Super Mario
Super Mario | |
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![]() Logo since 2011 | |
Genre(s) | Platform |
Developer(s) |
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Publisher(s) | Nintendo |
Creator(s) | Shigeru Miyamoto |
Artist(s) |
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Composer(s) | |
Platform(s) | |
First release | Super Mario Bros. September 13, 1985 |
Latest release | Super Mario Bros. Wonder October 20, 2023 |
Spin-offs | Luigi Yoshi Wario Mario Kart Mario Party Paper Mario Mario & Luigi |
Super Mario[a](also known asSuper Mario Bros.[b]andMario[c]) is aplatform gameseries created byNintendostarring their mascot,Mario.It is the central series of the greaterMariofranchise.At least oneSuper Mariogame has been released for every majorNintendo video game console.However, there have also been a number ofSuper Mariovideo games released on non-Nintendo gaming platforms.[1]There are more than 20 games in the series.
TheSuper Mariogames are set primarily in the fictional Mushroom Kingdom, typically with Mario as the mainplayer character.He is usually joined by his brother,Luigi,and often other members of theMariocast. As platform games, they involve the player character running and jumping across platforms and atop enemies in themedlevels.The games have simple plots, typically with Mario and Luigirescuing the kidnappedPrincess Peachfrom the primaryantagonist,Bowser.The first game in the series,Super Mario Bros.,released for theNintendo Entertainment System(NES) in 1985, established the series' core gameplay concepts and elements. These include a multitude ofpower-upsanditemsthat give the character special powers such as fireball-throwing and size-changing.[2]
TheSuper Marioseries is part of the greaterMariofranchise, which includes other video game genres and media such as film, television, printed media, and merchandise. More than 380 million copies ofSuper Mariogames have been sold worldwide, making it thefifth-bestselling video game series,behind the largerMariofranchise, the puzzle seriesTetris,thePokémonvideo games, andGrand Theft Auto.[3]
Gameplay
This sectionneeds additional citations forverification.(December 2021) |
The objective of the game is to progress through levels by defeating enemies, collecting items and solving puzzles without dying. Power-up use is integral to the series. The series has installments featuring both two and three-dimensional gameplay. In the2Dgames, theplayer character(usually Mario) jumps on platforms and enemies while avoiding their attacks and moving to the right of the scrolling screen. 2DSuper Mariogame levels have single-exit objectives, which must be reached within a time limit and lead to the next sequential level.Super Mario Bros. 3introduced theoverworld,a map of nonlinear levels that branches according to the player's choice.[4]Super Mario Worldintroduced levels with multiple exits.
3D installments in the series have had two subgenres:open worldexploration based games and more linear 3D games with a predetermined path.[5]Levels in the open world games,64,SunshineandOdyssey,allow the player to freely explore multiple enclosed environments in 360-degree movement. As the game progresses, more environments become accessible.[6]The linear 3D games,Galaxy,Galaxy 2,3D Landand3D World,feature more fixed camera angles and a predetermined path to a single goal.
Playable characters
The series often features the option to play as characters other than Mario, usually Luigi. Earlier games have offered an alternating multiplayer mode in which the second player controls Luigi on their turn. Luigi is often only playable by player one in a second, more challenging iteration of the base game, such as inThe Lost Levels,Galaxy 2,New Super Luigi Uand the special worlds in3D Land;these feature lower gravity and reduced friction for Luigi. Later games allow four player simultaneous play. Playable characters other than Mario and Luigi have included Princess Peach,Princess Daisy,Toads,Toadette,Yoshi,Wario,Rosalina,Miis,Nabbit, and Bowser Jr. Characters are sometimes differentiated by special abilities.Super Mario Makerincludes costumes that depict many more characters (Super Mario Maker 2includes only aLinkpower-up).
Power-ups and transformations
![](https://upload.wikimedia.org/wikipedia/en/thumb/6/61/Supermushroom.png/170px-Supermushroom.png)
Mushroompower-upsappear in almost everySuper Mariogame. The most iconic of these is the SuperMushroom.[7][8]TheSuper Mushroomincreases the character's size, turning them into a "Super" variant, and allows them to break certain blocks. When hit by an enemy, the character reverts to their smaller size instead of losing a life.[7]When the character is in their "Super" form, most blocks that would contain a Super Mushroom instead offer a more powerful power-up such as the Fire Flower. The Super Mushroom is similar in appearance to theAmanita muscaria,with an ivory stalk below a most commonly red and white (originally red and orange) spotted cap. Created by chance,Shigeru Miyamotostated in an interview that beta tests ofSuper Mario Bros.proved Mario too tall, so the development team implemented mushrooms to grow and shrink Mario.[9]Different variants of mushroom power-ups appear in the series. For example,Super Mario Bros.: The Lost Levelsintroduces thePoison Mushroom,which causes damage when collected; andNew Super Mario Bros.introduces the Mini Mushroom, which shrinks the character to miniature size; and the Mega Mushroom, grows the character into a towering, invulnerable giant who destroys enemies and the environment by running through them.[10]
Super Mario Bros. 3introduces suits to theSuper Marioseries, many of which are based on animals or Mario enemies. The Raccoon Suit (provisioned by a Super Leaf) and theTanookiSuit each provide the character with a tail that enables flight. In addition, the Tanooki Suit lets the character spontaneously change into an invincible statue for about five seconds.Super Mario Bros. 3includes aHammer Bros.suit, which allows Mario and Luigi to throw hammers as projectiles to defeat enemies at a distance. Other suits in later games in the series include the Frog Suit, Penguin Suit, Cat Suit, Boomerang Suit, and Bee Suit.
Projectiles
The flower power-ups let the player character shoot projectiles. The Fire Flower, introduced inSuper Mario Bros.,transforms the character into a Fire variant who can throw bouncing fireballs at enemies.Galaxyis the first 3DSuper Mariogame to have the Fire Flower. InLandandMaker 2,the Superball is abouncing ballobtained from a Super Flower, which the character can use to defeat enemies and collect coins. The Ice Flower transforms the character into an Ice variant who can shoot balls of ice as projectiles similar to those of the Fire Flower; they freeze enemies in blocks of ice that can be used as platforms or thrown as projectiles, as seen inNew Super Mario Bros. WiiandNew Super Mario Bros. U.[11]InGalaxy,the Ice Flower turns Mario or Luigi into ice and lets him walk on lava or water for a limited time by freezing the surface. Lastly,New Super Mario Bros. 2's Gold Flower lets Mario or Luigi turn bricks into coins and earn bonus coins for defeating enemies.
Koopa Shells serve as a major projectile in the series, featuring since the original game. The character can throw them to defeat enemies, collect coins, and activate the functions of blocks. Power-ups are available for Yoshi to breathe fire inWorld,Yoshi's Island,and64 DS,breathe freezing air and spit seeds inYoshi's Island,spit out enemies in theWorldgames, and spit juice inSunshine.Other power-ups let the character throw bombs, boomerangs, and baseballs and shoot cannonballs. InOdyssey,Mario can possess characters, some of which can launch various projectiles.Flying shoot 'em upgameplay also appears in the series. Mario pilots the armed Sky Pop biplane and Marine Pop submarine inLand.The Koopa Clown Car, aircraft of Bowser and the Koopalings, can sometimes shoot fireballs inMaker.
Ridable animals and vehicles
Apart from automated objects in levels that may transport the player character, certain ridable animals and vehicles have appeared that the player controls. Mario's dinosaur friendYoshihas appeared as a mount to the player character in severalSuper Mariogames sinceSuper Mario World.InYoshi's Islandand64 DS,instead of the player character merely riding on Yoshi's back, Yoshi is the player character. Yoshis generally have abilities including eating enemies, flying, and breathing fire. Miyamoto had originally wished for Mario to be able to ride a dinosaur inSuper Mario Bros.,but this wasn't possible due to the technical restraints of the system.[citation needed]Poochi is a dog featuring inYoshi's Islandwho Yoshi can ride.PlesiosaursDorrie and Plessie can be ridden by the player characters in64and3D Worldrespectively,[12][13]with Plessie serving a larger role inBowser's Fury.[14]
Various vehicles that the player character can control have also appeared. These include a magic carpet in2,flying clouds in several 2D games, submarines inLandandYoshi's Island,an airplane inLand,a helicopter, train, and mole tank inYoshi's Island,cars inYoshi's IslandandMaker 2,and the Koopa Clown Car aircraft in theMakergames.
Blocks
Most items in theSuper Marioseries appear from item blocks when hit, which originated inSuper Mario Bros.and have persisted throughout the series, where the character hits a block to receive either coins or power-ups. Variations include those that are invisible until hit, advice dispensers, produce another block, move, frozen, contingent on a switch, bouncy, etc. The propeller block lets the character spin up into the air and slowly descend, and the Gold Block generates coins through running. A single block is the unit of measurement in the design ofSuper Mariolevels.
Extra lives
Player characters can gain extra lives in most of the games. The 1-Up mushroom was introduced inSuper Mario Bros.,with the term 1-up subsequently being used generically in other video game series to refer to extra lives. In the monochromaticSuper Mario LandandSuper Mario Land 2,instead of a differently colored mushroom, the 1-Up is shown as a heart.Super Mario Worldintroduced the 3-Up Moon. 1-Ups can also be earned through collecting a certain number of coins or playing minigames.
Invincibility
Invincibility is an effect first appearing in the threeSuper Mario Bros.games, where it is granted by a "Starman",[15][16][17]an anthropomorphized, flashing star. The star has also been named the "Super Star" in the twoSuper Mario Worldgames as well as theNew Super Mario Bros.games[18][19]and the "Rainbow Star" in the twoSuper Mario Galaxygames. Picking up the star makes the character temporarilyinvincible,able to resist any harm. Use of the item is accompanied by a distinctive music track that appears consistently across most of the games. The player character flickers a variety of colors – and in some games, moves with increased speed and enhanced jumping ability – while under the Star's influence. While invincible, the character defeats any enemy upon contact with it. InSuper Mario World 2: Yoshi's Island,the star gives the normally immobile baby Mario the ability to run as well as become invincible. InSuper Mario 64and64 DS,invincibility is provided when the character becomes metal or intangible. The Mega Mushroom provides temporary invincibility with the addition of giant size and environment destruction (seePower-ups and transformations).
Collectibles
Super Mariolevel design traditionally incorporates many distributed coins as puzzles, rewards, and guidance through the level. Coins are often found floating in the air in groups. MostSuper Mariogames award the player an extra life once a certain amount of gold coins are collected, commonly 50 or 100. Several coin variants exist, such as silver coins, dragon coins, star coins, and more. In64,Sunshine,Galaxy,andGalaxy 2,coins replenish health (and air, when the character is underwater). In64andSunshine,collecting 100 coins in a level results in a Power Star or Shine Sprite respectively. There are also stages in that game reward a Power Star for collecting eight red coins in a level, worth two normal coins each. In64,a blue coin is worth five normal coins. InSunshine,blue coins act as a side quest when brought to the Delfino Bank and for every ten blue coins deposited, Mario will earn a Shine Sprite. In theGalaxyseries, after finishing each game once, stages unlock where Mario or Luigi can collect 100 purple coins to earn a Power Star. InGalaxy 2,they can also be used to feed some hungry "Luma" characters that can turn into either an item or another planet.
The games often feature other tokens found in levels to progress in the overworld, most frequently with the visual motif of a star. They are typically situated in locations that are not readily found or reached, or awarded for completing stunts, or objectives given byNPCs.They include the Power Stars inSuper Mario 64and theSuper Mario Galaxygames, Shine Sprites inSuper Mario Sunshine,Cat Shines inBowser's Fury,Star Coins in theNew Super Mario Bros.series, Star Medals inSuper Mario 3D Land,Green Stars in theGalaxygames andSuper Mario 3D World,and Power Moons inSuper Mario Odyssey.InSuper Mario Land 2,there are six Golden Coin tokens that must be collected to finish the game.
Warp Pipes and Warp Cannons
The Warp Pipe is a common method of transportation used in many of theMarioseries games. Warp Pipes are most often green but also appear in other colors (early games included silver pipes, newer games have introduced red, green, blue and yellow pipes), and have many uses in the series. Warp Pipes can also contain enemies, usually Piranha Plants, and sometimes launch the player into the air (most commonly seen in theNew Super Mario Bros.series). In earlyMariogames such asSuper Mario Bros.,special, well-hidden areas known asWarp Zonescontain pipes that allow players to skip several worlds (handfuls of levels) at once.[20]In theNew Super Mario Bros.series, pipe-shaped Warp Cannons work similarly to the Warp Zones of the earlier games and are unlocked by finding secret exits in levels.Cannonsappear in most of the 3D games in the series starting withSuper Mario 64.The character uses the cannon by jumping into the barrel, aiming themself and being fired at a distant target. This allows the character to progress through a level or reach otherwise inaccessible areas.
Minigames
Many games in the series feature minigames supplemental to the platforming gameplay, usually offering the chance to win extra lives or power-ups.Super Mario Bros. 2and3D Worldfeatureslot machines.Super Mario Bros. 3and theNew Super Mario Bros.games contain Toad Houses that host skill- and luck-based activities such asshell games.TheLandgames feature end-of-level minigames for acquiring extra lives. The Battle Mode in theAll-Starsversion ofSuper Mario Bros. 3and theAdvanceseries of remakes all feature versions ofMario Bros.as a minigame.Yoshi's Islandenables a minigame when certain conditions are met when completing a level.64 DScontains over 30 minigames that can be accessed independently of the original mode of play.3D WorldcontainsLuigi Bros.,a version ofMario Bros.with two Luigis, and the Switch version of3D WorldincludesBowser's Fury,a 3D platformer of smaller size in one enclosed environment.[citation needed]
Music
Much of the originalSuper Mario Bros.music and sound effects have become iconic to the series and incorporated into modern games. The originalSuper Mario Bros.theme,composed byKoji Kondo,has become one of the most well known video game themes around the world.[21]
Super Mario Galaxy,released in 2007, became the first game in theSuper Marioseries to feature orchestrated music,[22]which would return in its sequel and other subsequent games such asSuper Mario 3D World.[23]
Development
1985 | Super Mario Bros. |
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1986 | Super Mario Bros.: The Lost Levels |
1987 | |
1988 | Super Mario Bros. 2 |
Super Mario Bros. 3 | |
1989 | Super Mario Land |
1990 | Super Mario World |
1991 | |
1992 | Super Mario Land 2: 6 Golden Coins |
1993 | |
1994 | |
1995 | Super Mario World 2: Yoshi's Island |
1996 | Super Mario 64 |
1997 | |
1998 | |
1999 | |
2000 | |
2001 | |
2002 | Super Mario Sunshine |
2003 | |
2004 | |
2005 | |
2006 | New Super Mario Bros. |
2007 | Super Mario Galaxy |
2008 | |
2009 | New Super Mario Bros. Wii |
2010 | Super Mario Galaxy 2 |
2011 | Super Mario 3D Land |
2012 | New Super Mario Bros. 2 |
New Super Mario Bros. U | |
2013 | Super Mario 3D World |
2014 | |
2015 | Super Mario Maker |
2016 | Super Mario Run |
2017 | Super Mario Odyssey |
2018 | |
2019 | Super Mario Maker 2 |
2020 | |
2021 | Bowser's Fury |
2022 | |
2023 | Super Mario Bros. Wonder |
1985–1995: 2D origins
![](https://upload.wikimedia.org/wikipedia/en/thumb/5/50/NES_Super_Mario_Bros.png/220px-NES_Super_Mario_Bros.png)
![An image of the three integral staff who worked on the game: director Takashi Tezuka, producer Shigeru Miyamoto, and composer Koji Kondo.](https://upload.wikimedia.org/wikipedia/commons/thumb/4/41/Takashi_Tezuka%2C_Shigeru_Miyamoto_and_K%C5%8Dji_Kond%C5%8D_%28cropped_3%29.jpg/220px-Takashi_Tezuka%2C_Shigeru_Miyamoto_and_K%C5%8Dji_Kond%C5%8D_%28cropped_3%29.jpg)
Super Mario Bros.,the firstside-scrolling2D platform game to feature Mario, was released for theNintendo Entertainment System(NES) in 1985. It was derived through collaboration byNintendo'sShigeru MiyamotoandTakashi Tezukaas a successor to the 1983arcade gameMario Bros.,which starred two characters: Mario, the titular character that first appeared inDonkey Kongas the original player character and itssequelwhere he was afinal Boss,andLuigi,who first appeared inMario Bros.[24]Super Mario Bros.established many coreMarioelements, such asGoombas,Koopa Troopas,Bowser, Peach, and its three power-ups: the Super Mushroom, increasing the character's size and providing an extrahit point,Fire Flower, allowing the character to throw fireballs as weapons, and Super Star, granting temporary invincibility. The "Super" in the title came from the integration of the Super Mushroom into the game.[25]The brothers Mario and Luigi must rescue Princess Toadstool/Peach from Bowser/King Koopa in the Mushroom Kingdom. The game consists of eightworldsof four levels each, totaling 32 levels altogether. Though the worlds differ in themes, the fourth level is always a fortress or castle that ends with a fight against Bowser (or one of his minions disguised as him).[26]Super Mario Bros.is one of thebest-selling video gamesof all time.[27]
Super Mario Bros: The Lost Levels(known asSuper Mario Bros. 2in Japan) is the first sequel to the originalSuper Mario Bros.It uses theSuper Mario Bros.engine, with additions such as weather, character movements, and more complex levels, altogether yielding a much higher difficulty. The game follows the same style of level progression asSuper Mario Bros.,with eight initial worlds of four levels each. At that time, this sequel was not released outside Japan since Nintendo of America did not want theSuper Marioseries to be known to players outside Japan for frustrating difficulty. It remained inaccessible to a steadily broadening market of American video game players, becoming stylistically outdated by the time the JapaneseSuper Mario Bros. 2could be eventually delivered to America.[28]The game later debuted outside Japan in 1993 asSuper Mario Bros.: The Lost Levelsin the compilation gameSuper Mario All-Starsfor theSuper Nintendo Entertainment System(SNES).
InSuper Mario Bros. 2(known asSuper Mario USAin Japan), Mario and his companions seek to defeat the evil frogWartin the Subcon dreamland. Based on a discarded prototype,[29]the game was instead originally released asYume Kōjō: Doki Doki Panicin Japan, and was ultimately converted into aMariogame for the rest of the world asSuper Mario Bros. 2,before being released in Japan asSuper Mario USAas part ofSuper Mario All-Stars.One of the game's most defining aspects is the four player characters: not only Mario, but Luigi, Princess Peach and Toad are available for single-player gameplay, each with defined character movements: Luigi jumps higher, the Princess can hover in the air for a short amount of time, and Toad is the fastest. Characters here also can pluck items from the ground to throw at enemies. This is also the firstSuper Mariogame to use a life meter, which allows the characters to be hit up to four times before dying.[28]
Super Mario Bros. 3is divided into eight themed worlds, each with 6–10 levels and several bonus stages displayed as locations on a mappedoverworld.These locations are not necessarily in a linear order, and the player is occasionally permitted to skip levels or play the game out of order. Completed levels cannot be replayed. The penultimate Boss stage in each world is a side-scrolling level atop anairship( "Doom Ship" ) with a fight against one of Bowser's sevenKoopalings.The game introduced a diverse array of new power-ups, including flight as Raccoon Mario and Raccoon Luigi or the level-longP-Wingallowing flight through a whole level. Bowser is again the final Boss.
Super Mario Landis the first handheldSuper Mariogame apart from the Game & Watch conversion ofSuper Mario Bros.,and was released for theGame Boyin 1989. Like theSuper Mario Bros.games, it is a sidescrolling platformer. Mario sets out to savePrincess Daisyfrom the spaceman Tatanga. Items include the Super Mushroom, Super Flower,[30]which allows Mario to shoot projectiles, Super Star, and hearts, which give Mario anextra life.The game consists of twelve levels split across four worlds. Reaching the higher of two exits at each level's end activates aminigamewhere the player can try to get extra lives.
![](https://upload.wikimedia.org/wikipedia/commons/thumb/3/31/SNES-Mod1-Console-Set.jpg/220px-SNES-Mod1-Console-Set.jpg)
Super Mario Worldwas released for theSuper Nintendo Entertainment Systemand consists of nine worlds displayed via a world map. It is a direct successor to theSuper Mario Bros.games, bearing the subtitleSuper Mario Bros. 4in Japan. UnlikeSuper Mario Bros. 3,however, where each world map is separate, the world map here covers the whole game. Some of the levels have hidden alternate exits leading to different areas. New abilities include a spin jump and the rideableYoshi,who can eat enemies and either swallow or spit them out. Power-ups include the new Cape Feather, which lets Mario and Luigi fly with a cape, and the P-balloon, which inflates the player character to allow him to float.
Super Mario Land 2: 6 Golden Coinswas released for the Game Boy in 1992. It introduces Mario's rival,Wario,who took over Mario's castle during the events ofSuper Mario Landand forces Mario to collect the six golden coins to reenter and reclaim his castle. While its predecessor is similar to the originalSuper Mario Bros.,Super Mario Land 2has more in common withSuper Mario World,featuring a world map and the ability to move back to the left within levels. There are 32 levels, divided into several themed worlds that each have their own Boss. Three power-ups return: the Super Mushroom, Fire Flower, and Super Star. The game also introduces the Carrot power-up, which gives Mario large rabbit ears that let him glide when falling for a limited time. Its story was continued inWario Land: Super Mario Land 3,which retroactively became the first of a spin-off series,Wario Land.
Super Mario World 2: Yoshi's Islandwas released for theSNESin 1995. To reunite baby Mario with his brother Luigi, who has been kidnapped byKamek,the player controls Yoshi as the primary character through 48levelswhile carrying Baby Mario. Yoshi runs and jumps to reach the end of the level while solving puzzles and collecting items. In a style new to the series, the game has a hand-drawn aesthetic. The game introduces his signature abilities to flutter jump and produce eggs from swallowed enemies.Yoshi's Islandreceived "instant" and "universal acclaim", according toIGNandreview aggregatorMetacritic,and sold over four million copies. Yoshi's signature characteristics established inYoshi's Islandwould carry throughouta seriesof cameos, spin-offs, and sequels. Sources have debated on whetherSuper Mario World 2: Yoshi's Island,where the player primarily controls a Yoshi carrying Baby Mario, should count as aSuper Mariogame,[31][32][33]with some sources considering it strictly aYoshigame.Miyamoto responded affirmatively when asked ifYoshi's Islandis aSuper Mariogame, with Tezuka later adding:
"When that game debuted, I wanted people to understand that Yoshi was part of theMarioworld, and that be conveyed whether through title or gameplay. To me, it's part of theMarioseries, but today's Yoshi games? They've changed from those origins, so I think it's okay to think of Yoshi living in his own universe. You can think of it separately from Mario's world. "[34]
1996–2005: Introduction of 3D and open-ended exploration
![](https://upload.wikimedia.org/wikipedia/commons/thumb/e/e9/Nintendo-64-wController-L.jpg/220px-Nintendo-64-wController-L.jpg)
In the early 1990s, director and producerShigeru Miyamotohad conceived a 3DMariodesign during development of theSuper Nintendo Entertainment System(SNES) gameStar Fox(1993). He considered using theSuper FXchip to develop a SNES game,Super Mario FX,with gameplay based on "an entire world in miniature, like miniature trains".[35]He eventually reformulated the idea for the Nintendo 64, not for its substantially greater power, but because its controller has more buttons for gameplay.[36][37]Super Mario 64was developed over approximately three years, with one year spent on the design concept and approximately two years on production.[35]Production began on September 7, 1994, and concluded on May 20, 1996.[38]Super Mario 64is the first3Dandopen worldgame in the series, and alaunch gamefor theNintendo 64home console. Each level is an enclosed environment where the player is free to explore in all directions without time limits. The player collects Power Stars from the paintings in Peach's castle to unlock later courses and areas.[39]The Nintendo 64'sanalog stickmakes an extensive repertoire of precise movements in all directions possible. The game introduced moves such as punching, triple jumping, and using a Wing Cap to fly. It is the firstSuper Marioseries game to featureCharles Martinet's voice acting for Mario. Mario must once again save Princess Peach from Bowser. The game's power-ups differ from previous games, now being three different hats with temporary powers: the Wing Cap, allowing Mario to fly; the Metal Cap, turning him into metal; and the Vanish Cap, allowing him to walk through obstacles.Super Mario 64is considered seminal to 3D video games.[40][41][42]A remake of the game calledSuper Mario 64 DSwas released for Nintendo DS in 2004 and 2005, adding Yoshi, Luigi, and Wario as playable characters, new abilities, new objectives, multiplayer, and minigames.
Super Mario Sunshineis the second 3DSuper Mariogame. It was released in 2002 for theGameCube.In it, Mario and Peach travel to Isle Delfino for a vacation when a Mariodoppelgänger,going by the name ofShadow Mario,appears and vandalizes the entire island. Mario is sentenced to clean the island with a water-squirting accessory called F.L.U.D.D.Super Mario Sunshineshares many similar gameplay elements with its predecessorSuper Mario 64,yet introduces moves, like spinning while jumping, and several other actions through the use of F.L.U.D.D. The game contains a number of independent levels, which can be reached from the hub, Delfino Plaza. Mario collects Shine Sprites by completing tasks in the levels, which in return unlock levels in Delfino Plaza by way of abilities and plot-related events.[43]Sunshineintroduces the last of Bowser's eight children,Bowser Jr.,as an antagonist. Yoshi also appears again for Mario to ride in certain sections.
2006–2016: 2D revival and path-focused 3D games
This sectionneeds additional citations forverification.(January 2024) |
![](https://upload.wikimedia.org/wikipedia/commons/thumb/e/ef/New_Super_Mario_Bros._logo.png/220px-New_Super_Mario_Bros._logo.png)
After no original 2D game releases in the series since 1995,New Super Mario Bros.was released on theNintendo DSin 2006. In it, Mario and Luigi set out to save Princess Peach from Bowser Jr. The gameplay is 2D, but most of the characters and objects are 3D ontwo-dimensionalbackgrounds, resulting in a2.5Deffect. The game uses an overworld map similar to those ofSuper Mario Bros. Deluxe.Some levels have multiple exits. The classic power-ups (Super Mushroom, Fire Flower and Super Star) return alongside the Mega Mushroom, Blue Shell, and Mini Mushroom.
Miyamoto explained that when he was developingSuper Mario 64withYoshiaki Koizumi,they realized that the title would be more directed towards the "core gamer", rather than the casual, "pick-up-and-go" gamer.[44]AfterSunshine,their focus shifted to more accessible, casual games, leading them to developSuper Mario Galaxywith more progression-oriented paths.Galaxywas launched in 2007 for theWii.It is set inouter space,where Mario or Luigi travel between "galaxies"to collect Power Stars, earned by completing quests or defeating enemies. It introducedmotion controlsto the series. Each galaxy contains a number ofplanetsand other space objects for the player to explore. The game's physics system gives each celestial object its owngravitationalforce, which lets the character circumnavigate rounded or irregular planetoids by walking sideways or upside down. The character is usually able to jump from one independent object and fall towards another close object. Though the main gameplay and physics are in3D,there are several points in the game where the character's movements are restricted into a 2D axis. Several new power-ups appear following the new game mechanics.
New Super Mario Bros. Wii(2009) features 4-player co-op and new power-ups: the Propeller Mushroom, the Ice Flower, and the Penguin Suit. All characters can ride Yoshi.
Super Mario Galaxy 2,released on May 23, 2010, was initially developed as an expansion pack toGalaxy,but was eventually developed into its own game. It retains the basic premise of its predecessor and includes its items and power-ups besides the Ice Flower and Red Star. New power-ups include the Cloud Flower, which allows Mario or Luigi to create platforms in mid-air and the Rock Mushroom, which turns the character into a rolling boulder. The character can also ride Yoshi. The game was released to widespread critical acclaim, getting better reviews than its predecessor.
Super Mario 3D Landwas released for theNintendo 3DSin November and December 2011. It was the first attempt to translate the gameplay of the 2D games into a 3D environment, and simplify the control scheme of the 3D games through including more linear levels. It is the first original 3DSuper Mariogame on a handheld console, since all previous handheld games were either 2D or a port of a previous game. It also brought back several older gameplay features, including the Super Leaf power-up last seen inSuper Mario Bros. 3.
New Super Mario Bros. 2was released in July and August 2012 for the Nintendo 3DS. The player, as Mario or Luigi, tries to save Princess Peach from Bowser and the Koopalings, with the game's secondary goal to collect one million coins. Several gameplay elements were introduced to help achieve this goal, such as the Gold Flower, a rarer variant of the Fire Flower that turns items into coins.[45][46]
New Super Mario Bros. U,theWii Ufollow-up toNew Super Mario Bros. Wii,was released in November 2012. It introduces both a Flying Squirrel suit that lets the characters glide through the air, andasymmetric gameplaythat allows the player holding theGamePadto influence the environment. In June 2013,New Super Luigi Uwas released as a downloadable content (DLC) package for the game, featuring shorter, but more difficult levels, starring Luigi as the main protagonist instead of his brother. Subsequently, it was released as a standalone retail game on August 25 in North America.[47]TheNintendo SwitchportNew Super Mario Bros. U Deluxeincludes both the main game andNew Super Luigi U,and new playable characters Nabbit and Toadette.[48]
Super Mario 3D World,the sequel to3D Land,was released for the Wii U on November 22, 2013, in North America, and used the same gameplay mechanics as its predecessor.[49]Co-operative multiplayer is available for up to four players. The game introduced the ability to turn the characters into cats able to attack and scale walls to reach new areas, and to create clones of the characters. LikeSuper Mario Bros. 2,it features Princess Peach and Toad as playable characters in addition to Mario and Luigi. Rosalina fromSuper Mario Galaxyis also unlocked later in the game. Miyamoto said that "even though that's a 3D game, it's a little more accessible to everybody."
![](https://upload.wikimedia.org/wikipedia/commons/thumb/1/10/Super_Mario_Maker_logo_%28Alt%29.svg/220px-Super_Mario_Maker_logo_%28Alt%29.svg.png)
Super Mario Makeris a creation tool released for the Wii U in September 2015[50]which allows players to create their own levels based on the gameplay and style ofSuper Mario Bros.,Super Mario Bros. 3,Super Mario World,andNew Super Mario Bros. U,as well as to share their creations online. Based on existing games, several gameplay mechanics were introduced for the game, with existing ones also available to be used together in new ways. A Nintendo 3DS version of the game calledSuper Mario Maker for Nintendo 3DS,was released in December 2016. It features a few new pre-installed levels, but no online level sharing.Super Mario Maker 2is a new version ofSuper Mario Makerwith many new items, themes, and enemies, a world-builder, as well as online multiplayer. The game was released on June 28, 2019, for the Nintendo Switch.
Super Mario Runis a side-scrolling andauto-scrollingvideo game released in December 2016 on theiOSplatform, then in March 2017 onAndroid.It is the first officialSuper Mariogame developed formobile devices.As such, it features simplified controls that allow it to be played with only one hand. In this game, the character runs automatically, with the player controlling the jumping action to avoid hazards. This is achieved by touching the tactile screens these devices are built with. The longer the player touches the jump button, the higher the character jumps. This game also includes a "Toad Rally" mode, similar to the "VS Boo" mode ofSuper Mario Bros Deluxe,in which players have to complete a level faster than a computer-controlled Toad. Success in this mode earns the player access to in-game money to spend on customizing the Mushroom Kingdom map, using mechanics similar toFarmVille.This is the firstSuper Mariogame thatPrincess Daisyis playable in and the first to feature a music track with vocals.[51][52][53]
2017–2022: Return to open-ended exploration
After having fallen out of favor by the mid-2000s, open-world "collectathon" 3D platformers such asSuper Mario 64,Banjo-KazooieandDonkey Kong 64had become less common.[54]For example, the 3D adventure gameBanjo-Kazooie: Nuts & Bolts(2008) explicitly mocked the perceived tedium of collecting large quantities of tokens.[55]By the mid-2010s, however, 3D platformers were aiming to replicate such experiences, includingYooka-LayleeandA Hat in Time.Super Mario Odysseyis a return to the open-world "sandbox" 3D style of gameplay,[56][57][58]with "more open-ended exploration like inSuper Mario 64andSuper Mario Sunshine."[59]It was released in October 2017 forNintendo Switch.[60]
Bowser's Furyis part of the 2021 re-release ofSuper Mario 3D Worldon theNintendo Switch.It implements 3D open-world "free-roaming" gameplay in a similar fashion toOdyssey,from which it includes many elements.[61][62]
2023:Super Mario Bros. Wonder
Super Mario Bros. Wonderis a 2D sidescrollingSuper Mariogame announced on June 21, 2023 and released on October 20 of the same year. Playable characters include Mario, Luigi, Toad, Princess Peach, Princess Daisy, Yoshi, Nabbit and Toadette. Newpower-upsinclude a fruit that transforms the player into an elephant[63]and a flower that allows the player to create bubbles that capture enemies.[63]When touching a Wonder Flower, the player character experiences strange effects that involve the character and the world being altered.[64][65]It is the first game to featureKevin Afghanias the new voice of Mario and Luigi, following the announcement of previous actorCharles Martinet's departure from the roles in August 2023.[66]
Remakes and remasters
Reception
Game | Year | Units sold (in millions) |
GameRankings | Metacritic (out of 100) |
---|---|---|---|---|
Super Mario Bros. | 1985 | NES:40.23[67] GBC:10.55[68] GBA:– |
NES:86%[69] GBC:92%[70] GBA:80%[71] |
NES:– GBC:– GBA:84[72] |
Super Mario Bros. 2 | 1988 | NES:7.46[68] GBA:5.57[73] |
NES:81%[74] GBA:82%[75] |
NES:– GBA:84[76] |
Super Mario Bros. 3 | 1988 | NES:17.28[68] GBA:5.43[73] |
NES:97%[77] GBA:92%[78] |
NES:– GBA:94[79] |
Super Mario Land | 1989 | 18.14[68] | 77%[80] | – |
Super Mario World | 1990 | SNES:20.61[81] GBA:5.69[68] |
SNES:94%[82] GBA:92%[83] |
SNES:– GBA:92[84] |
Super Mario Land 2: 6 Golden Coins | 1992 | 11.18[68] | 79%[85] | – |
Super Mario World 2: Yoshi's Island | 1990 | SNES:– GBA:– |
SNES:– GBA:– |
SNES:– GBA:– |
Super Mario All-Stars | 1993 | 10.55[68] | 90%[86] | – |
Super Mario 64 | 1996 | N64:11.91[87] DS:11.06[88] |
N64:96%[89] DS:86%[90] |
N64:94[91] DS:85[92] |
Super Mario Sunshine | 2002 | 6.28[68] | 91%[93] | 92[94] |
New Super Mario Bros. | 2006 | 30.80[88] | 89%[95] | 89[96] |
Super Mario Galaxy | 2007 | 12.80[97] | 97%[98] | 97[99] |
New Super Mario Bros. Wii | 2009 | 30.32[97] | 88%[100] | 87[101] |
Super Mario Galaxy 2 | 2010 | 7.41[68] | 97%[102] | 97[103] |
Super Mario 3D Land | 2011 | 12.84[104] | 90%[105] | 90[106] |
New Super Mario Bros. 2 | 2012 | 13.39[104] | 78%[107] | 78[108] |
New Super Mario Bros. U | 2012 | Wii U:5.81[109] Switch:12.72[110] |
Wii U:84%[111] Switch:81%[112] |
Wii U:84[113] Switch:81[114] |
Super Mario 3D World | 2013 | Wii U:5.88[109] Switch:8.85[110] |
Wii U:92%[115] Switch:– |
Wii U:93[116] Switch:89[117] |
Super Mario Maker | 2015 | Wii U:4.02[109] 3DS:2.01[118] |
Wii U:89%[119] 3DS:72%[120] |
Wii U:88[121] 3DS:73[122] |
Super Mario Run | 2016 | – | – | 76[123] |
Super Mario Odyssey | 2017 | 23.02[124] | 97%[125] | 97[126] |
Super Mario Maker 2 | 2019 | 7.15[127] | – | 88[128] |
Super Mario 3D All-Stars | 2020 | 9.01[127] | – | 82[129] |
TheSuper Marioseries has seen tremendous critical acclaim from both critics and audiences. The series was ranked as the best game franchise byIGNin 2006.[130]In 1996Next Generationranked the series as number 5 on their "Top 100 Games of All Time",[e]additionally rankingSuper Mario 64at number 1 although stating the rule that series of games be confined to a single entry.[131]In 1999,Next Generationlisted theMarioseries as number 3 on their "Top 50 Games of All Time", commenting that, "The depth of the game design was never matched in 2D and has yet to be equaled by a 3D action performer. The gameplay is simply genius – Shigeru Miyamoto wrote the book on platformers."[132]Electronic Gaming Monthlyattributed the series' excellence to the developers' tireless creativity and innovation, pointing out that "Sega'sSonic the Hedgehogserieschanged very little in its four installments on theGenesis.The Mario series has changed significantly with each new game. "[133]
The originalSuper Mario Bros.was awarded the top spot onElectronic Gaming Monthly's greatest 200 games of their time list[134]and IGN's top 100 games of all-time list twice (in 2005 and 2007).[135]Super Mario Bros.popularizedside-scrolling video gamesand provided the basic concept and mechanics that persisted throughout the rest of the series.Super Mario Bros.sold 40.24 million copies, making it the bestselling video game of the whole series.[136] Various other video games of the series were ranked as the best within the series.[137][138][82]Games included areSuper Mario Bros. 3,[139]Super Mario World[140]andSuper Mario 64to name a few.[141][142]BeforeSuper Mario Odyssey,Super Mario Galaxyhas been for 10 years the best-ranked game onGameRankings.[143][98]
Sales
Super Mariois one of thebest-selling video game franchises,having sold more than380 millionunits worldwide as of 2021[update].[144]The first sevenSuper Mariogames (including the first threeSuper Mario Bros.titles, the first twoSuper Mario Landtitles, andSuper Mario World) had sold100 millionunits by March 1993.[145]
Games in theSuper Marioseries have had consistently strong sales, ranking among thebest-selling video gamesof all time.Super Mario Bros.sold more than50 millionunits worldwide sold across multiple platforms by 1996.[146]The original NES version sold 40.23 million units and is thebest-selling NES game,with its two sequels,Super Mario Bros. 3(18 million copies) andSuper Mario Bros. 2(10 million copies), ranking in second and third place respectively.[87]Super Mario Worldis thebest-selling game for the SNES console,selling 20 million copies.Super Mario Worldis also the seventh bestselling game of all time.Super Mario 64sold the most copies for theNintendo 64(11 million), whereasSuper Mario Sunshineis the second bestselling game (5.5 million) on theGameCube(second toSuper Smash Bros. Melee).Super Mario Galaxyhas sold 12.80 million units as of March 2020[update],which was the bestselling 3D game in the series until 2019, and is the ninth bestselling game for theWii.[97]Its sequelSuper Mario Galaxy 2has 7.41 million units sold, placing in twelfth.Super Mario 3D Worldwas thesecond bestsellinggame on the Wii U and along with its more popular Switch port has sold over 14 million copies combined making it the 2nd bestselling 3D Mario game.[147][68]Super Mario Odysseyhas 26.95 million units sold as of September 2023, making it the bestselling 3D game in the series to date, and among thebest-selling games for theNintendo Switch.[124]New Super Mario Bros. Wiihas sold 30.32 million copies worldwide, the fourth bestselling game on the Wii, as well as one of the bestselling video games of all time.[97]
TheSuper Marioseries also sold well on handheld consoles.Super Mario Landhas sold 18.14 million copies, and is the fourth bestselling game for theGame Boy.Its sequel,Super Mario Land 2: 6 Golden Coins,sold 11.18 million copies, placing sixth.[148]New Super Mario Bros.for theNintendo DSsold 30.80 million units, making it the bestselling game for the console, and the bestselling portable entry.
For all console and handheld games that have not been bundled with a console,Super Mario Bros. 3is the fourth bestselling game, whereasNew Super Mario Bros.is fifth,Super Mario Landis eleventh, andSuper Mario 64is eighteenth.
Inthe United Kingdom,Super Mario Bros.is the most famous video game brand, recognized by 91% of the UK adult population as of 2021[update].[149]
Legacy
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See also
- Luigi's Mansionseries:A spin-off of the series.
- Captain Toad: Treasure Tracker:A spin-off of the series.
- Donkey Kong Countryseries:Similar platform series.
- Super Princess Peach:A spin-off Nintendo platform game that role reverses Mario and Peach.
- Wario Landseries:A spin-off platform sub-series.
- Yoshiseries:A spin-off of the series
Notes
- ^Japanese:スーパーマリオ,Hepburn:Sūpā Mario
- ^Japanese:スーパーマリオブラザーズ,Hepburn:Sūpā Mario Burazāzu
- ^Japanese:マリオ
- ^Not included in original version ofAll-Stars
- ^The entry name is "Mario (series)", but the description as a "side-scrolling platformer" makes it clear thatNext Generationmeant theSuper Marioseries specifically.
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