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Wordtris

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Wordtris
Cover art ofWordtris
Developer(s)Realtime Associates
Publisher(s)Spectrum HoloByte
Designer(s)Sergei Utkin
Vyacheslav Tsoy
Armen Sarkissian
Composer(s)Ed Bogas
Paul Mogg (SNES)
Platform(s)MS-DOS,Game Boy,Macintosh,Super NES
Release1991
Genre(s)Puzzle
Mode(s)Single-player,multiplayer

Wordtrisis aTetrisoffshoot designed by Sergei Utkin, Vyacheslav Tsoy andArmen Sarkissian(who later becamePresident of Armenia) and published bySpectrum HoloBytein 1991 forMS-DOScompatible operating systems. A port to theGame Boy,byRealtime Associates,andSuper Nintendo Entertainment Systemwere released in 1992.

Gameplay

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The object of the game is to build words of three letters or more using the tiles that fall from the top of the playing area. Words can be constructed horizontally or vertically, and multiple words can overlap each other. If the player manages to construct the magic word at the top of the screen, the well will be cleared of all tiles and the player will receive a large bonus.

Occasionally, a free tile (denoted by a "?" ) will drop. Its letter can be selected by the player (either by typing it in the PC version, or scrolling through letters with a button on the console versions). If the player does not choose a letter, the block will become a random letter when it stops. Eraser blocks will fall and remove whatever letter that they land on (in the SNES version, the eraser is replaced with bombs and vials of acid).

In the Super NES version, players advance from levels "A" to "J."[1]There is no level after "J."

Development

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The background pictures (except the title screen) were taken from Spectrum Holobyte's earlierSuper Tetris.

The MS-DOS, Game Boy, and Macintosh versions ofWordtrishave original music by Ed Bogas, while the Super NES music is by Paul Mogg. While the Game Boy and SNES versions contain looping music, the other ports do not. Ed composed the soundtrack forWordtrisusing his own music software Super Studio Session for the Macintosh, in which his MIDI files were converted to the game in MIDI format. For the SNES version, Paul composed his music using Studio Vision Pro, also for the Macintosh. David Warhol provided sound engines and musical arrangements for both the Game Boy and SNES versions.

Reception

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Computer Gaming Worldstated that "Wordtris,like its predecessors, is as infuriating as it is incredibly addictive...Tetrisis a classic game.Wordtrisdoes it one better. "[4]The SNES version of the game was scored a 65% byN-ForceMagazine.[1]

References

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  1. ^abRice, Chris ed. "Wordtris."SNES N-ForceMagazine. Issue 07. Pg.69-70. December 1994.
  2. ^"Wordtris SNES Review Score".Archived fromthe originalon 2019-05-13.
  3. ^"Wordtris Game Boy Review Score".Archived fromthe originalon 2019-05-22.
  4. ^Lasky, Michael S. (December 1991)."In a Word," Yes! "".Computer Gaming World.No. 89. p. 102.Retrieved18 November2013.
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