Adeptus Titanicus
This articleneeds additional citations forverification.(September 2020) |
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Designers | Games Workshop |
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Publishers | Games Workshop |
Years active | 1988-2022 |
Players | 2 |
Setup time | 5 minutes |
Playing time | 45-90 minutes |
Chance | Dice rolling |
Website | www |
Adeptus Titanicusis a tabletop science fictionmechagame published byGames Workshop(GW) in 1988 for use with the rules ofWarhammer 40,000.Several revised and expanded editions were released from 1994 to 2018.
Description
[edit]Adeptus Titanicusis a turn-based tabletop wargame for two or more players who control 8mm scale models of giant walking titans.
The current edition of the game (2018 / AT18) is usually played on a 4x4' area and uses alternating activations.
Publication history
[edit]First edition (Adeptus Titanicus)
[edit]GW publishedAdeptus Titanicusin 1988, a science fiction tabletop game designed byJervis Johnsonthat features combat between "Imperial Titans" in the popularWarhammer 40,000universe.[1]The game comes with:
- six 6mm scale "Battle Titans" with interchangeable weapons
- eight polystyrene buildings
- diecut counters
- a scale ruler
- various dice
- Titan cards
- 60-page rulebook
The combat system uses the "all move, all fire" system, where all moves by all units are resolved in order from fastest to slowest, and then fire results are resolved, with slowest units firing first.[1]
The following year, GW released a companion game,Space Marines,another miniatures and rules set (for two opposing Space Marine armies) that could be played separately or in conjunction withAdeptus Titanicus.Numerous articles supporting theAdeptus Titanicus/Space Marinegame were released in GW'sWhite Dwarf,including a variety of optional rules, army lists andorganisational charts.
Second edition (Titan Legions)
[edit]In 1994 GW released a second edition retitledTitan Legions,as well as a second edition ofSpace Marine,the two again published as compatible but stand-alone games. Various supplements were also produced between 1992–1994. GW also released many metal miniatures for use with both games.
Third edition (Epic 40,000)
[edit]The third edition by designers Jervis Johnson andAndy Chamberswas retitledEpic 40,000and released in 1997. In contrast to the previous two editions, this was released as just one set of rules. The game had a very short period of support (six months) from the company before it was withdrawn. Epic 40,000 never enjoyed the popularity of the previous two editions, and after support was reduced many of the miniatures planned for Epic 40,000 were never released.
Though it was not a commercial success for GW, designers Jervis Johnson and Andy Chambers still maintained that it was the best set of rules they conceived for this series, believing that this edition most rewarded good tactics over luck and special abilities.[2]
Fourth edition (Adeptus Titanicus: The Horus Heresy)
[edit]In 2018, GW releasedAdeptus Titanicus: The Horus Heresy,designed by James Hewitt, and set during theHorus Heresy,10,000 years before the mainWarhammer 40,000storyline. Several expansions were released between 2019 and 2022.
Reception
[edit]In the April 1989 edition ofGames International(Issue 4), James Wallis reviewed the first edition ofAdeptus Titanicus,and although he found the rules "well prepared, laid out systematically and simply, and illustrated throughout by reference to an ongoing battle between two Titans", he soon found some issues with the combat rules, including lack of clarity about line of sight, lack of specific targeting of body parts, a random critical hit system, and close combat that was far deadlier than combat at medium range. He found the components themselves were average in production value, and the models of Titans to be quite fragile when clipped together. As he pointed out, "Glue is clearly needed, but that means you can't change the weapons or remove them if destroyed during the game, as the rulebook instructs." He concluded by giving the game a below-average rating of only 2 out of 5, saying, "Adeptus Titanicusis a flawed game. [...] It is not an inherently bad game, just a poor one. "[1]
In a January 2020 review in theDicebreakerwebsite, Luke Shaw calledAdeptus Titanicus: The Horus Heresy"Games Workshop's best game [...] a slick, modern reimagining of one of Games Workshop’s oldest games, 1988’s identically-namedAdeptus Titanicus."He concluded," By avoiding weighing the system down with rules that tried to approximate interactions between mechs that can crush a tank column underfoot without a hitch,Titanicusbecame a game where the back and forth of gigantic god-engines feels palpable and exciting. "[3]
Reviews
[edit]References
[edit]- ^abcWallis, James (April 1989). "Role-playing Games".Games International.No. 4. pp. 43–44.
- ^"#71: Gamification with Andy Chambers and Tuomas Pirinen".Darker Days Radio.2 May 2016.Retrieved30 January2019.
- ^Shaw, Luke (13 January 2020)."Adeptus Titanicus: the staggering Warhammer 40,000 game where stories loom as large as mechs".dicebreaker.Retrieved10 November2020.
- ^"Jeux & stratégie 58".9 May 1989.Retrieved9 April2023– via Internet Archive.
- James M Hewitt (25 September 2018)."I designed the new edition of Adeptus Titanicus. AMA!".Retrieved25 September2020.
- Games Workshop (18 August 2018)."Adeptus Titanicus: In Stores Now".Retrieved25 September2020.
- Games Workshop (18 January 2019)."Titandeath: The Legions of the War for Beta-Garmon".Retrieved25 September2020.
- Games Workshop (31 March 2020)."The Defence of Ryza: Your First Look".Retrieved25 September2020.
- "Warhammer 40K - Lexicanum".Warhammer 40K - Lexicanum.Retrieved24 November2023.