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Yooka-Laylee

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Yooka-Laylee
Cover art
Developer(s)Playtonic Games
Publisher(s)Team17
Director(s)Chris Sutherland
Producer(s)Andy Wilson
Designer(s)Gavin Price
Gary Richards
Artist(s)
  • Steve Mayles
  • Steven Hurst
  • Kevin Bayliss
Writer(s)Andy Robinson
Composer(s)
EngineUnity
Platform(s)
Release
  • Windows, macOS, Linux, PS4, Xbox One
  • 11 April 2017
  • Nintendo Switch
  • 14 December 2017
  • Amazon Luna
  • 20 October 2020[1]
Genre(s)Platform,action-adventure
Mode(s)Single-player,multiplayer

Yooka-Layleeis a 2017platform gamedeveloped byPlaytonic Gamesand published byTeam17.It was released forWindows,macOS,Linux,PlayStation 4andXbox Onein April 2017,Nintendo Switchin December 2017 andAmazon Lunain October 2020.[2]Developed by a group of former key personnel fromRare,Yooka-Layleeis aspiritual successorto theBanjo-Kazooieseries. After years of planning to develop a new game, Playtonic Games initiated aKickstartercampaign that attracted significant media coverage and raised a record-breaking sum of over£2 million. The game follows chameleon Yooka and bat Laylee on their quest to retrieve a magical book from an evil corporation.

Yooka-Layleereceived mixed reviews, with critics divided on whether emulating its predecessors was enough to make it a successful game, or whether it was purely trying to capitalize on nostalgia. While most critics agreed that it captured the essence of earlier platformers, they also pointed out technical shortcomings and outdated gameplay.

A spin-off,Yooka-Laylee and the Impossible Lair,was released on 8 October 2019[3]and a remaster titledYooka-Replayleeis in development.[4]

Gameplay[edit]

Yooka-Layleefeatures gameplay similar to the spiritual predecessor,Banjo-Kazooie,where the player searches for and collects items in an open 3D environment.

Yooka-Layleeis aplatform gameplayed from athird-person perspective.[5]The gameplay is similar to that of games in theBanjo-KazooieandChameleon Twistseries. The player controls twocharactersthat work together to explore their environment, collect items, solve puzzles and defeat enemies. The playable characters are Yooka, a male chameleon,[6]and Laylee, a female bat.[7][8]Yooka and Laylee exploreworldscontained within magical books and complete challenges to collect "Pagies": golden book pages that act as currency. Players can use their Pagies to either unlock worlds or expand those which have already been unlocked.[9][10]The characters share onehealthmeter, but unlike the game's spiritual predecessor, they have unlimitedlives;should they die from losing all health or falling into abottomless pit,they will respawn at acheckpoint.[11]

Yooka and Laylee can learn a variety of abilities, including "sonar blasting", "tongue whipping", "sky soaring", eating berries for temporary powers such as fire breath, and a "fart bubble" for breathing underwater. Most of these abilities use a power meter that is filled by collecting butterflies (which can be eaten instead to restore health).[11]Each ability is earned by collecting enough quills to purchase them from Trowzer.[12]Collectibles by the name of Mollycools are given to Dr. Puzz, an octopus scientist, in order to give Yooka and Laylee various transformations that grant them abilities. Play Tonics are role-playing-like ability modifiers that are purchased from Vendi, a living vending machine, and equipped to modify or enhance players' ability stats.[13]Also found in the levels are Ghost Writers, collectible characters who provide various challenges like catching or fighting them, and Play Tokens, which are used to play the secretarcade gamesthat are found once per level, hosted by a low-polygontyrannosaurus rexnamed Rextro Sixtyfourus.[14]There are several "quiz show challenges", similar to theBanjo-Kazooiegames. There is a character named Kartos, a sentientmine cartwho allows "mine cart" sequences, similar to those ofDonkey Kong CountryandDonkey Kong 64.[15]

The game features a localcooperative multiplayermode for two players. There is also a 2–4 player adversarial localmultiplayermode, with eight different minigames.[7]The game features an optional "64-bit" mode, which imitates the graphical appearance of Nintendo 64 games.[7]

Plot[edit]

At the Hivory Towers corporation, CEO Capital B and his assistant Dr. Quack use a machine to suck up all the books in the world with the intention of obtaining a magical book called the "One Book" in order to rewrite the universe. Meanwhile, on Shipwreck Creek, Yooka and Laylee, who have the One Book, watch as the book gets sucked into Hivory Towers with its pages escaping. The two venture to Hivory Towers to reclaim the book.

Traversing through Hivory Towers, Yooka and Laylee explore five different worlds to collect the One Book's Pagies. Yooka and Laylee eventually confront Capital B in his office, where they learn that Hivory Towers is merely part of a bigger association named V.I.L.E. and that Dr. Quack is really Capital B.'s supervisor. Just then, a sentient cannon named Blasto, who is a friend of Yooka and Laylee's, inadvertently shoots a cannon ball at Capital B. and Dr. Quack, knocking them onto the One Book and they subsequently get trapped inside it. Afterwards, Yooka, Laylee, and all their friends celebrate their victory with a party.

Development[edit]

A headshot photo of a white man with a short haircut in T-shirt
Former Rare composerGrant Kirkhopewrote a number of musical themes for the game.

In September 2012, a group of former Rare employees attempted to create a spiritual successor toBanjo-Kazooie.They joined under the Twitter handleMingy Jongo,the name of a boss from the secondBanjogame,Banjo-Tooie,with cooperation from ex-Rare designers, including composerGrant Kirkhope.In December 2014, the account was left abandoned, and the project confirmed to be on indefinite hiatus by Kirkhope in aReddit AMA;[16]however, in August a video game company named Playtonic Games was incorporated by this group, and the account was revived under the name of its new company. Playtonic announced that they were planning aspiritual successorto theBanjo-Kazooiefranchise titledYooka-Laylee,formerly codenamedProject Ukulele.[17]At the start of development, six people were involved. To finance the game, the development team decided to usefundraisingwebsiteKickstarterto acquire £175,000 to start production. The campaign attracted attention and the goal was reached within 40 minutes, a record on the platform.[18]Later the campaign made another record for the fastest game to getUS$1,000,000pledged in the history of the platform.[19]Within a few weeks, the game had garnered £2.1 million from over 80,000 backers.[20]

The game was intended as a resurrection and modernization of the "collectathon" 3D platforming game genre of the late 1990s and early 2000s, with an emphasis on progression by collecting various different items.[21]Some of the collectibles were created using2D sprites.[22]Additional post-launch downloadable content was planned, which began production following the game's release, with crowdfunding participants receiving this content for free.[23][24]The game's native language is featured in English; it features French, German, Italian and Spanishlocalizations.Wil Overton,a former artist for Rare, illustrated the game'sinstruction manual.[25]

The game was created with theUnityengine with help frommiddlewaretools.[22][26]This allowed for bugs to be more easily repaired and the incorporation of ten thousandpolygons.[27]The phoneticizing of "ukulele" was an early idea that went through several versions (e.g. Hawaiian terms Yoku, meaning "to eat bugs", and Laylee, meaning "to fly" ) until the final title "Yooka-Laylee".[9]Yooka-Layleefeatures 3D worlds by environment artist Steven Hurst, who also worked on theBanjo-Kazooieseries as well asViva Piñata.The game's characters were designed by Kevin Bayliss, who helped design the modern Kong characters in theDonkey Kong Countryseries,and Ed Bryan, who designed the characters inBanjo-Kazooie.[7]Originally, character art director Steve Mayles imagined Yooka as a lion, but eventually made him a chameleon and created Laylee as a bat, because of how their abilities could accommodate the gameplay.[28][29]Player characters were deliberately left without voices so as to enhance player choice. The game'sperk systemwas based upon what was done in video games outside the 3D platform genre.[26]Layered animationswere among other things employed to improve character movement.[27]Along with Kirkhope, former Rare composersDavid WiseandSteve Burkecollaborated to compose the game's orchestral score.[citation needed]A soundtrack CD was released and rewarded to certain supporters of the crowdfunding campaign.[7]The increase inmemoryavailability since working onBanjo-Kazooiepermitted a higher quality soundtrack.[27]The title character of the indie gameShovel Knightmakes an appearance as anon-playable character,voiced byShovel Knightdirector Sean Velasco.[30]The inclusion was announced byShovel KnightdeveloperYacht Club Gamesfollowing the release of Yooka's character trailer in September 2016.[30][31]

In March 2017, YouTube personalityJon "JonTron" Jafari,who was set to voice a character inYooka-Laylee,would have his voiceovers removed from the final game after making controversial comments on aTwitchlivestream.[32][33][34][35][36]Jafari stated that although it was unfortunate his role had been removed, he understood Playtonic's reasoning and wished them success.[37]

Shortly afterYooka-Laylee's release, Playtonic announced further updates to the game to address criticism of the in-game camera and controls while adding additional features and various other improvements.[38]

Release[edit]

The game is published byTeam17,who also assisted Playtonic withlocalization,product certification,quality assurance,marketingand general non-developer tasks.[39]The game's funding project was announced onKickstarterin May 2015. It reached its initialcrowdfunding campaigngoal of£175,000 within thirty-eight minutes[40]and its initial highest goal of £1 million in 21 hours,[41]at the time becoming the fastest video game in Kickstarter history to reachUS$1 million.[42]Playtonic Games later sent out a public statement thanking all their supporters and promising more updates in the future.[43]The campaign added four additional stretch goals, all of which have been reached. Those who contributed predetermined amounts to the campaign received special rewards related to the game's release. It is currently the highest-funded UK video game in Kickstarter history, passing the previous record held byElite: Dangerous,[44]earning £2,090,104.[45]with success in the crowdfunding campaign allowing a simultaneous April 2017 release for consoles.[citation needed]

In October 2016, Playtonic Games confirmed that the game would have a physical retail release alongside the digital release, and promised backers who earned the digital version the choice of physical media.[46]In December, Playtonic Games confirmed the game would be available both digitally and at retail worldwide on 11 April 2017 for all platforms. In the same update, Playtonic Games announced that theWii Uversion had been cancelled, with development duties moved to the Nintendo Switch. The announcement cited "unforeseen technical issues" as the reason for cancelling it. Playtonic offered Kickstarter backers who pledged for the Wii U version choices of refund or moving their pledge to any other platform at no additional cost. Playtonic said that additional details regarding the game's Nintendo Switch version would be announced in January 2017.[47][48]It was later explained that the decision to cancel the Wii U version is unrelated to the console's poor commercial performance, and that some of the developers expressed reluctance to do so.[49]In February, Playtonic noted that a physical release forYooka-Layleeon the Nintendo Switch was "beyond [their] scope", and they had no plans for it at the time.[50][51]Limited Run Gamesannounced to release physical copies for the Nintendo Switch in North America, starting in August 2018.[52]Playtonic Games also announced the release of a special Collector's Edition of the game for December 2017, including a statue,concept art,akey chain,andpins.[53]

Yooka-Layleewas delayed to early 2017 in order to give the team additional time to polish the game.[54]Additionally, Playtonic Games was focusing their development efforts on the PC and Wii U versions, and originally giving the latter platform "the right attention" due to greater demand from Kickstarter backers, as well asnostalgiafactors. Publisher Team17 assisted porting the game to the PlayStation 4 and Xbox One.[55]On 1 April 2017, Playtonic releasedThe Yooka-Laylee Rap!,which was a stretch goal on Kickstarter. It pays homage to theDK RapfromDonkey Kong 64,with Kirkhope reprising his role as the composer.[56]

Reception[edit]

Yooka-Layleereceived "mixed or average" reviews on the PC, PlayStation 4 and Xbox One, while on the Nintendo Switch it received "generally favourable" reviews, according toreview aggregatorMetacritic.[58][59][60]Critics generally agreed that the game recaptured the feel of a classic 3D platformer, but were divided over whether this made the game successful or simply made its gameplay and design feel unoriginal and outdated.[71]Its Kickstarter backers were ultimately satisfied with the final product, despite their disappointments with the pre-release demo being delayed and the cancellation of the Wii U version, with many of those backers being given Steam codes instead of Switch codes.[72]It debuted at number 6 in the U.K. all-formats chart in its first week[73]as well as the number 2 spot in the Australian sales charts in its first week.[74]By 24 November 2018, the game has sold over 1 million copies.[75] The game won the award for "Game in a Small Studio" atThe Independent Game Developers' AssociationAwards, whereas its other nomination was for "Action and Adventure Game".[76]It was also nominated for "New Games IP", "Animation", and "Visual Design" at the 2017Develop Awards;[77]and for "Game, Original Family" at the National Academy of Video Game Trade Reviewers Awards.[78][79]

Many critics praised the game as a successful follow up to the originalBanjo-Kazooiegames. Steven Bogos ofThe Escapistpositively referred to the game as "Banjo-Threeie", calling it "a nostalgic ride through time, bringing the collect-a-thons from the N64 era into the modern age".[70]James Kozanitis ofGame Revolutionfelt thatYooka-Layleeimproved on the gameplay and structure of classic titles, in particular the relevance and importance of the collectables.[64]Chris Carter ofDestructoidpraised the expansive levels and the colorful design, but concluded that due to the throwback designs, it would not be for everyone.[61]Marty Sliva ofIGNcalledYooka-Laylee"a good reminder that this genre, once thought to be dead, still has some life left in it". He also noted different aspects of the game that felt authentic to games from the 90s, praising the level design, soundtrack and characters while also criticizing how the game controlled at certain points and stated it was "not 1998 anymore" regarding frustrating camera movement.[65]Kallie Plagge ofGameSpotsimilarly praised certain aspects such as the collectibles and non-linear structure, while also criticizing the uncooperative camera and in some instances convoluted level design.[5]

On the other hand, Colm Ahern was more negative about the game's intention to capitalize on people's nostalgia, especially noting "camera issues, ambiguous puzzles, a distinct lack of signposting, and voices that will make your ears bleed",[69]while the game itself could not decide whether it was aiming at children or adults as an audience. Furthermore, while he was positive about the first level, he claimed that all other levels in the game were falling short, finding them repetitive and confusing.[69]Chelsea Stark ofPolygonnoted thatYooka-Layleewas "proof that sometimes our fondest memories should stay in the past".[68]She called the game's combat mechanics "a chore" and was critical of the controls.[68]GamesRadaralso noted the game's repetitive missions and objectives, with reviewer David Houghton noting that some of the game's power-ups, especially the flight ability, render most puzzles and level design choices obsolete.[11]

Spin-off and other appearances[edit]

A spin-off,Yooka-Laylee and the Impossible Lair,in contrast to the 2017 original, is the game set in2.5Dlevels resembling those of theDonkey Kong Countryseries, although it does contain a 3D overworld. The game was released for PlayStation 4, Xbox One, Nintendo Switch, and PC on 8 October 2019.[80]A remaster of the game entitled "Yooka-Replaylee" was announced in June 2024.[81]

Yooka and Laylee appear as playable guest characters in thefighting gamesMighty Fight Federation,[82]Brawlout,and in the party battle gameBrief Battlesas a skin for the character Violet,[83]and as assist characters in the beat ’em up gameJitsu Squad.[84]Developers Komi Games andPlaytonic Gamesworked together to write a canonical story for characters Yooka and Laylee inMighty Fight Federationthat takes place betweenYooka-LayleeandYooka-Laylee and the Impossible Lair.Yooka and Laylee each appear as paid costumes inFall Guys.[85]

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