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Yo Frankie!

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Yo Frankie!
Logo
Developer(s)Blender Institute
SeriesBig Buck Bunny
EngineBlender Game EngineandCrystal Space
Platform(s)Linux,macOSandMicrosoft Windows
ReleaseNovember 14, 2008[1]
Genre(s)Platform
Mode(s)Single-player
First screenshot of Yo Frankie!, running on the Blender Game Engine, showing Frank the sugar glider overlooking a collapsed bridge
Second screenshot of Yo Frankie!, running on the Blender Game Engine, showing Frank the sugar glider hanging from a rock over a river of lava
Screenshots ofYo Frankie!,running on the Blender Game Engine, featuring Frank thesugar glider

Yo Frankie!is anopen sourcevideo gamemade by the Blender Institute, part of theBlender Foundation,originally scheduled for release in August 2008.[2]It is based on the universe and characters of the free film produced earlier in 2008 by the Blender Institute,Big Buck Bunny.[3]Like the Blender Institute's previous open film projects, the game is made usingfree software.Yo Frankie!runs on any platform that runsBlenderandCrystal Space,includingLinux,macOSandMicrosoft Windows.

Plot[edit]

In the game, players assume the role of Frank, thesugar gliderwho was theantagonistof the filmBig Buck Bunny,or Momo, a monkey created especially for this game.

History[edit]

Development[edit]

The project started February 1, 2008, and development was completed at the end of July 2008. Due to technical delays, the actual DVD release date was postponed to November 14.[4][5]

The game islicensedunder either theGNU GPLorLGPL,with all content being licensed underCreative Commons licenseAttribution 3.0.[2]

Release[edit]

Since December 9, 2008, the game is available to download.[6][7]

There are two versions of the game on the DVD, one with the Blender Game Engine, and a version with Crystal Space. The Blender Game Engine version of the game is titled "A Furry Vendetta",[8]while the Crystal Space version is titled "Furry Funny Frankie". Though some of the assets for making the levels and the characters are shared, the gameplay differs between versions.

Technology[edit]

As with previous "open" movie projects, the game is partly designed to promote the open source modeling and animation tool Blender. The modeling, animation and level design were done in Blender. The game itself is rendered with both Blender's internal game engine and the Crystal Space 3D engine, usingPythonas a scripting language.[2]

The initial decision to use Crystal Space over Blender's own built-in Game Engine was due to the perceived need to create a more "serious" game platform. The development team later partly reversed this decision, by making a new version of the game playable on the Blender Game Engine.[9]This allows artists and level designers a more rapid workflow than rebuilding for the Crystal Space engine on every change (the Blender Game Engine only takes about 2–5 seconds toexport—in Crystal Space, this can take up to a minute).

Reception[edit]

The game was noted by the gaming press.[10][11]

See also[edit]

References[edit]

  1. ^"DVDs arrived!".Retrieved2021-06-22.
  2. ^abc"Yo Frankie! - About".Apricot Open Game.Blender Foundation.Retrieved2008-08-18.
  3. ^"Big Buck Bunny".Peach Open Movie.Blender Foundation.Retrieved2009-05-27.
  4. ^"DVD goldmaster ready".Retrieved2008-11-09.
  5. ^"Linux Magazine: Sheep-Throwing Marsupial in the" Yo Frankie "Game".Retrieved2009-02-03.
  6. ^"Yo Frankie! Online Release!".Retrieved2018-11-08.
  7. ^"Linux Magazine: Everyman's Game:" Yo Frankie "".Retrieved2009-02-03.
  8. ^"Name Announcement".Apricot Open Game.Blender Foundation.Retrieved2008-08-18.
  9. ^"Last 6 weeks: Crystal Space 3D & Blender focus".Game Engine Discussion.Blender Foundation.Retrieved2008-08-18.
  10. ^Yo Frankie! lance la guerre aux moutonsonjeuxvideo.com(2008 December 18)
  11. ^Yo Frankieonchip.de(2009 July 6)

External links[edit]