Jump to content

Treasures of Greyhawk

From Wikipedia, the free encyclopedia
Treasures of Greyhawk
CodeWGR2
TSR product code9360
Rules required2nd EdAD&D
Character levels4 - 18
Campaign settingGreyhawk
AuthorsVarious
First published1992

Treasures of Greyhawk[1]is anadventure modulefor theDungeons & Dragonsfantasyroleplaying game,set in the game'sWorld of Greyhawkcampaign setting.

Plot summary[edit]

As the name of the module implies, each of these mini-adventures is designed to focus on a unique treasure in theWorld of Greyhawk.Such treasures include theHelm of Selnor,theEye of Nyr Dyv,theFace of Xenous,and theSword of Azor'alq..

List of adventures[edit]

Title Location Levels
"A Little Knowledge" Perrenland 3 - 5
"Bladestar" Free City of Greyhawk 3 - 5
"The Neogi Nest" Free City of Greyhawk 6 - 8
"The Shroud of Karyne" Cairn Hills 5 - 7
"Helm of Selnor" County of Ulek 5 - 7
"Bigby's Modest Home" Free City of Greyhawk /Veluna 6 - 8
"Terror in the Tropics" Amedio Jungle 8 - 10
"On the Town" Jetsom Isle 8 - 10
"Crossing Into Steel" Shield Lands 7 - 9
"Face of Xenous" Free City of Greyhawk 8 - 10
"Well of All Heals" Sunndi Any
"The Wizard Isn't Home" South Shore of theNyr Dyv 5 - 7
"All For a Hat" County of Urnst 10 - 12
"A Sword for a Hero" Crystalmist Mountains 17 - 19

Publication history[edit]

The module was published byTSR, Inc.in 1992 for the second editionAdvanced Dungeons & Dragons.It bears the code "WGR2" and contains 19 short adventures set in various locations throughout theWorld of Greyhawk.The storylines of the adventures are loosely connected. During the various adventures in the book, players can, for example, explore the home of the archmageBigby,invade a dragon's lair, travel to thedemiplanecalled The Great Maze of Zagyg, and trade riddles with asphinx.

Reception[edit]

Keith H. Eisenbeis reviewed the module in the March/April issue ofWhite Wolfmagazine.He stated that anyone could find use in it and that "This product is certainly worth buying for those who runGreyhawkcampaigns and can be fairly easily adapted to other similar campaign worlds such as theForgotten Realms."[2]He rated it as a 3 out of a possible 5.[2]

References[edit]

  1. ^Bass, Walter M.;Barker, Jack;Rowe, Roy;Prosperi, Louis;Prusa, Tom(1992).Treasures of Greyhawk.WGR2.World of Greyhawk:TSR, Inc.p. 96.ISBN1-56076-366-3.9360.
  2. ^abKinsman, Berin (March–April 1993). "Capsule Reviews: Dragon Kings".White Wolf.No. 35. p. 62.

External links[edit]