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Chris Remo

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Chris Remo
Born(1984-09-10)September 10, 1984(age 39)
NationalityAmerican
Occupation(s)Video game designer, composer,podcaster,writer

Chris Remois an Americanvideo game designer,composer,writer, podcaster, and formerjournalist.

As a journalist, he cofounded the originalIdle Thumbswebsite as well as its flagship podcast, and served as Editor-in-Chief ofShacknewsand Editor at Large forGamasutra.

He composed the music forThirty Flights of Loving,Gone Home,Spacebase DF-9andFirewatch.He co-wroteThe CavewithRon GilbertatDouble Fine Productions.In early 2014, he left Double Fine to join his Idle Thumbs co-hostsJake RodkinandSean VanamanatCampo Santo,[1]where he contributed to the studio's narrative adventure gameFirewatchas a game and story designer, composer, and audio director.[2]

Career

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Chris Remo began his career as a video game journalist, writing forAdventure Gamers.He co-foundedIdle Thumbs,avideo game culturewebsite, with colleagues from Adventure Gamers andThe International House of Mojoin 2004.[3]As a professional journalist, he was Editor-in-Chief of Shacknews and later Gamasutra, becoming Editor at Large.[3]After Idle Thumbs went dark in 2007, Remo revived it as a podcast in late 2008 with other Thumbs writers Nick Breckon (then ofShacknews) andJake Rodkin(then ofTelltale Games).[4]While podcasting for Idle Thumbs, he composed and performed "Space Asshole", a satirical song about the protagonist ofRed Faction: Guerrilla,whichwent viral.[5]

He left his position at Gamasutra in 2010 to work as a community manager and producer forBoston-basedIrrational Games,ending the first run of the Idle Thumbs podcast at the same time. The show's then-final episode was recorded live at the 2010 Penny Arcade Expo.[6]

In early 2012, Remo returned to San Francisco to start acrowdfundedcampaign onKickstarterto revive the Idle Thumbs podcast with then-co-hosts Rodkin andSean Vanaman.[7]As part of the Kickstarter campaign, Remo composed the soundtrack forBlendo Games'Thirty Flights of Loving,a video game that would be released to backers of the campaign.[8][9][10]

He also took a job in a multi-faceted role atDouble Fine Productions,where he contributed to various games, including as a composer and game designer forSpacebase DF-9,anAmnesia Fortnightproject, and as co-writer ofThe CavealongsideRon Gilbert.[11]

Remo composed the soundtrack toGone Home,a game written by former Idle Thumbs co-host Steve Gaynor,[12]and co-wroteRogue One: X-Wing VR MissionforStar Wars Battlefront,developed by Criterion Games.

As a member of independent game studioCampo Santo,Remo was a game and story designer, composer, and audio director of theBAFTA-winning narrative adventureFirewatch,and has spoken about the game’s design at numerous game development conferences around the world.[13][14]

In 2018, Campo Santo was acquired by Seattle-area game developerValve.[15]

In 2021, Remo started uploading daily vlogs of himself solvingThe New York Timescrossword on his personal YouTube channel, in a series titled The Daily Solve.[16]

Works

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References

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  1. ^"Idle Thumbs 144".RetrievedFebruary 6,2014.
  2. ^abMr Moon (February 9, 2016),Firewatch ending credits,retrievedSeptember 1,2017
  3. ^ab"Chris Remo Author Biography".Gamasutra.RetrievedMarch 9,2013.
  4. ^Tabacco, Doug."About Us".Idle Thumbs.RetrievedMarch 8,2012.
  5. ^Good, Owen (October 27, 2009)."Is Your Population Demoralized? Watch" Space A-hole "".Kotaku.RetrievedMarch 9,2013.
  6. ^Idle Thumbs (March 21, 2011)."Idle Thumbs Live at PAX Prime 2010 – Burnin' Down the Wolfman".Vimeo.RetrievedJuly 27,2012.
  7. ^Caoili, Eric (February 28, 2012)."Kickstarter drive offers exclusive game from Atom Zombie Smasher dev".Gamasutra.RetrievedMarch 8,2012.
  8. ^Hinkle, David (February 20, 2012)."Idle Thumbs Kickstarter includes exclusive game, neat artwork".Joystiq.RetrievedMarch 8,2012.
  9. ^Hamilton, Kirk (February 28, 2012)."Indie Darling Gravity Bone Gets a Sequel".Kotaku.RetrievedMarch 8,2012.
  10. ^Smith, Graham (March 6, 2012)."Thirty Flights of Loving tells a better story in 13 minutes than most games do in 13 hours".PC Gamer.RetrievedMarch 8,2012.
  11. ^Caravella, Vinny (January 21, 2013)."Quick Look EX: The Cave".Giant Bomb.RetrievedMarch 9,2013.
  12. ^Gaynor, Steve (October 23, 2012)."Status Update: IGF, here we come!".The Fullbright Company.RetrievedMarch 9,2013.
  13. ^Interactive Story Without Challenge Mechanics: The Design of Firewatch,retrievedNovember 19,2021
  14. ^Firewatch: Narrative Design is Game Design - Chris Remo & Arthur Protasio - BIG Festival 2018,retrievedNovember 19,2021
  15. ^Alexander, Julia (April 21, 2018)."Valve acquires Firewatch developer, Campo Santo".Polygon.RetrievedNovember 19,2021.
  16. ^"Chris Remo - YouTube".youtube.RetrievedNovember 19,2021.
  17. ^Schafer, Tim (April 29, 2004)."SHIFTLESS LONERS, DRIFTERS TORTURED at DF".Double Fine Productions.RetrievedApril 1,2013.
  18. ^"Unbearable OHTLTSWALTB trailer".Idle Thumbs. April 3, 2012.RetrievedApril 1,2013.
  19. ^Priestman, Chris (September 9, 2013)."Destroy all the Erflings in veteran BioShock dev's upcoming Captain Bubblenaut".Pocket Gamer.RetrievedOctober 20,2013.
  20. ^"Spacebase DF-9 Original Soundtrack".Bandcamp. October 15, 2013.RetrievedOctober 20,2013.
  21. ^Wawro, Alex (December 3, 2015)."Interactive fiction meets arcade racer: Designing Wheels of Aurelia".Gamasutra.RetrievedDecember 9,2015.
  22. ^Seamster, Jeff (December 7, 2016)."And incredible working with writers @chrisremo and @nickbreckon to bring our characters to life. <3".Twitter.RetrievedDecember 11,2016.
  23. ^"Italian Indie Studio Santa Ragione is partnering with The Quantum Astrophysicists Guild to publish 'Saturnalia', a Sardinian survival horror adventure".Gamasutra.July 19, 2020.RetrievedJuly 22,2020.
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