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OpenArena

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OpenArena
Developer(s)Free software community
Initial release2005;19 years ago(2005)
Stable release
0.8.8 / February 2012;12 years ago(2012-02)
Repository
Written inCwith theioquake3game engine
Engine
  • ioquake3
Edit this at Wikidata
Platform
TypeSingle-player,multiplayerFirst-person shooter
LicenseGPL-2.0-or-later
Websiteopenarena.wsEdit this on Wikidata

OpenArenais afreeandopen-source video game.It is afirst-person shooter,and aforkofQuake III Arena.

Development

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TheOpenArenaproject was established on August 19, 2005, one day after theid Tech 3source codereleased underGNU GPL-2.0-or-laterlicense.

OpenArena was officially released forMicrosoft Windows,Linux,andmacOS.Third partieshave also ported the game toFreeBSD,[1]OpenBSD,Android[2]andiOS.[3]The game was also unofficially ported to theRaspberry Pi.[4]

Gameplay

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Screenshot showinggibsin OpenArena

OpenArena's gameplay mirrors that ofQuake III Arenawith some quality of life improvements, such as awarding a character points for pushing another character to their death. The game can be played online (against other human players) or offline (against computer-controlled characters known asbots). "Singleplayer" mode allows players to play a predefined series of deathmatches, unlocking a new "tier" of four maps after completing the previous one, or to create custom matches in any game type through the "skirmish" mode.

Game modes

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OpenArena has the following gamemodes:

  • Free For All: classic Deathmatch where players are all pitted against each other and the player who has the highest score at the end of the match wins.
  • Team Deathmatch: a team-based variation of Free For All, with two teams of players being pitted against the other.
  • Tournament: The game chooses two players in the server and makes them duel, in a classic "winner stays, loser gets out" setting.
  • Capture the Flag: team-based mode where each team spawns in a base which contains a flag. They must capture the enemy team's flag while keeping their own flag from being captured.
  • One Flag CTF: a variation of Capture The Flag where a white flag spawns in the middle of the map and the teams must bring it to the enemy base.
  • Harvester: Each team spawns with a Skull Receptacle with a Skull Generator that spawns in the middle of the map. By fragging enemies, skulls appear in this generator. The players must collect skulls of enemy players bring them to the enemy base in order to score.
  • Overload: Each team has a crystal in their base. The players of each team must travel to the enemy base and destroy this crystal in order to win.
  • Elimination: a team based mode where both players must frag all of their enemies in a "Last Man Standing" style match. The team with the highest number of points wins.
  • CTF Elimination: a mix of Capture The Flag and Elimination. Teams score by fragging all enemy players or capturing flags.
  • Last Man Standing: a non-team variation of Elimination where all of the players start with a finite number of lives and frag each other until only one of them remains.
  • Double Domination: a team-based mode which features two control points, and the players must hold them in order to score points.
  • Domination: a team-based mode that has control points scattered throughout the map; the players must secure these points in order to gain points for their teams.

Reception and impact

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The game is one of the most popularopen-source first-person shooters,particularly among fans of the originalQuake III Arena[citation needed].However, some others has criticized it as incomplete, saying that this detracts from long term play.[5][6]The game has been praised for its portability and ability to run on old hardware,[7]as well as creative bot design.[6]OpenArena has been used as a platform for scholarly work in computer science. Some examples include streaming graphics from a central server,[8]and visualizing large amounts of network data.[9]

See also

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References

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  1. ^OperaArena FreeBSD Port on FreshPorts.org
  2. ^OpenArenaonGoogle Play Store
  3. ^Beben IIIoniTunesStore
  4. ^"OpenArena on Raspberry Pi store".Archived fromthe originalon 2015-11-17.Retrieved2013-08-20.
  5. ^Weimer, Hendrik (29 May 2007)."Pleasure to Frag".OS Reviews.Retrieved22 November2023.
  6. ^abLake, Steve (June 20, 2007)."Open Source Game Review: OpenArena".Raiden's Realm.Archived fromthe originalon 2011-01-27.Retrieved2016-08-11.
  7. ^Andrew (2 July 2008)."Review: OpenArena 0.7.7".HeadShotGamer.Archived fromthe originalon 2016-08-25.Retrieved2016-08-11.
  8. ^Eisert, Peter; Fechteler, Philipp (July 2007). "Remote rendering of computer games".Proceedings of the International Conference on Signal Processing and Multimedia Applications (SIGMAP).Barcelona, Spain.
  9. ^Lucas Parry (August 2007).L3DGEWorld 2.1 Input & Output Specifications(Technical report). CAIA Technical Report 070808A.
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