reporting other staff "drooling over these first-look shots at the game"; he suggested the game "could be one of the hotter N64 titles of the year even with heavyweights likeZeldaandBanjocoming down the line "and that its" astounding "visuals, apart from the fog in the Metropolis shots," looks set to raise the bar on the N64 again "with its" clean textures and smooth animation ". He announced gameplay details such as" an assortment of missions numbering in the twenties "and powers such as X-ray and Heat Vision, as well as the inclusion of villains like Brainiac and Bizarro.[32]Gamers' Republic,in July 1998, reported thatSupermanconsisted of 15 stages where the playable character is "beating up bad guys and solving puzzles while trying to find the kryptonite diffusers in each level", also revealing a four-player battle mode the source positively compared toStar Fox;it felt its levels looked "well designed" and applauded its incorporation of Superman's powers.[33]

Nintendo Magazine's preview coverage in an August 1998 issue showed Titus still had not implemented non-tutorial ring stages and a virtual world setting in its plot; the premise was presented as Luthor trapping all of the Metropolis citizens in a "deadly Kryptonite fog". The magazine also saw promise in the final product, claiming that it was "packed with great ideas, and the four-player mode looks like a right good left".[34]In the December issue, the magazine, which changed its name toNintendo Official Magazine,ran another preview piece showcasing more of Superman's abilities in the game, such as breaking through bricks, lifting cars and humans, punching, and using heat vision and ice breath; it announced a January 1999 release date in North America and a spring date in Europe.[35]

A press release in October 1998 showed that at point,Superman 64's release date was set on November 16, 1998, with "a huge promotional campaign to include; special in-store promotions and displays, advertising, television, on-line and print media. Promotional items will include: standees, t-shirts, game footage, videotapes and oversized boxes".[36]

Supermanwas one of only five Nintendo 64 games presented at the 1999Tokyo Game Show.[37]

After the critical failure of the N64 version, Titus gaveBlueSky Softwarethe reins to completely redesignSupermanfor the PlayStation. The game received approval from Sony, but the license from Warner Bros. had expired and Titus was unable to secure a new one,[38]resulting in the game's cancellation in 2000.[39][40]According to Caen, after Warner Bros. "forced us to kill thePlayStationversion ", the company was planning to pay Titus a litigation settlement as a payback for its abusive behavior against the developer.[17]A build of the game dated to June 22, 2000 was eventually uploaded toMediaFireon November 28, 2020, by Richard Evan Mandel, who announced and linked to the build's release via a journal post on hisDeviantArtpage.[41]prior to the DeviantArt page deletion, a user on theInternet Archivewas able to download the build and made it available on the archive.[42]

Reception

[edit]

NPD Groupdata reportedSupermanbeing a top-ten seller in North America during the weeks of June 1999.[58][59]In July of that same year, Titus announced thatSupermanhad been the third best selling game for the N64.[60]Over 500,000 units were sold.[61]Eric Caen projected in 1998 sales of around a million.[62]Titus also reported consumer feedback obtained in the form of a mail-in registration being "overwhelming[ly] positive", and "more than 70% of Superman's target audience, that of 6 to 11-year-olds, rated the game as an 'A' title".[60]All of this contradictedSuperman 64's contemporaneous critical reputation, filled with claims of being one of the worst games of all time.[b]Matt CasamassinaofIGNsuggested it was "executed so poorly that it actually serves to butcher the reputation of the prominent action hero". Casamassina speculated that the developer had not "put forth any priorities for this title other than to finish it" and commenting that the game has a "rushed, careless feel".[6]Critics, such as those fromElectronic Gaming Monthlynoted the ruined potential of a game based on theSupermananimated series, such as a "great story, interesting characters, plenty of villains", and fighting criminals in 3D landscapes.[11][48]The multiplayer modes were a little more well-received than the single-player story-based mode, although issues of slowdown and difficulty controlling the space pod were noted.[13][46][49]

The controls were panned for being confusing and difficult.[9][54][55]Commands for various actions were reported to either be unresponsive or not working consistently, such as flying, landing, and picking up objects.[c]Tim Weaver ofN64 Magazinecomplained that "the only way tostopflying is to crash into a solid object, preferably a wall ", and" you always have to press forward to go forward, even if you're facing into the camera ".[51]Conversely,Nintendo Magazine System,the official Nintendo magazine of Australia, counter-argued complaints about the flying controls, reasoning it was simple if the player read the instruction manual.[65]Other technical problems were reported to be commonplace, such asbugs,unfavorable camera angles, bad enemyAI,brokenframe rates,clippingof environments and objects, and poorcollision detection.[d]

AllGame's Scott Alan Marriott derogatorily labeled the gameplay as a set of "foggy, empty outdoor levels and indoor levels that seem out of place".[13]Some critics found the missions too easy, un-engaging and nonsensical,Hardcore Gaming 101's John Sczepaniak going as so far to call them "obscenely stupid".[e]He and other critics also panned what was viewed as ridiculous-looking fights with enemies, Sczepaniak writing that "melee combat is slow, awkward and imprecise, leading to much flailing of limbs".[9][63][66]The ring missions were labeled the perfect mixture of "monotonous and difficult" by Shaun Conlin ofThe Electric Playgrounddue to their limited margins of error and time limits.[44]Only a few reviewers suggestedSuperman 64's gameplay may have been good conceptually,Official Nintendo Magazinestating that "this game's got great ideas, but it's a super disappointment".[9][54]Jeuxvideo.comdescribed the missions as action-packed and diverse, andNintendo Powerclaimed it was ambitious for aSupermangame to attempt to be more than just "a brawler with some flight and superpowers thrown".[49][53]Critics found certain concepts unsuitable for a game based on the titular hero. The most frequently brought-up one was him flying through rings.[11][13][45]Conlin noted limitations of life and the need of power-ups were placed on an invincible superhero with unlimited power.[44]

The graphics were condemned as "basic" and poor for a Nintendo 64 game released in 1999.[f]The most frequent criticism was the excessivedistance fog.[g]Mega Funclaimed it was an excuse for the developers to not take full advantage of the Nintendo 64 console, and Hugh Norton-Smith ofHyperwrote the fog would force players to "pre-empt approaching buildings in order to not hit them".[48][50]The textures were criticized as near non-existent and too "repetitive", "flat and featureless" for a virtual world setting.[48][63][46]Sczepaniak stated that the flat textures of Metropolis made it look like aMode 7background in aSuper NESgame.[66]Jeuxvideo.comnoted that the game's levels had little-to-no lighting, shadows, or clear perspective for the player to judge distances of characters and objects in the environment.[49]Jevon Jenkins ofGame Industrynoted this problem with figuring out the distance between Superman and enemies, which added artificial challenge in fighting them and was made worse by poor camera angles.[64]He also was turned off by Metropolis' lack of close-up details "that play a big part in the life of a city".[64]Reviews also panned the character animation, such asAllGame's Scott Alan Marriott who particularly dismissed Superman's punching and flying animations.[13][63][52][67]Total N64critic Lee described the intro cinematic as "like a scene from aC64game in 1985 ", and that" the sharp edges of the polygons gave Superman 'pixie' boots ".[67]

The audio was also criticized. The repetitiveness of the soundtrack was brought up by reviewers such asGameSpot's Joe Fielder, who felt it "would be considered bad for the SNES".[52][47]He also noted that "the sparse voice work even changes at one point, from Man of Steel actors to someone who sounds nothing like the lead of the show".[47]As Norton-Smith proclaimed, "the soundtrack is more than capable of causing spontaneous aneurysms at 50 paces, and the handful of canned smashing moves do a great job at driving home the horror".[48]Chris Johnston ofElectronic Gaming Monthlyfound the graphics "semi-decent" if "oddly letterboxed", and Marriott was fond of them for being "colorful" and "simple".[13][11]Some reviewers praised the visuals' closeness to the animated series, as well as the inclusion of its original voice actors, Weaver highlighting Lex Luthor's laugh which "almost made up forSupermanbeing so hideous ".[13][9][51]Lukewarm appreciation was also given to the music, including fromJeuxvideo.comwho noted its atmospheric nature and disliked its lack of stylistic variance throughout the game.[51][13][49]

Statements ofSuperman 64being one of the worst video games of all time have continued in later years.[68]The game has ranked on all-time worst lists of publications such asElectronic Gaming Monthly(2013),The Guardian(2015),SVG.com(2020), and topped those ofGameSpy(2004) andGameTrailers(2006).[h]It also appeared on worst-of decade-end lists ofFilterandNintendo Power.[74]It continues to be called the all-time worst of theSupermanvideo games, which are usually not well-received.[75][76][77]As of 2017,Superman 64holds theGuinness World Recordfor lowest-rated superhero game, citing itsGamerankingsaggregate score of 22.9%.[78]The Guardian,reporting in 2018, "Superman 64has cultivated a fanbase of curious masochists eager to see how bad it really is. Twitch and YouTube host plenty of videos dedicated to the anti-glory ofSuperman 64,some of them made by people who were barely born when it was released ".[79]Superman 64was number 11 in anUproxxlist of the top 100 Nintendo 64 games according to 250,849 user ratings from various websites. Publication writer Derrick Rossignol was baffled by the ranking: "I attribute that to users ironically giving the game many positive ratings over the years. Thankfully, though, those shenanigans don't seem prevalent in the data and Superman is the only notable head-scratcher that I noticed".[80]

Notes

[edit]
  1. ^A typo on the box art says "Aventures" rather than "Adventures",[4]although "aventures" is the word for "adventures" in Titus Interactive's native French.
  2. ^[11][52][47][46]
  3. ^[6][46][47][63][64][51][49]
  4. ^[13][11][46][48][6][51][52][49][63]
  5. ^[11][63][65][66]
  6. ^[49][47][13][54]
  7. ^[11][6][51][63]
  8. ^[69][70][71][72][73]

References

[edit]

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Bibliography

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  • Superman: The New Adventuresinstruction manual.Titus. 1999. pp. 1–13.
  • "Superman".Nintendo Power.Vol. 120. May 1999. pp. 26–30.
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