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Viva Piñata

From Wikipedia, the free encyclopedia
Viva Piñata
Genre(s)Life simulation
Developer(s)
Publisher(s)
Platform(s)
First releaseViva Piñata
November 9, 2006
Latest releaseViva Piñata: Pocket Paradise
September 5, 2008

Viva Piñatais a video game franchise created and produced byXbox Game StudiosandRare.The series' first game,Viva Piñata(2006), was conceived as a mobile gardening game beforeRarewas acquired by Microsoft. It was released onXbox 360.It launched alongside ananimated seriesproduced by4Kids.The game received two console sequels:Viva Piñata: Party Animals(2007) andViva Piñata: Trouble in Paradise(2008), as well as a handheld release,Viva Piñata: Pocket Paradise(2008), for theNintendo DS.

Development

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Raredecided on the game's animal and gardening motif before adding the piñata(pictured)theme.

Tim Stamper,the co-founder ofRare,conceptualized a gardening game for the handheldPocket PCplatform around 2002. A small (three-person[1]) team began work on a simple prototype whileRarewas still affiliated withNintendo,prior to itsMicrosoftacquisition. The game's development transferred to the originalXboxand, ultimately, to theXbox 360for its graphics capabilities.Rarewanted its animals to have a unified style, which was how the game's concept artist arrived at thepiñataconcept. The idea was exciting toRare,as piñatas were not commonplace in England. The connection between piñatas and candy-filled insides led to new gameplay directions.[2]

TheViva Piñatateam was a model for productivity and regular output withinRareandXbox Game Studios.[2]Though compared to the 12-person teams behind earlier Rare games, the company'sXbox 360development teams consisted of 50 to 60 people.[3]TheViva Piñatateam included about 50 people at its zenith. Microsoft also transitioned its development teams to use the company'sXNApackage to streamline and reduce duplication in engineering efforts. Microsoft pressured theViva Piñatadevelopment team to keep the game's themes kid-friendly,[2]as the parent company planned for the game and resulting franchise to increase the market appeal of theirXbox 360.In 2006, a Microsoft Games executive called the game its most important franchise, but its reception was tepid.[4]

As Rare released the originalViva Piñatafor theXbox 360in 2006, its development team saw it as incomplete. The developers had cut partial ideas from the release in order to meet their deadlines.[3]Rare'sGregg Maylessaid that the game sold well and steadily on par with their expectations[5]and Xbox'sPhil Spenceradded that the game was considered a success inside the company.[4]The team incorporated player feedback and worked towards a "more definitive version" of the original.[3]Mayles left the team to work onBanjo-Kazooie: Nuts & Boltsand Justin Cook became the team's lead designer.[1]The sequel was built atop the original and the developers re-used many of the tools from the original game's development.[6]In both the sequel and the original, the development team volunteered to record the sounds used for the piñatas.[6]One of the team's new ideas was "Piñata Vision", a feature that detects printed cards via theXbox camerato change the in-game environment (e.g., adding piñatas or altering the weather).[1]Near the time of the sequel's release, Rare's Mayles figured that the team would likely not have enough new gameplay ideas to warrant a sequel toTrouble in Paradise,[3]though Cook said that he would work on the game's shop interface had he more time.[7]The games were later re-released on the 2015 compilation of Rare games,Rare Replay,[8]but the server that handled their piñata sharing features had been shut down by that time.[9]

In-between the two series releases, Krome releasedViva Piñata: Party Animals.[1]In early 2007, a Microsoft Games executive had expressed interest in continuing the series onto theNintendo DSplatform.[4]Rare had attempted to makeTrouble in Paradise'scamera features work withPocket Paradise,but chose instead to release the games on time.[7]

Games

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Aggregate review scores
Game Metacritic
Viva Piñata 84/100[10]
Viva Piñata: Party Animals 56/100[11]
Viva Piñata: Trouble in Paradise 82/100[12]
Viva Piñata: Pocket Paradise 82/100[13]

Animated series

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Viva Piñatawas planned as a larger intellectual property. 4Kids TV had agreed to make aViva Piñatacartoon before the game was released. 4Kids selected the series out of several Microsoft properties offered. 4Kids also handled the series merchandising. The cartoon is tied very closely to the game, and its animations are based on the game's own 3D character models. Its episodes are approved by Rare'sGregg Maylesfor their applicability to the game. The cartoon was also designed to give viewers tips on how to interact with the in-game piñatas.[2]The animated series' storyline later influenced the plot ofTrouble in Paradise.[6]

References

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  1. ^abcdGlez, Jorge; Mazzei, Mark; Pérez, Iker."Chatting in Paradise".Mundo Rare.p. 1.Archivedfrom the original on March 5, 2016.RetrievedOctober 17,2015.
  2. ^abcdPérez, Iker; Riol, Alberto; Hall, Helen."Interview with the Piñata Team".Mundo Rare.Archivedfrom the original on March 5, 2016.RetrievedAugust 23,2015.
  3. ^abcdSuttner, Nick (May 13, 2008)."Interview: Rare Dishes on New Banjo & Viva Piñata".1UP.com.Ziff Davis.p. 1.Archivedfrom the original on November 22, 2015.RetrievedAugust 20,2015.
  4. ^abcSmith, Luke (February 13, 2007)."Microsoft: 'Viva Pinata on the DS Makes Sense'".1UP.com.Ziff Davis.Archivedfrom the original on June 5, 2016.RetrievedOctober 17,2015.
  5. ^Suttner, Nick (May 13, 2008)."Interview: Rare Dishes on New Banjo & Viva Piñata".1UP.com.Ziff Davis.p. 2.Archivedfrom the original on June 5, 2016.RetrievedAugust 20,2015.
  6. ^abcGlez, Jorge; Mazzei, Mark; Pérez, Iker."Chatting in Paradise".Mundo Rare.p. 2.Archivedfrom the original on April 21, 2015.RetrievedOctober 17,2015.
  7. ^abGlez, Jorge; Mazzei, Mark; Pérez, Iker."Chatting in Paradise".Mundo Rare.p. 3.Archivedfrom the original on April 20, 2015.RetrievedOctober 17,2015.
  8. ^Kollar, Philip (August 4, 2015)."Rare Replay countdown: 30 Rare classics ranked from worst to best".Polygon.Vox Media.Archivedfrom the original on August 22, 2015.RetrievedAugust 22,2015.
  9. ^Duncan, Daniel (August 1, 2015)."EXCLUSIVE: RFDB Interview With Rare Replay Lead Designer, Paul Collins".RareFanDaBase.Archivedfrom the original on September 3, 2015.RetrievedAugust 22,2015.
  10. ^"Viva Piñata Critic Reviews for Xbox 360".Metacritic.CBS Interactive.Archivedfrom the original on October 18, 2015.RetrievedOctober 18,2015.
  11. ^"Viva Piñata: Party Animals Critic Reviews for Xbox 360".Metacritic.CBS Interactive.Archivedfrom the original on October 18, 2015.RetrievedOctober 18,2015.
  12. ^"Viva Piñata: Trouble in Paradise Critic Reviews for Xbox 360".Metacritic.CBS Interactive.Archivedfrom the original on October 18, 2015.RetrievedOctober 18,2015.
  13. ^"Viva Piñata: Pocket Paradise Critic Reviews for DS".Metacritic.CBS Interactive.RetrievedOctober 18,2015.

Further reading

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