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Worms(series)

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Worms
The word WORMS written in a red military style stencil font, the letter 'O' is replaced with a green grenade.
The originalWormslogo
Genre(s)Artillery,tactics
Developer(s)Team17
Publisher(s)
Creator(s)Andy Davidson
First releaseWorms
17 November 1995
Latest releaseWorms Rumble
1 December 2020

Wormsis a series ofartillerytacticalvideo gamesdeveloped byBritishcompanyTeam17.In these games, small platoons ofanthropomorphicwormsbattle each other across a destructible landscape with the objective being to become the sole surviving team. The games are noted for their cartoony animation and extensive use ofsurrealismandslapstick humour.

The game, whose concept was devised by Andy Davidson, was described by the Amigagaming pressas a cross betweenCannon FodderandLemmings.[1]It is part of a wider genre ofturn-basedartillery gamesinvolvingprojectileweapons; similar games includeScorched Earth(1991),Gorillas(1991) andArtillery Duel(1983).

Games[edit]

Release timeline
1995Worms
1996
1997Worms: The Director's Cut
Worms 2
1998Worms Pinball
1999Worms Armageddon
2000
2001Worms World Party
2002Worms Blast
2003Worms 3D
2004Worms Golf
Worms Forts: Under Siege
2005Worms 4: Mayhem
2006Worms: Open Warfare
2007Worms
Worms: Open Warfare 2
2008Worms: A Space Oddity
2009Worms 2: Armageddon
2010Worms Reloaded
Worms: Battle Islands
2011Worms: Ultimate Mayhem
Worms Crazy Golf
2012Worms Revolution
2013Worms 3
Worms Clan Wars
2014Worms Battlegrounds
2015Worms 4
2016Worms W.M.D
2017
2018
2019
2020Worms Rumble

Main series[edit]

Spin-offs[edit]

Collections[edit]

  • Worms United(1996; includedWormsandWorms Reinforcements)
  • The Full Wormage(1998; includedWorms United,Worms 2andWorms Pinball)
  • Worms Triple Pack(2002; includedWorms 2,Worms Armageddon,Worms World PartyandWorms Blast Demo)
  • Worms Collection[3](2012; includedWorms (2007),Worms 2: ArmageddonandWorms Ultimate Mayhem)

Gameplay[edit]

The fully deformable landscape can be radically altered by the use of weapons, often requiring players to scrap their plans and adopt new strategies to cope with the changes.

Wormsgames areturn-basedartillery games presented in 2D or 3D environment. Each player controls a team of several worms. During the course of the game, players take turns selecting one of their worms. They use whatever tools and weapons are available to attack and kill the opponents' worms, thereby winning the game. Worms may move around the terrain in a variety of ways, normally by walking and jumping but also by using particular tools such as the "Bungee" and "Ninja Rope", to move to otherwise inaccessible areas. Each turn is time-limited to ensure that players do not hold up the game with excessive thinking or moving. The time limit can be modified in some of the games.

Over fifty weapons and tools may be available each time a game is played, and differing selections of weapons and tools can be saved into a "scheme" for easy selection in future games. Other scheme settings allow options such as deployment of reinforcement crates, from which additional weapons can be obtained, andsudden deathwhere the game is rushed to a conclusion after a time limit expires. Some settings provide for the inclusion of objects such as land mines and explosive barrels.

When most weapons are used, they cause explosions that deform the terrain, creating circular cavities. The types of playable terrains include "island" (terrain floating on a body of water), or "cave" (cave with water at the bottom and terrain at both top and bottom of the screen that certain weapons such as "Air Strike" cannot go through; this type is not available in 3D versions due to camera restrictions). If a worm is hit with a weapon, the amount of damage dealt to the worm will be removed from the worm's initial amount of health. The damage dealt to the attacked worm or worms after any player's turn is shown when all movement on the battlefield has ceased.

Worms die when one of the following situations occurs:

  • When a worm enters water (either by falling off the island, through a hole in the bottom of it, or by the waterline being raised above the worm during sudden death)
  • When a worm is thrown off either side of the arena
  • When a worm's health is reduced to zero

Weapons and tools[edit]

TheWormsseries is notable for its extensive variety of weapons. With each new game that is released, weapons are added, though many were removed in the 3D versions for gameplay reasons. As a result, the 2D series has accumulated 60 weapons, and the 3D series 40 weapons.

The weapons available in the game range from a standard timed grenade and homing missiles to exploding sheep and the highly destructive Banana Bomb, both of which have appeared in everyWormsgame so far. TheWormsseries has seen weapons such as the iconicHoly Hand Grenade,the PricelessMing Vaseand the Inflatable Scouser.

Some of the bizarre weapons in a particular game are based on topical subjects at the time of the game's release.[4]The Mail Strike, for example, which consists of a flying postbox dropping explosive envelopes, is a reference to the postal strikes of the time, while the Mad Cow refers to theBSEepidemic of the 1990s. The French Nuclear Test, introduced inWorms 2,was updated to the Indian Nuclear Test inWorms Armageddonto keep with the times.

Other weapons are inside jokes. The MB Bomb, for example, which floats down from the sky and explodes on impact, is a cartoon caricature of Martyn Brown, Team17's studio director. Other such weapons include the "Concrete Donkey", one of the most powerful weapons in the game, which is based on a garden ornament in Andy Davidson's home garden, and an airstrike known in the game as Mike's Carpet Bomb was actually inspired by a store near the Team17 headquarters called "Mike's Carpets".[5]

SinceWorms Armageddon,weapons that were intended to aid as utilities rather than damage-dealers were classified as tools. This classification mainly differs in the fact that they do not fall in ordinary weapon crates, and instead appear in toolboxes. Many tools were left in the wrong class for the sake of keyboard-shortcut conveniences. This was resolved inWorms 3D.

Some weapons were inspired from popular films and TV programs, including theHoly Hand Grenade(fromMonty Python and the Holy Grail) and Ninja Rope (named the Bat Rope in early demos of the original game).[6][better source needed]

History[edit]

A screenshot ofTotal Wormage,before it was renamedWorms.It featured darker tones than laterWormsgames, with more realistic effects and the ambient sound of a battlefield.

Creator[edit]

Andy Davidson is the creator of the originalWormsvideo game byTeam17.[7]The game "Worms" is based on the 2D classic "Artillery",and originally did not feature worms, but theLemmingsfrom the popular game of the same name.[8]

Background[edit]

Davidson was working on a program called "Jack the Ripper" for theAmigapersonal computer, which allowed him to trawl the residual contents ofRAMafter applications had been run and quit. In this way, he "ripped" the graphics from Lemmings, and used them while developing his version of "Artillery". The original name of the game wasLemartillery,and it was created purely as a bit of fun for him and his school friends in 1993. The positive reaction he witnessed encouraged him to develop it further. Knowing he could never commercially release the "Lemmings" characters, he changed them to worms and changed the name of the game toTotal Wormage.[9]

Development[edit]

Created as an entry for aBlitz BASICprogramming competition run by theAmiga Formatmagazine, a cut-down version of the programming language having beencovermountedpreviously. The game at this stage was calledTotal Wormage(possibly in reference toTotal Carnage) and it did not win the competition. Davidson sent the game to several publishers with no success.[10]He took the game to theEuropean Computer Trade Showin London in September 1994, where Team17 had a stand. Team17 made an offer on-the-spot to develop and publish the game.[11][12]It subsequently evolved into a full commercial game, renamedWorms,available initially for theAmiga.As the game was popular, it was regularly released for other platforms.

During the development ofWorms 2,Davidson wroteWorms: The Director's Cut,a special edition produced for the Amiga.[13][14]The Director's Cutwould be the lastWormsgame released for the Amiga.

ForWorms 2,the engine was redesigned usingMicrosoft'sDirectX.[15]The game would overhaul the series' visuals, dropping the darker tones of its predecessor and adopting a more cartoonish look.Worms 2would be the first game in the series to introduce internet play.[citation needed]The following release,Worms Armageddon,featured the series' first campaign mode and was initially intended to be released as an expansion pack forWorms 2.[16]Armageddonmarked the introduction of "WormNET", an online services which required registration and provided leagues and ranks.[17]A variety of "schemes" have been developed by the WormNET community that are often played instead of the official schemes created by Team17. Some schemes have "rules" agreed to by the players but not enforced by the game itself.[citation needed]

Worms 3D,released in 2003, was the first installment of the series with three-dimensional gameplay. The game features a 'poxel' engine, described as a hybrid ofpolygonsandvoxels(the 3D analogues of pixels), which allows for pseudo-realisticterrain deformationsimilar in style to the 2D games, in which the terrain was represented by abitmap.[citation needed]The game was followed in 2004 by a spin-off,Worms Forts: Under Siege,and the fourth-numbered sequel,Worms 4: Mayhem,in 2005. In the same year asWorms 3's release, Team17 would announce the cancellation ofWorms Battle Rally,akartinggame that would allow players to frag their opponents.[18]

Worms: Open Warfare,a handheld game was released in March 2006, returned to the original 2D gameplay. In addition toa sequel,a console portofOpen Warfarewould be first released onXbox Live Arcadein 2007. In turn, the port would be followed by 2009'sWorms 2: Armageddon,which was directly inspired byWorms Armageddonand tries to mimic the game's physics and several other aspects.[citation needed]Worms 2: Armageddonwould itself be ported to home computers asWorms Reloadedin 2010.

In an attempt to revamp the series' gameplay,Worms Revolutionwas released in 2012.Revolutionwas a2.5Dgame that features a class-based mechanic, with each class having their own advantages and disadvantages.Worms W.M.D,released in 2016, introduced vehicles to the series.

Aboard gamewas announced in June 2023 to be released in 2024.[19]

Reception[edit]

While initial installments were generally praised, later games in the series have been criticized for the lack of meaningful additions.[20]In 2001,MetacriticquotedWorms World Partyreviews with comments such as "it's virtually nothing more than an expansion pack forWorms Armageddon"and, as ActionTrip's Dejan Grbavcic put it:" And I thought that only Eidos was impertinent enough to keep selling the same game with a slightly different name... ".[21]In 2007,IGNincluded theWormsseries in its list of game franchises that havejumped the shark.[22]

Sales[edit]

TheWormsseries is commercially successful. Its combined sales by January 2002 had reached 6 million copies.[23]By May 2014, 60 million copies of the games in theWormsfranchise had been sold since launching in 1995.[24]By December 2015, the 25th anniversary of Team17, the franchise has sold over 70 million game units.[25]By March 2020, the 25th anniversary of Worms series, the franchise has sold over 75 million game units.[26]

Awards[edit]

Titles in the franchise have received a variety of awards.[27][better source needed]

  • "Most original game" - EMAP Awards
  • "Best game" - BBC's Live & Kicking
  • "Most original game" - ECTS Awards
  • "Best game" -Micromania Awards
  • "Best strategy title" - PSX Developers
  • "Strategy game of the year" - EGM
  • "Best strategy game" - Trophee d'or
  • "Multiplayer game of the year" - GMBH

References[edit]

  1. ^Jonathan Davies (April 1995). "Worms (Preview)".Amiga Power Issue 48.Future Publishing. pp. 12–13.
  2. ^"Worms Rumble announced for PS5, PS4, and PC".Gematsu.July 2020.Retrieved1 July2020.
  3. ^"Worms Collection".Metacritic.Fandom.Retrieved29 May2024.
  4. ^"What things were the weapons in Worms based on?".Team17 Forum.Team17. Archived fromthe originalon March 23, 2007.RetrievedApril 17,2007.
  5. ^Martyn Brown."Mike's Carpets".Team17 forum.Team17. Archived fromthe originalon September 27, 2007.RetrievedApril 17,2007.
  6. ^Martyn Brown."Batrope and Mike's Carpets".Team17 forum.Team17. Archived fromthe originalon December 10, 2008.RetrievedAugust 3,2008.
  7. ^"Interview with Andy Davidson".Team17.Retrieved20 May2018.
  8. ^"The Secret History of Worms".Factor.Archived fromthe originalon 27 February 2020.Retrieved22 December2020.
  9. ^dreamkatcha (23 April 2016)."The Wormfather".Everything Amiga.Archived fromthe originalon 24 February 2017.Retrieved1 July2020.
  10. ^"The Making of Worms".GamesTM(53): 147. 2007.
  11. ^"Worms Blast Preview".IGN.News Corporation.30 January 2002.Retrieved20 May2018.
  12. ^Kevin Carthew (1 March 2006)."Worms: Open Warfare Developer Diary".GameSpy.Retrieved20 May2018.
  13. ^Alan Dykes (September 1996). "Worms: The Next Generation preview".CU Amiga.EMAP.
  14. ^"Worms: The Directors Cut profile".Dream17.Retrieved20 May2018.
  15. ^"Dream17:: Softography+:: Worms 2".dream17.abime.net.Retrieved1 July2020.
  16. ^LaFlame, James (25 February 2008)."Worms Retrospective".IGN.Retrieved27 June2021.
  17. ^Team17 forum.WA v3.6.19.7+ (beta) UpdateArchived2006-02-18 at theWayback Machine
  18. ^Retro Gamermagazine, issue 73. In the Chair with... Martyn Brown (page 86)
  19. ^Yarwood, Jack (2 June 2023)."Team17 Classic 'Worms' Is About To Become A Board Game".Time Extension.Hookshot Media.Retrieved2 June2023.
  20. ^Fehrenbach, Achim (18 November 2015)."Auf sie mit Gewürm!".Die Zeit(in German).Retrieved29 April2020.
  21. ^"Worms World Party (pc: 2001): Reviews".Metacritic.CBS Interactive.Retrieved20 May2018.
  22. ^"Top 10 Tuesday: Jumped the Shark".IGN.News Corporation. 20 February 2007.Retrieved20 May2018.
  23. ^George Walter (January 2002). "A New Can ofWorms".Official UK PlayStation 2 Magazine(16): 52.
  24. ^Xbox Wire(29 May 2014)."Behind the Scenes ofWorms: Battlegroundswith Team 17 ".xbox.com.Microsoft.Retrieved20 May2018.
  25. ^Scammell, David (3 December 2015)."Wormsfranchise tops 70 million units ".VideoGamer.com.Candy Banana.Retrieved20 May2018.
  26. ^Snowdon, Ros."Team17 celebrates record year with plans for a new Worms game".Yorkshire Post.Retrieved10 March2020.
  27. ^Team17.Worms franchise awardsArchived2006-02-20 at theWayback Machine

External links[edit]