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Castlevania: Dawn of Sorrow

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Castlevania: Dawn of Sorrow
North American box art
Developer(s)Konami TYO
Publisher(s)Konami
Director(s)Satoshi Kushibuchi
Producer(s)Koji Igarashi
Programmer(s)Shutaro Iida
Writer(s)Koji Igarashi
Composer(s)Masahiko Kimura
Michiru Yamane
SeriesCastlevania
Platform(s)Nintendo DS,Mobile phone
Release
  • AU:October 6, 2005
Genre(s)Action role-playing,Metroidvania
Mode(s)Single-player,multiplayer

Castlevania: Dawn of Sorrow[a]is a 2005action role-playing gamedeveloped and published byKonami.It is part of Konami'sCastlevaniavideo game seriesand the firstCastlevaniagame released on theNintendo DS.The game is the sequel toCastlevania: Aria of Sorrowand incorporates many elements from its predecessor.Dawn of Sorrowwas commercially successful. It sold more than 15,000 units in its first week in Japan and 164,000 units in the United States during the three months after its initial release.

Dawn of Sorrowcontinues the story ofAria of Sorrow:Dracula has been defeated, with his powers assumed by his reincarnation,Soma Cruz.With the help of his allies, Soma avoids becoming the new dark lord. A cult forms to bring forth a new one by killing Soma. Soma and his allies move to ensure that does not happen.

Dawn of Sorrowincorporates many features from earlierCastlevaniagames: the combination of elements fromplatform gamesandrole-playing video games,the "Tactical Soul" system featured inAria of Sorrowand a dark, gothic atmosphere.Dawn of Sorrowintroduces gameplay elements, like the "Magic Seal" system, which requires the use of theDS stylusto draw a pattern to defeat powerful enemies, a distinctiveanimecharacter design, and a multiplayer mode, where two players compete for fastest times on a prerendered level. The game received high scores from manyvideo game publications,and was considered one of the best games on the Nintendo DS for 2005. The game was re-released in Japan in June 2006, and later in North America during 2007 as part of the "Konami the Best" line.

Gameplay[edit]

An image of gameplay, with the primary character,Soma Cruz,using the Flame Demon soul. The upper screen shows the character's statistics and information on the enemy.

The player controls the onscreen character from a third-person perspective to interact with people, objects, and enemies. Like previous games in the series, and mostrole-playing video games,characterslevel upeach time they earn a set number ofexperience pointsfrom defeating enemies; each level gained increases the character'sstatistics,thus improving their performance in battle. Statistic examples includehit points,the amount of damage a character can receive;magic points,which determine the number of times a character can use magical attacks; strength, the power of a character's physical attacks; and intelligence, the power of a character's magical spells.[3]Upon encountering an enemy, the player can use a variety of weapons to attack and defeat the enemy. The weapon choices are largelymedieval,includingswords,axes,andspears,althoughhandgunsand arocket-propelled grenadeare available.[4]These weapons differ in their damage output, their range, and the speed of the attack.[5]

Dawn of Sorrow,like most games in theCastlevaniaseries, is set in a castle, which is divided into various areas.[4]Areas of the castle differ in their composition, including monsters and terrain features. In addition, each area has its own unique piece oftheme musicwhich plays while the player is in that area.[4]The character moves around the environment based on the player's choices; however, the items the player has restricts the areas the character can move into, like mostplatform games.[4]Progression, however, is not linear, as players are free to explore the parts of the castle they have access to, and can backtrack or move forward as they see fit.[4]

Tactical Soul[edit]

The primary method for the player to gain additional abilities in the game is the absorption of souls via the Tactical Soul system originally featured inAria of Sorrow.[6]Except for human enemies and the game's final opponent, the player can absorb all enemies' souls. The chances for absorbing a soul varies by enemy, as certain enemies release souls more regularly than others.[7]The player can absorb multiple copies of the same soul; many of these souls will increase in effectiveness depending on the number of the same soul a player possesses.[5]Souls provide a variety of effects and are separated into four categories: Bullet, Guardian, Enchant, and Ability souls. The player can have only one type of Bullet, Guardian, and Enchant soul equipped at any given time. However, when the player acquires the "Doppelgänger" soul, they can have two different weapon and soul setups, and switch between them at will.[6]Players can trade souls wirelessly using twoDawn of Sorrowgame cards.[6]

Bullet souls are often projectiles and consume a set number of magic points upon use.[8]Guardian souls provide continuous effects including transforming into mythical creatures, defensive abilities, and the summoning offamiliars.[8]The movement and attacking of familiars can be directly controlled with thestylus.[4]Guardian souls continually drain magic points so long as they are activated.[8]Several Guardian souls can be used in with Bullet souls to execute special attacks called Tactical Soul combos.[9]Enchant souls offer statistical bonuses and resistance against several forms of attack. They are passive, and require no magic points to remain active.[10]Ability souls give the player new abilities and are required to move into certain areas of the castle. They are always active, and therefore not equipped – nor do they consume magic points.[10]Some examples include the abilities to break ice blocks with the stylus and to double-jump.[10]

Souls can be spent to permanently transform a character's weapon.[11]At Yoko Belnades' shop, the player can remove certain souls from their inventory to change their weapon into a stronger form.[4]Certain weapons can be acquired only by using souls to strengthen a lesser form of the weapon.[4]Souls are used in the "Enemy Set" mode, where a player builds a custom scenario.[12]The player can place monsters inside rooms if they have acquired the monster's soul in the main game, but Boss enemies cannot be added to any scenario, even if the player has the Boss ' soul.[12]Two players using two Nintendo DS consoles can compete in these scenarios, with the winner being the one with the fastest time completing the course.[11]

Magic Seal[edit]

A Magic Seal presented after reducing a Boss 's health to zero

The Magic Seal system is a new feature introduced inDawn of Sorrowthat uses theDS touchscreen.[11]Once the player reduces the hit points of a "Boss"enemy to zero, a circle will appear, and the game will automatically draw a pattern connecting any number of smaller circles on the circumference of the larger circle.[13]After this, the player is prompted to draw the same pattern on the touchscreen in a set amount of time.[4]If the player fails to draw the pattern accurately within the time limit, the Boss will regain health and the battle will resume.[14]If successful, the Boss will be defeated.[14]More powerful Boss enemies require higher level Magic Seals, which have more intricate and complex patterns as the level increases and are found over the course of the game.

Julius Mode[edit]

After the player completes the game with either the badendingor the best ending, Julius Mode (similar to that inAria of Sorrow) is unlocked.[6]In storyline terms, Julius Mode follows the assumption that Soma succumbed to his dark power and became the new dark lord.[15]A new game can be started from the main menu in Julius Mode.[16]In Julius Mode, the playable characters includeJulius Belmont,Yoko Belnades,andAlucard.[17]Each character has a weapon and assorted unique abilities. Although these abilities remain static throughout the entire game, the characters' statistics can improve by acquiring enough experience points to level up.[17]The castle layout and enemies are the same except for the final battle, which is against Soma.[18]

Plot[edit]

Setting[edit]

Dawn of Sorrowis set in thefictional universeof theCastlevaniaseries. The primary premise of the series is the struggle of the vampire hunters of theBelmont clanagainst the vampireDraculaand his legacy. Before the events ofCastlevania: Aria of Sorrow,Dracula was defeated and his castle sealed within a solar eclipse.[19]With Dracula dead, a prophecy relating to who would inherit his powers drove the events ofAria of Sorrow,with the protagonist,Soma Cruz,realizing that he was Dracula's reincarnation.[20][21]Soma manages to escape his fate of becoming the new dark lord with the help of his allies.[21]Dawn of Sorrowtakes place one year after the events ofAria of Sorrow,when Soma believes his inherited powers have been lost.[22]Most of the game is played inside a copy of Dracula's castle, which is subdivided into several areas through which the player must venture over the course of the game.[4]The future setting of bothAria of SorrowandDawn of Sorrow,as well as a storyline beginning after Dracula's defeat, reflects Koji Igarashi's desire to take a "different route" withAria of Sorrow.[5][19]

Characters[edit]

The primary playable character inDawn of SorrowisSoma Cruz,thereincarnationofDracula,the longtimeantagonistof theCastlevaniaseries.[23]Mina Hakuba, the daughter of the priest of the Hakubashrinesupports him in his quest; Genya Arikado, a mysterious government agent dealing primarily with the supernatural;Julius Belmont,the latest member of theBelmont clanof vampire hunters featured in the series; Yoko Belnades, awitchin the service of theRoman Catholic Church;and Hammer, a vendor of military material who retains a large information network.[23]

A cult dedicated to the resurrection of Dracula serves as the game'santagonists.Celia Fortner is a shadow priestess heading the cult. She seeks to revive him to prevent the loss of her magical powers.[23]Dmitrii Blinov, a ruthless manipulator, and Dario Bossi, a vicious firebrand, are Celia's primary lieutenants.[23]They are the "dark lord's candidates", born on the day Dracula was slain and thus can assume the mantle of Dracula by destroying his soul, which is present in Soma Cruz.[24]

Story[edit]

One year after the events inAria of Sorrow,Soma is living peacefully, and believes his powers have been lost.[22]A woman who identifies herself as Celia Fortner, appears and summons several monsters. Arikado arrives to help Soma defeat the monsters, after which Soma absorbs their souls. Celia retreats, proclaiming that she will destroy Soma. Soma expresses disbelief at the return of his powers, but Arikado reveals that his powers were never lost, only dormant.[25]He informs Soma that Celia is the head of a cult that seeks the resurrection of the dark lord.[26]He leaves, instructing Soma not to pursue Celia.

Soma, however, uses information acquired from Hammer to locate the cult's base, a facsimile of Dracula's castle.[27]Hammer arrives, and as he has left the military, agrees to help Soma by opening up a shop in the village outside the castle.[28]After entering the castle, Soma encounters Yoko and Julius Belmont. As Julius leaves, Soma escorts Yoko to a safe location. During this time, she instructs him in the use of a Magic Seal, which is necessary to defeat certain monsters in the castle.[29]As Soma travels farther into the castle, he meets Celia, who is flanked by two men, Dmitrii Blinov and Dario Bossi. Celia explains their nature as the "dark lord's candidates", who can become the dark lord by destroying Soma.[24]He later encounters Dmitrii and is able to defeat him. Soma gains dominance over his soul, although he acquires no abilities.[30]As Soma travels further, he comes upon Dario. Soma bests him, and Celia teleports Dario away from harm.

Soma meets Arikado, who is initially angered by Soma's presence, but accepts the situation. He gives Soma a letter and a talisman from Mina. Soma briefs Arikado on the current situation, and Arikado leaves to locate Dario. Soma comes upon Dario and Julius who is later defeated due to his inability to use the Magic Seals.[31]Dario retreats, instructing Soma to fight him in the castle's throne room. Soma does so, lambasting Dario for desiring only power, and promising to defeat him.[32]Before the battle begins, Soma uses one of his souls to transport himself into the mirror in the room, revealing Aguni, the flame demon sealed within Dario's soul. Soma defeats Aguni, leaving Dario powerless. As Dario flees, Celia arrives, and instructs Soma to come to the castle's center.

Upon arriving, Soma is forced to watch Celia kill Mina. Furious, he begins to succumb to his dark power.[33]The talisman Mina gave Soma is able to slow the transformation, enabling Arikado to arrive in time to inform Soma that the "Mina" who Celia killed was adoppelgänger.[34]This aborts the transformation, but a soul leaves Soma and enters the doppelgänger, which takes on the appearance of Dmitrii. Dmitrii says that when Soma defeated him he allowed himself to be absorbed, wishing to use his powers to copy Soma's ability to dominate the souls of Dracula's minions. He then leaves with Celia to absorb the souls of many powerful demons and monsters in an attempt to increase his power.[35]Soma and Arikado chase after the pair, and find them in the castle's basement. Dmitrii, using Celia as a sacrifice, seals Arikado's powers, and engages Soma. However, his soul is unable to bear the strain of controlling the demons he has absorbed, and they erupt out of him, combining into one gargantuan creature called Menace. Soma manages to defeat it, but the souls composing the demon begin to fall under Soma's dominance. He becomes overwhelmed and rejects them, fleeing from the castle with Arikado. Soma is conflicted over the present situation. He believes it was his responsibility to become the dark lord, and that the events of the game were the result of his not accepting this responsibility. Arikado convinces him his fate is not fixed.[36]Soma then shares a tender moment with Mina, much to the amusement of his onlooking friends.

If Soma does not have Mina's talisman equipped when he witnesses Celia slay the Mina doppelganger, he will not realize the deception, and fully accept his dark powers, ending the game and unlocking a new mode, in which Julius, Yoko and Arikado, now assuming his true form asAlucard,must venture into the castle to kill Soma. The game may also end early if Dario is confronted directly from the start, upon which he will lose control of Aguni and die by immolation, enabling Celia to escape and Dmitrii to secretly possess Soma through his absorbed soul.

Development[edit]

LongtimeCastlevaniaproducerKoji Igarashiled the production team and wrote the game's story.

The production ofDawn of Sorrowwas announced on January 6, 2005, as the firstCastlevaniagame to be released for theNintendo DS.[37]LongtimeCastlevaniaproducerKoji Igarashiwas in charge of the production.[37]The choice to develop the game for the Nintendo DS instead of theSonyPlayStation Portablewas due toAria of Sorrow's success onNintendo'sGame Boy Advance,and Igarashi's observations of both consoles during the 2005E3 Media and Business Summit.[38]He felt it was a waste to use the storyline withSoma Cruzand the Tactical Soul system in only one game, contributing to his desire to make a sequel.[39]The original design team fromAria of Sorrow,as well as personnel fromKonami Tokyo,were involved in the production ofDawn of Sorrow.[40][41]Igarashi intended to include awhite-collarJapanese worker in the game. This worker would be a manager in a Japanese firm and have a family. However, the development team's opposition to this idea forced him to drop it.[39]

The use of the technical features of the Nintendo DS was one of the production team's principal concerns during development.[39]The DS touch screen was a primary point of interest. Several functions such as picking up items on the screen and moving them were originally intended to be incorporated into the game.[39]However, scheduling problems forced the development team to abandon many of these ideas.[39]Igarashi's primary concern with using the touch screen was that it would detract from "theCastlevaniapure action gameplay ", since the player would have to slow down play to use the stylus.[42]TheDS microphonewas looked at during development, but Igarashi noted that although he found humorous uses for it, it was never seriously considered for inclusion in the game.[39]

For the graphical representations of the game's enemies, Igarashi had sprites from earlierCastlevaniagames such asCastlevania: Symphony of the Nightreused, and the development team redesigned them for use on the Nintendo DS.[40]Unlike most recentCastlevaniagames,Ayami Kojimadid not participate in designing the characters forDawn of Sorrow.[40][43]Instead, the characters were drawn in a distinctiveanimestyle, influenced by producerKoji Igarashiwho wanted to market the game to a younger audience.[40]Aria of Sorrow's sales figures did not meet expectations, and as a result, Igarashi consulted Konami's sales department. The staff concluded that the demographics of the Game Boy Advance did not line up with the series' target age group.[43]Igarashi believed the Nintendo DS inherently attracted a younger audience, and he was working to court them with the anime style.[43][44]Furthermore, Igarashi considered the anime style a litmus test for whether futureCastlevaniagames would incorporate it.[45]Kojima's hiatus fromDawn of Sorrowallowed her to concentrate upon her character designs forCastlevania: Curse of Darkness.[40][43]

Audio[edit]

Michiru YamaneandMasahiko Kimuracomposed the game'smusic.[46]Yamane, a longtime composer of music for theCastlevaniaseries, had worked earlier on the music ofCastlevaniagames such asSymphony of the NightandAria of Sorrow.[47]Kimura had developed the music forCastlevaniaon theNintendo 64.[48]In an interview, Yamane noted that she made the music "simple" and "easy to recognize", similar to her work on previousCastlevaniagames. She drew a parallel between her work onCastlevaniagames for theGame Boy Advanceand her music forDawn of Sorrow.[49]In the same interview Igarashi said making music forhandheld game consoles,regardless of the type, is largely the same, although he accepted that the DS's sound capabilities were better than those of the Game Boy Advance.[49]

Release[edit]

In Japan, the game sold over 15,000 units in its first week, acquiring the number ten slot in software sales.[50]The game sold over 164,000 copies in the first three months after its release in the United States.[51]The game was re-released in Japan in June 2006, and later in North America during 2007 as part of the "Konami the Best" line.[1]

Reception[edit]

Dawn of Sorrowhas received critical acclaim from manyvideo game publications,with several hailing it as the best Nintendo DS game of 2005.

Japanese gaming publicationFamitsugave it a 33 out of 40 score.[55]Many reviewers noted that despite being highly similar toAria of Sorrow,it managed to define itself as a standalone title.GameSpotcommented thatDawn of Sorrowsucceeded in continuing 2D games as a definite genre, and it "keeps that flame burning as bright as ever".[4]GameSpotalso considered it for the accolade of best Nintendo DS game of 2005, with the prize ultimately going toMario Kart DS.[59]Editors atIGNawardedDawn of Sorrowthe prize of best adventure game on the DS for 2005.[60]

The gameplay, and the Tactical Soul system in particular, received praise from reviewers. The sheer depth of the abilities of the numerous souls found in the game was lauded, and IGN believed the ability to have two customizable "profiles" of different abilities was "an extremely handy idea".[4][6]The relative difficulty of the game and its length was also brought into question, withGameSpotnoting that the game could be finished in five hours and "is fairly easy as far asCastlevaniagames go ".[4]

GameSpotextolled the game's animation and graphics, describing the backgrounds as "intricate and gorgeous" and the individual animation, especially of enemies, as one of the game's "highlights".[4]IGN echoed this assessment, calling the animation "stunning and fluid", and noted the differences in graphics betweenAria of SorrowandDawn of Sorrow,saying the latter was on a "broader and more impressive scale".[6]Reviewers lambasted the use of an anime style of drawing the characters, as opposed to the traditionalgothicpresentation of illustratorAyami Kojimain earlierCastlevaniagames.GameSpydeplored the "shallow, lifeless anime images" used for the characters and Kojima's absence from the production.[11]IGN believed the new images were "down to the level of 'generic Saturday morning Anime' quality".[6]The audio by Michiru Yamane and Masahiko Kimura was highly regarded, with GameSpot saying it was "head and shoulders above [Aria of Sorrow] ".[4]IGN noted that the DS dual speaker system presented the audio "extraordinarily well".[6]In the review from1UP,the game's score was compared to the soundtrack ofSymphony of the Night,with "excellent" sound quality and "exceptional" compositions.[5]

The functionality associated with the Nintendo DS, namely the touch screen and the Magic Seal system, was subject to criticism from reviewers. GameSpot noted that it was difficult to use the stylus immediately after the game prompted the player to draw the Magic Seal, thus forcing the player to use their fingernail on the touch screen.[4]Other functions using the touch screen, including clearing ice blocks, were viewed as trivial, with GameSpy calling it a "gimmick".[11]However, IGN dismissed the lack of DS functionality as a major issue, claiming it "doesn't hurt the product in the slightest".[6]

In 2010, the game was included as one of the titles in the book1001 Video Games You Must Play Before You Die.[61]

Notes[edit]

  1. ^Known in Japan asAkumajō Dracula: Sōgetsu no Jūjika(Ác ma thành ドラキュラ ~ thương nguyệt の giá chữ thập ~,Akumajō Dorakyura: Sōgetsu no Jūjika,lit.Demon Castle Dracula: Cross of the Blue Moon)[2]

References[edit]

  1. ^abcd"Castlevania: Dawn of Sorrow – Release Summary".GameSpot.Archived fromthe originalon January 15, 2006.RetrievedOctober 18,2007.
  2. ^Konami(August 4, 2010).Castlevania: Harmony of Despair.Konami.Japanese:Lịch đại の “Ác ma thành ドラキュラ” シリーズから tuyển ばれた lên sân khấu キャラクターを thao tác して, trọng gian たちと ác ma thành に thừa り込み, túc địch ドラキュラ bá tước に lập ち hướng かおう.English translation:Take control of past protagonists from the Castlevania series to brave the Demon Castle alongside friends and defeat the ancient enemy Count Dracula.
  3. ^Konami, ed. (2005).Castlevania: Dawn of Sorrow North American instruction manual.Konami. p. 10.
  4. ^abcdefghijklmnopqMueller, Greg (October 5, 2005)."Castlevania: Dawn of Sorrow Review".GameSpot.Archivedfrom the original on October 21, 2007.RetrievedJune 5,2007.
  5. ^abcdeParish, Jeremy (October 3, 2005)."Castlevania: Dawn of Sorrow DS Review".1UP.Archived fromthe originalon December 14, 2005.RetrievedJanuary 24,2007.
  6. ^abcdefghijHarris, Craig (October 4, 2005)."Castlevania: Dawn of Sorrow Review".IGN. Archived fromthe originalon May 17, 2007.RetrievedJune 5,2007.
  7. ^Konami, ed. (2005).Castlevania: Dawn of Sorrow North American instruction manual.Konami. p. 14.
  8. ^abcKonami, ed. (2005).Castlevania: Dawn of Sorrow North American instruction manual.Konami. p. 12.
  9. ^Ashby, Alicia; Wilde, Thomas (2005). "Hidden Stuff".Castlevania: Dawn of Sorrow Official Strategy Guide.DoubleJump Publishing. pp. 246–247.ISBN0-9741700-7-0.
  10. ^abcKonami, ed. (2005).Castlevania: Dawn of Sorrow North American instruction manual.Konami. p. 13.
  11. ^abcdefLeeper, Justin (October 4, 2005)."Castlevania: Dawn of Sorrow Review".GameSpy.Archivedfrom the original on February 5, 2008.RetrievedJanuary 24,2007.
  12. ^abKonami, ed. (2005).Castlevania: Dawn of Sorrow North American instruction manual.Konami. p. 20.
  13. ^Konami, ed. (2005).Castlevania: Dawn of Sorrow North American instruction manual.Konami. p. 6.
  14. ^abKonami, ed. (2005).Castlevania: Dawn of Sorrow North American instruction manual.Konami. p. 7.
  15. ^Julius Belmont:"So... Soma has become the dark lord. I have no other choice... The battles of the past are to be waged once again... "/Genya Arikado:"I had assumed that he would have equipped the talisman from Mina... It would have protected him. But alas, I will have to unleash my power... "Konami (October 4, 2005).Castlevania: Dawn of Sorrow(Nintendo DS). Konami Tokyo.
  16. ^Konami, ed. (2005).Castlevania: Dawn of Sorrow North American instruction manual.Konami. p. 4.
  17. ^abPavlacka, Adam (October 4, 2005)."Castlevania: Dawn of Sorrow Review | Nintendo DS Game Reviews".Yahoo! Games.RetrievedOctober 26,2007.[dead link]
  18. ^Julius Belmont:"Soma... It's time I fulfilled my promise to you. "/Yoko Belnades:"I'm sorry, Soma. I will free you from your torment." /Alucard:"Soma... I never wanted it to end this way... But I can't allow you to wreak havoc anymore... "Konami (October 4, 2005).Castlevania: Dawn of Sorrow(Nintendo DS). Konami Tokyo.
  19. ^abNutt, Christian (January 18, 2003)."GameSpy: Castlevania: Aria of Sorrow Preview".GameSpy.Archived fromthe originalon February 10, 2007.RetrievedNovember 3,2007.
  20. ^Soma:"So... you are trying to tell me now that Dracula has been resurrected? "/Graham:"No. Dracula perished in 1999. You do know of the prophecy of 1999, don't you?" /Soma:"Nostradamus' great prophecy?" /Graham:"That's right. Dracula resurrected exactly as he predicted. But vampire hunters destroyed him completely. They ended his regeneration cycle by sealing his castle... the symbol of his demonic power, inside the darkness of an eclipse. "/Soma:"And that eclipse is where we are now?" /Graham:"Yes, but there's still more to the story." /Soma:"There's more?" /Graham:"In the year 2035, a new master will come to the castle, and he will inherit ALL of Dracula's powers."Konami (May 6, 2003).Castlevania: Aria of Sorrow(Game Boy Advance). Konami Tokyo.
  21. ^abShoemaker, Brad (May 16, 2005)."Castlevania for DS (working title) Exclusive E3 2005 Hands-On".GameSpot.RetrievedNovember 3,2007.
  22. ^abMina Hakuba:"And what was it called? You know, the ability to use the power of monsters?" /Soma Cruz:"You mean the power of dominance? I lost it when we escaped Dracula's Castle, remember?"Konami (October 4, 2005).Castlevania: Dawn of Sorrow(Nintendo DS). Konami Tokyo.
  23. ^abcd"OfficialCastlevaniawebsite ".Konami.Archived fromthe originalon September 29, 2007.RetrievedJune 9,2007.
  24. ^abSoma Cruz:"So those two are the dark lord's candidates... "/Celia Fortner:"Correct. They were born at the same time as Dracula's demise. They are inheritors of Dracula's dark powers." /Soma Cruz:"But that's no guarantee that they can become the dark lord." /Celia Fortner:"They can. By shattering Dracula's soul."Konami (October 4, 2005).Castlevania: Dawn of Sorrow(Nintendo DS). Konami Tokyo.
  25. ^Soma Cruz:"Yeah, I'm fine. But that power... It returned! Arikado, what's going on? "/Genya Arikado:"The power didn't 'return'. It was always with you. You just never had a need for it since you fled the castle. And that set free all the souls that you had gained dominance over."Konami (October 4, 2005).Castlevania: Dawn of Sorrow(Nintendo DS). Konami Tokyo.
  26. ^Genya Arikado:"They want to resurrect the lord of darkness. Like some sought to do with Dracula." /Soma Cruz:"I guess they don't like the fact that I didn't become the 'lord of darkness'." /Genya Arikado:"Not only that, they intend to create a new lord by eliminating you."Konami (October 4, 2005).Castlevania: Dawn of Sorrow(Nintendo DS). Konami Tokyo.
  27. ^Soma Cruz:"So, the cult's base is here. Hammer's info wasn't so iffy after all."Konami (October 4, 2005).Castlevania: Dawn of Sorrow(Nintendo DS). Konami Tokyo.
  28. ^Hammer:"Aw, man... Well, since I'm here, I'd better make the best of it. I guess I'm back in business, and you're my customer! "Konami (October 4, 2005).Castlevania: Dawn of Sorrow(Nintendo DS). Konami Tokyo.
  29. ^Yoko Belnades:"The cult leader appears to create gates that draw the power of darkness. Monsters exposed to that power are said to be invincible."Soma Cruz:"So how am I supposed to destroy them?" /Yoko Belnades:"That's where this Magic Seal comes in."Konami (October 4, 2005).Castlevania: Dawn of Sorrow(Nintendo DS). Konami Tokyo.
  30. ^Soma Cruz:"Unh! What was that? Did I gain dominance over a human soul? No, I gained no power... But... what was that light? "Konami (October 4, 2005).Castlevania: Dawn of Sorrow(Nintendo DS). Konami Tokyo.
  31. ^Julius Belmont:"Watch it. He's tough. Especially for me, since I can't use Magic Seals."Konami (October 4, 2005).Castlevania: Dawn of Sorrow(Nintendo DS). Konami Tokyo.
  32. ^Soma Cruz:"Was there ever any doubt? Power is nothing if you don't know how to use it. I'll never lose to a fool dominated by his own power like you."Konami (October 4, 2005).Castlevania: Dawn of Sorrow(Nintendo DS). Konami Tokyo.
  33. ^Soma Cruz:"If it means getting Mina's revenge, I'll do it. Make me the dark lord."Konami (October 4, 2005).Castlevania: Dawn of Sorrow(Nintendo DS). Konami Tokyo.
  34. ^Genya Arikado:"That Mina is a fake!" /Celia Fortner:"Arikado! Why must you always get in the way?" /Genya Arikado:"How clever of you to use a Doppelganger. Ah, but you haven't won just yet... "Konami (October 4, 2005).Castlevania: Dawn of Sorrow(Nintendo DS). Konami Tokyo.
  35. ^Genya Arikado:"You copied the power of dominance from Soma?" /Dmitrii Blinov:"Ah, so you understand. I touched the boy's soul and copied his ability."Konami (October 4, 2005).Castlevania: Dawn of Sorrow(Nintendo DS). Konami Tokyo.
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