Jump to content

Xbox 360 technical specifications

From Wikipedia, the free encyclopedia

TheXbox 360 technical specificationsdescribe the various components of theXbox 360video game console.

The console features a port on the top when vertical (left side when horizontal) to which a custom-housedhard disk driveunit can be attached in sizes of either 20, 60, 120, 250, 320, 500 GB;[1]and as of April 2015 all 2.5 "SATA Hard Drives up to 2 TB,[2][3]the user can use the format option from system settings to utilize the new HDD. Inside, the Xbox 360 uses the triple-coreIBMdesignedXenonas its CPU, with each core capable of simultaneously processing twothreads,and can therefore operate on up to six threads at once.[4]Graphics processingis handled by theATIXenos,which has 10MBofeDRAM.[5][6][7]Its main memory pool is 512 MB[8]in size.

Central processing unit[edit]

Xbox 360 took a different approach to hardware compared to its predecessor. The XCPU, namedXenonat Microsoft and "Waternoose" at IBM, is a custom triple-core 64-bitPowerPC-based design byIBM.The CPU emphasized highfloating pointperformance through multipleFPUandSIMDvector processorsin each core. The SIMD vector processor (VMX128) was modified for the Xbox to include adot-product instruction.The dot-product instruction took far less latency than discrete instructions. The VMX128 was also modified by the addition of direct 3D (D3D) compressed data format. This led to an approximate 50 percent savings in required band-width andmemory footprintmaking the CPU having a theoretical peak performance of 115.2GFLOPS,being capable of 9.6 billiondot productsper second. Each core of the CPU was capable ofsimultaneous multithreadingand wasclockedat 3.2GHz.However, to reduce CPU die size, complexity, cost, and power demands, the processor usedin-order executionin contrast to theIntelCoppermine 128-basedPentium IIIused in the original Xbox, which used more complexout-of-order execution.The original chip used a90 nm process,although a newer65 nm processSOIrevision was implemented on later models, which was in-turn superseded by a 45 nm combined CPU and GPU chip. A 21.6 GB/sfront side bus,aggregated 10.8 GB/s upstream and downstream, connected Xenon with the graphics processor/northbridge.Xenon was equipped with an 8th way set associative 1MBLevel 2 cacheon-die running at half CPU clock speed. This cache was shared amongst the three CPU cores.[9]Each core had separate L1 caches, each containing a two-way set associative 32-Kbyte L1 instruction cache and a four-way set associative 32-Kbyte L1 data cache. The write-through data cache did not allocate cache lines on writes. The CPU also contained ROM storing Microsoft private encrypted keys, used to decrypt game data. The heat sink implemented to cool the Xenon CPU was composed ofaluminumfins with acopperbase, and aheat pipe.Newer revisions, which had a smaller core, do not feature the heat pipe or copper base. The heat sink was cooled by two 70 mm fans at the rear of the console on original-style consoles, while a single fan mounted on the side of the consoles was used in Xbox 360 S consoles. There were several types of fan used in Xbox 360s, which were produced byNidec,Sunon, and Delta Electronics.

CPU data streaming[edit]

During read streaming into the CPU, a custom prefetch instruction, extended data cache block touch (xDCBT) prefetches data directly to the L1 data cache of the intended core, which skips putting the data in the L2 cache to avoidthrashingthe L2 cache. Writes streaming from each core skip the L1 cache, due to its no-write allocation (avoids thrashing of high-bandwidth, transient, write-only data streams on the L1 cache), and goes directly to the L2 cache. The system allows for the GPU to directly read data produced by the CPU without going to main memory. In this specific case of data streaming, called Xbox procedural synthesis (XPS), the CPU is effectively a data decompressor, generating geometry on-the-fly for consumption by the GPU 3D core.[10]

Graphics processing unit[edit]

While the first Xbox'sgraphics processing unitwas produced byNvidia,the Xbox 360 had a chip designed byATIcalledXenos.The chip was developed under the name "C1" and "R500" was often used to refer to it.[11]The GPU package contains two separate silicon dies, each built on a 90 nm process with a clock speed of 500 MHz; the GPU proper, manufactured byTSMCand a 10 MBeDRAMdaughter-die, manufactured byNEC.Thanks to the daughter die, the Xenos can do 4×MSAA,z-buffering,andalpha blendingwith no appreciable performance penalty on the GPU.[12]The GPU also houses additional capabilities typically separated into amotherboardchipsetin PC systems, effectively replacing thenorthbridgechip. It has a theoretical peak of 240GFLOPS.Early models of the GPU had reliability issues. This was fixed around mid 2008.

Memory and system bandwidth[edit]

Xbox 360 bandwidth and hardware scheme.

The console features 512 MB ofGDDR3RAMclocked at 700 MHz with aneffective transmission rateof 1.4 GHz on a128-bitbus. The memory is shared by the CPU and the GPU via theunified memory architecture.This memory is produced by eitherSamsungorQimonda.

According toMark ReinofEpic Games,Microsoft had originally planned on using only 256 MB of RAM, but the decision to increase it was based on Epic's upcomingGears of Wartitle. Epic had been arguing for Microsoft to increase the memory for some time, andTim Sweeneyhad sent Microsoft screenshots of whatGearswould look like at 256 MB, and then at their proposed 512 MB. Shortly thereafter, Epic was the first studio told of the new 512 MB size specification and claimed it cost them a billion dollars but felt it was better for gamers.[13]

The Xbox 360 has an extensive amount ofbandwidthin comparison to its competition;[14]however, this statistic includes theeDRAMlogic to memory bandwidth, and not internal CPU bandwidths. TheeDRAMinternal logic to itsinternal memorybandwidth is 256 GB/s. The high bandwidth is used primarily forz-buffering,alpha blending,andantialiasing;it saves time and space on the GPU die. Between theeDRAMdie and the GPU, data is transferred at 32 GB/s.[15]The memory interface bus has a bandwidth of 22.40 GB/s and theSouthbridgea bandwidth of 0.5 GB/s.

Audio and video[edit]

All games made for the Xbox 360 are required to support at leastDolby Digital5.1surround sound.The console works with over 256 audio channels and 320 independent decompression channels using32-bitprocessing for audio, with support for 48 kHz 16-bit sound.[citation needed]Sound files for games are encoded using Microsoft'sXMA audio format.AnMPEG-2decoder is included for DVD video playback.VC-1orWMVis used forstreaming videoand other video is compressed using VC-1 at non-HDNTSCandPALresolutions orWMV HD.The Xbox 360 also supportsH.263andH.264MPEG-4videos. Unlike the original Xbox, voice communication is handled by the console, not by the game code, allowing for cross-game communication. There is no voice echo to game players on the same console; voice only goes to remote consoles.

Initially there were no digital video outputs such asDVIorHDMIon the Xbox 360; instead, HD-quality output could only be produced overYPBPRcomponent video(used by both the 3 RCA component cable and the JapaneseD-terminalcable) and laterVGA(via a software update). An HDMI port was introduced to the Xbox 360 by July 2007 with the introduction of theElitemodel. A wide array ofSDTVandHDTVresolutions are supported by the console hardware;[16]up to 1080p after the October 2006 software upgrade.[17]While most games are rendered natively at 720p, the video from all games can bescaledby the hardware to whatever resolution the user has set in the console's settings; from 480i NTSC and 576i PAL all the way to 1080p HDTV.

DVD storage[edit]

DVD-ROM for Xbox 360

Xbox 360 is equipped with a 12× DVD drive, with adata transfer rateof 16.5 MB/s.[18]The original production DVD drives were manufactured by LG, Samsung, and Sony. Beginning in November 2006, a new model theBenQVAD6038 was introduced, which is said to run faster than the previous models and, in addition, is much quieter.[19]There is a new drive byLiteOn.[20]

Games are stored on standard 8.5GBdual-layerDVD-ROMs;however initially only 7.3 GB (6.8GiB) were allocated to be used for games on the "Xbox Game Disc 2" (XGD2) early format. With the XGD3 later format introduced in 2011, the usable space was brought up to 8.3 GB (7.8 GiB).[21][22]This marked an increase in available space for games from 85% to nearly 98%. In both formats, the unallocated space for games is used for anti-piracy security software.[22]

The option to apply aregional lockoutto games is available to publishers, althoughDVD region codesare always enforced for movies. Microsoft has implemented methods to prevent hacking through the drive. Later drive models have the external debug triggering removed and black hard glue added to cover all the chip and controller pins.[23]The drive is able to read bothDVD±Rand DVD±RW in addition to being able to play DVD-Videoout of the box,unlike its predecessor, which required the purchase of anadd-onremote. The system is also capable of playing standard CDs along withCD-R/RW,CD-DA,CD-ROMXA, CD-Extra,WMA-CD,MP3-CD, andJPEGPhoto CD.[24]Some users reported problems with the disc drive, as when a user changes the console's orientation, the inserted disc may brush against the drive's pickup assembly and incur scratches to it.[25]The users manual advises against changing the console's position while there is a disc in the drive. Other users report experiencing disc scratching during normal horizontal usage.

Announced atCES2006 and first publicly shown at E3 2006, anexternal HD DVD drivewas released in North America on November 7, 2006 (for US$199.99) and in Japan on November 17, 2006 (for ¥19,800). In the UK, France and Germany, the HD DVD drive was released for €199.99/£129.99.[26]The HD DVD drive was bundled for a limited time with an Xbox 360 Universal Media Remote, as well as an HD DVD copy of Peter Jackson'sKing Kong.[26]The drive plays HD DVD movies, although all Xbox 360 games will remain on the DVD format.[27]Microsoft had no plans to include an internal HD DVD player in future Xbox 360 designs.[28]The drive connects to the Xbox 360 via USB and contains two integrated USB ports on the rear. Games can not be played on the HD DVD drive. Microsoft has since discontinued the HD DVD add-on since the format was officially dropped by Toshiba.[29]

List of DVD drives[edit]

Manufacturer(s) Model Firmware version(s) Notes
Toshiba-Samsung TS-H943 MS25
MS28
Hitachi-LG GDR-3120L 0032
0036
0040
0046
0047
0058
0059
0078
0079FL/FK
DL10N (Xbox 360 S) 0500AA
Philips&BenQ(PBDS) VAD6038 62430C
64930C
04421C
New FW after System Update 2.0.13146.0 version. (04421C)
Philips&Lite-On(PLDS) DG-16D2S 74850C
83850C v1
83850C v2
93450C
02510C
New FW after System Update 2.0.13146.0 version. (02510C)
DG-16D4S (Xbox 360 S) 9504
0225
0401
0272
1071
1214
New FW after System Update 2.0.13146.0 version. (9504 → 0272)
DG-16D5S (Xbox 360 S) A445
1175
1532

Hard drive storage[edit]

Original style Xbox 360 hard drives

The Xbox 360 uses standard 2.5 "SATAhard disk drives(HDDs) held within custom enclosures. These units have a custom connector to facilitate connection to the Xbox 360 and the drives themselves feature custom firmware (making stand-alone drives incompatible). The drives are detachable, making it possible to move data from one console to another, and to upgrade the size of drive on a console. The hard drives themselves are manufactured by various companies, includingFujitsu,Seagate,Samsung,HitachiandWestern Digital.Certain Western Digital hard disk drives can be modified with a program called HDDHackr to be used with the Xbox 360.[30]

Approximately 7 GB are reserved for system use (4 GB of that portion are reserved for game title caching and other hard drive specific elements in games that support the hard drive, and an additional 2 GB are reserved for use by the Xbox 360 backwards-compatibility software). The originalProconfiguration of the system came with a 20 GB hard drive, which was also available to purchase separately (for theCoremodel, and later theArcademodel, which did not include a HDD). This was upgraded to 60 GB in September 2008, and the 60 GB HDD was also made available at retail. In April 2007, Microsoft released theEliteconsole, which included a black 120 GB HDD; a grey 120 GB drive was also later made available at retail. In November 2009, Microsoft released the "Super Elite" console, as a bundle with the highly anticipated gameCall of Duty: Modern Warfare 2.[31]This console was like the typical blackElite,but withCall of Dutygraphics added and for the first time included a 250 GB hard drive (which holds up to 228 GB of data after system information is stored). This was followed by various other 250 GB special/limited edition bundles. No standard (non-special edition) configuration of the original console ever included a 250 GB drive, but they were later made available at retail.

In June 2010, Microsoft announced a new version of the console, the Xbox 360 S, which used a new form factor for its 250 GB hard drives. As such, original style hard drives cannot be used in Xbox 360 S consoles, and vice versa, without modification. In June 2011, Microsoft announced a specially brandedGears of War 3 Limited Collector's EditionXbox 360 S console to coincide with the launch ofGears of War 3.At 320 GB, the included hard drive is the largest available for/with the original Xbox 360 model.[32]

In August 2014, Microsoft announced and released a new 500 GB hard drive for the Xbox 360 S console model,[33]currently the largest hard drive available for or with any Xbox 360 model.

Networking[edit]

All versions of the Xbox 360 come with a built-in 10 to 100 Mbit/s wired Ethernet network adapter. The "Xbox 360 Wireless Adapter"[34](identifiable as white with one antenna) connects via a USB port and adds support for802.11aand802.11b/gWi-Fi.[35]This was replaced by the "Wireless N Adapter" (black with two antennas), which added support for802.11non both the 2.4 GHz and 5 GHz bands.[36]The original Xbox 360 model features a pair of notches on the rear of the console, above the USB socket, to which the adapter can be attached. Alternatively, a pair of fold-out feet on the adapter can be used to stand it up separately.

The Xbox 360 S and Xbox 360 E consoles feature built-in support for 802.11b/g/n but on the 2.4 GHz band only. The Wireless and Wireless N Adapters can be used on these models to add support for the 5 GHz band (albeit the former losing support for 802.11n over 2.4 GHz) and will, in some cases, offer "... better range and bandwidth compared with the internal wireless feature..."[37]If this adapter is connected, the internal wireless adapter is disabled. The S and E models lack the notches for the adapter.

Motherboards[edit]

Microsoft avoids outright announcements of new motherboard production runs and their subsequent appearance in the market in part due to uneven distribution causingbuyer's remorseand to prevent purchaser delay.[38]However, several major (and many minor) motherboard revisions are introduced to reduce costs and to allow them to run cooler while consuming less power. Note that there is no clear divide between the appearance of motherboard revisions in retail. Due to individual stock production, distribution and rotation, it may become difficult to find specific versions.[39]

The power connectors on the back of these systems incorporate a "keying" system that will prevent plugging a (newer) lower-rated power supply into an older system (which needs more power).[40]The keying system does, however, allow older power supplies to be connected to newer systems, as this poses no problem. The initial motherboard version was known as "Xenon" and used a 203wattpower supply, and lacked anHDMIvideo port. Later models had an improved GPU heatsink. The "Zephyr" revision was a redesigned motherboard adding the HANA[1]and HDMI, but used the same 90 nm CPU as the Xenon. The "Falcon" incorporated a newer 65 nm CPU, and required less power so it came packaged with a 175 watt power supply. "Jasper" (released late November 2008) used both a 65 nm CPU and GPU, as well as 16, 256 or 512 MB of on-board flash memory. (This was to help run a then-recent Dashboard update. Without the addition of this internal memory, a hard disk drive or memory card is required.) The "Jasper" revision required even less power, and so the power supply was also reduced to 150 watts. The "Tonasket" revision is a minor upgrade of the "Jasper", moving to a new "Kronos" GPU with a 65 nm eDRAM, and adding a new Ring of Light/RF board called "XFreedom". The GPU heatsink returned to the original one used on the "Xenon". Xbox 360 S introduced a new motherboard version called "Trinity" with a 45 nm integratedCPU,GPU,andeDRAM,codename "Valhalla".[41]It consisted of 2 dies, one for the XCGPU, and one for the eDRAM. In 2011 a second model of the Xbox 360 S motherboard has been released known as "Corona" which integrates the HANA chip into the southbridge chip, and used either the traditional 16 MB NAND, or a 4 GB "Phison" eMMC. "Corona" was used in both the Xbox 360 S and Xbox 360 E. In August 2014, the "Winchester" model was released, with a new XCGPU. This chip removes the heatspreader and integrated the eDRAM into the main die on the XCGPU. This version also patches the "Reset Glitch Hack".

List of revisions[edit]

Codename CPU GPU eDRAM HDMI Power Supply In Production Date Released Notes
Xenon 90 nm 90 nm 90 nm No 203 W No November 2005 Original release. Later models had an improved GPU heatsink.
Zephyr 90 nm 90 nm 90 nm Yes 203 W No April 2007 Redesigned motherboard. Introduced HDMI port and HANA chip. Improved GPU heatsink.
Falcon 65 nm 90 nm 90 nm Yes 175 W No September 2007 Introduced 65 nm CPU,[42]Different CPU heatsink.
Opus 65 nm 90 nm 90 nm No 175 W No July 2008 Sometimes used as a replacement for Xenon motherboards which were sent to Microsoft for RROD repair. Same as Falcon, without HDMI.
Jasper 65 nm 65 nm 90 nm Yes 150 W No November 2008 Introduced 65 nm GPU. Introduced 256 MB and later 512 MB NANDs in Arcade models.
Elpis 90 nm 90 nm 90 nm No 203 W No Mid 2009 Used as a replacement for Xenon motherboards which were sent to Microsoft for RROD repair. Same as Xenon, but with an updated GPU.
Tonasket[43] 65 nm 65 nm 65 nm Yes 150 W No September 2009 Introduced 65 nm eDRAM. Introduced new "XFreedom" RF-module, new Kronos GPU revision. Return to original GPU heatsink
Trinity 45 nm(combined chip) 65 nm Yes 135 W No June 2010 Motherboard redesign used in the Xbox 360 S. Combined CPU/GPU into XCGPU. Some versions had a 4 GB daughterboard.
Corona 45 nm(combined chip) 65 nm Yes 120 W No August 2011 No more HANA chip. Used in the Xbox 360 S. Two versions: one with 4 GB MMC, one with standard 16 MB NAND.
Waitsburg 45 nm(combined chip) 65 nm Yes 120 W No Early 2012 Removed post out from the cpu. Used in the Xbox 360 S. Two versions: one with 4 GB eMMC, one with standard 16 MB NAND.
Stingray 45 nm(combined chip) 65 nm Yes 120 W No June 2013 Waitsburg made for use in the Xbox 360 E. Used in the Xbox 360 E. Two versions: one with 4 GB eMMC, one with standard 16 MB NAND.
Winchester 32 nm(combined chip) Yes 120 W No August 2014 New XCGPU combining eDRAM into main die. It patches "Reset Glitch Hack". Released with 500 GB console bundles

Connectivity to accessories[edit]

An Xbox 360 Wireless Controller

The Xbox 360 features threeUSB 2.0ports (two on the front, one on the back).[24]The Xbox 360 S, however, has five USB 2.0 ports (two on the front, three in the back) along with a dedicated Kinect port. The Xbox 360 E has four ports (two on the front, two on the back) and a dedicated Kinect port. These are used for connection of accessories such as wiredcontrollers,the wireless networking adapter, theXbox Live Vision cameraand USB storage devices. Although the number of wired controllers is limited by the number of ports, up to four may be used through the use of aUSB hub.

The Xbox 360 also features wireless connectivity of accessories via a proprietary 2.4 GHz radio system. This is mainly used to connect the official wireless controllers, but is also used for other devices such as the wireless racing wheel andwireless headsets.With the exception of somerhythm gamecontrollers, and theFanatecCSR wheel, this wireless connectivity is limited to first-party Microsoft accessories. The console can connect to Xbox Live over the Internet through a variety ofnetworking interfaces.

Original style consoles also have two front-mountedmemory cardslots for the system's proprietary Memory Unit. These can be used to transfer profile and game data from one Xbox 360 to another. Memory Units up to 512 MB are available from Microsoft. The "Arcade" model formerly came with a 256 MB Memory Unit, but with the Jasper motherboard revision of September 2008, the "Arcade" model began to include 256 MB of built-in flash memory. This was later increased to 512 MB. The memory card slots were replaced with USB ports on the newer Xbox 360 S models.

The Universal Media Remote can be used to control several functions of the console, including theWindows Media Centerfunctions if connected to the network. It communicates with the console viainfraredthrough a receiver port on the front of the console. All standard controllers for the system feature a 2.5 mm headsetjackto allow the use of wired headsets for voice chatting. The 2.5mm jack can also accept the chatpad accessory. Various other accessories for the console exist, such as decorative faceplates to change the physical appearance of the console.

Physical appearance[edit]

Left: Xbox 360 Elite, Right: Xbox 360 S with new-style controller

The physical outline of the original style Xbox 360 is 31 by 8 by 26.8 centimetres (12.2 in × 3.1 in × 10.6 in)[44]and is similar inform factorto its predecessor. It is slightly slimmer in every dimension and is slightly concave, while the original Xbox was noticeably convex.

It comes as standard in either black or white, with other colors available asspecial editions.It was designed by Astro Studios in cooperation with Hers Experimental Design Laboratory.[45]The original case has a concaveness to it; Astro Studios' president Brett Lovelady said that part of this was to keep an "X" shape to the console when looked at from the front, while it also served to help with cooling the system components, as the narrower section helped the console to "inhale" more air, particularly when placed in the vertical orientation.[46]

In June 2010 a redesign of the console, known as the Xbox 360 S,[47]was announced. This version of the console retains the same basic shape but is noticeably smaller and more angular than the original version. It comes as standard in either matte or glossy black; like its predecessor, other colors are available as special editions.

The front of the console features a "ring of light" that displays four illuminated quadrants in either red or green (Some special editions replaced the green for blue). When the lights turn red, the console has encountered anerror,with the number of sectors illuminated informing the user what category the error falls into. Since the redesign of the console removed the red LEDs, this error reporting system is no longer used.

The original Xbox 360 weighs approximately 3.5 kilograms (7.7 lb),[44]about 350gramsheavier than the new Xbox. The new version weighs in at 2.9 kilograms (6.4 lb).[48]

Power supply[edit]

The console uses an externalpower supplywith a 10A/100–120Vor 5 A/220-230 V (AC) input andDCoutput rated at 203/175/150/130/115W(depending on revision). An estimated 2 W of power are used while the older versions of console are instandby modegiving a yearly usage of approximately 17.5kWh.[49]The new version uses around 0.5W while in standby.[48]Saving the console size and weight, the power supply displaces 1,300 cubic centimetres (79 cu in).[50]Xbox 360 power supplies are designed with keys in the plug to be forwards, but not backwards compatible. For example, a 203 watt supply would fit and work on a 175 watt console, but not the other way around.[42]

See also[edit]

Notes[edit]

1.^Video output and system control chip.[51]

References[edit]

  1. ^1 GB = one billion bytes (109B)
  2. ^1 TB = one thousand billion bytes (1012B)
  3. ^"Xbox 360 System Update for Preview Program Members – Now Supporting 2TB Hard Drives".Majornelson.com. 9 April 2015.Retrieved2020-04-19.
  4. ^"Xbox 360 Technical Specifications".Xbox.com. Archived fromthe originalon 2008-08-22.Retrieved2009-09-10.
  5. ^"Xbox One vs. Xbox 360 Spec Comparison".www.digitaltrends.com.22 May 2013.Retrieved2020-04-21.
  6. ^Leadbetter, Richard (2016-01-24)."The Making of The Witcher 2".Eurogamer.Retrieved2020-04-21.
  7. ^Xbox 360 vs. PlayStation 3: The Hardware Throwdown - IGN,26 August 2010,retrieved2020-04-21
  8. ^1 MB = 10242B
  9. ^Brown, Jeffrey (2005-12-06)."Application-customized CPU design: The Microsoft Xbox 360 CPU Story".IBM.Archived fromthe originalon 2006-09-22.Retrieved2006-09-30.
  10. ^Andrews, Jeff; Baker, Nick (2006-04-26)."Xbox 360 System Architecture"(PDF).IEEE Micro.26(2): 25–37.doi:10.1109/MM.2006.45.S2CID18990105.Archived(PDF)from the original on 2017-08-08.Retrieved2013-01-24.
  11. ^Baumann, Dave (2006-06-13)."ATI Xenos: XBOX 360 Graphics Demystified".Beyond3D.Archived fromthe originalon 2006-11-18.Retrieved2006-12-27.
  12. ^Wasson, Scott (2005-05-19)."Details of ATI's Xbox 360 GPU unveiled".The Tech Report, LLC.Retrieved2020-11-07.
  13. ^Bramwell, Tom (October 24, 2006)."Gears cost MS a billion dollars".Eurogamer.RetrievedFebruary 8,2020.
  14. ^Douglass C., Perry (2005-05-20)."E3 2005: Microsoft's Xbox 360 vs. Sony's PlayStation 3".IGN.Archivedfrom the original on 2006-09-26.Retrieved2006-09-30.
  15. ^Cross, Jason (2005-05-20)."Xbox 360 GPU Details".ExtremeTech.Archivedfrom the original on January 4, 2007.Retrieved2006-09-30.
  16. ^McLain, Alex (2005-10-31)."Xbox 360 High Def Details".Microsoft Corporation. Archived fromthe originalon April 24, 2007.Retrieved2006-10-03.
  17. ^Reimer, Jeremy (2006-10-30)."Microsoft prepares major update to Xbox Live".Ars Technica.Archivedfrom the original on 2018-12-22.Retrieved2006-10-31.
  18. ^Bennett, Hugh."Understanding Recordable & Rewritable DVD".Optical Storage Technology Association.Archivedfrom the original on 2004-06-11.Retrieved2006-12-18.
  19. ^Hill, Brandon (2007-02-06)."Microsoft's Xbox 360 Gets New Internal Optical Drive".DailyTech.Archived fromthe originalon 2007-09-30.Retrieved2007-07-06.
  20. ^"New Benq (LiteOn) drive in Xbox 360".Archived fromthe originalon 2008-05-17.
  21. ^Padilla, Raymond M. (2005-03-08)."We Got Next - Part One (Xbox)".GameSpy.Archivedfrom the original on 2006-10-18.Retrieved2006-11-13.
  22. ^ab"Source: Xbox new disc format gains 1GB".Eurogamer.March 30, 2011.RetrievedAugust 19,2021.Note:Eurogamer article numbers are in gibibytes, not gigabytes,see article talkon May 3, 2022{{cite web}}:CS1 maint: postscript (link)
  23. ^Farivar, Cyrus (2006-10-05)."Microsoft fires back at DVD firmware hack".Engadget.Archivedfrom the original on 2018-12-22.Retrieved2006-10-05.
  24. ^ab"Xbox 360 technical specifications".Microsoft. Archived fromthe originalon 2006-11-29.Retrieved2006-09-30.
  25. ^Miller, Jonathan (2005-12-05)."Xbox 360: Glitch In The System?".IGN.Archivedfrom the original on 2007-10-13.Retrieved2007-01-03.
  26. ^abSinclair, Brendan (2006-09-27)."$199 360 HD-DVD drive coming in mid-November".GameSpot.Archivedfrom the original on March 1, 2007.Retrieved2006-10-02.
  27. ^Berardini, César A. (2006-08-17)."HD DVD Xbox 360 Games: Another Rumor Debunked".TeamXbox.Archived fromthe originalon 2006-11-15.Retrieved2006-11-11.
  28. ^Menendez, Cesar (2006-06-30)."No Internal HD DVD Plans".GamerscoreBlog.Archived fromthe originalon 2006-10-20.Retrieved2006-11-01.
  29. ^Magrino, Tom (2008-02-27)."Microsoft drops 360's HD DVD player".GameSpot.Archivedfrom the original on 2018-12-22.Retrieved2008-02-25.
  30. ^Burg, Dustin (2007-04-23)."Save some cash, use your own 120GB HDD".Joystiq.Archived fromthe originalon 2015-01-28.Retrieved2012-09-19.
  31. ^"Microsoft Announces Modern Warfare 2 Xbox 360 Console Bundle".GamaSutra.September 16, 2009.RetrievedAugust 19,2021.
  32. ^"Gears 3 LCE Console and Controller Announced".Microsoft.June 7, 2011.RetrievedJune 20,2011.[dead link]
  33. ^Moser, Cassidee (2014-08-19)."Xbox 360 Gets a 500GB Media Hard Drive".IGN.Archivedfrom the original on 2014-09-19.
  34. ^"How to connect an Xbox 360 Wireless Networking Adaptor".Xbox.Archived fromthe originalon January 1, 2015.RetrievedAugust 19,2021.
  35. ^"Xbox 360 Wireless Adapter Troubleshoot".Microsoft.Archivedfrom the original on 2018-12-22.Retrieved2018-07-28.
  36. ^"How to set up the Xbox 360 Wireless N Networking Adapter".Xbox.Archived fromthe originalon December 22, 2018.RetrievedAugust 19,2021.
  37. ^"Xbox 360 Networking Adapter".Microsoft.Archivedfrom the original on 2016-02-05.Retrieved2018-07-28.
  38. ^Microsoft Xbox 360 Internal Memorandum 11952006; Announcement of new motherboards may cause consumers to delay purchases of existing units and some regions with slower inventory turnover may not see the newer units for some time
  39. ^Heckendorn, Ben(2008-11-10)."New 65nm CPU *not found* in very new Xbox 360".Archivedfrom the original on 2018-12-22.Retrieved2008-11-10.
  40. ^Heckendorn, Benjamin(2008-12-10)."Inside an Xbox 360 Jasper: Ben Heck dissects the mythical console, then tells you how to find one".Engadget.Archivedfrom the original on 2018-02-01.
  41. ^Miller, Ross (2010-03-18)."Leaked Xbox 360 'Valhalla' motherboard analyzed by Ben Heck".Engadget.Archivedfrom the original on 2018-08-08.Retrieved2012-09-19.
  42. ^abShimpi, Anand Lal (2008-12-10)."Jasper is here: A look at the new Xbox 360".AnandTech.Archivedfrom the original on 2018-12-22.Retrieved2018-01-15.
  43. ^"WeekendModder.com - Everyone can mod, Tutorials and Guides | Identify your console and motherboard type".weekendmodder.com.Retrieved2024-03-31.
  44. ^ab"Xbox 360 Technical Specifications".Microsoft. Archived fromthe originalon 2008-12-24.
  45. ^Kemp, David (2006-04-01)."Collaboration and the creation of the Xbox 360".Core77.Archived fromthe originalon December 23, 2006.Retrieved2006-12-28.
  46. ^Sheffield, Brandon (July 12, 2005)."Interview: Astro A-Go-Go: Designing The Look of the Xbox 360".Gamasutra.RetrievedNovember 16,2020.
  47. ^Yam, Marcus (2010-06-22)."New Xbox 360 is Actually Called the Xbox 360 'S'".Tom's Guide.Archivedfrom the original on 2012-12-27.Retrieved2012-09-19.
  48. ^abHollister, Sean (2010-07-02)."New Xbox 360 250GB review".Engadget.Archivedfrom the original on 2013-01-24.Retrieved2013-01-07.
  49. ^Berardini, César A. (2006-06-19)."Game Console Energy Consumption".TeamXbox.Archived fromthe originalon 2006-09-26.Retrieved2006-11-18.
  50. ^Cole, Vladimir (2005-12-06)."Xbox 360 power supply dunked in water to prove it's damned big".Joystiq.Archived fromthe originalon 2006-03-16.Retrieved2006-10-03.
  51. ^Mrs, Lukies (2022-07-21)."Tech Device Repair".Retrieved2022-08-29.

External links[edit]