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2010s in video games

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The2010swas thefifth decade in the industry's history.The decade was notable for producing the first truly "3D" games and consoles,[clarification needed]introducingcloud gamingandvirtual realityto consumers, and the rising influence of tablet-based and mobilecasual games,including a boom infreemiumtitles. The industry remained heavily dominated by the actions ofNintendo,Sony,andMicrosoft.[1]Theeighth generation of video game consoleswas released, including theWii U,PlayStation 4,Xbox One,Nintendo Switch,Nintendo 3DS,andPlayStation Vita.Notable games released in the decade includedMinecraft,Fortnite,PUBG: Battlegrounds,Grand Theft Auto V,The Elder Scrolls V: Skyrim,The Last of Us,The Legend of Zelda: Breath of the Wild,The Witcher 3: Wild Hunt,Uncharted 4: A Thief's End,Red Dead Redemption,Marvel's Spider-Man,Dark Souls,Super Smash Bros. Ultimate,Batman: Arkham City,BioShock Infinite,Dishonored,Halo: Reach,Mass Effect 2,Disco Elysium,Undertale,Overwatch,Super Mario Odyssey,Red Dead Redemption 2,L.A. Noire,Bloodborne,Sekiro: Shadows Die Twice,Far Cry 3,Destiny,StarCraft II: Wings of Liberty,The Walking Dead,Persona 5,Dragon Age: Inquisition,Portal 2,Diablo III,Horizon Zero Dawn,Journey,Shovel Knight,Metal Gear Solid V: The Phantom Pain,XCOM: Enemy Unknown,Super Mario Galaxy 2,Wolfenstein: The New Order,Death Stranding,Titanfall 2,Xenoblade Chronicles,Cuphead,Alien: Isolation,Fallout 4,God of War,andBaldi's Basics in Education and Learning.

Consoles of the 2010s[edit]

Seventh generation consoles (2005-2012)[edit]

Nintendo's Wii (2010) was the best selling console of the seventh generation, selling 924.00 million units.[2]

The seventh generation of video game consoles entered the market in the mid-2000s with the release of theXbox 360,PlayStation 3,andWii.These three consoles dominated the video game scene throughout much of the early-2010s as well. Each console brought with them a new breakthrough in technology. The Xbox 360 offered games rendered natively at HD resolutions. In addition to HD games, Sony's PlayStation 3 featured a built in Blu-ray player. Nintendo, having opted out of the HD race, focused more on mobility and interaction. All three major consoles expanded their overall use by doubling asmedia centers,featuringWi-Fiinternet connectivity, and allowing the use of apps.

Regarding the handheld market, Nintendo'sevolving DS series of handheldsand Sony'sPlayStation Portabledominated the market throughout much of the late-2000s. The Nintendo DS introduced a dual screen, as well as touchscreen gaming. The PSP was Sony's first attempt at competing in the handheld market and featured multiple ports to other devices, improved graphics, and is known for being the first handheld video game device to use an optical disc format.

Eighth generation consoles (2012–present)[edit]

Nintendo Switch

The seventh generation of video game consoles followed a longer than usual console cycle.[3]Nintendo was the first of thebig three companiesto announce their next generation console, doing so atE3 2011with the unveiling of theWii U,the successor to theWii.[4]The Wii U was released in North America, Europe, Australia and New Zealand in November 2012 and in Japan the following month.[5]Reception to the console was mixed, with many reviewers criticising the limited choice of launch games available.[6]

Both Microsoft and Sony announced their offerings in the eighth generation in 2013. On May 21, just weeks beforeE3 2013,Microsoft revealed its "all-in-one entertainment device," theXbox One.[7]Reaction among the press and gamers was mixed, with many gamers criticizingDRM-related restrictions and persistent internet requirements.[8]E3 in June saw Microsoft reveal a November launch date for the Xbox One[9]and Sony unveil its eighth generation console, thePlayStation 4.The PlayStation 4 received an enthusiastic response from the attendees after it was revealed it would lack DRM restrictions and online requirements and have a cheaper launch price than the Xbox One,[10]leading some commentators to declare Sony the winner of E3.[11]In the week following E3, Microsoft announced a reversal of its online and used games restrictions after substantial negative feedback.[12]

The eight generation was further elongated with the release of the PS4 Pro and the Xbox One X, both more-powerful variations of their predecessors capable of displaying video games in 4K resolution, as well as theNintendo Switch,a hybrid portable-home video game console meant to replace the Wii U. The Wii U was discontinued following the release of the Switch in March 2017.

Handheld gaming in the eighth generation was dominated primarily by theNintendo 3DSand thePlayStation Vita.The Nintendo 3DS is the first video game device to feature 3D gaming without the need for stereoscopic glasses.[13]Sony's Vita is the successor to the PSP. Both systems arebackward compatible.Nvidiaalso announced its intention to market a handheld video game device.[14]

The eighth generation consoles were expected to face stiff competition fromtabletandsmartphonevideo game markets,[15]online services and dedicated consoles[16]based on cheap technology[17]andfree-to-playgames or low costdownloadable content[18]away from big budget blockbusters,[19]as well as an increased interest inindependent gamespromoted by popularsocial networkingsites.[20][21]

History[edit]

Impact of the Great Recession on the video game industry[edit]

The financial crisis that struck in the late-2000s affected the video game industry.[22][23]Many electronic gadgets, not just video games, were perceived to be a luxury item.[24]Also, market shifts towards mobile and casual gaming led to a dip in overall sales as well.[25]

New Dimensions[edit]

Following the release ofJames Cameron's long-awaited film,Avatarin2009,utilizingstereoscopic 3D technologybecame a staple in the early 2010s in the production and services of television, as well as video games.[26]Nintendo released the first video game device to feature stereoscopic 3D visuals without the need for special glasses with the3DS handheld.

In a related trend, Sony unveiled "dual-view" atE3 2011.Dual view technology provides the capability of playing multiplayer games on the same screen without splitting it by overlaying the two images on top of each other.[27]

Cloud-based and subscription gaming[edit]

Cloud gaming,or sometimes known as gaming on demand, is a technology in which the actual game and saved data is stored on a company's server, and users play the game over a stable internet connection. One major advantage to cloud gaming is the absence of acompact discorcartridgerequired for use.[28][29]In 2010, theOnLivegaming console debuted becoming the first console to exclusively feature cloud-based gaming. As the decade progressed, even some of the major players began to look into utilizing cloud gaming on their systems.[30][31]In early 2012, it was the fastest-growing segment of the video game market.[32]

In 2013,Julie Uhrmanbegan a Kickstarter campaign to raise funding for her cloud-based video game console, theOuya.[33]The Ouya outdid their goal by raising over US$8.5 million, becoming that site's second-highest-earning project at the time. It operates with technology fromAndroid,and features customization to the device's cover.[34]

During a press conference at the2014 Consumer Electronics Show,Sony unveiledPlayStation Now,[35]a subscription-based streaming service that allows the PlayStation 4 to play previous console titles over the internet. As of February 2014, Now was inclosed beta,but was planned to be released to the public later in the year.[36]Sony had recommended users to have at least a 5Mbit/sinternet connection speed for what they termed "good performance."[37]

Cloud gaming is expected, by many video game experts, to challenge the dominance of the major video game corporations, and may eventually lead to the decline of console gaming entirely.[38][39][40]

Tablet-based, smartphone, and social networking gaming[edit]

As transformative as theiPadwas to thetablet PCindustry, it also had a lasting effect on the video game world as well. Apple'shigh-resolution displaysand mobile graphics processors set a high bar on graphical capabilities that rivaled some of the major handheld video game devices.[41]As of 2014, nearly half of the Top-25 paid applications on the iPadApp Storewere games.[42]Despite not having a controller, mobile devices and games continued to become a staple of the "casual gaming" market.[43]

Mobility[edit]

A video game is used during a physical therapy session at the Naval Health Clinic in Charleston.

Ever since Nintendo released the originalWiiin2006,mobility and interaction became a major focus to the video game world. It encouraged activity with gaming beyond thetraditional controller,and expanded the market to include theelderlyand those interested inphysical therapy.[44][45][46][47]Microsoft and Sony did not respond to Nintendo'smotion sensortechnology until 2010 when they releasedKinectandPlayStation Move,respectively. The Kinect took further advantage of motion control by not requiring a controller at all.[48][49][50]

In September 2012, Yosh Engineering unveiled a new immersive motion capture, virtual reality program.[51]The YEI 3-Space Sensor product line featured allows for highly accurate body and head tracking giving the wearer full freedom of mobility in a realistic virtual environment.[52]Yosh Engineering showed that the technology was both adaptable to contemporary graphic requirements[53]and that the wearer has a freedom to move about through 3D space.

In 2013, a Houston-based upstart named Virtuix began a Kickstarter campaign to develop theOmni,anomnidirectional treadmillthat has potential applications for video games. Such a device, if ever released to the public, would allow a player to walk naturally in the virtual environment of a game.[54]

Growing Popularity of Let's Play videos[edit]

The decade also saw the growing popularity ofLet's Playvideos onYouTubeandTwitch,where viewers could watch streamers play through games. TheYouTube channelsof notable streamers such asPewDiePie,who became the first person to reach 10 billion views in 2015,[55]were among the most-subscribed of the decade.

Violence debate is revived[edit]

In the aftermath of several mass shootings, namely theAurora, Colorado theater shootingand theSandy Hook Elementary School shooting,debate on whether or not there is a connection between violent video games and real-life violent acts re-emerged.[56][57][58]FormerUnited States PresidentBarack Obamaassigned his formerVice President,Joe Biden,to head a discussion with representatives for thegunandvideo game lobbiesin early-2013.[59][60]Several days later, Obama announced stricter legislation on guns and also proposed a $10 million study, to be headed by theCDC,on whether or not violent video games were encouraging violent behavior.[61]

Sexism, racism and inclusion[edit]

Issues ofsexism,racismand inclusion in video games came to the fore, as the demographic of gamers and public image of gaming shifted away from the traditional view of a largely male, heterosexual, young and white/Asian audience. TheGamergate harassment campaignwas a response to criticism of sexism in gaming byAnita Sarkeesianand others.[62][63][64][65]

Demographics[edit]

According to theEntertainment Software Association,the average age of a person who played video games in 2010 was 30.[66]

Notable video games of the decade[edit]

Notable franchises established in the 2010s[edit]

Notes:

  • 1Game franchises that also accompany major film or television franchises.
  • 2Game franchises that are consideredspin-offsof previously established franchises.

Highest-grossing games[edit]

The following table lists the top ten highest-grossing video games of the decade, in terms of worldwide revenue (includingbuy-to-play,free-to-play,pay-to-play,digital purchases,microtransactionsandsubscriptions) across all platforms (includingmobile,PCandconsoleplatforms). Among the top ten highest-grossing games of the decade, eight of them are free-to-play titles, five of which are published or owned by Chinese conglomerateTencent.

Highest-grossing video games of the 2010s (as of December 2019)
No. Title Gross revenue Initial release date Platform(s) Genre(s) Publisher(s) Business model Ref
1 Dungeon Fighter Online(DFO) $12,000,000,000 August 2005[a] PC Beat 'em up,action RPG Nexon/Tencent Free-to-play [b]
2 Crossfire $11,068,000,000 May 3, 2007[a] PC/Mobile FPS,tactical shooter Smilegate/Tencent Free-to-play [c]
3 League of Legends $10,601,000,000 October 27, 2009[a] PC MOBA Riot Games/Tencent Free-to-play [d]
4 Fortnite $9,186,000,000 July 25, 2017 Multi-platform Battle royale,survival Epic Games(Tencent) Free-to-play [83]
5 Monster Strike $8,252,000,000 August 8, 2013 Mobile Physics,RPG Mixi Free-to-play [e]
6 Honor of Kings/Arena of Valor $8,120,000,000 November 26, 2015 Mobile/Switch MOBA Tencent Games(Tencent) Free-to-play [f]
7 Puzzle & Dragons $7,703,000,000 February 20, 2012 Mobile Puzzle GungHo Online Entertainment(SoftBank Group) Free-to-play [g]
8 World of Warcraft $6,849,000,000 November 23, 2004[a] PC MMORPG Blizzard Entertainment(Activision Blizzard) Subscription/pay-to-play [h]
9 Clash of Clans $6,634,200,000 August 2, 2012 Mobile Strategy Supercell(SoftBank Group/Tencent) Free-to-play [i]
10 Grand Theft Auto V/Online $6,595,000,000 September 17, 2013 Multi-platform Action-adventure Rockstar Games(Take-Two Interactive) Buy-to-play [j]

Best-selling games[edit]

The following table lists video games of the 2010s that have sold at least 10 million copies. The list only includesbuy-to-playtitles, and does not includefree-to-playorsubscriptiontitles. The company that published the most number of games with over 10million sales during the decade wasNintendo,with fifteen titles on the list.

Best-selling video games of the 2010s (as of December 2019)
No. Title Units sold Initial release date Platform(s) Genre(s) Developer(s) Publisher(s) Ref
1 Minecraft 180,000,000[k] November 18, 2011 Multi-platform Sandbox,survival Mojang Xbox Game Studios [99]
2 Grand Theft Auto V 115,000,000 September 17, 2013 Multi-platform Action-adventure Rockstar North Rockstar Games [100]
3 PlayerUnknown's Battlegrounds(PUBG) 60,000,000 December 20, 2017 Multi-platform Battle royale PUBG Corporation,Bluehole PUBG Corporation,Bluehole [101]
4 Mario Kart 8 / Deluxe 31,400,000 May 29, 2014 Multi-platform Kart racing Nintendo EAD Nintendo [l]
5 The Elder Scrolls V: Skyrim 30,000,000 November 11, 2011 Multi-platform Action role-playing Bethesda Game Studios Bethesda Softworks [104]
6 Diablo IIIandReaper of Souls 30,000,000 May 15, 2012 Multi-platform Action role-playing,hack and slash,dungeon crawl Blizzard Entertainment Blizzard Entertainment [105]
7 Terraria 27,000,000[k] May 16, 2011 Multi-platform Action-adventure,sandbox Re-Logic Re-Logic,505 Games [106]
8 Call of Duty: Modern Warfare 3 26,500,000 November 8, 2011 Multi-platform First-person shooter Infinity Ward,Sledgehammer Games Activision [107]
Red Dead Redemption 2 26,500,000 October 26, 2018 Multi-platform Action-adventure Rockstar Studios Rockstar Games [100]
10 Call of Duty: Black Ops 26,200,000 November 9, 2010 Multi-platform First-person shooter Treyarch Activision [107]
11 Call of Duty: Black Ops II 24,200,000 November 13, 2012 Multi-platform First-person shooter Treyarch Activision [107]
12 Kinect Adventures! 24,000,000 November 4, 2010 Xbox 360 Adventure,sports Good Science Studio Microsoft Game Studios [108]
FIFA 18 24,000,000 September 29, 2017 Multi-platform Sports EA Canada EA Sports [109]
14 Borderlands 2 22,000,000 September 18, 2012 Multi-platform Action-role playing,first-person shooter Gearbox Software 2K Games [110]
15 The Witcher 3: Wild Hunt 20,000,000 May 19, 2015 Multi-platform Action role-playing CD Projekt Red CD Projekt [111]
16 Call of Duty: Ghosts 19,000,000 November 5, 2013 Multi-platform First-person shooter Infinity Ward Activision [112]
17 Mario Kart 7 18,470,000 December 1, 2011 Nintendo 3DS Kart racing Nintendo EAD,Retro Studios Nintendo [113]
18 The Last of Us 17,000,000 June 14, 2013 Multi-platform Action-adventure,survival horror Naughty Dog Sony Computer Entertainment [114]
19 Pokémon XandY 16,420,000 October 12, 2013 Nintendo 3DS Role-playing Game Freak The Pokémon Company,Nintendo [113]
20 Pokémon SunandMoon 16,170,000 November 18, 2016 Nintendo 3DS Role-playing Game Freak The Pokémon Company,Nintendo [113]
21 The Legend of Zelda: Breath of the Wild 16,040,000 March 3, 2017 Multi-platform Action-adventure Nintendo EPD Nintendo [m]
22 Uncharted 4: A Thief's End 16,000,000 May 10, 2016 PlayStation 4 Action-adventure,third-person shooter,platformer Naughty Dog Sony Computer Entertainment [116]
23 Super Smash Bros. Ultimate 15,710,000 December 7, 2018 Nintendo Switch Fighting Bandai Namco Studios,Sora Ltd. Nintendo [103]
24 Pokémon BlackandWhite 15,640,000 September 18, 2010 Nintendo 3DS Role-playing Game Freak The Pokémon Company,Nintendo [117]
25 Super Mario Odyssey 15,380,000 October 27, 2017 Nintendo Switch Platformer Nintendo EPD Nintendo [103]
26 Monster Hunter: World 15,000,000 January 26, 2018 Multi-platform Action role-playing Capcom Capcom [118]
27 Super Smash Bros. for Nintendo 3DSandWii U 14,910,000 September 13, 2014 Multi-platform Fighting Bandai Namco Studios,Sora Ltd. Nintendo [n]
28 FIFA 13 14,500,000 September 25, 2012 Multi-platform Sports EA Canada EA Sports [119]
29 Pokémon Omega RubyandAlpha Sapphire 14,230,000 November 21, 2014 Nintendo 3DS Role-playing Game Freak The Pokémon Company,Nintendo [113]
30 New Super Mario Bros. 2 13,270,000 July 28, 2012 Nintendo 3DS Platformer Nintendo EAD (Group No. 4) Nintendo [113]
31 Marvel's Spider-Man 13,200,000 September 7, 2018 PlayStation 4 Action-adventure Insomniac Games Sony Interactive Entertainment [120]
32 Super Mario 3D Land 12,600,000 November 3, 2011 Nintendo 3DS Platformer Nintendo EAD Tokyo Nintendo [113]
33 Animal Crossing: New Leaf 12,360,000 November 8, 2012 Nintendo 3DS Social simulation Nintendo EAD Nintendo [113]
34 Fallout 4 12,000,000 November 10, 2015 Multi-platform Action role-playing Bethesda Game Studios Bethesda Softworks [121]
35 Gran Turismo 5 11,940,000 November 24, 2010 PlayStation 3 Sim racing Polyphony Digital Sony Computer Entertainment [122]
36 Pokémon: Let's Go, Pikachu!andLet's Go, Eevee! 11,280,000 November 16, 2018 Nintendo Switch Role-playing Game Freak The Pokémon Company,Nintendo [103]
37 New Super Mario Bros. U / Deluxe 10,380,000 November 18, 2012 Multi-platform Platformer Nintendo EAD Nintendo [o]
38 Horizon Zero Dawn 10,000,000 February 28, 2017 PlayStation 4 Action role-playing Guerrilla Games Sony Interactive Entertainment [123]
God of War 10,000,000 April 20, 2018 PlayStation 4 Action-adventure,hack and slash Santa Monica Studio Sony Interactive Entertainment [124]

Most-played games[edit]

Top ten most-played video games of the decade (as of December 2019)
No. Game Player count Initial release date Platform(s) Genre Publisher(s) Business model Ref
1 Pac-Man Doodle 1,000,000,000 May 21, 2010 Browser Maze Namco/Bandai Namco Entertainment/Google Free-to-play [125]
Subway Surfers 1,000,000,000 May 24, 2012 Mobile Endless runner SYBO Games Free-to-play [126]
Pokémon Go 1,000,000,000 July 6, 2016 Mobile Augmented reality Niantic/The Pokémon Company/Nintendo Free-to-play [127]
4 Despicable Me: Minion Rush 900,000,000 June 10, 2013 Mobile Endless runner Gameloft/Vivendi Free-to-play [128]
5 PUBG Mobile 600,000,000 December 20, 2017 Mobile Battle royale PUBG Corporation/Bluehole/Tencent Games Free-to-play [129]
6 Fruit Ninja 500,000,000 April 21, 2010 Mobile Arcade Halfbrick Studios Free-to-play [130]
Temple Run 500,000,000 August 4, 2011 Mobile Endless runner Imangi Studios Free-to-play [131]
Jetpack Joyride 500,000,000 September 1, 2011 Mobile Endless runner Halfbrick Studios Free-to-play [132]
Candy Crush Saga 500,000,000 April 12, 2012 Multi-platform Puzzle King/Activision Blizzard Free-to-play [133]
10 Minecraft 480,000,000 November 18, 2011 Multi-platform Sandbox Mojang/Microsoft Game Studios Buy-to-play/free-to-play [134]

Most acclaimed games[edit]

The following table lists the top ten video games of the decade based on their rankings on various publications' lists of the best video games of the decade. This list was determined byMetacritic,which used a points system based on how frequently certain games appeared on these lists and their rankings within the lists.[135]

No. Title 1st place 2nd place Other rankings Points
1 The Legend of Zelda: Breath of the Wild 17 4 15 74
2 The Last of Us 3 9 13 40
3 The Witcher 3: Wild Hunt 2 2 21 31
4 The Elder Scrolls V: Skyrim 1 1 23.5 28.5
5 Dark Souls 1 1 21 26
6 Grand Theft Auto V 1 0 19.5 22.5
7 God of War 0 1 19.5 21.5
8 Minecraft 1 3 12 21
9 Mass Effect 2 0 2 17 21
10 Red Dead Redemption 2 1 2 11 18

The following table lists the top ten video games of decade based on Metacritic's aggregate review scores.[135]

No. Title Average score
1 Super Mario Galaxy 2 97
2 The Legend of Zelda: Breath of the Wild 97
3 Red Dead Redemption 2 97
4 Grand Theft Auto V 97
5 Super Mario Odyssey 97
6 Mass Effect 2 96
7 The Elder Scrolls V: Skyrim 96
8 The Last of Us 95
9 The Last of Us Remastered 95
10 Red Dead Redemption 95

Most influential games[edit]

The following is a partial list of games considered to be the most influential of the 2010s.

In popular culture[edit]

Hardware timeline[edit]

The following gallery highlights hardware used to predominantly play games throughout the 2010s.

Notes[edit]

  1. ^abcdThis list does not include revenue before 2010.
  2. ^Dungeon Fighter Online(DFO)
    • 2012–2016 –$6.8 billion+
    • 2017–2018 –$3.6 billion[69]
    • 2019 –$1.6 billion[70]
  3. ^Crossfire:
    • 2011 –$1 billion[71]
    • 2012 –$1 billion[72]
    • 2013 –$1 billion[73]
    • 2014 –$1.4 billion[74]
    • 2015 –$1.11 billion[75]
    • 2016 –$1.1 billion[76]
    • 2017 –$1.605 billion
      • PC –$1.4 billion[77]
      • Crossfire Mobile$205 million[78]
    • 2018 –$1.453 billion[69]
    • 2019 –$1.4 billion[70]
  4. ^League of Legends:
    • 2012 –$200 million[79]
    • 2013 –$624 million[80]
    • 2014 –$946 million[81]
    • 2015 –$1.628 billion[75]
    • 2016 –$1.7 billion[82]
    • 2017–2018 –$4 billion[69]
    • 2019 –$1.5 billion[70]
  5. ^Monster Strike:
    • As of October 2018$7.2 billion[84]
    • November 2018 –$52 million+[85]
    • December 2018 –$68 million+[86]
    • 2019 –$932 million[87]
  6. ^Honor of Kings / Arena of Valor
    • 2016 –$1.61 billion+[88]
    • 2017–2018 –$4.91 billion[69]
    • 2019 –$1.6 billion[70]
  7. ^Puzzle & Dragons:
    • As of October 2018$7 billion[89]
    • 2019 (Japan) –¥77.6 billion[90]($712 million)
  8. ^World of Warcraft:
    • 2010 –$1.23 billion[91]
    • 2011 –$1 billion[92]
    • 2012 –$986 million[93]
    • 2013 –$1.041 billion[94]
    • 2014 –$728 million[81]
    • 2015 –$814 million[75]
    • 2017–2018 –$1.05 billion[69]
  9. ^Clash of Clans:
    • Up until March 2019 –$6.4 billion[95]
    • June 2019 –$76 million[96]
    • December 2019 –$158.2 million[97]
  10. ^Grand Theft Auto VandOnline:
    • 2013–2018 –$6 billion[98]
    • 2019 –$595 million[70]
  11. ^abSales figure includes paidmobile downloads
  12. ^Mario Kart 8sold 8.44million units.[102]Mario Kart 8 Deluxesold 22.96million units.[103]
  13. ^The Legend of Zelda: Breath of the Wildsold 14.54million units onNintendo Switch[103]and 1.5million units onWii U[115]
  14. ^Super Smash Bros. for Nintendo 3DSsold 9.54million units[113]andSuper Smash Bros. for Wii Usold 5.37million units[102]
  15. ^New Super Mario Bros. Usold 5.79 million units[102]andNew Super Mario Bros. U Deluxesold 4.59 million units[103]

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Further reading[edit]